39 Commits (62c49be8d49cf9b38042368dbfebd147eee3298e)
 

Author SHA1 Message Date
Josha von Gizycki 62c49be8d4 more preinit on viewport 7 years ago
Josha von Gizycki faeccbecde player position 7 years ago
Josha von Gizycki eb924c7a54 2-layer map, more tiled-integration on player collision and viewport 7 years ago
Josha von Gizycki 85c3ad5e5d map borders 7 years ago
Josha von Gizycki abcaf09b12 fix image smoothing 7 years ago
Josha von Gizycki dddbec48c6 collision preps 7 years ago
Josha von Gizycki 53cb470860 nicer zoom 7 years ago
Josha von Gizycki 25f6235a76 map-def init in tileset namespace 7 years ago
Josha von Gizycki 0828251785 disable shtupid empty pixel rows 7 years ago
Josha von Gizycki 56a69fcc34 disable useless smoothing, zoom 7 years ago
Josha von Gizycki 635c391e54 slightly better tileset code 7 years ago
Josha von Gizycki edcfd29de8 shitty tileset code 7 years ago
Josha von Gizycki 71f8759bd5 code style, sprites calculate speed in cycles per second
shit's working now, i promise
7 years ago
Josha von Gizycki 71160351d1 fix rubbish last commit 7 years ago
Josha von Gizycki 9b61fdc888 simplify scenestates, code indentation
the :data key in scenestates sucks. the whole scene map is now the scenestate
7 years ago
Josha von Gizycki 1493b0f1a1 fix gameloop resuming after 5 seconds, stop updating the scene while paused 7 years ago
Josha von Gizycki 3ae3a8299e soft-pausing the gameloop with ctrl-2, continue running the gameloop with ctrl-3 7 years ago
Josha von Gizycki 25adfdb6fc small refactorings, indentation style 8 years ago
Josha von Gizycki 9be3f6b848 put inputs into gamestate, api changes, sprite cycle resets when no input is given, simplifications 8 years ago
Josha von Gizycki 43da44c0ab Merge branch 'master' of https://github.com/joshavg/topdown2d 8 years ago
Josha von Gizycki 6f7050e887 code cleanup 8 years ago
Josha von Gizycki 09a6272ea0 remove trailing whitespace 8 years ago
Josha von Gizycki 4988bf7d75 "real" target-fps calculation 8 years ago
Josha von Gizycki 0c87dad736 moveable viewport - 'n stuff' 8 years ago
Josha von Gizycki 9db2244933 Merge branch 'master' of https://github.com/joshavg/topdown2d 8 years ago
Josha von Gizycki 28f4a9e072 add sample maps 8 years ago
Josha von Gizycki e4d5e7c9b7 player keeps direction and stops walking 8 years ago
Josha von Gizycki 6c5cc517a1 sprites'n stuff 8 years ago
Josha von Gizycki d7a1a692d9 some documentary comments 8 years ago
Josha von Gizycki edc370b415 remove useless tests 8 years ago
Josha von Gizycki 1c80990156 rename objects to not collide with core functions, use case instead of cond 8 years ago
Josha von Gizycki 160aa92b8b things can bump into things 8 years ago
Josha von Gizycki c370d37157 new fps calculation, objects move with pixels per second speed 8 years ago
Josha von Gizycki 7eb713ed39 make move code more clear and differentiate keep-in logic 8 years ago
Josha von Gizycki fe586f841a restructuring, keeping objects inside bounding box 8 years ago
Josha von Gizycki 91b35cba12 moving objects, fixes 8 years ago
Josha von Gizycki b2baae0b9b remove main.js 8 years ago
Josha von Gizycki fff66a6e54 30fps loop, scene handling, keydowns, almost nothing to see 8 years ago
Josha von Gizycki f0e66456b1 Initial commit 8 years ago