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<?php
/*
*
* @copyright (c) 2010 animegame.eu
* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
*
*/
include_once(ROOT_PATH.'/include/config/db.inc.php');
include_once(ROOT_PATH.'/include/char.inc.php');
include_once(ROOT_PATH.'/include/fehlerausgabe.inc.php');
include_once(ROOT_PATH.'/include/designfunctions.inc.php');
include_once(ROOT_PATH.'/include/exp.inc.php');
include_once(ROOT_PATH.'/include/sqlwrapper.inc.php');
include_once(ROOT_PATH.'/include/random.inc.php');
function interruptSchatzSuche($charid){
mysql_query('Delete from quest_rounds where charid ='.$charid);
mysql_query('Delete from quest_fights where charid ='.$charid);
mysql_query('Delete from quests where charid ='.$charid);
mysql_query('Update chars set status = \'Frei\' where id = '.$charid);
}
function getMonsterCount($ort){
return mysql_fetch_assoc(mysql_query('Select count(*) as arten, sum(anzahl) as anzahl from quest_monster_orte as qma inner join quest_monster as qm on qma.monsterid = qm.id where ortid = '.$ort));
}
// Die Monsterauswahl in eine Funktion gekapselt um es spaeter optimieren zu koennen!
function getMonster($char_level, $city_id, $min, $max){
$bottom = round($char_level * 0.75); $top = round($char_level * 1.25); $min_l = min($top,$char_level+20);
// echo 'Char mit Level '.$char_level.' will auf Schatzsuche lower='.$bottom.', upper='.$top.'<br>';
// Excel-Formel = RUNDEN(1/WURZEL(PI()*2) * EXP(-1/(($D141-$C141)*2,5) *POTENZ((H$1 -ABRUNDEN(($C141 +MIN($D141; $E141))/2));2))*250)
// SQL-Formel ROUND( 1/SQRT( PI()*2) * EXP(-1/(($top-$bottom)*2.5)*POW ((level- floor(($bottom+MIN($top ,levl+20))/2)),2) *250)
$rechnung = 'ROUND(1/SQRT(PI()*2) * EXP(-1/(('.$top.'-'.$bottom.')*2.5)*POW((level-floor(('.$bottom.'+'.$min_l.')/2)),2))*250) as guete';
$sql = 'select *, '.$rechnung.' from quest_monster as qm inner join quest_monster_orte as qmo on qm.id = qmo.monsterid where ortid = '.$city_id.' and level <= 20 + '.$char_level.' order by rand()';
// echo $sql.'<br>';
$qry = mysql_query($sql); // Lade alle Monster
// while($monster[] = mysql_fetch_assoc($qry)); // Lade alle monster in einen Array
$gesamtguete = 0;
while($row = mysql_fetch_assoc($qry)){
if($row['guete'] == 0){
$row['guete'] += 1;
}
$gesamtguete+=$row['guete'];
$monster[] = $row;
}
$count_monster = 0;
for($i=0;$monster[$i];$i++){
$count_monster+= $monster[$i]['anzahl'];
}
$max = min($count_monster,$max);
if($max == 0){
return NULL;
}
$sight = mt_random_wrapper($min,$max);
$all_monster = array();
for($i=0;$i<$sight;$i++){
$index = mt_random_wrapper(0, $gesamtguete-1);
for($t=0;$t<count($monster);$t++){
if($monster[$t] !== NULL){
$index -= $monster[$t]['guete'];
if($index < 0){ // Das Monster wird ausgewaehlt
$all_monster[] = $monster[$t];
$monster[$t]['anzahl']--;
if($monster[$t]['anzahl'] == 0){
//Verringern der Gesamtguete
$gesamtguete-= $monster[$t]['guete'];
$monster[$t] = NULL;
}
break;
}
}
}
}
// Jetzt nur nochmal mischen ^^
shuffle($all_monster);
$new_monster_array = array();
foreach ($all_monster as $monster) {
$new_monster_array[] = $monster;
}
// So jetzt aber!
