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14 years ago
<?php
/*
*
* @copyright (c) 2010 animegame.eu
* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
*
*/
////// MUSS SO BLEIBEN WICHTIG
$aussetzten_runde = "";
$tmp_hp[0] = 0;
$tmp_hp[1] = 0;
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##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
include (ROOT_PATH . 'kampf/majin.php');
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if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
include (ROOT_PATH . 'kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
include (ROOT_PATH . 'kampf/gift.php');
include (ROOT_PATH . 'kampf/frucht.php');
include (ROOT_PATH . 'kampf/mp.php');
include (ROOT_PATH . 'kampf/hp.php');
include (ROOT_PATH . 'kampf/hp2.php');
include (ROOT_PATH . 'kampf/SSJ.php');
include (ROOT_PATH . 'kampf/kaioken.php');
include (ROOT_PATH . 'kampf/kaioken2.php');
include (ROOT_PATH . 'kampf/copy.php');
include (ROOT_PATH . 'kampf/lose.php');
include (ROOT_PATH . 'kampf/lose2.php');
include (ROOT_PATH . 'kampf/ausdauer.php');
include (ROOT_PATH . 'kampf/mpv.php');
include (ROOT_PATH . 'kampf/hpmp.php');
//Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert)
include (ROOT_PATH . 'kampf/konter_heal.php');
//Nach Konterheal, damit überstehende HP bleibt
include (ROOT_PATH . 'kampf/tausch.php');
//include "kampf/summon.php";
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}
include (ROOT_PATH . 'kampf/atk_wert.php');
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
include (ROOT_PATH . 'kampf/schatten.php');
include (ROOT_PATH . 'kampf/runde.php');
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}
?>