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<?php
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/*
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*
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* @copyright (c) 2011 animegame.eu
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* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
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*
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*/
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include_once (ROOT_PATH . '/include/arena.inc.php');
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include_once (ROOT_PATH . '/include/sqlwrapper.inc.php');
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/**
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*
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* Converts the learn-ids of a char to the attack ids (that can be used to determine the technique)
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* @param array $learnids
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* @param int $char_id
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*/
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function convertLearnIDToAttackID (array $learnids, $char_id) {
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$result = array();
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$sql = 'SELECT id, at_id FROM lernen WHERE id IN ('.implode(',', $learnids).') AND besitzer = ' . $char_id;
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// echo $sql .'<br>';
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$qry = mysql_query($sql);
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if (!$qry) {
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return array();
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}
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while($row = mysql_fetch_assoc($qry)) {
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for($i=0;$i<count($learnids);$i++) {
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if($learnids[$i] == $row['id']) {
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$result[$i] = $row['at_id'];
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}
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}
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}
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return $result;
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}
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/**
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*
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* Lets char1 fight against char2 (the attacks that are in the entry "attacken" will be used, no conditions!)
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* @param array $char1 the char-array for the first char that should be used (like it is)
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* @param array $char2 the char-array for the second char that should be used (like it is)
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* @return an array with the contents of the several rounds + metadata
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*/
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function calculateFight(array $char1, array $char2) {
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$chara_1 = $char1;
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$chara_2 = $char2;
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################## Init Kaempfer 1
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//aktuelle hp [0] max hp [1]
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$k_hp1 = explode(',', $chara_1['hp']);
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$k_mp1 = explode(',', $chara_1['mp']);
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$k_starke[0] = $chara_1['starke'];
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$k_speed[0] = $chara_1['speed'];
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$k_ver[0] = $chara_1['verteidigung'];
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$k_ausdauer[0] = $chara_1['ausdauer'];
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$k_glueck[0] = $chara_1['glueck'];
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// readout the attacks of fighter one
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$k_attacke1 = convertLearnIDToAttackID(explode(',', $chara_1['attacken']), $chara_1['id']);
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//aktuelle hp Spieler 1[0] Spieler 2[1]
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$k_hp[0] = round($k_hp1[0]);
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$k_mp[0] = round($k_mp1[0]);
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$k_aufgabe_a_1 = $k_hp1[1] / 100;
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$k_aufgabe[0] = $k_aufgabe_a_1 * $chara_1['aufgeben'];
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################## Init Kaempfer 2
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//aktuelle hp [0] max hp [1]
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$k_hp2 = explode(',', $chara_2['hp']);
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$k_mp2 = explode(',', $chara_2['mp']);
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$k_starke[1] = $chara_2['starke'];
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$k_speed[1] = $chara_2['speed'];
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$k_ver[1] = $chara_2['verteidigung'];
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$k_ausdauer[1] = $chara_2['ausdauer'];
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$k_glueck[1] = $chara_2['glueck'];
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$k_attacke2 = convertLearnIDToAttackID(explode(',', $chara_2['attacken']), $chara_2['id']);
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//aktuelle hp Spieler 1[0] Spieler 2[1]
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$k_hp[1] = round($k_hp2[0]);
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$k_mp[1] = round($k_mp2[0]);
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$k_aufgabe_a_2 = $k_hp2[1] / 100;
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$k_aufgabe[1] = $k_aufgabe_a_2 * $chara_2['aufgeben'];
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$runden_type1 = 0;
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$runden_type2 = 0;
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$x = 0;
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$runden_summon1 = '';
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$runden_summon2 = '';
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$runden_gif1 = 0;
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$runden_gif_technik1 = '';
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$runden_gif2 = 0;
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$runden_gif_technik2 = '';
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$statChange_Char1 = array();
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$statChange_Char2 = array();
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$tmp_hp = array();
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// now that we know what attacks our chars are capable of readout the attack information!
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$kombined = array_merge($k_attacke1, $k_attacke2);
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if(count($kombined) > 0) {
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$sql = 'SELECT * FROM attacken WHERE id IN(' .implode(',', $kombined) . ')';
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// echo $sql .'<br>';
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$qry = mysql_query($sql);
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$attack_data = array();
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while($row = mysql_fetch_assoc($qry)) {
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$attack_data[$row['id']] = $row;
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}
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}
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$metaData = array();
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$metaData['host'] = $char1['id'];
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## Start the fight ;)
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// The "rundenArray" has a specific structure. For each round played another entry is placed.
