Commit Graph

  • 0e6aca8071 code style master Josha von Gizycki 2019-09-16 14:54:18 +0200
  • e1163421c5 cleanup Josha von Gizycki 2019-09-13 10:23:10 +0200
  • 6e5bfecf21 refactor main loop, made mistakes, fixed weird thing deep down in collisions Josha von Gizycki 2019-09-12 13:23:44 +0200
  • 7e3431a163 version updates, indentation Josha von Gizycki 2019-09-12 11:13:41 +0200
  • 32cf4937f8 some codestyle Josha von Gizycki 2019-09-12 11:00:58 +0200
  • 2539099cb8 drawing player Josha von Gizycki 2018-10-24 15:55:41 +0200
  • 62c49be8d4 more preinit on viewport Josha von Gizycki 2018-10-24 15:37:29 +0200
  • faeccbecde player position Josha von Gizycki 2018-10-24 15:16:00 +0200
  • eb924c7a54 2-layer map, more tiled-integration on player collision and viewport Josha von Gizycki 2018-10-24 15:10:43 +0200
  • 85c3ad5e5d map borders Josha von Gizycki 2018-10-24 15:03:32 +0200
  • abcaf09b12 fix image smoothing Josha von Gizycki 2018-10-24 14:08:13 +0200
  • dddbec48c6 collision preps Josha von Gizycki 2018-10-19 23:19:34 +0200
  • 53cb470860 nicer zoom Josha von Gizycki 2018-10-19 22:58:11 +0200
  • 25f6235a76 map-def init in tileset namespace Josha von Gizycki 2018-10-19 22:57:13 +0200
  • 0828251785 disable shtupid empty pixel rows Josha von Gizycki 2018-10-19 22:27:42 +0200
  • 56a69fcc34 disable useless smoothing, zoom Josha von Gizycki 2018-10-19 22:26:01 +0200
  • 635c391e54 slightly better tileset code Josha von Gizycki 2018-10-19 17:57:25 +0200
  • edcfd29de8 shitty tileset code Josha von Gizycki 2018-10-17 18:15:40 +0200
  • 71f8759bd5 code style, sprites calculate speed in cycles per second Josha von Gizycki 2018-10-15 12:19:52 +0200
  • 71160351d1 fix rubbish last commit Josha von Gizycki 2018-10-14 20:42:20 +0200
  • 9b61fdc888 simplify scenestates, code indentation Josha von Gizycki 2018-05-15 13:09:59 +0200
  • 1493b0f1a1 fix gameloop resuming after 5 seconds, stop updating the scene while paused Josha von Gizycki 2018-05-12 20:30:50 +0200
  • 3ae3a8299e soft-pausing the gameloop with ctrl-2, continue running the gameloop with ctrl-3 Josha von Gizycki 2018-05-12 20:20:58 +0200
  • 25adfdb6fc small refactorings, indentation style Josha von Gizycki 2018-02-27 12:39:01 +0100
  • 9be3f6b848 put inputs into gamestate, api changes, sprite cycle resets when no input is given, simplifications Josha von Gizycki 2018-01-11 11:26:45 +0100
  • 43da44c0ab Merge branch 'master' of https://github.com/joshavg/topdown2d Josha von Gizycki 2017-11-12 13:03:11 +0100
  • 6f7050e887 code cleanup Josha von Gizycki 2017-11-12 13:02:45 +0100
  • 09a6272ea0 remove trailing whitespace Josha von Gizycki 2017-11-02 10:38:01 +0100
  • 4988bf7d75 "real" target-fps calculation Josha von Gizycki 2017-10-24 17:23:25 +0200
  • 0c87dad736 moveable viewport - 'n stuff' Josha von Gizycki 2017-10-24 12:50:06 +0200
  • 9db2244933 Merge branch 'master' of https://github.com/joshavg/topdown2d Josha von Gizycki 2017-10-22 19:45:15 +0200
  • 28f4a9e072 add sample maps Josha von Gizycki 2017-10-21 22:00:19 +0200
  • e4d5e7c9b7 player keeps direction and stops walking Josha von Gizycki 2017-10-21 19:53:16 +0200
  • 6c5cc517a1 sprites'n stuff Josha von Gizycki 2017-10-21 16:27:14 +0200
  • d7a1a692d9 some documentary comments Josha von Gizycki 2017-10-20 16:45:37 +0200
  • edc370b415 remove useless tests Josha von Gizycki 2017-10-19 17:58:15 +0200
  • 1c80990156 rename objects to not collide with core functions, use case instead of cond Josha von Gizycki 2017-10-19 17:57:45 +0200
  • 160aa92b8b things can bump into things Josha von Gizycki 2017-10-19 17:45:18 +0200
  • c370d37157 new fps calculation, objects move with pixels per second speed Josha von Gizycki 2017-10-19 16:58:25 +0200
  • 7eb713ed39 make move code more clear and differentiate keep-in logic Josha von Gizycki 2017-10-19 16:19:48 +0200
  • fe586f841a restructuring, keeping objects inside bounding box Josha von Gizycki 2017-10-17 17:22:23 +0200
  • 91b35cba12 moving objects, fixes Josha von Gizycki 2017-10-17 14:03:23 +0200
  • b2baae0b9b remove main.js Josha von Gizycki 2017-10-16 18:04:00 +0200
  • fff66a6e54 30fps loop, scene handling, keydowns, almost nothing to see Josha von Gizycki 2017-10-16 17:58:53 +0200
  • f0e66456b1 Initial commit Josha von Gizycki 2017-10-16 17:56:25 +0200