fix rubbish last commit

master
Josha von Gizycki 6 years ago
parent 9b61fdc888
commit 71160351d1

@ -118,7 +118,8 @@
(get-in gamestate [:dimensions :w]) (get-in gamestate [:dimensions :w])
(get-in gamestate [:dimensions :h])) (get-in gamestate [:dimensions :h]))
(let [scenekey (:scene gamestate) (let [scenekey (:scene gamestate)
drawfunc (get-in gamestate [:scenes scenekey :draw])] scene (get-in gamestate [:scenes scenekey])
drawfunc (:draw scene)]
(drawfunc gamestate scene)) (drawfunc gamestate scene))
(draw-fps gamestate)) (draw-fps gamestate))

@ -5,35 +5,33 @@
[topdown2d.sprites :as sprites])) [topdown2d.sprites :as sprites]))
(defn init [gamestate scenestate] (defn init [gamestate scenestate]
(assoc (merge
scenestate scenestate
:player {:player {:x (- (/ (get-in gamestate [:dimensions :w]) 2) 32)
{:x (- (/ (get-in gamestate [:dimensions :w]) 2) 32) :y (- (/ (get-in gamestate [:dimensions :h]) 2) 32)
:y (- (/ (get-in gamestate [:dimensions :h]) 2) 32) :w 64 :h 64
:w 64 :h 64 :d :s
:d :s :sprite
:sprite {:image (.getElementById js/document "demo-player")
{:image (.getElementById js/document "demo-player") :size 64
:size 64 :rows {:w 1 :e 3
:rows {:w 1 :e 3 :n 0 :s 2
:n 0 :s 2 :? 2}
:? 2} :cycle {:pos 0
:cycle {:pos 0 :from 1
:from 1 :count 8
:count 8 :last-cycle 0
:last-cycle 0 ;; seconds per cycle
;; seconds per cycle :spc 0.08}}}
:spc 0.08}}} :viewport {:image (.getElementById js/document "demo-background")
:viewport :keep-in {:x 0 :y 0
{:image (.getElementById js/document "demo-background") :w 2239 :h 2235}
:keep-in {:x 0 :y 0 :x 1 :y 1
:w 2239 :h 2235} :d :?
:x 1 :y 1 ;; pixels per second
:d :? :pps 350
;; pixels per second :w (get-in gamestate [:dimensions :w])
:pps 350 :h (get-in gamestate [:dimensions :h])}}))
:w (get-in gamestate [:dimensions :w])
:h (get-in gamestate [:dimensions :h])}))
(defn update-player [gamestate player dir] (defn update-player [gamestate player dir]
(let [old-dir (:d player) (let [old-dir (:d player)
@ -54,7 +52,7 @@
(let [player (:player scenestate) (let [player (:player scenestate)
viewport (:viewport scenestate) viewport (:viewport scenestate)
dir (get-in gamestate [:input :dir])] dir (get-in gamestate [:input :dir])]
(assoc scenedata (assoc scenestate
:player (update-player gamestate player dir) :player (update-player gamestate player dir)
:viewport (update-viewport gamestate viewport dir)))) :viewport (update-viewport gamestate viewport dir))))

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