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<?php
/*
*
* @copyright (c) 2011 animegame.eu
* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
*
*/
include_once ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/arena.inc.php');
/**
*
* Converts the learn-ids of a char to the attack ids (that can be used to determine the technique)
* @param array $learnids
* @param int $char_id
*/
function convertLearnIDToAttackID (array $learnids, $char_id) {
$result = array();
$sql = 'SELECT id, at_id FROM lernen WHERE id IN ('.implode(',', $learnids).') AND besitzer = ' . $char_id;
// echo $sql .'<br>';
$qry = mysql_query($sql);
while($row = mysql_fetch_assoc($qry)) {
for($i=0;$i<count($learnids);$i++) {
if($learnids[$i] == $row['id']) {
$result[$i] = $row['at_id'];
}
}
}
return $result;
}
/**
*
* Lets char1 fight against char2 (the attacks that are in the entry "attacken" will be used, no conditions!)
* @param array $char1 the char-array for the first char that should be used (like it is)
* @param array $char2 the char-array for the second char that should be used (like it is)
* @return an array with the contents of the several rounds + metadata
*/
function calculateFight(array $char1, array $char2) {
$chara_1 = $char1;
$chara_2 = $char2;
################## Init Kaempfer 1
$k_hp1 = explode(',', $chara_1['hp']);
$k_mp1 = explode(',', $chara_1['mp']);
$k_starke[0] = $chara_1['starke'];
$k_speed[0] = $chara_1['speed'];
$k_ver[0] = $chara_1['verteidigung'];
$k_ausdauer[0] = $chara_1['ausdauer'];
$k_glueck[0] = $chara_1['glueck'];
// readout the attacks of fighter one
$k_attacke1 = convertLearnIDToAttackID(explode(',', $chara_1['attacken']), $chara_1['id']);
$k_hp[0] = round($k_hp1[0]);
$k_mp[0] = round($k_mp1[0]);
$k_aufgabe_a_1 = $k_hp1[1] / 100;
$k_aufgabe[0] = $k_aufgabe_a_1 * $chara_1['aufgeben'];
################## Init Kaempfer 2
$k_hp2 = explode(',', $chara_2['hp']);
$k_mp2 = explode(',', $chara_2['mp']);
$k_starke[1] = $chara_2['starke'];
$k_speed[1] = $chara_2['speed'];
$k_ver[1] = $chara_2['verteidigung'];
$k_ausdauer[1] = $chara_2['ausdauer'];
$k_glueck[1] = $chara_2['glueck'];
$k_attacke2 = convertLearnIDToAttackID(explode(',', $chara_2['attacken']), $chara_2['id']);
$k_hp[1] = round($k_hp2[0]);
$k_mp[1] = round($k_mp2[0]);
$k_aufgabe_a_2 = $k_hp2[1] / 100;
$k_aufgabe[1] = $k_aufgabe_a_2 * $chara_2['aufgeben'];
$runden_type1 = 0;
$runden_type2 = 0;
$x = 0;
$runden_summon1 = '';
$runden_summon2 = '';
$runden_gif1 = 0;
$runden_gif_technik1 = '';
$runden_gif2 = 0;
$runden_gif_technik2 = '';
// now that we know what attacks our chars are capable of readout the attack information!
$kombined = array_merge($k_attacke1, $k_attacke2);
if(count($kombined) > 0) {
$sql = 'SELECT * FROM attacken WHERE id IN(' .implode(',', $kombined) . ')';
// echo $sql .'<br>';
$qry = mysql_query($sql);
$attack_data = array();
while($row = mysql_fetch_assoc($qry)) {
$attack_data[$row['id']] = $row;
}
}
$metaData = array();
$metaData['host'] = $char1['id'];
## Start the fight ;)
// The "rundenArray" has a specific structure. For each round played another entry is placed.
// An entry contains { char1_array*, char2_array*, atk_char1, atk_char2, dmg_char1, dmg_char2 }
// the char arrays contain the stats of the chars at the end of the round !
$rundenArray = array();
$tmp_hp = array();
while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
$runde = array();
$runde['char1_array'] = $char1;
$runde['char2_array'] = $char2;
$technick1 = $attack_data[$k_attacke1[$x]];
$technick2 = $attack_data[$k_attacke2[$x]];
///////////////////Hier laedt er den RELOAD der technik wenn die zusammen setzung nicht stimmen sollte
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/andere_technik.php'); /////////////////// Wenn man ne andere technik sich aussuchen will...
