@ -9,40 +9,78 @@
?>
?>
<?php
<?php
function displayNPC($action, $task, $charid, $table, $page, $data){
include_once($_SERVER['DOCUMENT_ROOT'].'ag/include/attackenset.inc.php');
echo '< form action = "'.$_SERVER['PHP_SELF'].'" method = "POST" > '."\n";
echo "\t".'< input type = "hidden" name = "choose" value = "npc" > < / input > '."\n";
echo "\t".'< input type = "hidden" name = "charid" value = "'.$charid.'" > < / input > '."\n";
echo "\t".'< table width = "80%" > '."\n";
if($action == 'edit'){
echo "\t".'< input type = "hidden" name = "action" value = "edit" > < / input > '."\n";
if($task == 'dochange') {
$d_array = array('name', 'type', 'hp', 'mp', 'starke', 'verteidigung', 'speed',
'ausdauer', 'glueck', 'level', 'bild');
$sql = 'UPDATE chars c INNER JOIN kampf_list kl ON c.id=kl.charakter SET c.';
function getNPCAttacks() {
$sql .= $d_array[0].' = \''.encodeNoHTMLWithBB($data[$d_array[0]]).'\'';
$qry = mysql_query('SELECT name,id FROM attacken a WHERE info like "%NPC%";');
$set = array();
for($i=1;$i< count ( $ d_array ) ; $ i + + ) {
while ($result = mysql_fetch_assoc($qry)) {
$sql .= ', c.'.$d_array[$i].' = \''.encodeNoHTMLWithBB($data[$d_array[$i]]).'\'' ;
$set[$result['id']] = $result['name'];
}
}
$d_array = array('zeit_rec', 'lvlmin', 'lvlmax');
return $set;
for($i=0;$i< count ( $ d_array ) ; $ i + + ) {
$sql .= ', kl.'. $d_array[$i].' = \''.encodeNoHTMLWithBB($data[$d_array[$i]]).'\'';
}
}
$sql .= ' WHERE c.id=\''.$charid.'\'';
function learnNewAttacks($charid, $att_ids) {
//echo $sql.'< br > ';
//auslesen der gelernten Attacken
$u = mysql_query($sql) ;
$sql = 'SELECT at_id, id FROM lernen WHERE besitzer = '.$charid.' AND at_id in ('.implode(',', $att_ids).');' ;
if(mysql_affected_rows() == 0 || $u2 === FALSE) {
$qry = mysql_query($sql);
echo "\t\t\t".'< tr > < td colspan = "2" style = "color:red" > Fehler! Änderungen konnten nicht übernommen werden!< / td > < / tr > ';
} else{
$learned_atts = array();
logaction('Ein NPC wurde geändert (id = '.$charid.','.encodeNoHTMLWithBB(join($data,',')).')');
while($result = mysql_fetch_assoc($qry)) {
echo "\t\t\t".'< tr > < td colspan = "2" > Änderungen wurden übernommen!< / td > < / tr > ' ;
$learned_atts[$result['at_id']] = $result['id'] ;
}
}
displayNPC($action, null, $charid, $table, $page, $data);
//Namen der Attacken auslesen
$sql = 'SELECT id,name FROM attacken WHERE id in ('.implode(',', $att_ids).');';
$qry = mysql_query($sql);
$att_names = array();
while($result = mysql_fetch_assoc($qry)) {
$att_names[$result['id']] = $result['name'];
}
foreach ($att_ids as $att) {
if($learned_atts[$att] == NULL) {
/*
* Keine Gute Lösung, es wird zwar von der db verhindert, dass doppelte Einträge gespeichert werden
* aber ungebrauchte Attacken werden so auch nicht gelöscht (höchstens der NPC wird gelöscht)
*/
mysql_query('INSERT INTO lernen(name,at_id,besitzer,aktiv) VALUES(\''.$att_names[$att].'\','.$att.','.$charid.',1);');
}
}
}
function getAttackSet($charid, $att_ids) {
$sql = 'SELECT at_id, id FROM lernen WHERE besitzer = '.$charid.' AND at_id in ('.implode(',', $att_ids).');';
$qry = mysql_query($sql);
$learned_atts = array();
while($result = mysql_fetch_assoc($qry)) {
$learned_atts[$result['at_id']] = $result['id'];
}
$attset = array();
$i = 1;
foreach ($att_ids as $att) {
if($learned_atts[$att] != NULL) {
$attset[$i] = $learned_atts[$att];
} else {
} else {
$attset[$i] = $att;
}
$i++;
}
return $attset;
}
function buildAttackSet($charid, $att_ids) {
learnNewAttacks($charid, $att_ids);
return getAttackSet($charid, $att_ids);
}
function displayEditNPC($charid) {
echo "\t".'< input type = "hidden" name = "action" value = "edit" > < / input > '."\n";
echo "\t".'< input type = "hidden" name = "task" value = "dochange" > < / input > '."\n";
