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<?php
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/*
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*
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* @copyright (c) 2009 animegame.eu
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* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
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*
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*/
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if($technick1['type'] == 'runde') {
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$k_mp[0] = $k_mp[0] - $technick1['mp'];
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if($k_mp[0] < 0) {
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$schaden_1 = $technick1['name'] . ' fehlgeschlagen';
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$aktion_AV1[$x] = 'nein';
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$k_mp[0] = 0;
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// set the tech stats to 0
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$technick1['starke'] = 0;
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$technick1['speed'] = 0;
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$technick1['verteidigung'] = 0;
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$play1_ausweich = 0;
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} else {
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if($runden_type1 < $technick1['hp']-1) { /////////HP wert sagt an wieviel runden die technik dauert
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$schaden_1 = 'Energie Sammeln';
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$play1_ausweich = 0;
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$aktion_AV1[$x] = 'nein';
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$runden_type1++;
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} else {
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$aktion_AV1[$x] = '';
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$runden_type1=0;
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}
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}
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}
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if($technick2['type'] == 'runde') {
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$k_mp[1] = $k_mp[1] - $technick2['mp'];
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if($k_mp[1] < 0) {
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$schaden_2 = $technick2['name'] . ' fehlgeschlagen';
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$aktion_AV2[$x] = 'nein';
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$k_mp[1] = 0;
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// set the tech stats to 0
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$technick2['starke'] = 0;
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$technick2['speed'] = 0;
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$technick2['verteidigung'] = 0;
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$play2_ausweich = 0;
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} else {
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if($runden_type2 < $technick2['hp']-1) { /////////HP wert sagt an wieviel runden die technik dauert
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$schaden_2 = 'Energie Sammeln';
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$play2_ausweich = 0;
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$aktion_AV2[$x] = 'nein';
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$runden_type2++;
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} else {
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$aktion_AV2[$x] = '';
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$runden_type2=0;
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}
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}
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}
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?>
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