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0e6aca8071
code style
master
Josha von Gizycki
2019-09-16 14:54:18 +0200
e1163421c5
cleanup
Josha von Gizycki
2019-09-13 10:23:10 +0200
6e5bfecf21
refactor main loop, made mistakes, fixed weird thing deep down in collisions
Josha von Gizycki
2019-09-12 13:23:44 +0200
7e3431a163
version updates, indentation
Josha von Gizycki
2019-09-12 11:13:41 +0200
32cf4937f8
some codestyle
Josha von Gizycki
2019-09-12 11:00:58 +0200
2539099cb8
drawing player
Josha von Gizycki
2018-10-24 15:55:41 +0200
62c49be8d4
more preinit on viewport
Josha von Gizycki
2018-10-24 15:37:29 +0200
faeccbecde
player position
Josha von Gizycki
2018-10-24 15:16:00 +0200
eb924c7a54
2-layer map, more tiled-integration on player collision and viewport
Josha von Gizycki
2018-10-24 15:10:43 +0200
85c3ad5e5d
map borders
Josha von Gizycki
2018-10-24 15:03:32 +0200
abcaf09b12
fix image smoothing
Josha von Gizycki
2018-10-24 14:08:13 +0200
dddbec48c6
collision preps
Josha von Gizycki
2018-10-19 23:19:34 +0200
53cb470860
nicer zoom
Josha von Gizycki
2018-10-19 22:58:11 +0200
25f6235a76
map-def init in tileset namespace
Josha von Gizycki
2018-10-19 22:57:13 +0200
0828251785
disable shtupid empty pixel rows
Josha von Gizycki
2018-10-19 22:27:42 +0200
56a69fcc34
disable useless smoothing, zoom
Josha von Gizycki
2018-10-19 22:26:01 +0200
635c391e54
slightly better tileset code
Josha von Gizycki
2018-10-19 17:57:25 +0200
edcfd29de8
shitty tileset code
Josha von Gizycki
2018-10-17 18:15:40 +0200
71f8759bd5
code style, sprites calculate speed in cycles per second
Josha von Gizycki
2018-10-15 12:19:52 +0200
71160351d1
fix rubbish last commit
Josha von Gizycki
2018-10-14 20:42:20 +0200
9b61fdc888
simplify scenestates, code indentation
Josha von Gizycki
2018-05-15 13:09:59 +0200
1493b0f1a1
fix gameloop resuming after 5 seconds, stop updating the scene while paused
Josha von Gizycki
2018-05-12 20:30:50 +0200
3ae3a8299e
soft-pausing the gameloop with ctrl-2, continue running the gameloop with ctrl-3
Josha von Gizycki
2018-05-12 20:20:58 +0200
25adfdb6fc
small refactorings, indentation style
Josha von Gizycki
2018-02-27 12:39:01 +0100
9be3f6b848
put inputs into gamestate, api changes, sprite cycle resets when no input is given, simplifications
Josha von Gizycki
2018-01-11 11:26:45 +0100
43da44c0ab
Merge branch 'master' of https://github.com/joshavg/topdown2d
Josha von Gizycki
2017-11-12 13:03:11 +0100
6f7050e887
code cleanup
Josha von Gizycki
2017-11-12 13:02:45 +0100
09a6272ea0
remove trailing whitespace
Josha von Gizycki
2017-11-02 10:38:01 +0100
4988bf7d75
"real" target-fps calculation
Josha von Gizycki
2017-10-24 17:23:25 +0200
0c87dad736
moveable viewport - 'n stuff'
Josha von Gizycki
2017-10-24 12:50:06 +0200
9db2244933
Merge branch 'master' of https://github.com/joshavg/topdown2d
Josha von Gizycki
2017-10-22 19:45:15 +0200
28f4a9e072
add sample maps
Josha von Gizycki
2017-10-21 22:00:19 +0200
e4d5e7c9b7
player keeps direction and stops walking
Josha von Gizycki
2017-10-21 19:53:16 +0200
6c5cc517a1
sprites'n stuff
Josha von Gizycki
2017-10-21 16:27:14 +0200
d7a1a692d9
some documentary comments
Josha von Gizycki
2017-10-20 16:45:37 +0200
edc370b415
remove useless tests
Josha von Gizycki
2017-10-19 17:58:15 +0200
1c80990156
rename objects to not collide with core functions, use case instead of cond
Josha von Gizycki
2017-10-19 17:57:45 +0200
160aa92b8b
things can bump into things
Josha von Gizycki
2017-10-19 17:45:18 +0200
c370d37157
new fps calculation, objects move with pixels per second speed
Josha von Gizycki
2017-10-19 16:58:25 +0200
7eb713ed39
make move code more clear and differentiate keep-in logic
Josha von Gizycki
2017-10-19 16:19:48 +0200
fe586f841a
restructuring, keeping objects inside bounding box
Josha von Gizycki
2017-10-17 17:22:23 +0200
91b35cba12
moving objects, fixes
Josha von Gizycki
2017-10-17 14:03:23 +0200
b2baae0b9b
remove main.js
Josha von Gizycki
2017-10-16 18:04:00 +0200
fff66a6e54
30fps loop, scene handling, keydowns, almost nothing to see
Josha von Gizycki
2017-10-16 17:58:53 +0200
f0e66456b1
Initial commit
Josha von Gizycki
2017-10-16 17:56:25 +0200