echo "\t".'< input type = "hidden" name = "task" value = "dochange" > < / input > '."\n";
$d_select_array = array(array('Dragonball', 'Onepiece'), array(300, 1200, 3600));
$d_select_array = array(array('Dragonball', 'Onepiece'), array(300, 1200, 3600));
$d_array = array('charakter', 'name', 'type', 'hp', 'mp', 'starke', 'verteidigung', 'speed',
$d_array = array('charakter', 'name', 'type', 'hp', 'mp', 'starke', 'verteidigung', 'speed',
@ -50,6 +88,9 @@ function displayNPC($action, $task, $charid, $table, $page, $data){
$desc_select_array = array(array('Dragonball', 'Onepiece'), array('5min', '20min', '60min'));
$desc_select_array = array(array('Dragonball', 'Onepiece'), array('5min', '20min', '60min'));
$desc_array = array('ID', 'Name', 'Type', 'HP', 'MP', 'Stärke', 'Verteidigung', 'Geschwindigkeit',
$desc_array = array('ID', 'Name', 'Type', 'HP', 'MP', 'Stärke', 'Verteidigung', 'Geschwindigkeit',
'Ausdauer', 'Glück', 'Kampfdauer in Sekunden', 'Level', 'Min-Level', 'Max-Level', 'Bild');
'Ausdauer', 'Glück', 'Kampfdauer in Sekunden', 'Level', 'Min-Level', 'Max-Level', 'Bild');
$attset = getCharAttackSet($charid, NORMALKAMPF);
$attset_names = getAttackNamesFromAttackSet($attset);
$attacks = getNPCAttacks();
$sql = 'SELECT * FROM chars c inner join npc_item ni on ni.charakter = c.id inner join kampf_list kl on ni.charakter = kl.charakter WHERE c.id ='.$charid;
$sql = 'SELECT * FROM chars c inner join npc_item ni on ni.charakter = c.id inner join kampf_list kl on ni.charakter = kl.charakter WHERE c.id ='.$charid;
$qry = mysql_query($sql);
$qry = mysql_query($sql);
@ -59,6 +100,7 @@ function displayNPC($action, $task, $charid, $table, $page, $data){
echo "\t".'< tr > < td colspan = "'.$colspan.'" > < h1 style = "text-align:center" > NPC bearbeiten< / h1 > < / td > < / tr > '."\n";
echo "\t".'< tr > < td colspan = "'.$colspan.'" > < h1 style = "text-align:center" > NPC bearbeiten< / h1 > < / td > < / tr > '."\n";
echo "\t\t".'< tr > < td > '.$desc_array[0].'< / td > < td style = "text-align:center" > '.$row[$d_array[0]].'< / td > < / tr > '."\n";
echo "\t\t".'< tr > < td > '.$desc_array[0].'< / td > < td style = "text-align:center" > '.$row[$d_array[0]].'< / td > < / tr > '."\n";
$j = 0;
$j = 0;
//allgemeine informationen
for($i = 1;$i< count ( $ d_array ) ; $ i + + ) {
for($i = 1;$i< count ( $ d_array ) ; $ i + + ) {
if($i == 2 || $i == 10) {
if($i == 2 || $i == 10) {
echo "\t\t".'< tr > < td > '.$desc_array[$i].'< / td > < td style = "text-align:center" > < select id = "input" name = "data['.$d_array[$i].']" > ';
echo "\t\t".'< tr > < td > '.$desc_array[$i].'< / td > < td style = "text-align:center" > < select id = "input" name = "data['.$d_array[$i].']" > ';
@ -75,37 +117,99 @@ function displayNPC($action, $task, $charid, $table, $page, $data){
echo "\t\t".'< tr > < td > '.$desc_array[$i].'< / td > < td style = "text-align:center" > < input name = "data['.$d_array[$i].']" value = "'.debbcode($row[$d_array[$i]]).'" > < / input > < / td > < / tr > '."\n";
echo "\t\t".'< tr > < td > '.$desc_array[$i].'< / td > < td style = "text-align:center" > < input name = "data['.$d_array[$i].']" value = "'.debbcode($row[$d_array[$i]]).'" > < / input > < / td > < / tr > '."\n";
}
}
}
}
//attacken informationen
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > Attacken bearbeiten< / td > < / tr > '."\n";
for($i = 1;$i< 11 ; $ i + + ) {
echo "\t\t".'< tr > < td > Runde '.$i.'< / td > < td style = "text-align:center" > < select id = "input" name = "att_ids['.$i.']" > ';
echo "< option value = \"".$attset[$i]."\" selected > ".$attset_names[$attset[$i]]."< / option > ";
foreach($attacks as $key => $value) {
echo "< option value = \"".$key."\" > ".$value."< / option > ";
}
echo '< / select > < / td > < / tr > '."\n";
}
