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400 lines
14 KiB
400 lines
14 KiB
<?php
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/*
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* Created on 07.08.2008
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*
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* @copyright (c) 2009 animegame.eu
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* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
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*
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*/
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/*
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*
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* Alle Hilfsfunktionen fuer Chars sollen hier rein!
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*
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* Die Funktionen der char_profil wären sehr geeignet hierfür
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*
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*/
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// required for status calculation!
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include_once($_SERVER['DOCUMENT_ROOT'].'ag/include/event.inc.php');
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include_once($_SERVER['DOCUMENT_ROOT'].'ag/include/clan_fights.inc.php');
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/*
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* Char Status
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*/
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// Dieses Array ist dafuer da, dass nicht unnötig viele SQL-Abfragen gemacht werden!
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// Fehlgriff im Design, aber solange wir nichts Klassenbasiert machen, gehts nicht anders
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$GLOBALS['char_buffered_statuses'] = array ();
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/* Diese Funktion gibt den Status des Chars wieder, kann ohne probleme mehrfach aufgerufen
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* werden da die Anfragen gepuffert werden!
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* returns Status des Charakters mit der id = $charid
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*/
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function getStatus($charid, $buffer_enabled = true) {
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// Prioritaet, erst Turnier, dann Schatzsuche, dann Kampf
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if ($GLOBALS['char_buffered_statuses'][$charid] != null && $buffer_enabled) {
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return $GLOBALS['char_buffered_statuses'][$charid];
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}
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$sql = 'SELECT count(*) as anzahl FROM turnier_kampf t where art != \'gross\' and (win = ' . $charid . ' or lose = ' . $charid . ') and dauer > now()';
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$row = mysql_fetch_assoc(mysql_query($sql));
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if ($row['anzahl'] > 0) {
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$GLOBALS['char_buffered_statuses'][$charid] = 'Turnier';
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return 'Turnier';
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}
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$sql = 'SELECT count(*) as anzahl from quests where charid = ' . $charid;
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$row = mysql_fetch_assoc(mysql_query($sql));
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if ($row['anzahl'] > 0) {
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$GLOBALS['char_buffered_statuses'][$charid] = 'Schatz Suche';
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return 'Schatz Suche';
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}
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$sql = 'SELECT count(*) as anzahl from kampf where db_satz = ' . $charid;
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$row = mysql_fetch_assoc(mysql_query($sql));
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if ($row['anzahl'] > 0) {
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$GLOBALS['char_buffered_statuses'][$charid] = 'Kampf';
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return 'Kampf';
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}
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$sql = 'SELECT count(*) as anzahl FROM kampf_list where charakter = ' . $charid;
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$row = mysql_fetch_assoc(mysql_query($sql));
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if ($row['anzahl'] > 0) {
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$GLOBALS['char_buffered_statuses'][$charid] = 'Kampf erstellt';
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return 'Kampf erstellt';
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}
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$sql = 'SELECT count(*) as anzahl FROM turnier1 where charakter = ' . $charid;
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$row = mysql_fetch_assoc(mysql_query($sql));
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if ($row['anzahl'] > 0) {
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$GLOBALS['char_buffered_statuses'][$charid] = 'Angemeldet';
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return 'Angemeldet';
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}
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if(isCharBusyWithClanfighting($charid)) {
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$GLOBALS['char_buffered_statuses'][$charid] = 'Clanfight';
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return 'Clanfight';
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}
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$event_status = getEventStatus($charid);
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if($event_status !== NULL) {
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$GLOBALS['char_buffered_statuses'][$charid] = $event_status;
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return $event_status;
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}
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$GLOBALS['char_buffered_statuses'][$charid] = 'Frei';
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return 'Frei';
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}
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/*
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* Char generell!
