Kampfscript für ss gefixt

main
radiskull 13 years ago
parent 51c757e3f6
commit 685a1d4b10

@ -194,14 +194,16 @@ function monsterfight_neu($chara_1, $fight_monster, $std, $ort){
$aussetzten_runde = ""; ////// MUSS SO BLEIBEN WICHTIG
##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
$tmp_hp[0] = 0;
$tmp_hp[1] = 0;
##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
include (ROOT_PATH . '/include/kampf/majin.php');
if (!$aussetzten_runde) { /////DAS FueR MAJIN ATTACKEN
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
include (ROOT_PATH . '/include/kampf/atk_wert.php');
include (ROOT_PATH . '/include/kampf/tausch2.php');
include (ROOT_PATH . '/include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
include (ROOT_PATH . '/include/kampf/gift.php');
include (ROOT_PATH . '/include/kampf/frucht.php');
include (ROOT_PATH . '/include/kampf/runde.php');
include (ROOT_PATH . '/include/kampf/mp.php');
include (ROOT_PATH . '/include/kampf/hp.php');
include (ROOT_PATH . '/include/kampf/hp2.php');
@ -213,12 +215,17 @@ function monsterfight_neu($chara_1, $fight_monster, $std, $ort){
include (ROOT_PATH . '/include/kampf/lose2.php');
include (ROOT_PATH . '/include/kampf/ausdauer.php');
include (ROOT_PATH . '/include/kampf/mpv.php');
include (ROOT_PATH . '/include/kampf/tausch.php');
include (ROOT_PATH . '/include/kampf/hpmp.php');
//Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert)
include (ROOT_PATH . '/include/kampf/konter_heal.php');
//Nach Konterheal, damit überstehende HP bleibt
include (ROOT_PATH . '/include/kampf/tausch.php');
//include "kampf/summon.php";
}
include (ROOT_PATH . '/include/kampf/atk_wert.php');
if (!$aussetzten_runde) { /////DAS FueR MAJIN ATTACKEN
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
include (ROOT_PATH . '/include/kampf/schatten.php');
include (ROOT_PATH . '/include/kampf/runde.php');
}
#####################################KAMPF SYSTEM

Loading…
Cancel
Save