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@ -6,58 +6,98 @@
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*
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*
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*/
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*/
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defineIfNotDefined('MAJIN_DIVIDENT', 10);
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####################Majin SPIELER 1
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####################Majin SPIELER 1
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if($technick1['type'] == "majin") {
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if($technick1['type'] == "majin") {
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$k_mp[0] = $k_mp[0] - $technick1['mp'];
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$k_mp[0] = $k_mp[0] - $technick1['mp'];
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if($k_mp[0] < 0) {
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if($k_mp[0] < 0) {
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$schaden_1 = "Majin Verwandlung fehlgeschlagen";
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$schaden_1 = "Majin Verwandlung fehlgeschlagen";
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$aktion_AV1[$x] = "nein";
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$aktion_AV1[$x] = "nein";
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$k_mp[0] = 0;
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$k_mp[0] = 0;
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} else {
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} else {
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$options = json_decode($technick1['options'], true);
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// options is now an array with following input possible ...
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// 'attribute' => array('strength', 'defense', 'speed')
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// Place handling here depending on the options
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$k_starke[1] = $k_starke[1] * ($technick1['starke'] / MAJIN_DIVIDENT);
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$k_speed[1] = $k_speed[1] * ($technick1['speed'] / MAJIN_DIVIDENT);
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$k_ver[1] = $k_ver[1] * ($technick1['verteidigung'] / MAJIN_DIVIDENT);
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$alt_hp = $k_hp[1];
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$my_dmg = 0;
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foreach( $options['attribute'] as $attr ) {
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if($attr == 'strength') {
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$my_dmg += $k_starke[1] / 2;
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} else if($attr == 'defense') {
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$my_dmg += $k_ver[1] / 2;
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} else if($attr == 'speed') {
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$my_dmg += $k_speed[1] / 2;
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}
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}
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$k_hp[1] = round($k_hp[1] - $my_dmg);
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$schaden_1 = "$technick1[name]";
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$schaden_2 = $alt_hp - $k_hp[1];
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$k_starke[1] = $k_starke[1] * ($technick1['starke']-0.5);
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if($alt_hp < $k_hp[1]) { $k_hp[1] = $alt_hp; $schaden_2 = 0; }
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$k_speed[1] = $k_speed[1] * ($technick1['speed']-0.5);
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$k_ver[1] = $k_ver[1] * ($technick1['verteidigung']-0.5);
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$alt_hp = $k_hp[1];
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$aktion_AV1[$x] = "nein";
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$aktion_AV2[$x] = "nein";
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$aussetzten_runde = 1;
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}}
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$k_hp[1] = round($k_hp[1] - ($k_starke[1] / 2));
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####################Majin SPIELER 2
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$schaden_1 = "$technick1[name]";
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$schaden_2 = $alt_hp - $k_hp[1];
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if($alt_hp < $k_hp[1]) { $k_hp[1] = $alt_hp; $schaden_2 = 0; }
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if($technick2['type'] == "majin") {
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$k_mp[1] = $k_mp[1] - $technick2['mp'];
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if($k_mp[1] < 0) {
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$schaden_2 = "Majin Verwandlung fehlgeschlagen";
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$aktion_AV2[$x] = "nein";
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$k_mp[1] = 0;
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} else {
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$options = json_decode($technick2['options'], true);
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$aktion_AV1[$x] = "nein";
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// options is now an array with following input possible ...
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$aktion_AV2[$x] = "nein";
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// 'attribute' => array('strength', 'defense', 'speed')
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$aussetzten_runde = 1;
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}}
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####################Majin SPIELER 2
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// Place handling here depending on the options
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if($technick2['type'] == "majin") {
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$k_starke[0] = $k_starke[0] * ($technick2['starke'] / MAJIN_DIVIDENT);
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$k_mp[1] = $k_mp[1] - $technick2['mp'];
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$k_speed[0] = $k_speed[0] * ($technick2['speed'] / MAJIN_DIVIDENT);
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if($k_mp[1] < 0) {
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$k_ver[0] = $k_ver[0] * ($technick2['verteidigung'] / MAJIN_DIVIDENT);
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$schaden_2 = "Majin Verwandlung fehlgeschlagen";
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$aktion_AV2[$x] = "nein";
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$k_mp[1] = 0;
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} else {
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$k_starke[0] = $k_starke[0] * ($technick2['starke']-0.5);
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$alt_hp = $k_hp[0];
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$k_speed[0] = $k_speed[0] * ($technick2['speed']-0.5);
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$k_ver[0] = $k_ver[0] * ($technick2['verteidigung']-0.5);
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$alt_hp = $k_hp[0];
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$my_dmg = 0;
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foreach( $options['attribute'] as $attr ) {
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if($attr == 'strength') {
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$my_dmg += $k_starke[0] / 2;
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} else if($attr == 'defense') {
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$my_dmg += $k_ver[0] / 2;
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} else if($attr == 'speed') {
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$my_dmg += $k_speed[0] / 2;
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}
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}
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$k_hp[0] = round($k_hp[0] - ($k_starke[0] / 2));
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$k_hp[0] = round($k_hp[0] - $my_dmg);
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$schaden_2 = "$technick2[name]";
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$schaden_2 = "$technick2[name]";
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$schaden_1 = $alt_hp - $k_hp[0];
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$schaden_1 = $alt_hp - $k_hp[0];
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if($alt_hp < $k_hp[0]) { $k_hp[0] = $alt_hp; $schaden_1 = 0; }
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if($alt_hp < $k_hp[0]) { $k_hp[0] = $alt_hp; $schaden_1 = 0; }
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$aktion_AV1[$x] = "nein";
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$aktion_AV1[$x] = "nein";
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$aktion_AV2[$x] = "nein";
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$aktion_AV2[$x] = "nein";
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$aussetzten_runde = 1;
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$aussetzten_runde = 1;
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}}
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}}
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?>
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?>
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