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@ -5,35 +5,33 @@
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[topdown2d.sprites :as sprites]))
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(defn init [gamestate scenestate]
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(assoc
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(merge
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scenestate
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:player
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{:x (- (/ (get-in gamestate [:dimensions :w]) 2) 32)
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:y (- (/ (get-in gamestate [:dimensions :h]) 2) 32)
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:w 64 :h 64
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:d :s
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:sprite
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{:image (.getElementById js/document "demo-player")
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:size 64
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:rows {:w 1 :e 3
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:n 0 :s 2
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:? 2}
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:cycle {:pos 0
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:from 1
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:count 8
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:last-cycle 0
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;; seconds per cycle
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:spc 0.08}}}
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:viewport
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{:image (.getElementById js/document "demo-background")
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:keep-in {:x 0 :y 0
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:w 2239 :h 2235}
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:x 1 :y 1
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:d :?
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;; pixels per second
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:pps 350
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:w (get-in gamestate [:dimensions :w])
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:h (get-in gamestate [:dimensions :h])}))
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{:player {:x (- (/ (get-in gamestate [:dimensions :w]) 2) 32)
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:y (- (/ (get-in gamestate [:dimensions :h]) 2) 32)
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:w 64 :h 64
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:d :s
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:sprite
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{:image (.getElementById js/document "demo-player")
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:size 64
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:rows {:w 1 :e 3
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:n 0 :s 2
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:? 2}
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:cycle {:pos 0
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:from 1
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:count 8
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:last-cycle 0
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;; seconds per cycle
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:spc 0.08}}}
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:viewport {:image (.getElementById js/document "demo-background")
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:keep-in {:x 0 :y 0
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:w 2239 :h 2235}
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:x 1 :y 1
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:d :?
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;; pixels per second
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:pps 350
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:w (get-in gamestate [:dimensions :w])
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:h (get-in gamestate [:dimensions :h])}}))
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(defn update-player [gamestate player dir]
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(let [old-dir (:d player)
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@ -54,7 +52,7 @@
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(let [player (:player scenestate)
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viewport (:viewport scenestate)
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dir (get-in gamestate [:input :dir])]
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(assoc scenedata
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(assoc scenestate
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:player (update-player gamestate player dir)
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:viewport (update-viewport gamestate viewport dir))))
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