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*/
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// Initialisierung des Puffers
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$GLOBALS['char_buffered_instances'] = array ();
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$GLOBALS['chars_read_out_user'] = array ();
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// Uebergabe der Charid, und optional ob gepuffert werden darf
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// returns: Char als Array
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function getChar($charid, $buffer_enabled = true) {
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// Fehlerkontrolle
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if(!is_numeric($charid)){
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return null;
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}
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// Wenn Char nicht im Puffer ist, oder nicht gepuffert werden soll
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if ($GLOBALS['char_buffered_instances'][$charid] == null || !$buffer_enabled) {
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// Lese das Charfeld aus der Datenbank aus
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$char = mysql_fetch_assoc(mysql_query('Select * from chars where id = '.$charid));
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if(!$char){return null;}
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// Speichere in $char['stauts'] den aktuellen Status des Chars (buffer-Strategie ist hierbei die selbe)
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$char['status'] = getStatus($char['id'],$buffer_enabled);
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$char['bild'] = getPicture($char);
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$GLOBALS['char_buffered_instances'][$charid] = &$char; // Speichern des Chars in den Puffer
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}
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// Gebe Char zurueck
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return $GLOBALS['char_buffered_instances'][$charid];
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}
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function getChar2($charid) {
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// Fehlerkontrolle
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if(!is_numeric($charid)){
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return null;
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} else {
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$char = mysql_fetch_assoc(mysql_query('Select * from chars where id = '.$charid));
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if(!$char){return null;}
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// Speichere in $char['stauts'] den aktuellen Status des Chars (buffer-Strategie ist hierbei die selbe)
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$char['status'] = getStatus($char['id'],$buffer_enabled);
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$char['bild'] = getPicture($char);
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}
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return $char;
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}
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function getCharWithBuffs($charid, $buffer_enabled = true){
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$char = getChar($charid, $buffer_enabled);
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if($char['kampf_item'] != NULL && $char['kampf_item'] != ',,,,'){
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$char_buffs = mysql_fetch_assoc(mysql_query('SELECT sum(i.hp) as hp, sum(i.mp) as mp, sum(i.starke) as starke, sum(i.verteidigung) as verteidigung, sum(i.speed) as speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id IN (' . $char['kampf_item'] . ')'));
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}
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$char['starke'] += $char_buffs['starke'];
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$char['verteidigung'] += $char_buffs['verteidigung'];
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$char['speed'] += $char_buffs['speed'];
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$char['ausdauer'] += $char_buffs['ausdauer'];
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$char['glueck'] += $char_buffs['glueck'];
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return $char;
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}
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// Uebergabe der Userid (Nachteil ist, dass Puffer von getChar mit $charid nicht moeglich ist, weil information fehlt, ob alle Chars im Buffer sind
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/*
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* Liefert die Url zum Avatarbild (Falls Char keinen Avatar hat gibt es die
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* noavatar.gif zurueck!)
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* returns Url of Avatar-Picture
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* */
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function getPicture($char){
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// Sichergehen, dass Char geladen wurde
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if($char['bild'] == null || $char['bild'] == ''){
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return 'design/bilder/avatare/noavart.gif';
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}
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return $char['bild'];
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}
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// returns Array von Char-Arrays
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function getCharsOfUser($userid, $buffer_enabled = true) {
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// Fehlerkontrolle
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if(!is_numeric($userid)){
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return null;
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}
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if ($GLOBALS['chars_read_out_user'][$userid] == null || !$buffer_enabled) {
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$GLOBALS['chars_read_out_user'][$userid] = array();
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$qry = mysql_query('Select * from chars where besitzer = '.$userid.' order by id');
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while($char = mysql_fetch_assoc($qry)){
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// Speichere in $char['stauts'] den aktuellen Status des Chars (buffer-Strategie ist hierbei die selbe)
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$char['status'] = getStatus($char['id'],$buffer_enabled);
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$char['bild'] = getPicture($char);
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// Speichere den Char in das Globale-Pufferfeld
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$GLOBALS['char_buffered_instances'][$char['id']] = $char;
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// Gebe dem User eine Referenz auf die globale chars-Variable
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$GLOBALS['chars_read_out_user'][$userid][] = &$GLOBALS['char_buffered_instances'][$char['id']];
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}
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}
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return $GLOBALS['chars_read_out_user'][$userid]; // Gebe das globale Userfeld zurück.
