23 Commits (6e5bfecf21e80dc795f0d52594948d430e04cb72)

Author SHA1 Message Date
Josha von Gizycki 6e5bfecf21 refactor main loop, made mistakes, fixed weird thing deep down in collisions
5 years ago
Josha von Gizycki 32cf4937f8 some codestyle
5 years ago
Josha von Gizycki 62c49be8d4 more preinit on viewport
6 years ago
Josha von Gizycki 85c3ad5e5d map borders
6 years ago
Josha von Gizycki abcaf09b12 fix image smoothing
6 years ago
Josha von Gizycki 56a69fcc34 disable useless smoothing, zoom
6 years ago
Josha von Gizycki edcfd29de8 shitty tileset code
6 years ago
Josha von Gizycki 71f8759bd5 code style, sprites calculate speed in cycles per second
6 years ago
Josha von Gizycki 71160351d1 fix rubbish last commit
6 years ago
Josha von Gizycki 9b61fdc888 simplify scenestates, code indentation
7 years ago
Josha von Gizycki 1493b0f1a1 fix gameloop resuming after 5 seconds, stop updating the scene while paused
7 years ago
Josha von Gizycki 3ae3a8299e soft-pausing the gameloop with ctrl-2, continue running the gameloop with ctrl-3
7 years ago
Josha von Gizycki 25adfdb6fc small refactorings, indentation style
7 years ago
Josha von Gizycki 9be3f6b848 put inputs into gamestate, api changes, sprite cycle resets when no input is given, simplifications
7 years ago
Josha von Gizycki 4988bf7d75 "real" target-fps calculation
7 years ago
Josha von Gizycki 0c87dad736 moveable viewport - 'n stuff'
7 years ago
Josha von Gizycki 6c5cc517a1 sprites'n stuff
7 years ago
Josha von Gizycki d7a1a692d9 some documentary comments
7 years ago
Josha von Gizycki 1c80990156 rename objects to not collide with core functions, use case instead of cond
7 years ago
Josha von Gizycki c370d37157 new fps calculation, objects move with pixels per second speed
7 years ago
Josha von Gizycki fe586f841a restructuring, keeping objects inside bounding box
7 years ago
Josha von Gizycki 91b35cba12 moving objects, fixes
7 years ago
Josha von Gizycki fff66a6e54 30fps loop, scene handling, keydowns, almost nothing to see
7 years ago