Josha von Gizycki
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abcaf09b12
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fix image smoothing
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6 years ago |
Josha von Gizycki
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56a69fcc34
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disable useless smoothing, zoom
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6 years ago |
Josha von Gizycki
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edcfd29de8
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shitty tileset code
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6 years ago |
Josha von Gizycki
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71f8759bd5
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code style, sprites calculate speed in cycles per second
shit's working now, i promise
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6 years ago |
Josha von Gizycki
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71160351d1
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fix rubbish last commit
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6 years ago |
Josha von Gizycki
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9b61fdc888
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simplify scenestates, code indentation
the :data key in scenestates sucks. the whole scene map is now the scenestate
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7 years ago |
Josha von Gizycki
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1493b0f1a1
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fix gameloop resuming after 5 seconds, stop updating the scene while paused
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7 years ago |
Josha von Gizycki
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3ae3a8299e
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soft-pausing the gameloop with ctrl-2, continue running the gameloop with ctrl-3
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7 years ago |
Josha von Gizycki
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25adfdb6fc
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small refactorings, indentation style
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7 years ago |
Josha von Gizycki
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9be3f6b848
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put inputs into gamestate, api changes, sprite cycle resets when no input is given, simplifications
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7 years ago |
Josha von Gizycki
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4988bf7d75
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"real" target-fps calculation
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7 years ago |
Josha von Gizycki
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0c87dad736
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moveable viewport - 'n stuff'
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7 years ago |
Josha von Gizycki
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6c5cc517a1
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sprites'n stuff
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7 years ago |
Josha von Gizycki
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d7a1a692d9
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some documentary comments
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7 years ago |
Josha von Gizycki
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1c80990156
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rename objects to not collide with core functions, use case instead of cond
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7 years ago |
Josha von Gizycki
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c370d37157
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new fps calculation, objects move with pixels per second speed
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7 years ago |
Josha von Gizycki
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fe586f841a
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restructuring, keeping objects inside bounding box
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7 years ago |
Josha von Gizycki
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91b35cba12
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moving objects, fixes
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7 years ago |
Josha von Gizycki
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fff66a6e54
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30fps loop, scene handling, keydowns, almost nothing to see
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7 years ago |