return $new_monster_array;
}
function monsterfight_neu($chara_1, $fight_monster, $std, $ort){
if($chara_1['kampf_item'] != NULL && $chara_1['kampf_item'] != ',,,,'){
// echo 'Problematic Entry = '.$chara_1['kampf_item'].'<br>';
$char1_buffs = mysql_fetch_assoc(mysql_query('SELECT sum(i.hp) as hp, sum(i.mp) as mp, sum(i.starke) as starke, sum(i.verteidigung) as verteidigung, sum(i.speed) as speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id IN (' . $chara_1['kampf_item'] . ')'));
}
$in_hp_max = explode(',', $chara_1['hp']);
$in_mp_max = explode(',', $chara_1['mp']);
$k_hp2[1] = $in_hp_max[1];
$k_hp[0] = $in_hp_max[0];
$k_mp[0] = $in_mp_max[0];
$in_hp_max = $in_hp_max[1] + $char1_buffs['hp'];
$in_mp_max = $in_mp_max[1] + $char1_buffs['mp'];
$in_starke = $chara_1['starke'] + $char1_buffs['starke'];
$in_speed = $chara_1['speed'] + $char1_buffs['speed'];
$in_ver = $chara_1['verteidigung'] + $char1_buffs['verteidigung'];
$in_glueck = $chara_1['glueck'];
$k_attacke1 = explode(',', $chara_1['attacken']);
$k_aufgabe_a_1 = $in_hp_max / 100;
$k_aufgabe[0] = $k_aufgabe_a_1 * $chara_1['aufgeben'];
// Ausdauer wird im Laufe des Kampfes nicht aufgefrischt!
$k_ausdauer[0] = $chara_1['ausdauer'];
$k_hp1[1] = $in_hp_max; // Fuer Heal wichtig!!
$k_mp1[1] = $in_mp_max; // Fuer Heal wichtig!!
// Hinzufuegen Quest
$sql = 'Insert into quests(charid, dauer, cancel, std, ortid, st, sp, ver, gl, aus, hp, mp)' .
' values('.$chara_1['id'].', ' .
'TIMESTAMPADD(HOUR, '.$std.', now()), ' .
'TIMESTAMPADD(MINUTE, 30, now()), ' .
$std.', '.
$ort.', '.
$in_starke.', '.
$in_speed.', '.
$in_ver.', '.
$in_glueck.', '.
$chara_1['ausdauer'].', '.
$in_hp_max.', '.
$in_mp_max.')';
// echo 'Debug-Message: '.$sql.'<br>';
mysql_query($sql);
$Dead1 = 0;
// while ($chara_2 = mysql_fetch_assoc($fight_monster)) { // Schleife in monsterfight.inc.php rein!!!
for($i=0;$i<count($fight_monster) && $Dead1 == 0;$i++){
$sql = 'Insert into quest_fights(charid, fightnr, monsterid)' .
' values(' .
$chara_1['id'].', ' .
$i.', ' .
$fight_monster[$i]['id'].')';
// echo $sql.'<br>';
mysql_query($sql);
// Werte uebernehmen
$k_starke[0] = $in_starke;
$k_speed[0] = $in_speed;
$k_ver[0] = $in_ver;
$k_glueck[0] = $in_glueck;
if($i != 0){ // Die erste Runde keine Heilung!!
$k_hp[0] = min($in_hp_max*0.2+$k_hp[0],$in_hp_max);
$k_mp[0] = min($in_mp_max*0.4+$k_mp[0],$in_mp_max);
}
$chara_2 = $fight_monster[$i];
if ($Dead1 != 1) {
################## Kaempfer 2
$k_starke[1] = $chara_2['starke'];
$k_speed[1] = $chara_2['speed'];
$k_ver[1] = $chara_2['verteidigung'];
$k_hp[1] = $chara_2['hp'];
$k_mp[1] = $chara_2['mp'];
$k_ausdauer[1] = $chara_2['ausdauer'];
$k_glueck[1] = $chara_2['glueck'];
$uzze = 0;
while ($uzze < 10) {
$aktion_AV1[$uzze] = '';
$aktion_AV2[$uzze] = '';
$uzze++;
}
$ssj_tech_1 = '';
$ssj_tech_2 = '';
$play1_ausweich = '';
$play2_ausweich = '';
$k_exp[0] = '';
$X23 = '';
$X13 = '';
$schaden_1 = '';
$schaden_2 = '';
$x = 0;
$sql = 'Insert into quest_rounds(charid, fightnr, roundnr, c_st, c_sp, c_ver, c_hp, c_mp, c_aus, c_gl, m_st, m_sp, m_ver, m_hp, m_mp, m_aus, m_gl) values(' .
