|
|
|
@ -36,8 +36,6 @@
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
(aset (:ctx gamestate) "font" "10px monospace")
|
|
|
|
|
|
|
|
|
|
(defn set-timing
|
|
|
|
|
"sets the current time at the given key"
|
|
|
|
|
[state timingkey]
|
|
|
|
@ -82,6 +80,21 @@
|
|
|
|
|
(update-scene)
|
|
|
|
|
(set-timing :prev)))
|
|
|
|
|
|
|
|
|
|
(defn draw-fps
|
|
|
|
|
"draws the current fps"
|
|
|
|
|
[gamestate]
|
|
|
|
|
(let [ctx (:ctx gamestate)]
|
|
|
|
|
(aset ctx "fillStyle" "white")
|
|
|
|
|
(.fillRect
|
|
|
|
|
ctx
|
|
|
|
|
0 0 13 13)
|
|
|
|
|
(aset ctx "fillStyle" "black")
|
|
|
|
|
(aset ctx "font" "10px monospace")
|
|
|
|
|
(.fillText
|
|
|
|
|
(:ctx gamestate)
|
|
|
|
|
(int (get-in gamestate [:timing :fps]))
|
|
|
|
|
0 10)))
|
|
|
|
|
|
|
|
|
|
(defn draw-step
|
|
|
|
|
"clears the canvas, draws fps and invokes the scene draw function"
|
|
|
|
|
[gamestate]
|
|
|
|
@ -93,10 +106,7 @@
|
|
|
|
|
scene (scenekey (:scenes gamestate))
|
|
|
|
|
drawfunc (:draw scene)]
|
|
|
|
|
(drawfunc gamestate scene))
|
|
|
|
|
(.fillText
|
|
|
|
|
(:ctx gamestate)
|
|
|
|
|
(int (get-in gamestate [:timing :fps]))
|
|
|
|
|
0 10))
|
|
|
|
|
(draw-fps gamestate))
|
|
|
|
|
|
|
|
|
|
(defn mainloop
|
|
|
|
|
"transforms the given gamestate by invoking a series of update
|
|
|
|
@ -105,11 +115,18 @@
|
|
|
|
|
[gamestate]
|
|
|
|
|
(let [newstate (update-step gamestate)]
|
|
|
|
|
(draw-step newstate)
|
|
|
|
|
; calculate the duration of update-step and draw-step
|
|
|
|
|
; substract that from the wait time to reach target-fps
|
|
|
|
|
; more accurately
|
|
|
|
|
(let [now (get-in newstate [:timing :now])
|
|
|
|
|
duration (- (.now js/performance) now)]
|
|
|
|
|
(.setTimeout js/window
|
|
|
|
|
(fn []
|
|
|
|
|
(.requestAnimationFrame js/window
|
|
|
|
|
#(mainloop newstate)))
|
|
|
|
|
(/ 1000 (:target-fps gamestate)))))
|
|
|
|
|
(/
|
|
|
|
|
(- 1000 duration)
|
|
|
|
|
(:target-fps gamestate))))))
|
|
|
|
|
|
|
|
|
|
(defn init-scenes
|
|
|
|
|
"initiates the scene data maps using their respective init functions"
|
|
|
|
|