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// An entry contains { char1_array*, char2_array*, atk_char1, atk_char2, dmg_char1, dmg_char2 }
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// the char arrays contain the stats of the chars at the end of the round !
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$chara_1['hp'] = $k_hp[0];
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$chara_1['hp_max'] = $k_hp1[1];
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$chara_1['mp'] = $k_mp[0];
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$chara_1['mp_max'] = $k_mp1[1];
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$chara_2['hp'] = $k_hp[1];
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$chara_2['hp_max'] = $k_hp2[1];
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$chara_2['mp'] = $k_mp[1];
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$chara_2['mp_max'] = $k_mp2[1];
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$runde['char1_array'] = $chara_1;
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$runde['char2_array'] = $chara_2;
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$rundenArray = array($runde);
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//globals erstellen für den generic-typ
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$GLOBALS['kampf']['k_starke'] = &$k_starke;
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$GLOBALS['kampf']['k_speed'] = &$k_speed;
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$GLOBALS['kampf']['k_ver'] = &$k_ver;
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$GLOBALS['kampf']['k_hp'] = &$k_hp;
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$GLOBALS['kampf']['k_hp1'] = &$k_hp1;
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$GLOBALS['kampf']['k_hp2'] = &$k_hp2;
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$GLOBALS['kampf']['k_mp'] = &$k_mp;
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$GLOBALS['kampf']['k_mp1'] = &$k_mp1;
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$GLOBALS['kampf']['k_mp2'] = &$k_mp2;
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$GLOBALS['kampf']['tmp_hp'] = &$tmp_hp;
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$GLOBALS['kampf']['schaden1'] = &$schaden_1;
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$GLOBALS['kampf']['schaden2'] = &$schaden_2;
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$GLOBALS['kampf']['aussetzen'] = &$aussetzten_runde;
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while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
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$runde = array();
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$runde['char1_array'] = $char1;
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$runde['char2_array'] = $char2;
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$technick1 = $attack_data[$k_attacke1[$x]];
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$technick2 = $attack_data[$k_attacke2[$x]];
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///////////////////Hier laedt er den RELOAD der technik wenn die zusammen setzung nicht stimmen sollte
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include (ROOT_PATH . '/include/kampf/andere_technik.php'); /////////////////// Wenn man ne andere technik sich aussuchen will...
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$speeds_char1 = ($k_speed[0] + $technick1['speed']);
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$speeds_char2 = ($k_speed[1] + $technick2['speed']);
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////// MUSS SO BLEIBEN WICHTIG
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$aussetzten_runde = '';
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//Diese Variablen speichern den Wert um wieviel HP geheilt wird damit wir falls nötig diesen durch Healkonter
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//in Schaden umwandeln können
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$tmp_hp[0] = 0;
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$tmp_hp[1] = 0;
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//Diese Werte sind wichtig, damit wir wissen ob eine Heal-Attacke eingesetzt wurde und wir die HP falls sie das
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//Maximum überschreiten zurücksetzen müssen
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$tmp_hp[2] = false;
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$tmp_hp[3] = false;
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##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
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include (ROOT_PATH . '/include/kampf/majin.php');
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if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
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include (ROOT_PATH . '/include/kampf/atk_wert.php');
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include (ROOT_PATH . '/include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
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include (ROOT_PATH . '/include/kampf/gift.php');
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include (ROOT_PATH . '/include/kampf/frucht.php');
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include (ROOT_PATH . '/include/kampf/runde.php');
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include (ROOT_PATH . '/include/kampf/mp.php');
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include (ROOT_PATH . '/include/kampf/hp.php');
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include (ROOT_PATH . '/include/kampf/hp2.php');
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include (ROOT_PATH . '/include/kampf/SSJ.php');
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include (ROOT_PATH . '/include/kampf/kaioken.php');
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include (ROOT_PATH . '/include/kampf/kaioken2.php');
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include (ROOT_PATH . '/include/kampf/copy.php');
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include (ROOT_PATH . '/include/kampf/lose.php');
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include (ROOT_PATH . '/include/kampf/ausdauer.php');
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include (ROOT_PATH . '/include/kampf/mpv.php');
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include (ROOT_PATH . '/include/kampf/hpmp.php');
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include (ROOT_PATH . '/include/kampf/generic_technik.php');
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include (ROOT_PATH . '/include/kampf/lose2.php');
