|  |  |  | @ -31,24 +31,31 @@ | 
		
	
		
			
				|  |  |  |  |             :count 8 | 
		
	
		
			
				|  |  |  |  |             :from 1 | 
		
	
		
			
				|  |  |  |  |             :pos 0 | 
		
	
		
			
				|  |  |  |  |             :last-cycle 0 | 
		
	
		
			
				|  |  |  |  |             ; seconds per cycle | 
		
	
		
			
				|  |  |  |  |             :spc 0.08 | 
		
	
		
			
				|  |  |  |  |             :last-cycle 0 | 
		
	
		
			
				|  |  |  |  |           } | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |       } | 
		
	
		
			
				|  |  |  |  |     })) | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | (defn update-player [gamestate player dir] | 
		
	
		
			
				|  |  |  |  |   (let [player-dir (get-in player [:sprite :d]) | 
		
	
		
			
				|  |  |  |  |         sprite-dir (if (= :? dir) player-dir dir)] | 
		
	
		
			
				|  |  |  |  |     (as-> player p | 
		
	
		
			
				|  |  |  |  |       (assoc-in p | 
		
	
		
			
				|  |  |  |  |         [:sprite :d] | 
		
	
		
			
				|  |  |  |  |         sprite-dir) | 
		
	
		
			
				|  |  |  |  |       (if-not (= :? dir) | 
		
	
		
			
				|  |  |  |  |         (sprites/proc-cycle gamestate p) | 
		
	
		
			
				|  |  |  |  |         p)))) | 
		
	
		
			
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 | 
		
	
		
			
				|  |  |  |  | (defn update-scene [gamestate scenedata] | 
		
	
		
			
				|  |  |  |  |   (let [player (get-in scenedata [:data :player]) | 
		
	
		
			
				|  |  |  |  |         dir (input/dirinput :?) | 
		
	
		
			
				|  |  |  |  |         player (assoc-in player | 
		
	
		
			
				|  |  |  |  |                  [:sprite :d] | 
		
	
		
			
				|  |  |  |  |                  dir) | 
		
	
		
			
				|  |  |  |  |         player (sprites/proc-cycle gamestate player)] | 
		
	
		
			
				|  |  |  |  |         dir (input/dirinput)] | 
		
	
		
			
				|  |  |  |  |     (assoc-in scenedata | 
		
	
		
			
				|  |  |  |  |       [:data :player] | 
		
	
		
			
				|  |  |  |  |       player))) | 
		
	
		
			
				|  |  |  |  |       (update-player gamestate player dir)))) | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | (defn draw-scene [gamestate scenedata] | 
		
	
		
			
				|  |  |  |  |   (let [{{:keys [bumper player]} :data} scenedata | 
		
	
	
		
			
				
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