|  Josha von Gizycki | 9b61fdc888 | simplify scenestates, code indentation the :data key in scenestates sucks. the whole scene map is now the scenestate | 8 years ago | 
				
					
						|  Josha von Gizycki | 1493b0f1a1 | fix gameloop resuming after 5 seconds, stop updating the scene while paused | 8 years ago | 
				
					
						|  Josha von Gizycki | 3ae3a8299e | soft-pausing the gameloop with ctrl-2, continue running the gameloop with ctrl-3 | 8 years ago | 
				
					
						|  Josha von Gizycki | 25adfdb6fc | small refactorings, indentation style | 8 years ago | 
				
					
						|  Josha von Gizycki | 9be3f6b848 | put inputs into gamestate, api changes, sprite cycle resets when no input is given, simplifications | 8 years ago | 
				
					
						|  Josha von Gizycki | 43da44c0ab | Merge branch 'master' of https://github.com/joshavg/topdown2d | 8 years ago | 
				
					
						|  Josha von Gizycki | 6f7050e887 | code cleanup | 8 years ago | 
				
					
						|  Josha von Gizycki | 09a6272ea0 | remove trailing whitespace | 8 years ago | 
				
					
						|  Josha von Gizycki | 4988bf7d75 | "real" target-fps calculation | 8 years ago | 
				
					
						|  Josha von Gizycki | 0c87dad736 | moveable viewport - 'n stuff' | 8 years ago | 
				
					
						|  Josha von Gizycki | 9db2244933 | Merge branch 'master' of https://github.com/joshavg/topdown2d | 8 years ago | 
				
					
						|  Josha von Gizycki | 28f4a9e072 | add sample maps | 8 years ago | 
				
					
						|  Josha von Gizycki | e4d5e7c9b7 | player keeps direction and stops walking | 8 years ago | 
				
					
						|  Josha von Gizycki | 6c5cc517a1 | sprites'n stuff | 8 years ago | 
				
					
						|  Josha von Gizycki | d7a1a692d9 | some documentary comments | 8 years ago | 
				
					
						|  Josha von Gizycki | edc370b415 | remove useless tests | 8 years ago | 
				
					
						|  Josha von Gizycki | 1c80990156 | rename objects to not collide with core functions, use case instead of cond | 8 years ago | 
				
					
						|  Josha von Gizycki | 160aa92b8b | things can bump into things | 8 years ago | 
				
					
						|  Josha von Gizycki | c370d37157 | new fps calculation, objects move with pixels per second speed | 8 years ago | 
				
					
						|  Josha von Gizycki | 7eb713ed39 | make move code more clear and differentiate keep-in logic | 8 years ago | 
				
					
						|  Josha von Gizycki | fe586f841a | restructuring, keeping objects inside bounding box | 8 years ago | 
				
					
						|  Josha von Gizycki | 91b35cba12 | moving objects, fixes | 8 years ago | 
				
					
						|  Josha von Gizycki | b2baae0b9b | remove main.js | 8 years ago | 
				
					
						|  Josha von Gizycki | fff66a6e54 | 30fps loop, scene handling, keydowns, almost nothing to see | 8 years ago | 
				
					
						|  Josha von Gizycki | f0e66456b1 | Initial commit | 8 years ago |