24 Commits (635c391e54c20f6904f6ae2cb3bfcfb59508d86d)

Author SHA1 Message Date
Josha von Gizycki 635c391e54 slightly better tileset code
6 years ago
Josha von Gizycki edcfd29de8 shitty tileset code
6 years ago
Josha von Gizycki 71f8759bd5 code style, sprites calculate speed in cycles per second
6 years ago
Josha von Gizycki 71160351d1 fix rubbish last commit
6 years ago
Josha von Gizycki 9b61fdc888 simplify scenestates, code indentation
7 years ago
Josha von Gizycki 1493b0f1a1 fix gameloop resuming after 5 seconds, stop updating the scene while paused
7 years ago
Josha von Gizycki 3ae3a8299e soft-pausing the gameloop with ctrl-2, continue running the gameloop with ctrl-3
7 years ago
Josha von Gizycki 25adfdb6fc small refactorings, indentation style
7 years ago
Josha von Gizycki 9be3f6b848 put inputs into gamestate, api changes, sprite cycle resets when no input is given, simplifications
7 years ago
Josha von Gizycki 43da44c0ab Merge branch 'master' of https://github.com/joshavg/topdown2d
7 years ago
Josha von Gizycki 6f7050e887 code cleanup
7 years ago
Josha von Gizycki 09a6272ea0 remove trailing whitespace
7 years ago
Josha von Gizycki 4988bf7d75 "real" target-fps calculation
7 years ago
Josha von Gizycki 0c87dad736 moveable viewport - 'n stuff'
7 years ago
Josha von Gizycki e4d5e7c9b7 player keeps direction and stops walking
7 years ago
Josha von Gizycki 6c5cc517a1 sprites'n stuff
7 years ago
Josha von Gizycki d7a1a692d9 some documentary comments
7 years ago
Josha von Gizycki 1c80990156 rename objects to not collide with core functions, use case instead of cond
7 years ago
Josha von Gizycki 160aa92b8b things can bump into things
7 years ago
Josha von Gizycki c370d37157 new fps calculation, objects move with pixels per second speed
7 years ago
Josha von Gizycki 7eb713ed39 make move code more clear and differentiate keep-in logic
7 years ago
Josha von Gizycki fe586f841a restructuring, keeping objects inside bounding box
7 years ago
Josha von Gizycki 91b35cba12 moving objects, fixes
7 years ago
Josha von Gizycki fff66a6e54 30fps loop, scene handling, keydowns, almost nothing to see
7 years ago