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			334 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			PHP
		
	
			
		
		
	
	
			334 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			PHP
		
	
<?php
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/*
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 *
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 * @copyright (c) 2010 animegame.eu
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 * @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
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 *
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 */
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include_once('path.inc.php'); // get the path ;)
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include_once (ROOT_PATH . '/include/config.inc.php');
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include_once (ROOT_PATH . '/include/char.inc.php');
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include_once (ROOT_PATH . '/include/designfunctions.inc.php');
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include_once (ROOT_PATH . '/include/abholcodes.inc.php');
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include_once (ROOT_PATH . '/include/fehlerausgabe.inc.php');
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include_once (ROOT_PATH . '/include/semaphore.inc.php');
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include_once (ROOT_PATH . '/include/parse.inc.php');
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include_once (ROOT_PATH . '/include/exp.inc.php');
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// GET-Section
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// Kritisch (SQL-Injections)
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$char_id = validateUnsignedInteger($_GET['char_id'], null);
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$code = validateString($_GET['code']);
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// Unkritisch
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$name = $user_ida['nickname'];
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$user = $user_ida;
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$my_charakter = getChar($char_id);
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if (!isUserOwnerOf($user['id'], $char_id)) {
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	displayErrorMessage(NULL, 'Das ist nicht dein Charakter!', displayHistoryBackLink());
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	exit;
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}
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$kampf1 = mysql_Fetch_array(mysql_query("SELECT * FROM kampf WHERE db_satz='$char_id' order by id DESC LIMIT 1"));
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$char_1 = getChar($kampf1['char1']);
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$char_2 = getChar($kampf1['char2']);
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$arena = mysql_Fetch_array(mysql_query("SELECT * FROM arena WHERE id='$kampf1[arena_name]' LIMIT 1"));
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$ressource = 'Kampf:' . $kampf1['id'];
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if (!semaphoreUP($ressource)) {
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	displayErrorMessage(NULL, 'Der Kampf wird gerade abgeholt!', displayHistoryBackLink());
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	exit;
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}
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if ($kampf1['dauer'] > time()) {
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	displayErrorMessage(NULL, 'Der Kampf ist noch nicht vorbei!', displayHistoryBackLink());
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	semaphoreDown($ressource);
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	exit;
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}
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if (!checkAbholcode($char_id, $code)) {
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	displayErrorMessage(NULL, 'Der Abholcode ist falsch!', displayHistoryBackLink());
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	semaphoreDown($ressource);
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	exit;
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}
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mysql_query('DELETE FROM kampf WHERE db_satz='.$char_id);
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if (mysql_affected_rows() == 0) {
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	displayErrorMessage(NULL, 'Der Kampf wurde schon abgeholt!', displayHistoryBackLink());
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	semaphoreDown($ressource);
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	exit;
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}
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if ($kampf1['art2'] == 'NPC') { // No Arena-Exp on NPC-Fights
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	$kampf1['arena_exp'] = 0;
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}
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$arenas_exps = explode(',', $arena['exp']);
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$starke1 = explode(',', $kampf1['starke1']);
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$starke2 = explode(',', $kampf1['starke2']);
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$ver1 = explode(',', $kampf1['ver1']);
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$ver2 = explode(',', $kampf1['ver2']);
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$speed1 = explode(',', $kampf1['speed1']);
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$speed2 = explode(',', $kampf1['speed2']);
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$ausdauer1 = explode(',', $kampf1['ausdauer1']);
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$ausdauer2 = explode(',', $kampf1['ausdauer2']);
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$glueck1 = explode(',', $kampf1['glueck1']);
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$glueck2 = explode(',', $kampf1['glueck2']);
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$schaden1 = explode(',', $kampf1['schaden1']);
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$schaden2 = explode(',', $kampf1['schaden2']);
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$attacke1 = explode(',', $kampf1['attacke1']);
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$attacke2 = explode(',', $kampf1['attacke2']);
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$hp1 = explode(',', $kampf1['hp1']);
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$hp2 = explode(',', $kampf1['hp2']);
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$mp1 = explode(',', $kampf1['mp1']);
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$mp2 = explode(',', $kampf1['mp2']);
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$a_hp1 = explode(',', $char_1['hp']);
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$a_hp2 = explode(',', $char_2['hp']);
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$a_mp1 = explode(',', $char_1['mp']);
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$a_mp2 = explode(',', $char_2['mp']);
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$runde = 1;
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$a_mp1[1] = round($a_mp1[1]);
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$a_mp2[1] = round($a_mp2[1]);
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$a_hp1[1] = round($a_hp1[1]);
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$a_hp2[1] = round($a_hp2[1]);
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$a_mp1[0] = round($a_mp1[0]);
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$a_mp2[0] = round($a_mp2[0]);
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$a_hp1[0] = round($a_hp1[0]);
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$a_hp2[0] = round($a_hp2[0]);
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include_once (ROOT_PATH . '/include/kampf_anzeige.php');
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$runde = $runde -1;
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if ($kampf1['id']) {
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	$char_infos = getChar($char_id);
