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@ -194,14 +194,16 @@ function monsterfight_neu($chara_1, $fight_monster, $std, $ort){
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$aussetzten_runde = ""; ////// MUSS SO BLEIBEN WICHTIG
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##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
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$tmp_hp[0] = 0;
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$tmp_hp[1] = 0;
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##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
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include (ROOT_PATH . '/include/kampf/majin.php');
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if (!$aussetzten_runde) { /////DAS FueR MAJIN ATTACKEN
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if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
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include (ROOT_PATH . '/include/kampf/atk_wert.php');
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include (ROOT_PATH . '/include/kampf/tausch2.php');
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include (ROOT_PATH . '/include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
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include (ROOT_PATH . '/include/kampf/gift.php');
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include (ROOT_PATH . '/include/kampf/frucht.php');
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include (ROOT_PATH . '/include/kampf/runde.php');
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include (ROOT_PATH . '/include/kampf/mp.php');
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include (ROOT_PATH . '/include/kampf/hp.php');
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include (ROOT_PATH . '/include/kampf/hp2.php');
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@ -213,12 +215,17 @@ function monsterfight_neu($chara_1, $fight_monster, $std, $ort){
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include (ROOT_PATH . '/include/kampf/lose2.php');
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include (ROOT_PATH . '/include/kampf/ausdauer.php');
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include (ROOT_PATH . '/include/kampf/mpv.php');
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include (ROOT_PATH . '/include/kampf/tausch.php');
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include (ROOT_PATH . '/include/kampf/hpmp.php');
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//Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert)
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include (ROOT_PATH . '/include/kampf/konter_heal.php');
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//Nach Konterheal, damit überstehende HP bleibt
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include (ROOT_PATH . '/include/kampf/tausch.php');
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//include "kampf/summon.php";
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}
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include (ROOT_PATH . '/include/kampf/atk_wert.php');
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if (!$aussetzten_runde) { /////DAS FueR MAJIN ATTACKEN
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if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
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include (ROOT_PATH . '/include/kampf/schatten.php');
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include (ROOT_PATH . '/include/kampf/runde.php');
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}
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#####################################KAMPF SYSTEM
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