$chara_1['id'].', '.$i . ','.$x.','.
$k_starke[0].','.$k_speed[0].','.$k_ver[0].','.$k_hp[0].','.$k_mp[0].','.$k_ausdauer[0].','.$k_glueck[0].','.
$k_starke[1].','.$k_speed[1].','.$k_ver[1].','.$k_hp[1].','.$k_mp[1].','.$k_ausdauer[1].','.$k_glueck[1].
')';
// echo 'Debug Message: '.$sql.'<br>';
mysql_query($sql);
$statChange_Char1 = array();
$statChange_Char2 = array();
$tmp_hp = array();
//globals erstellen für den generic-typ
$GLOBALS['kampf']['k_starke'] = &$k_starke;
$GLOBALS['kampf']['k_speed'] = &$k_speed;
$GLOBALS['kampf']['k_ver'] = &$k_ver;
$GLOBALS['kampf']['k_hp'] = &$k_hp;
$GLOBALS['kampf']['k_hp1'] = &$k_hp1;
$GLOBALS['kampf']['k_hp2'] = &$k_hp2;
$GLOBALS['kampf']['k_mp'] = &$k_mp;
$GLOBALS['kampf']['k_mp1'] = &$k_mp1;
$GLOBALS['kampf']['k_mp2'] = &$k_mp2;
$GLOBALS['kampf']['tmp_hp'] = &$tmp_hp;
$GLOBALS['kampf']['schaden1'] = &$schaden_1;
$GLOBALS['kampf']['schaden2'] = &$schaden_2;
$GLOBALS['kampf']['aussetzen'] = &$aussetzten_runde;
while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > 0 AND $x < 10) {
$technick1 = mysql_fetch_assoc(mysql_query("SELECT at_id, aktiv FROM lernen WHERE id='$k_attacke1[$x]' LIMIT 10"));
$prozent_technik1 = (20 * $technick1['aktiv']) - 20;
$technick1 = mysql_fetch_assoc(mysql_query("SELECT * FROM attacken WHERE id='$technick1[at_id]' LIMIT 10"));
include (ROOT_PATH . '/include/kampf/andere_technik.php');
$technick1['speed'] = $technick1['speed'] + (($technick1['speed'] / 100) * $prozent_technik1);
$technick1['verteidigung'] = $technick1['verteidigung'] + (($technick1['verteidigung'] / 100) * $prozent_technik1);
$technick1['starke'] = $technick1['starke'] + (($technick1['starke'] / 100) * $prozent_technik1);
$speeds_char1 = $k_speed[0] + $technick1['speed'];
$speeds_char2 = $k_speed[1];
$aussetzten_runde = ""; ////// MUSS SO BLEIBEN WICHTIG
//Diese Variablen speichern den Wert um wieviel HP geheilt wird damit wir falls nötig diesen durch Healkonter
//in Schaden umwandeln können
$tmp_hp[0] = 0;
$tmp_hp[1] = 0;
//Diese Werte sind wichtig, damit wir wissen ob eine Heal-Attacke eingesetzt wurde und wir die HP falls sie das
//Maximum überschreiten zurücksetzen müssen
$tmp_hp[2] = false;
$tmp_hp[3] = false;
##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
include (ROOT_PATH . '/include/kampf/majin.php');
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