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	$alt_exp = explode(',', $char_infos['exp']);
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	if ($kampf1['char1'] == $char_id) {
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		$new_exp = $kampf1['exp1'];
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		$new_geld = $user['geld'] + $kampf1['geld1'];
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		$new_geld_offset = $kampf1['geld1'];
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		$attacken = $attacke1;
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		$new_hp = $hp1[$runde];
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		$new_mp = $mp1[$runde];
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		if ($new_hp < 1) {
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			$new_hp = 1;
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		}
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		if ($new_mp < 1) {
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			$new_mp = 1;
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		}
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		if ($new_hp > $a_hp1[1]) {
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			$new_hp = $a_hp1[1];
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		}
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		if ($new_mp > $a_mp1[1]) {
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			$new_mp = $a_mp1[1];
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		}
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		mysql_query("UPDATE chars SET status='Frei', mp='$new_mp,$a_mp1[1]', hp='$new_hp,$a_hp1[1]' WHERE id='$char_id' LIMIT 1");
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	} else {
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		$new_exp = $kampf1['exp2'];
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		$new_geld = $user['geld'] + $kampf1['geld2'];
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		$new_geld_offset = $kampf1['geld2'];
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		$attacken = $attacke2;
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		$new_hp = $hp2[$runde];
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		$new_mp = $mp2[$runde];
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		if ($new_hp < 1) {
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			$new_hp = 1;
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		}
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		if ($new_mp < 1) {
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			$new_mp = 1;
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		}
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		if ($new_hp > $a_hp2[1]) {
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			$new_hp = $a_hp2[1];
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		}
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		if ($new_mp > $a_mp2[1]) {
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			$new_mp = $a_mp2[1];
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		}
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		mysql_query("UPDATE chars SET status='Frei', mp='$new_mp,$a_mp2[1]', hp='$new_hp,$a_hp2[1]' WHERE id='$char_id' LIMIT 1");
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	}
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	###################################################CHARAKTER WIN
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	if ($kampf1['win'] == "$my_charakter[name]") {
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		$new_siege = $my_charakter['siege'] + 1;
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		////////NPC item verteilung
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		if ($kampf1['art2'] == "NPC") {
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			$item = mysql_fetch_array(mysql_query('SELECT item, mal, datensatz, wieviel, feld FROM npc_item WHERE charakter='.$kampf1['char2'].';'));
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			$schon_bekommen = mysql_fetch_assoc(mysql_query("SELECT Count(*) as anzahl FROM npc_ware WHERE charakter='$kampf1[char2]' AND user='$user_ida[id]'"));
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			if ($schon_bekommen['anzahl'] >= $item['mal']) {
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				/////item schon bekommen
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				//wtf?! :D wasn das für ne if-anweisung :D :D :D
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			} else {
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				if ($item['datensatz'] == "ware") {
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					$satz = "item_id";
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					$new_item = "item";
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				}
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				elseif ($item['datensatz'] == "chars") {
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					$punkte_block = 1;
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					//muss gemacht werden weil bei hp/mp ein String steht und kein int
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					if($item['feld'] == 'hp' || $item['feld'] == 'mp') {
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						$chars = getCharsOfUser($user_ida['id']);
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						foreach ($chars as $tmp_char) {
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							$values = explode(',', $tmp_char[$item['feld']]);
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							mysql_query('UPDATE '.$item['datensatz'].' SET '.$item['feld'].'=\''.$values[0].','.($values[1]+$item['wieviel']).'\' WHERE besitzer='.$user_ida['id'].' AND id='.$tmp_char['id']);	
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						}
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					} else {
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						mysql_query("UPDATE $item[datensatz] SET $item[feld]=$item[feld]+'$item[wieviel]' WHERE besitzer='$user_ida[id]' LIMIT 10");
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					}
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					mysql_query("INSERT npc_ware SET user='$user_ida[id]', charakter='$kampf1[char2]'");
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				} else {
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					$satz = "item";
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					$new_item = "sp_item";
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				}
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				//////wieviel items er bekommt.
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				if ($punkte_block) {
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				} else {
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					$ut = 0;
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					while ($ut < $item['wieviel']) {
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						mysql_query("INSERT $item[datensatz] SET $satz='$item[item]', user='$user_ida[id]'");
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						if (!$ut) {
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							$itemname = $item[item];
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						} else {
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							$itemname .= ',' . $item['item'];
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						}
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						$ut++;
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					}
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					mysql_query("INSERT npc_ware SET user='$user_ida[id]', charakter='$kampf1[char2]'");
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				}
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			}
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		}
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		///ENDE
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		mysql_query("UPDATE chars SET siege='$new_siege' WHERE id='$char_id'");
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	} else {
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		###################################################CHARAKTER LOSE
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		$new_niederlagen = $my_charakter[niederlagen] + 1;
