Josha von Gizycki
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0e6aca8071
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code style
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5 years ago |
Josha von Gizycki
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e1163421c5
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cleanup
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5 years ago |
Josha von Gizycki
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6e5bfecf21
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refactor main loop, made mistakes, fixed weird thing deep down in collisions
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5 years ago |
Josha von Gizycki
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7e3431a163
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version updates, indentation
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5 years ago |
Josha von Gizycki
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32cf4937f8
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some codestyle
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5 years ago |
Josha von Gizycki
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2539099cb8
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drawing player
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6 years ago |
Josha von Gizycki
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62c49be8d4
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more preinit on viewport
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6 years ago |
Josha von Gizycki
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faeccbecde
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player position
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6 years ago |
Josha von Gizycki
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eb924c7a54
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2-layer map, more tiled-integration on player collision and viewport
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6 years ago |
Josha von Gizycki
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85c3ad5e5d
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map borders
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6 years ago |
Josha von Gizycki
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abcaf09b12
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fix image smoothing
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6 years ago |
Josha von Gizycki
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dddbec48c6
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collision preps
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6 years ago |
Josha von Gizycki
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53cb470860
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nicer zoom
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6 years ago |
Josha von Gizycki
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25f6235a76
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map-def init in tileset namespace
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6 years ago |
Josha von Gizycki
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0828251785
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disable shtupid empty pixel rows
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6 years ago |
Josha von Gizycki
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56a69fcc34
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disable useless smoothing, zoom
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6 years ago |
Josha von Gizycki
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635c391e54
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slightly better tileset code
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6 years ago |
Josha von Gizycki
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edcfd29de8
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shitty tileset code
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6 years ago |
Josha von Gizycki
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71f8759bd5
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code style, sprites calculate speed in cycles per second
shit's working now, i promise
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6 years ago |
Josha von Gizycki
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71160351d1
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fix rubbish last commit
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6 years ago |
Josha von Gizycki
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9b61fdc888
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simplify scenestates, code indentation
the :data key in scenestates sucks. the whole scene map is now the scenestate
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7 years ago |
Josha von Gizycki
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1493b0f1a1
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fix gameloop resuming after 5 seconds, stop updating the scene while paused
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7 years ago |
Josha von Gizycki
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3ae3a8299e
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soft-pausing the gameloop with ctrl-2, continue running the gameloop with ctrl-3
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7 years ago |
Josha von Gizycki
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25adfdb6fc
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small refactorings, indentation style
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7 years ago |
Josha von Gizycki
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9be3f6b848
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put inputs into gamestate, api changes, sprite cycle resets when no input is given, simplifications
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7 years ago |
Josha von Gizycki
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43da44c0ab
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Merge branch 'master' of https://github.com/joshavg/topdown2d
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7 years ago |
Josha von Gizycki
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6f7050e887
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code cleanup
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7 years ago |
Josha von Gizycki
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09a6272ea0
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remove trailing whitespace
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7 years ago |
Josha von Gizycki
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4988bf7d75
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"real" target-fps calculation
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7 years ago |
Josha von Gizycki
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0c87dad736
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moveable viewport - 'n stuff'
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7 years ago |
Josha von Gizycki
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9db2244933
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Merge branch 'master' of https://github.com/joshavg/topdown2d
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7 years ago |
Josha von Gizycki
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28f4a9e072
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add sample maps
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7 years ago |
Josha von Gizycki
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e4d5e7c9b7
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player keeps direction and stops walking
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7 years ago |
Josha von Gizycki
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6c5cc517a1
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sprites'n stuff
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7 years ago |
Josha von Gizycki
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d7a1a692d9
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some documentary comments
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7 years ago |
Josha von Gizycki
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edc370b415
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remove useless tests
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7 years ago |
Josha von Gizycki
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1c80990156
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rename objects to not collide with core functions, use case instead of cond
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7 years ago |
Josha von Gizycki
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160aa92b8b
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things can bump into things
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7 years ago |
Josha von Gizycki
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c370d37157
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new fps calculation, objects move with pixels per second speed
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7 years ago |
Josha von Gizycki
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7eb713ed39
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make move code more clear and differentiate keep-in logic
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7 years ago |
Josha von Gizycki
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fe586f841a
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restructuring, keeping objects inside bounding box
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7 years ago |
Josha von Gizycki
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91b35cba12
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moving objects, fixes
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7 years ago |
Josha von Gizycki
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b2baae0b9b
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remove main.js
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7 years ago |
Josha von Gizycki
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fff66a6e54
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30fps loop, scene handling, keydowns, almost nothing to see
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7 years ago |
Josha von Gizycki
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f0e66456b1
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Initial commit
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7 years ago |