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < input type = "submit" value = "speichern" > < / td > < / tr > '."\n";
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < input type = "submit" value = "speichern" > < / td > < / tr > '."\n";
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc" > NPC Übersicht< / a > < / td > < / tr > '."\n";
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc" > NPC Übersicht< / a > < / td > < / tr > '."\n";
}
}
} else if($action == 'create'){
function editNPC($charid, $data, $att_ids) {
$attset = buildAttackSet($charid, $att_ids);
$error = validateAttackSetTypes($attset);
$d_array = array('name', 'type', 'hp', 'mp', 'starke', 'verteidigung', 'speed',
'ausdauer', 'glueck', 'level', 'bild');
$sql = 'UPDATE chars c INNER JOIN kampf_list kl ON c.id=kl.charakter SET c.';
$sql .= $d_array[0].' = \''.encodeNoHTMLWithBB($data[$d_array[0]]).'\'';
for($i=1;$i< count ( $ d_array ) ; $ i + + ) {
$sql .= ', c.'.$d_array[$i].' = \''.encodeNoHTMLWithBB($data[$d_array[$i]]).'\'';
}
$d_array = array('zeit_rec', 'lvlmin', 'lvlmax');
for($i=0;$i< count ( $ d_array ) ; $ i + + ) {
$sql .= ', kl.'. $d_array[$i].' = \''.encodeNoHTMLWithBB($data[$d_array[$i]]).'\'';
}
$sql .= ' WHERE c.id=\''.$charid.'\'';
$u = mysql_query($sql);
$log = 0;
if(mysql_affected_rows() == 0 || $u === FALSE) {
echo "\t\t\t".'< tr > < td colspan = "2" style = "color:red" > Stats wurden nicht geändert oder es gab Fehler!< / td > < / tr > ';
} else{
echo "\t\t\t".'< tr > < td colspan = "2" > Änderungen wurden übernommen!< / td > < / tr > ';
$log++;
}
if($error == NULL) {
updateCharAttackSet($charid, $attset, NORMALKAMPF);
//alter müll
$qry = 'UPDATE chars SET attacken=\''.implode(',', $attset).'\', '.
'attacken2=\''.implode(',', $attset).'\' WHERE id='.$charid.' LIMIT 1';
mysql_query($qry);
$log++;
echo "\t\t\t".'< tr > < td colspan = "2" > Attacken übernommen!< / td > < / tr > ';
} else {
echo "\t\t\t".'< tr > < td colspan = "2" style = "color:red" > '.$error.'< / td > < / tr > ';
}
if($log >= 1) {
logaction('Ein NPC wurde geändert (id = '.$charid.','.encodeNoHTMLWithBB(join($data,',')).')');
}
}
function displayCreateNPC() {
$colspan = 1;
$colspan = 1;
echo "\t".'< tr > < td colspan = "'.$colspan.'" > < h1 style = "text-align:center" > NPC erstellen< / h1 > < / td > < / tr > '."\n";;
echo "\t".'< tr > < td colspan = "'.$colspan.'" > < h1 style = "text-align:center" > NPC erstellen< / h1 > < / td > < / tr > '."\n";;
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc" > NPC Übersicht< / a > < / td > < / tr > '."\n";
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc" > NPC Übersicht< / a > < / td > < / tr > '."\n";
} else if($action == 'delete'){
}
function displayDeleteNPC($charid) {
$colspan = 1;
$colspan = 1;
$sql = 'SELECT * FROM chars WHERE id = '.$charid;
$sql = 'SELECT * FROM chars WHERE id = '.$charid;
$qry = mysql_query($sql);
$qry = mysql_query($sql);
$row = mysql_fetch_assoc($qry);
$row = mysql_fetch_assoc($qry);
echo "\t".'< tr > < td colspan = "'.$colspan.'" > < h1 style = "text-align:center" > NPC löschen< / h1 > < / td > < / tr > '."\n";;
echo "\t".'< tr > < td colspan = "'.$colspan.'" > < h1 style = "text-align:center" > NPC löschen< / h1 > < / td > < / tr > '."\n";
if(is_null($task)){
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > Soll der NPC '.$row['name'].' wirklich gelöscht werden< / td > < / tr > '."\n";;
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > Soll der NPC '.$row['name'].' wirklich gelöscht werden< / td > < / tr > '."\n";
echo "\t".'< tr > < td style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc&action=delete&task=do&charid='.$charid.'" > ja< / a > , < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc&action=" > nein< / a > , < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc&action=delete&charid='.$charid.'" > vielleicht< / a > < / td > < / tr > '."\n";