include (ROOT_PATH . '/include/kampf/atk_wert.php');
include (ROOT_PATH . '/include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
include (ROOT_PATH . '/include/kampf/gift.php');
include (ROOT_PATH . '/include/kampf/frucht.php');
include (ROOT_PATH . '/include/kampf/runde.php');
include (ROOT_PATH . '/include/kampf/mp.php');
include (ROOT_PATH . '/include/kampf/hp.php');
include (ROOT_PATH . '/include/kampf/hp2.php');
include (ROOT_PATH . '/include/kampf/SSJ.php');
include (ROOT_PATH . '/include/kampf/kaioken.php');
include (ROOT_PATH . '/include/kampf/kaioken2.php');
include (ROOT_PATH . '/include/kampf/copy.php');
include (ROOT_PATH . '/include/kampf/lose.php');
include (ROOT_PATH . '/include/kampf/ausdauer.php');
include (ROOT_PATH . '/include/kampf/mpv.php');
include (ROOT_PATH . '/include/kampf/hpmp.php');
include (ROOT_PATH . '/include/kampf/generic_technik.php');
include (ROOT_PATH . '/include/kampf/lose2.php');
}
include (ROOT_PATH . '/include/kampf/generic_rechnung.php');
include (ROOT_PATH . '/include/kampf/atk_wert.php');
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
//Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert)
include (ROOT_PATH . '/include/kampf/konter_heal.php');
//Nach Konterheal, damit überstehende HP bleibt
include (ROOT_PATH . '/include/kampf/tausch.php');
include (ROOT_PATH . '/include/kampf/reborn.php');
}
include (ROOT_PATH . '/include/kampf/heilung.php');
#####################################KAMPF SYSTEM
include (ROOT_PATH . '/include/kampf/kampf_rechnung.php');
$x++;
$sql = 'Insert into quest_rounds(charid, fightnr, roundnr, c_attack, c_dmg, m_attack, m_dmg, c_st, c_sp, c_ver, c_hp, c_mp, c_aus, c_gl, m_st, m_sp, m_ver, m_hp, m_mp, m_aus, m_gl) values(' .
$chara_1['id'].', '.$i . ','.$x.',\''.$technick1['name'].'\',\''.$schaden_1.'\',\''.$technick2['name'].'\',\''.$schaden_2.'\','.
$k_starke[0].','.$k_speed[0].','.$k_ver[0].','.$k_hp[0].','.$k_mp[0].','.$k_ausdauer[0].','.$k_glueck[0].','.
$k_starke[1].','.$k_speed[1].','.$k_ver[1].','.$k_hp[1].','.$k_mp[1].','.$k_ausdauer[1].','.$k_glueck[1].
')';
// echo $sql.'<br>';
mysql_query($sql);
}
###########################EXP VERTEILUNG
if ($k_hp[0] > $k_hp[1] && $k_hp[0] > $k_aufgabe[0]) {
$sieger = $chara_1['id'];
$verlierer = $chara_2['id'];
// Hier ist die neue Expberechnung!!
