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<?php
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include_once("path.inc.php");
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include_once(ROOT_PATH. "/include/defines.inc.php");
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/*
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*
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* @copyright (c) 2010 animegame.eu
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* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
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*
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*/
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////// MUSS SO BLEIBEN WICHTIG
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$aussetzten_runde = "";
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//Diese Variablen speichern den Wert um wieviel HP geheilt wird damit wir falls nötig diesen durch Healkonter
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//in Schaden umwandeln können
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$tmp_hp[0] = 0;
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$tmp_hp[1] = 0;
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//Diese Werte sind wichtig, damit wir wissen ob eine Heal-Attacke eingesetzt wurde und wir die HP falls sie das
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//Maximum überschreiten zurücksetzen müssen
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$tmp_hp[2] = false;
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$tmp_hp[3] = false;
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##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
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include ('kampf/majin.php');
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if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
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include ('kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
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include ('kampf/gift.php');
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include ('kampf/frucht.php');
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include ('kampf/runde.php');
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include ('kampf/mp.php');
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include ('kampf/hp.php');
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include ('kampf/hp2.php');
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include ('kampf/SSJ.php');
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include ('kampf/kaioken.php');
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include ('kampf/kaioken2.php');
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include ('kampf/copy.php');
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include ('kampf/lose.php');
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include ('kampf/lose2.php');
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include ('kampf/ausdauer.php');
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include ('kampf/mpv.php');
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include ('kampf/hpmp.php');
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//Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert)
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include ('kampf/konter_heal.php');
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//Nach Konterheal, damit überstehende HP bleibt
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include ('kampf/tausch.php');
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//include "kampf/summon.php";
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}
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include ('kampf/atk_wert.php');
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if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
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include ('kampf/schatten.php');
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}
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