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}
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include (ROOT_PATH . '/include/kampf/generic_rechnung.php');
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include (ROOT_PATH . '/include/kampf/atk_wert.php');
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if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
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//Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert)
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include (ROOT_PATH . '/include/kampf/konter_heal.php');
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//Nach Konterheal, damit überstehende HP bleibt
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include (ROOT_PATH . '/include/kampf/tausch.php');
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include (ROOT_PATH . '/include/kampf/reborn.php');
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}
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include (ROOT_PATH . '/include/kampf/heilung.php');
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#####################################KAMPF SYSTEM
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include (ROOT_PATH . '/include/kampf/kampf_rechnung.php');
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// stupid, i know .... but what else should i do if i don't want to rewrite it all -.-
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// maybe you should have set a reference to the variable? :P (radi)
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$chara_1['starke'] = $k_starke[0];
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$chara_1['speed'] = $k_speed[0];
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$chara_1['verteidigung'] = $k_ver[0];
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$chara_1['ausdauer'] = $k_ausdauer[0];
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$chara_1['glueck'] = $k_glueck[0];
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$chara_1['hp'] = $k_hp[0];
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$chara_1['hp_max'] = $k_hp1[1];
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$chara_1['mp'] = $k_mp[0];
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$chara_1['mp_max'] = $k_mp1[1];
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$chara_2['starke'] = $k_starke[1];
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$chara_2['speed'] = $k_speed[1];
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$chara_2['verteidigung'] = $k_ver[1];
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$chara_2['ausdauer'] = $k_ausdauer[1];
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$chara_2['glueck'] = $k_glueck[1];
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$chara_2['hp'] = $k_hp[1];
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$chara_2['hp_max'] = $k_hp2[1];
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$chara_2['mp'] = $k_mp[1];
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$chara_2['mp_max'] = $k_mp2[1];
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$runde['char1_array'] = $chara_1;
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$runde['char2_array'] = $chara_2;
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$runde['atk_char1'] = $k_attacke1[$x];
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$runde['atk_char2'] = $k_attacke2[$x];
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$runde['dmg_char1'] = $schaden_1;
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$runde['dmg_char2'] = $schaden_2;
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$x++;
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$rundenArray[] = $runde;
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}
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if(($k_hp[0] > $k_aufgabe[0] && $k_hp[1] > $k_aufgabe[1]) || ($k_hp[0] <= $k_aufgabe[0] && $k_hp[1] <= $k_aufgabe[1])) {
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// Both are above or both are below their limit to surrender?
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if($k_hp[0] >= $k_hp[1]) { // If even the creator wins ;)
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$metaData['winner'] = $chara_1['id'];
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} else {
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$metaData['winner'] = $chara_2['id'];
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}
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} else if($k_hp[0] <= $k_aufgabe[0]) { // char1 is about to surrender
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$metaData['winner'] = $chara_2['id'];
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} else {
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$metaData['winner'] = $chara_1['id'];
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}
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$metaData['rounds'] = $rundenArray;
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$metaData['data'] = array();
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return $metaData;
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}
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function calculateExperience(array $char1, array $char2, $winner, $factor) {
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$exp[$char1['id']] = 0;
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$exp[$char2['id']] = 0;
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if($winner == $char1['id']) {
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$exp[$char1['id']] = (getPowerLevelWithBuffs($char1['id']) + getPowerLevelWithBuffs($char2['id'])) * 2.2 * $factor;
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$exp[$char2['id']] = (getPowerLevelWithBuffs($char1['id']) + getPowerLevelWithBuffs($char2['id'])) * $factor;
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} else {
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$exp[$char1['id']] = (getPowerLevelWithBuffs($char1['id']) + getPowerLevelWithBuffs($char2['id'])) * $factor;
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$exp[$char2['id']] = (getPowerLevelWithBuffs($char1['id']) + getPowerLevelWithBuffs($char2['id'])) * 2.2 * $factor;
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}
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$exp[$char1['id']] = round($exp[$char1['id']]);
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$exp[$char2['id']] = round($exp[$char2['id']]);
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return $exp;
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}
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?>
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