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}
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function deleteChar($userid, $charid){
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$char = getChar($charid);
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if($char['besitzer'] != $userid){
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return 'Char gehoert nicht dir!';
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} else if($char['status'] != 'Frei'){
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return 'Char ist nicht Frei!';
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}
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mysql_query('Delete from lernen where besitzer = '.$charid);
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mysql_query('Delete from chars where id = '.$charid);
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return true;
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}
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/*
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* Funktionen die durch Puffern profitieren würden oder um einfach Code einzusparen und um flexibel zu bleiben
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*
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*/
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// Ermittelt den Besitzer
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// Returns true = Ja, False = Nein, NULL = Error
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function isUserOwnerOf($userid, $charid, $buffer_enabled = true){
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// Fehlerkontrolle
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if(!is_numeric($userid) || !is_numeric($charid)){
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return null;
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}
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$char = getChar($charid, $buffer_enabled);
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if($char == null){
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return null;
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}
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return $char['besitzer'] == $userid;
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}
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// Funktion um das Powerlevel zu Berechnen (Kann ja durchaus sein, dass sich mal was dran ändert!)
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// Returns Powerlevel als Integer, NULL = Error
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function getPowerLevel($charid, $buffer_enabled = true){
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$char = getChar($charid, $buffer_enabled);
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if($char == null){
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return null;
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}
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// Uncomment for hp/mp in PL
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// $hp = explode(",", $char[hp]);
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// $mp = explode(",", $char[mp]);
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// return $char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck']+ $hp[1]/10 + $mp[1]/5;
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return $char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck'];
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}
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function getPowerLevelWithBuffs($charid, $buffer_enabled = true){
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$char = getChar($charid, $buffer_enabled);
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if($char == null){
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return null;
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}
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if($char['kampf_item'] != NULL && $char['kampf_item'] != ',,,,'){
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$char_buffs = mysql_fetch_assoc(mysql_query('SELECT sum(i.hp) as hp, sum(i.mp) as mp, sum(i.starke) as starke, sum(i.verteidigung) as verteidigung, sum(i.speed) as speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id IN (' . $char['kampf_item'] . ')'));
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}
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// Uncomment for hp/mp in PL
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// $hp = explode(",", $char[hp]);
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// $mp = explode(",", $char[mp]);
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// return $char_buffs['starke']+$char_buffs['verteidigung']+$char_buffs['speed']+$char_buffs['ausdauer']+$char_buffs['glueck'] + $char_buffs['hp']/10 + $char_buffs['mp']/5 +$char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck'] + $hp[1]/10 + $mp[1]/5;
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return $char_buffs['starke']+$char_buffs['verteidigung']+$char_buffs['speed']+$char_buffs['ausdauer']+$char_buffs['glueck']+$char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck'];
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}
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/*
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* Auslesen der Attacken, die der Char beherrscht
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*/
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function getCharAttacks($charid){
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}
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// Auslesen der Kampfeinstellungen
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function getChoosenAttacks($charid){
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}
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function getCharRaceId($charid){
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$char = getChar($charid);
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$rassen_werte = array(
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'Mensch' => 1, ///0
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'Saiyajin' => 2, ///1
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'Dämon' => 3, ///2
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'Mutant' => 4, ///3
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'Cyborg' => 5, ///4
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'Namekianer' => 6, ///5
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'Pirat' => 7, ///6
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'Shichibukai' => 8, ///7
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'Kaioshin' => 9, ///8
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'Schwertkämpfer' => 10,///9
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'Grandline Maschine'=> 11,///10
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'01' => 12,///11
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'Leaf Dorf' => 13,///12
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'Sand Dorf' => 14,///13
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'Sound Dorf' => 15///14
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);
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return $rassen_werte[$char['rasse']];
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}
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function getFusionRaceId($charid){
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$char = getChar($charid);
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$rassen_werte = array(
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'Mensch' => 1, ///0
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'Saiyajin' => 2, ///1
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'Dämon' => 3, ///2
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'Mutant' => 4, ///3
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'Cyborg' => 5, ///4
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'Namekianer' => 6, ///5
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'Pirat' => 7, ///6
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'Shichibukai' => 8, ///7
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'Kaioshin' => 9, ///8
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'Schwertkämpfer' => 10,///9
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'Grandline Maschine'=> 11,///10
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'01' => 12,///11
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'Leaf Dorf' => 13,///12
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'Sand Dorf' => 14,///13
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'Sound Dorf' => 15///14
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);
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return $rassen_werte[$char['fusion_rasse']];
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}
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/**
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* This function returns an overview about the
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* @param $charid the id of the character
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* @param $mode 0 = show all available attacks, 1 = show all unavailable attacks, 2 = show both!