$speeds_char1 = ($k_speed[0] + $technick1[speed]);
$speeds_char2 = ($k_speed[1] + $technick2[speed]);
////// MUSS SO BLEIBEN WICHTIG
$aussetzten_runde = '';
$tmp_hp[0] = 0;
$tmp_hp[1] = 0;
##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/majin.php');
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/atk_wert.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/gift.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/frucht.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/mp.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/hp.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/hp2.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/SSJ.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/kaioken.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/kaioken2.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/copy.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/lose.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/lose2.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/ausdauer.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/mpv.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/tausch.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/hpmp.php');
//Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert)
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/konter_heal.php');
//include "kampf/summon.php";
}
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/atk_wert.php');
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/schatten.php');
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/runde.php');
}
#####################################KAMPF SYSTEM
include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/kampf_rechnung.php');
// $db_query = mysql_fetch_array(mysql_query("SELECT * FROM kampf WHERE (char1='$chara_1[id]' OR char1='$chara_2[id]') AND dauer='0' order by id DESC LIMIT 1"));
// mysql_query("UPDATE kampf SET hp1='$db_query[hp1],$k_hp7[0]', hp2='$db_query[hp2],$k_hp7[1]', mp1='$db_query[mp1],$k_mp7[0]', mp2='$db_query[mp2],$k_mp7[1]', schaden1='$db_query[schaden1],$schaden_1', schaden2='$db_query[schaden2],$schaden_2', attacke1='$db_query[attacke1],$technick1[name]', attacke2='$db_query[attacke2],$technick2[name]', starke1='$db_query[starke1],$k_starke[0]', starke2='$db_query[starke2],$k_starke[1]', ver1='$db_query[ver1],$k_ver[0]', ver2='$db_query[ver2],$k_ver[1]', speed1='$db_query[speed1],$k_speed[0]', speed2='$db_query[speed2],$k_speed[1]', ausdauer1='$db_query[ausdauer1],$k_ausdauer[0]', ausdauer2='$db_query[ausdauer2],$k_ausdauer[1]', glueck1='$db_query[glueck1],$k_glueck[0]', glueck2='$db_query[glueck2],$k_glueck[1]' WHERE id='$db_query[id]'");
// stupid, i know .... but what else should i do if i don't want to rewrite it all -.-
$chara_1['starke'] = $k_starke[0];
$chara_1['speed'] = $k_speed[0];
$chara_1['verteidigung'] = $k_ver[0];
$chara_1['ausdauer'] = $k_ausdauer[0];
$chara_1['glueck'] = $k_glueck[0];
$chara_1['hp'] = $k_hp[0];
$chara_1['hp_max'] = $k_hp1[1];
$chara_1['mp'] = $k_mp[0];
$chara_1['mp_max'] = $k_mp1[1];
$chara_2['starke'] = $k_starke[1];
$chara_2['speed'] = $k_speed[1];
$chara_2['verteidigung'] = $k_ver[1];
$chara_2['ausdauer'] = $k_ausdauer[1];
$chara_2['glueck'] = $k_glueck[1];
$chara_2['hp'] = $k_hp[1];
$chara_2['hp_max'] = $k_hp2[1];
$chara_2['mp'] = $k_hp[1];
$chara_2['mp_max'] = $k_hp2[1];
$runde['char1_array'] = $chara_1;
$runde['char2_array'] = $chara_2;
$runde['atk_char1'] = $technick1['name'];
$runde['atk_char2'] = $technick2['name'];
$runde['dmg_char1'] = $schaden_1;
$runde['dmg_char2'] = $schaden_2;
$x++;
$rundenArray[] = $runde;
}
if(($k_hp[0] > $k_aufgabe[0] && $k_hp[1] > $k_aufgabe[1]) || ($k_hp[0] < $k_aufgabe[0] && $k_hp[1] < $k_aufgabe[1])) {
// Both are above or both are below their limit to surrender?
if($k_hp[0] >= $k_hp[1]) { // If even the creator wins ;)
$metaData['winner'] = $chara_1['id'];
} else {
$metaData['winner'] = $chara_2['id'];
}
} else if($k_hp[0] < $k_aufgabe[0]) { // char1 is about to surrender
$metaData['winner'] = $chara_2['id'];
} else {
$metaData['winner'] = $chara_1['id'];
}
$metaData['rounds'] = $rundenArray;
$metaData['data'] = array();
return $metaData;
}
function calculateExperience(array $char1, array $char2, $winner, $factor) {
$exp[$char1['id']] = 0;
$exp[$char2['id']] = 0;
if($winner == $char1['id']) {
$exp[$char1['id']] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * 2.2 * $factor;
$exp[$char2['id']] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * $factor;
} else {
$exp[$char1['id']] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * $factor;
$exp[$char2['id']] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * 2.2 * $factor;
}
return $exp;
}
?>