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<?php
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/*
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* Created on 08.05.2008
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*
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* @copyright (c) 2009 animegame.eu
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* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
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*
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*/
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include_once(ROOT_PATH.'/include/fehlerausgabe.inc.php');
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include_once(ROOT_PATH.'/include/designfunctions.inc.php');
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include_once(ROOT_PATH.'/include/char.inc.php');
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include_once(ROOT_PATH.'/include/rassen.inc.php');
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include_once(ROOT_PATH.'/include/parse.inc.php');
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include_once(ROOT_PATH.'/include/exp.inc.php');
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function erstelleUser(){
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// TODO: Imlementierung
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}
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// Muss aus einem sicheren Kontext gestartet werden
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function erstelleChar($user, $rassen_id, $newname = '', $picture = '', $lvl = 1, $lp = 0, $hp = 0, $mp = 0, $str = 0, $def = 0, $spd = 0, $end = 0, $lck = 0, $chartype = 'Dragonball'){
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// If-Anweisungen muessen noch durch Datenbankabfragen ersetzt werden
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$trainingspoints = 0;
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if($newname == ''){
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displayErrorMessage(NULL,'Name ist nicht erlaubt!!',displayHistoryBackLink());
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return false;
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}
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$race = getRaceById($rassen_id);
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if($race == NULL) {
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displayErrorMessage(NULL,'Rasse nicht vorhanden!!',displayHistoryBackLink());
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return false;
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}
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// Durch $race können wir nun die chars generisch erstellen :) ... Bye bye multi-ifs :D
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$HP = $race['hp'] + $hp*10;
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$MP = $race['mp'] + $mp*5;
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$Starke = $race['str'] + $str;
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$Verteidigung = $race['def'] + $def;
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$Geschwindigkeit = $race['spd'] + $spd;
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$Gluck = $race['lck'] + $lck;
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$Ausdauer = $race['stm'] + $end;
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$type = ''; // Not required anymore!
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$c_type = '';
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$special_char = $race['special'];
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$trainingspoints += $lp*2;
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$LP = ($lvl - 1) * 10;
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if($race['name'] != 'NPC') {
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//Ueberprüfe ob ein Slot frei ist
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$chars = getCharsOfUser($user['id']);
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$normal = 0;
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$special = 0;
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foreach($chars as $row){
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if($row['rasse'] == 'Kaioshin' || $row['fusion_rasse'] == 'Kaioshin' || $row['rasse'] == 'Shichibukai' || $row['fusion_rasse'] == 'Shichibukai'){
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$special++;
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} else{
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$normal++;
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}
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}
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$slots_avail = $user['char_max'];
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if(!$special_char && $special <= 0){
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$slots_used = $normal;
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} else{
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$slots_used = $normal + $special - 1;
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}
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// echo 'Slots used: '.$slots_used.'<br>Slots available: '.$slots_avail.'<br>';
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if($slots_used >= $user['char_max']){
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displayErrorMessage(NULL,'Alle Slots sind schon belegt!!',displayHistoryBackLink());
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return false;
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}
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}
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// Slotüberprüfung beendet!
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$sql = 'Insert into chars(name, starke, verteidigung, speed, glueck, ausdauer, hp, mp, level, type, rasse, besitzer, char_type, training_points, lernpunkte, bild, exp) ' .
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'values(\''.$newname.'\',' .
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' '.$Starke.',' .
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' '.$Verteidigung.',' .
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' '.$Geschwindigkeit.',' .
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' '.$Gluck.',' .
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' '.$Ausdauer.',' .
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' \''.$HP.','.$HP.'\',' .
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' \''.$MP.','.$MP.'\',' .
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' '.$lvl.',' .
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' \''.$type.'\',' .
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' \''.$rassen_id.'\',' .
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' '.$user['id'].',' .
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' \''.$c_type.'\',' .
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' '.$trainingspoints.',' .
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' '.$LP.',' .
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'\''.$picture.'\', '.
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'\'0,'.calculateRequiredExpChars($lvl).'\'' .
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')';
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//echo $sql.'<br>';
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$identifier = mysql_query($sql);
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if($identifier == FALSE){
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if(mysql_fetch_assoc(mysql_query('Select id from chars where name = \''.$newname.'\''))){
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displayErrorMessage(NULL,'Name schon vorhanden!!',displayHistoryBackLink());
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} else{
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displayErrorMessage(NULL,'Erstellen fehlgeschlagen!!',displayHistoryBackLink());
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}
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return false; // Hat nich geklappt
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}
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if($race['name'] != 'NPC') {
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$charsw_id = mysql_fetch_assoc(mysql_query('SELECT id FROM chars WHERE name=\''.$newname.'\''));
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mysql_query('INSERT lernen SET at_id=1, aktiv=1, besitzer='.$charsw_id['id'].', name=\'Schlag\', dauer=0');
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mysql_query('INSERT lernen SET at_id=2, aktiv=1, besitzer='.$charsw_id['id'].', name=\'Kick\', dauer=0');
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mysql_query('INSERT lernen SET at_id=3, aktiv=1, besitzer='.$charsw_id['id'].', name=\'Block\', dauer=0');
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}
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return true; // Hat geklappt
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}
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?>
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