// Berechnen der MonsterPL (Alle Stats summiert)+HP/10
//$exp = ($chara_2['starke']+$chara_2['speed']+$chara_2['verteidigung']+$chara_2['glueck']+$chara_2['ausdauer'])+$chara_2['hp']/10;
//$exp = getPowerLevel($chara_1['id']) + ($chara_2['starke']+$chara_2['speed']+$chara_2['verteidigung']+$chara_2['glueck']+$chara_2['ausdauer']) + ($chara_2['hp']/10);
$exp = getPowerLevelWithBuffs($chara_1['id']) + getMonsterPowerLevel($chara_2);
$exp *= 9; // Mal Faktor
//$exp *= 30; // Mal Faktor
// Hier ist sie auch schon zu Ende
// $geld = ($exp / 15) * 2;
$geld = 0;
} else {
// echo 'Debug Message: Verloren Hp war '.$k_hp[0].'. Aufgabe war '.$k_aufgabe[0].'. HP des Gegners '.$k_hp[1].'<br>';
$Dead1 = 1;
$sieger = $chara_2['id'];
$verlierer = $chara_1['id'];
$exp = 0;
$geld = 0;
}
// With money on SS
// mysql_query('Update quest_fights set exp = '.$exp.', geld = '.$geld.', sieger = '.$sieger.' where charid = '.$chara_1['id'].' and fightnr = '.$i);
// No money
mysql_query('Update quest_fights set exp = '.$exp.', geld = 0, sieger = '.$sieger.' where charid = '.$chara_1['id'].' and fightnr = '.$i);
}
}
// Just wait (so users can not determinate the success of the SS by calculation time)
for(;$i<count($fight_monster);$i++){
usleep(mt_random_wrapper(200000,500000)); // sleep 0.2-0.5 sec/monster
}
####
}
// Returns itemrows;
function getSchatzItems($monster_count){
$divisor = 2/(1+exp(-$monster_count/5+2)); // Je hoeher desto besser
$items = array();
$sql = 'SELECT * FROM sp_item where FLOOR(RAND()*wert/'.$divisor.') = 0';
// echo $sql.' ('.$monster_count.')<br>';
$qry = mysql_query($sql);
while($items[] = mysql_fetch_assoc($qry));
return $items;
}
function submitCharChanges($charid, $items, $exp, $geld, $ort, $hp, $mp, $attacken){
if($ort == null){
echo '<tr><td>Dein Char sieht ein blaues Portal und ist Neugierig. Er geht hindurch und findet sich aufeinmal in Gyasta wieder! Was für ein seltsames Ereignis!</td></tr>';
$ort = 13;
}
$char = getChar($charid);
$tmp = preg_split('#,#',$char['hp']);
$hp[1] = $tmp[1];
$tmp = preg_split('#,#',$char['mp']);
$mp[1] = $tmp[1];
$hp[0] = max($hp[0], 0);
$mp[0] = max($mp[0], 0);
//aktuelle HP/MP sollten die max. HP/MP nicht überschreiten
if($hp[0] > $hp[1]) {
$hp[0] = $hp[1];
}
if($mp[0] > $mp[1]) {
$mp[0] = $mp[1];
}
// Erstmal aufräumen
mysql_query('Delete from quests where charid = '.$charid);
mysql_query('Delete from quest_fights where charid = '.$charid);
mysql_query('Delete from quest_rounds where charid = '.$charid);
// Das leveln :)
// Erfahrung
addExpToChar($charid, $exp);
// Attacken
addAttackUsageToChar($charid, $attacken);
// Schaden und den neuen Ort eintragen (und den Status nicht vergessen :)
$sql = 'Update chars set hp=\''.$hp[0].','.$hp[1].'\', mp=\''.$mp[0].','.$mp[1].'\', ort = '.$ort.', status = \'Frei\' where id = '.$charid;
// echo $sql.'<br>';
mysql_query($sql);
// // Kohle gibts ja nichmehr :)
// $sql = 'Update user set geld = geld + '.$geld.' where id = '.$char['besitzer'];
//// echo $sql.'<br>';
// mysql_query($sql);
// Nun gehts zum auffinden der Items :)
for($i=0;$items[$i];$i++){
// Ermittle ob es eine Teufelsfrucht ist!
$sql = 'Select name, type from sp_item where id = '.$items[$i]['id'];
$row = mysql_fetch_assoc(mysql_query($sql));
if($row['type'] == 'Teufels Frucht'){
$sql = 'Select id from wochen_markt where item = \''.$row['name'].'\'';
$row2 = mysql_fetch_assoc(mysql_query($sql));
$sql = 'INSERT INTO wochen_ware(item, user) values('.$row2['id'].','.$char['besitzer'].')';
mysql_query($sql);
} else{
$sql = 'Insert into sp_ware(item, user) values('.$items[$i]['id'].','.$char['besitzer'].')';
// echo $sql.'<br>';
mysql_query($sql);
}
}
}
function getMonsterPowerLevel($monster, $buffer_enabled = true){
if($monster == null){
return null;
}
return $monster['starke']+$monster['verteidigung']+$monster['speed']+$monster['ausdauer']+$monster['glueck']+($monster['hp']/10);
}
?>