echo "\t".'< tr > < td style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc&action=delete&task=dodelete&charid='.$charid.'" > ja< / a > , < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc&action=" > nein< / a > < / td > < / tr > '."\n";
} else {
}
$sql = 'DELETE c,ni,kl,l FROM chars c inner join npc_item ni on ni.charakter = c.id inner join kampf_list kl on ni.charakter = kl.charakter inner join lernen l on l.besitzer = c.id where c.id = '.$charid;
// echo $sql.'< br > ';
function deleteNPC($charid) {
$colspan = 1;
$sql = 'DELETE FROM chars WHERE id = '.$charid.';';
$qry = mysql_query($sql);
$qry = mysql_query($sql);
if($qry === FALSE || mysql_affected_rows() < = 0){
if($qry === FALSE || mysql_affected_rows() < = 0){
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center;color:red" > Der NPC '.$row['name'].' konnte nicht gelöscht werden!< / td > < / tr > '."\n";;
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center;color:red" > Der NPC '.$row['name'].' konnte nicht gelöscht werden!< / td > < / tr > '."\n";;
} else {
} else {
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > Der NPC '.$row['name'].' wurde gelöscht!< / td > < / tr > '."\n";;
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > Der NPC '.$row['name'].' wurde gelöscht!< / td > < / tr > '."\n";;
}
}
// SELECT * FROM chars c inner join npc_item ni on ni.charakter = c.id inner join kampf_list kl on ni.charakter = kl.charakter
}
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc" > NPC Übersicht< / a > < / td > < / tr > '."\n";
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc" > NPC Übersicht< / a > < / td > < / tr > '."\n";
} else{
}
function displayNPCOverview() {
$d_array = array('id', 'name', 'level');
$d_array = array('id', 'name', 'level');
$desc_array = array('id', 'Name', 'Level');
$desc_array = array('id', 'Name', 'Level');
@ -143,10 +247,34 @@ function displayNPC($action, $task, $charid, $table, $page, $data){
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc&action=create" > Create a new NPC< / a > < / td > < / tr > '."\n";
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'?choose=npc&action=create" > Create a new NPC< / a > < / td > < / tr > '."\n";
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < hr > < / td > < / tr > '."\n";
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < hr > < / td > < / tr > '."\n";
}
}
//TODO: ändern, dass man nicht 2x Zum Hauptmenü hat xD
function displayNPC($action, $task, $charid, $table, $page, $data, $att_ids){
$colspan = 3;
echo '< form action = "'.$_SERVER['PHP_SELF'].'" method = "POST" > '."\n";
echo "\t".'< input type = "hidden" name = "choose" value = "npc" > < / input > '."\n";
echo "\t".'< input type = "hidden" name = "charid" value = "'.$charid.'" > < / input > '."\n";
echo "\t".'< table width = "80%" border = "0" > '."\n";
if($action == 'edit'){
echo "\t".'< input type = "hidden" name = "action" value = "edit" > < / input > '."\n";
if($task == 'dochange') {
editNPC($charid, $data, $att_ids);
displayEditNPC($charid);
} else {
displayEditNPC($charid);
}
} else if($action == 'create'){
displayCreateNPC();
} else if($action == 'delete'){
if($task == 'dodelete') {
deleteNPC($charid);
} else {
displayDeleteNPC($charid);
}
} else{
displayNPCOverview();
}
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'" > Zum Hauptmenu< / a > < / td > < / tr > '."\n";
echo "\t".'< tr > < td colspan = "'.$colspan.'" style = "text-align:center" > < a href = "'.$_SERVER['PHP_SELF'].'" > Zum Hauptmenu< / a > < / td > < / tr > '."\n";
echo "\t".'< / table > '."\n";
echo "\t".'< / table > '."\n";
echo '< / form > '."\n";
echo '< / form > '."\n";
}
}
?>
?>