Schatzsuche-Kampfauswertungsbug gefixt

main
radiskull 13 years ago
parent 8e91647c87
commit 5bc8fc98f6

@ -90,6 +90,7 @@ function monsterfight_neu($chara_1, $fight_monster, $std, $ort){
$in_hp_max = explode(',', $chara_1['hp']); $in_hp_max = explode(',', $chara_1['hp']);
$in_mp_max = explode(',', $chara_1['mp']); $in_mp_max = explode(',', $chara_1['mp']);
$k_hp2[1] = $in_hp_max[1];
$k_hp[0] = $in_hp_max[0]; $k_hp[0] = $in_hp_max[0];
$k_mp[0] = $in_mp_max[0]; $k_mp[0] = $in_mp_max[0];
$in_hp_max = $in_hp_max[1] + $char1_buffs['hp']; $in_hp_max = $in_hp_max[1] + $char1_buffs['hp'];
@ -193,17 +194,17 @@ function monsterfight_neu($chara_1, $fight_monster, $std, $ort){
$speeds_char2 = $k_speed[1]; $speeds_char2 = $k_speed[1];
$aussetzten_runde = ""; ////// MUSS SO BLEIBEN WICHTIG $aussetzten_runde = ""; ////// MUSS SO BLEIBEN WICHTIG
##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
$tmp_hp[0] = 0; $tmp_hp[0] = 0;
$tmp_hp[1] = 0; $tmp_hp[1] = 0;
##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken ##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
include (ROOT_PATH . '/include/kampf/majin.php'); include (ROOT_PATH . '/include/kampf/majin.php');
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN if (!$aussetzten_runde) { /////DAS FueR MAJIN ATTACKEN
include (ROOT_PATH . '/include/kampf/atk_wert.php'); include (ROOT_PATH . '/include/kampf/atk_wert.php');
include (ROOT_PATH . '/include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen include (ROOT_PATH . '/include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
include (ROOT_PATH . '/include/kampf/gift.php'); include (ROOT_PATH . '/include/kampf/gift.php');
include (ROOT_PATH . '/include/kampf/frucht.php'); include (ROOT_PATH . '/include/kampf/frucht.php');
include (ROOT_PATH . '/include/kampf/runde.php');
include (ROOT_PATH . '/include/kampf/mp.php'); include (ROOT_PATH . '/include/kampf/mp.php');
include (ROOT_PATH . '/include/kampf/hp.php'); include (ROOT_PATH . '/include/kampf/hp.php');
include (ROOT_PATH . '/include/kampf/hp2.php'); include (ROOT_PATH . '/include/kampf/hp2.php');
@ -220,16 +221,15 @@ function monsterfight_neu($chara_1, $fight_monster, $std, $ort){
include (ROOT_PATH . '/include/kampf/konter_heal.php'); include (ROOT_PATH . '/include/kampf/konter_heal.php');
//Nach Konterheal, damit überstehende HP bleibt //Nach Konterheal, damit überstehende HP bleibt
include (ROOT_PATH . '/include/kampf/tausch.php'); include (ROOT_PATH . '/include/kampf/tausch.php');
//include "kampf/summon.php";
} }
include (ROOT_PATH . '/include/kampf/atk_wert.php'); include (ROOT_PATH . '/include/kampf/atk_wert.php');
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN if (!$aussetzten_runde) { /////DAS FueR MAJIN ATTACKEN
include (ROOT_PATH . '/include/kampf/schatten.php'); include (ROOT_PATH . '/include/kampf/schatten.php');
include (ROOT_PATH . '/include/kampf/runde.php');
} }
#####################################KAMPF SYSTEM #####################################KAMPF SYSTEM
include (ROOT_PATH . '/include/kampf/kampf_rechnung.php'); include (ROOT_PATH . '/include/kampf/kampf_rechnung.php');
echo '(aussen)Runde '.$x.' Schaden1: '.$schaden_1.' Schaden2: '.$schaden_2.'<br>';
// schaden1='$db_query[schaden1],$schaden_1', schaden2='$db_query[schaden2],$schaden_2', attacke1='$db_query[attacke1],$technick1[name]', attacke2='$db_query[attacke2],$technick2[name]' // schaden1='$db_query[schaden1],$schaden_1', schaden2='$db_query[schaden2],$schaden_2', attacke1='$db_query[attacke1],$technick1[name]', attacke2='$db_query[attacke2],$technick2[name]'
$x++; $x++;
$sql = 'Insert into quest_rounds(charid, fightnr, roundnr, c_attack, c_dmg, m_attack, m_dmg, c_st, c_sp, c_ver, c_hp, c_mp, c_aus, c_gl, m_st, m_sp, m_ver, m_hp, m_mp, m_aus, m_gl) values(' . $sql = 'Insert into quest_rounds(charid, fightnr, roundnr, c_attack, c_dmg, m_attack, m_dmg, c_st, c_sp, c_ver, c_hp, c_mp, c_aus, c_gl, m_st, m_sp, m_ver, m_hp, m_mp, m_aus, m_gl) values(' .

@ -162,6 +162,7 @@ while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
include (ROOT_PATH . '/include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen include (ROOT_PATH . '/include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
include (ROOT_PATH . '/include/kampf/gift.php'); include (ROOT_PATH . '/include/kampf/gift.php');
include (ROOT_PATH . '/include/kampf/frucht.php'); include (ROOT_PATH . '/include/kampf/frucht.php');
include (ROOT_PATH . '/include/kampf/runde.php');
include (ROOT_PATH . '/include/kampf/mp.php'); include (ROOT_PATH . '/include/kampf/mp.php');
include (ROOT_PATH . '/include/kampf/hp.php'); include (ROOT_PATH . '/include/kampf/hp.php');
include (ROOT_PATH . '/include/kampf/hp2.php'); include (ROOT_PATH . '/include/kampf/hp2.php');
@ -183,7 +184,6 @@ while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
include (ROOT_PATH . '/include/kampf/atk_wert.php'); include (ROOT_PATH . '/include/kampf/atk_wert.php');
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
include (ROOT_PATH . '/include/kampf/schatten.php'); include (ROOT_PATH . '/include/kampf/schatten.php');
include (ROOT_PATH . '/include/kampf/runde.php');
} }
#####################################KAMPF SYSTEM #####################################KAMPF SYSTEM

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