Implemented Reborn and scheduling of it!

main
hecht 10 years ago
parent ebf0f7f49d
commit 24217b9ab2

@ -7,40 +7,45 @@
* *
*/ */
################### Spieler 1 if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
################### Spieler 1
if ($technick1['type'] == 'reborn') { if ($technick1['type'] == 'reborn') {
$k_mp[0] = $k_mp[0] - $technick1['mp']; $k_mp[0] = $k_mp[0] - $technick1['mp'];
if ($k_mp[0] >= 0) { if ($k_mp[0] >= 0) {
if($k_hp[0] <= 0) { $reborn_hp[0] = ($k_hp1[1] / 100) * $technick1['hp'];
$k_hp[0] = ($k_hp1[1] / 100) * $technick1['hp'];
$schaden_1 = 'Reborn!'; $schaden_1 = 'Reborn!';
} else {
$schaden_1 = 'Technik fehlgeschlagen';
}
} else { } else {
$schaden_1 = 'Technik fehlgeschlagen'; $schaden_1 = 'Technik fehlgeschlagen';
$k_mp[0] = 0; $k_mp[0] = 0;
} }
$aktion_AV1[$x] = 'nein'; $aktion_AV1[$x] = 'nein';
} }
################### Spieler 2 ################### Spieler 2
if ($technick2['type'] == 'reborn') { if ($technick2['type'] == 'reborn') {
$k_mp[1] = $k_mp[1] - $technick2['mp']; $k_mp[1] = $k_mp[1] - $technick2['mp'];
if ($k_mp[1] >= 0) { if ($k_mp[1] >= 0) {
if($k_hp[1] <= 0) { $reborn_hp[1] = ($k_hp2[1] / 100) * $technick2['hp'];
$k_hp[1] = ($k_hp2[1] / 100) * $technick2['hp'];
$schaden_2 = 'Reborn!'; $schaden_2 = 'Reborn!';
} else {
$schaden_2 = 'Technik fehlgeschlagen';
}
} else { } else {
$schaden_2 = 'Technik fehlgeschlagen'; $schaden_2 = 'Technik fehlgeschlagen';
$k_mp[0] = 0; $k_mp[0] = 0;
} }
$aktion_AV2[$x] = 'nein'; $aktion_AV2[$x] = 'nein';
}
}
if(isset($reborn_hp[0]) && $k_hp[0] <= 0) {
$k_hp[0] = $reborn_hp[0];
unset($reborn_hp[0]);
$schaden_1 .= '<br>Reborn!';
}
if(isset($reborn_hp[1]) && $k_hp[0] <= 0) {
$k_hp[0] = $reborn_hp[1];
unset($reborn_hp[1]);
$schaden_2 .= '<br>Reborn!';
} }

@ -208,9 +208,9 @@ function calculateFight(array $char1, array $char2) {
include (ROOT_PATH . '/include/kampf/konter_heal.php'); include (ROOT_PATH . '/include/kampf/konter_heal.php');
//Nach Konterheal, damit überstehende HP bleibt //Nach Konterheal, damit überstehende HP bleibt
include (ROOT_PATH . '/include/kampf/tausch.php'); include (ROOT_PATH . '/include/kampf/tausch.php');
include (ROOT_PATH . '/include/kampf/reborn.php');
} }
include (ROOT_PATH . '/include/kampf/heilung.php'); include (ROOT_PATH . '/include/kampf/heilung.php');
include (ROOT_PATH . '/include/kampf/reborn.php');
#####################################KAMPF SYSTEM #####################################KAMPF SYSTEM
include (ROOT_PATH . '/include/kampf/kampf_rechnung.php'); include (ROOT_PATH . '/include/kampf/kampf_rechnung.php');

@ -252,9 +252,9 @@ function monsterfight_neu($chara_1, $fight_monster, $std, $ort){
include (ROOT_PATH . '/include/kampf/konter_heal.php'); include (ROOT_PATH . '/include/kampf/konter_heal.php');
//Nach Konterheal, damit überstehende HP bleibt //Nach Konterheal, damit überstehende HP bleibt
include (ROOT_PATH . '/include/kampf/tausch.php'); include (ROOT_PATH . '/include/kampf/tausch.php');
include (ROOT_PATH . '/include/kampf/reborn.php');
} }
include (ROOT_PATH . '/include/kampf/heilung.php'); include (ROOT_PATH . '/include/kampf/heilung.php');
include (ROOT_PATH . '/include/kampf/reborn.php');
#####################################KAMPF SYSTEM #####################################KAMPF SYSTEM
include (ROOT_PATH . '/include/kampf/kampf_rechnung.php'); include (ROOT_PATH . '/include/kampf/kampf_rechnung.php');

@ -209,9 +209,9 @@ while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
include (ROOT_PATH . '/include/kampf/konter_heal.php'); include (ROOT_PATH . '/include/kampf/konter_heal.php');
//Nach Konterheal, damit überstehende HP bleibt //Nach Konterheal, damit überstehende HP bleibt
include (ROOT_PATH . '/include/kampf/tausch.php'); include (ROOT_PATH . '/include/kampf/tausch.php');
include (ROOT_PATH . '/include/kampf/reborn.php');
} }
include (ROOT_PATH . '/include/kampf/heilung.php'); include (ROOT_PATH . '/include/kampf/heilung.php');
include (ROOT_PATH . '/include/kampf/reborn.php');
#####################################KAMPF SYSTEM #####################################KAMPF SYSTEM
include (ROOT_PATH . '/include/kampf/kampf_rechnung.php'); include (ROOT_PATH . '/include/kampf/kampf_rechnung.php');

@ -199,9 +199,9 @@ while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
include (ROOT_PATH . '//include/kampf/konter_heal.php'); include (ROOT_PATH . '//include/kampf/konter_heal.php');
//Nach Konterheal, damit überstehende HP bleibt //Nach Konterheal, damit überstehende HP bleibt
include (ROOT_PATH . '//include/kampf/tausch.php'); include (ROOT_PATH . '//include/kampf/tausch.php');
include (ROOT_PATH . '//include/kampf/reborn.php');
} }
include (ROOT_PATH . '//include/kampf/heilung.php'); include (ROOT_PATH . '//include/kampf/heilung.php');
include (ROOT_PATH . '//include/kampf/reborn.php');
#####################################KAMPF SYSTEM #####################################KAMPF SYSTEM
include (ROOT_PATH . '//include/kampf/kampf_rechnung.php'); include (ROOT_PATH . '//include/kampf/kampf_rechnung.php');

@ -50,7 +50,7 @@ if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
include ('include/kampf/konter_heal.php'); include ('include/kampf/konter_heal.php');
//Nach Konterheal, damit überstehende HP bleibt //Nach Konterheal, damit überstehende HP bleibt
include ('include/kampf/tausch.php'); include ('include/kampf/tausch.php');
include ('include/kampf/reborn.php');
} }
include ('include/kampf/heilung.php'); include ('include/kampf/heilung.php');
include ('include/kampf/reborn.php');

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