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		if ($kampf1[art] == "Liga Kampf") {
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			$new_liga_niederlagen = $my_charakter[liga_niederlagen] + 1;
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		} else {
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			$new_liga_niederlagen = $my_charakter[liga_niederlagen];
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		}
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		if ($kampf1[art2] == "Todes Kampf") {
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			print " <script language='JavaScript'>
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					<!--
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						alert('$my_charakter[name] Ist in diesen Kampf gestorben und Kämpft bleibt bis 0Uhr in Reich der Toten');
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					//-->
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				</script>";
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			$new_preis = 0;
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			mysql_query("UPDATE chars SET status='Tod' WHERE id='$char_id'");
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		} else {
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			$new_dead_list = "$my_charakter[dead_list]";
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			$new_preis = $my_charakter[preis];
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		}
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		mysql_query("UPDATE chars SET niederlagen='$new_niederlagen', liga_niederlagen='$new_liga_niederlagen', preis='$new_preis', dead_list='$new_dead_list' WHERE id='$char_id'");
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	}
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	if($user['id'] == $char_2['besitzer']){
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		//		$arenas_new = round($arenas_exps[0] + (50* ($char_1['level']+$char_2['level'] )));
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		// Leveln der Arena :) (Um Rundungsfehler zu vermeiden diese umstaendliche Rechnung)
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		addExpToArena($char_2['besitzer'], $kampf1['arena_exp']-round($kampf1['arena_exp']*0.25));
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		//		Umsatz wird schon vorher ermittelt :)
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		//		mysql_query('UPDATE arena SET einnahmen = einnahmen + '.$kampf1['arena_geld'].' WHERE besitzer='.$char_2['besitzer']);
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		//		include_once (ROOT_PATH . '/include/arena_exp.php');
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	} else{
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		addExpToArena($char_1['besitzer'], round($kampf1['arena_exp']*0.25));
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	}
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	$row = mysql_fetch_assoc(mysql_query('Select mietlasten FROM arena WHERE besitzer='.$user['id']));
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	if($row['mietlasten'] > 2){
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		// Steuerschulden
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		$tilgung = ceil($new_geld_offset * 0.75);
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		$restgeld = $new_geld_offset - $tilgung;
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		mysql_query('UPDATE user SET geld=geld+'.$restgeld.' WHERE id= '.$user['id']);
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		echo '<script type="text/javascript">alert("Da du 3 Tage hintereinander nicht deine Umsatzsteuerverbindlichkeit beglichen hast wird ab jetzt automatisch von jedem Kampf ein Teil zur Tilgung verwendet. Daher fliessen '.$tilgung.' zum Gläbiger");</script>';
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		mysql_query('UPDATE arena SET steuerlasten = steuerlasten - '.$tilgung. ' WHERE besitzer ='.$user['id']);
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	} else{
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		mysql_query('UPDATE user SET geld=' . $new_geld . ' WHERE id=' . $user['id'] . ' LIMIT 1');
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	}
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	//	mysql_query("DELETE FROM kampf_nachricht WHERE charakter='$char_id'");
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	//	include_once (ROOT_PATH . '/include/exp.php');
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	// Hinzufuegen der Exp und der Attacken :)
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	addExpToChar($char_id, $new_exp); // That was easy :)
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	// Nun die Attacken ins richtige Format setzen :)
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	// Momentan ist es so (1D Array)
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	// Schlag,Schlag,Kick,Schlag,Block,Schlag
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	// Gewollt ist ein 2D Array
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	// [0] => (['a_name'] => 'Schlag', ['anzahl'] => 4), [1] => (['a_name'] => 'Kick', ['anzahl'] => 1), [2] => (['a_name'] => 'Block', ['anzahl'] => 1)
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	$l_attacken = array();
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	$l_attacken = array();
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	for($i=0;$i<count($attacken);$i++){
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		$found = false;
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		for($t=0;$t<count($l_attacken);$t++){
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			if($attacken[$i] == $l_attacken[$t]['a_name']){
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				$l_attacken[$t]['anzahl'] = $l_attacken[$t]['anzahl'] + 1;
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				$found = true;
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				break;
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			}
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		}
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		if(!$found){
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			$l_attacken[] = array('a_name' => $attacken[$i], 'anzahl' => 1);
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		}
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	}
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	// Rufe nun die Funktion zum req'en der attacken auf :)
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	addAttackUsageToChar($char_id, $l_attacken);
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	if ($itemname) {
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		$item_names = mysql_query("SELECT name FROM $new_item WHERE id IN(" . $itemname . ")");
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		$x2 = 0;
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		while ($new_row = @ mysql_fetch_array($item_names)) {
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			print " <script language='JavaScript'>
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						<!--
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						alert('$new_row[name] $item[wieviel]x erhalten');
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						//-->
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						</script>";
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			$x2++;
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		}
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	}
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	elseif ($punkte_block) {
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		print " <script language='JavaScript'>
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					<!--
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					alert('$item[wieviel] $item[feld] erhalten');
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					//-->
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					</script>";
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	}
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}
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semaphoreDown($ressource);
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?>
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