16 Commits (71f8759bd5e11050886ae9555545fd42cede3319)

Author SHA1 Message Date
Josha von Gizycki 71f8759bd5 code style, sprites calculate speed in cycles per second
7 years ago
Josha von Gizycki 71160351d1 fix rubbish last commit
7 years ago
Josha von Gizycki 9b61fdc888 simplify scenestates, code indentation
7 years ago
Josha von Gizycki 25adfdb6fc small refactorings, indentation style
7 years ago
Josha von Gizycki 9be3f6b848 put inputs into gamestate, api changes, sprite cycle resets when no input is given, simplifications
7 years ago
Josha von Gizycki 6f7050e887 code cleanup
7 years ago
Josha von Gizycki 0c87dad736 moveable viewport - 'n stuff'
8 years ago
Josha von Gizycki e4d5e7c9b7 player keeps direction and stops walking
8 years ago
Josha von Gizycki 6c5cc517a1 sprites'n stuff
8 years ago
Josha von Gizycki 1c80990156 rename objects to not collide with core functions, use case instead of cond
8 years ago
Josha von Gizycki 160aa92b8b things can bump into things
8 years ago
Josha von Gizycki c370d37157 new fps calculation, objects move with pixels per second speed
8 years ago
Josha von Gizycki 7eb713ed39 make move code more clear and differentiate keep-in logic
8 years ago
Josha von Gizycki fe586f841a restructuring, keeping objects inside bounding box
8 years ago
Josha von Gizycki 91b35cba12 moving objects, fixes
8 years ago
Josha von Gizycki fff66a6e54 30fps loop, scene handling, keydowns, almost nothing to see
8 years ago