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*/
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function getAttacksforChar($charid, $mode = 0) {
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$char = getChar($charid);
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$char_race = getCharRaceId($charid);
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// first read out basic information about our attacks
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// $sql = 'select a.name, a.id, a.level, if(find_in_set(\'0\', req_atk) = 0, a.req_atk, substr(a.req_atk, 1, locate(\',0\', a.req_atk) - 1)) as req_atk , geld, ifnull((select l.benutzt from lernen l where l.besitzer = '.$char['id'].' and at_id = a.id),0) as benutzt, a.id not in (select l.at_id from lernen l where l.besitzer = '.$char['id'].') as unknown from attacken a where find_in_set('.$char_race.', a.rassen) order by level';
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$sql_append = '';
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if($char['frucht'] !== NULL) {
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$sql_append1 = ' OR (frucht = (Select id from wochen_markt where item = \''.$char['frucht'].'\')) ';
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$sql_append2 = ' AND (frucht <> (Select id from wochen_markt where item = \''.$char['frucht'].'\')) ';
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}
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// First sql to include all currently learnable attacks
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$sql = 'SELECT a.name, a.id, a.level, a.geld, if(find_in_set(\'0\', req_atk) = 0, a.req_atk, substr(a.req_atk, 1, locate(\',0\', a.req_atk) - 1)) as req_atk, ifnull(l.benutzt, 0) as benutzt, if(l.benutzt is null,1,0) as unknown from attacken a left join lernen l on a.id = l.at_id AND l.besitzer = '.$char['id']. ' where find_in_set('.$char_race.', a.rassen) <> 0 '.$sql_append1;
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// Second sql to include all currently not learnable attacks (due to an other fruit or fusion race)
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$sql2 = 'SELECT a.name, a.id, a.level, a.geld, if(find_in_set(\'0\', req_atk) = 0, a.req_atk, substr(a.req_atk, 1, locate(\',0\', a.req_atk) - 1)) as req_atk, ifnull(l.benutzt, 0) as benutzt, if(l.benutzt is null,1,0) as unknown from lernen l inner join attacken a on l.at_id = a.id where besitzer = '.$char['id'].' and find_in_set('.$char_race.', a.rassen) = 0 '.$sql_append2;
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// make a union out of both (TODO: maybe an outer join would result into the same result)
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$sql = '('.$sql.') union distinct ('.$sql2.') order by level';
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$qry = mysql_query($sql);
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if($qry === FALSE) // print sql on error
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echo '<br>'.$sql.'<br>';
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// The first index is the id of the attack!
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// then there is the basic information like
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//
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// entries {id, name, levelups, benutzt, unknown}
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// ==> id, name, required level, times that it has been used , if its still unkown (bool)
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// entry {req} -> array {id, name, reggs}
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// ==> [0] => first requirenment -> id, name, amount level ups required, times to be used
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// ==> [n] => nth requirenment -> ...
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$overview = array();
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$attacke = array();
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$requires = array();
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while($row = mysql_fetch_assoc($qry)) {
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$attacke[$row['id']] = $row;
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if($row['unknown'] == 0 && $mode == 1) {
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continue;
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} else if($row['unknown'] == 1 && $mode == 0) {
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continue;
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}
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$overview[$row['id']] = array('id' => $row['id'], 'name' => $row['name'], 'levelups' => ($row['level'] - $char['level']), 'benutzt' => $row['benutzt'], 'unknown' => $row['unknown'] == 1);
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// as it is straight forward (on level) we already can calculate the dependencies
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if($overview[$row['id']]['levelups'] < 0) {
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$overview[$row['id']]['levelups'] = 0;
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}
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// echo $attacke[$row['id']]['name'] . ' = ' . $attacke[$row['id']]['req_atk'] . '<br>';
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if($attacke[$row['id']]['req_atk'] == 0) {
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// nothing :D
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$attacke[$row['id']]['req'] = array(0);
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} else if(strpos($attacke[$row['id']]['req_atk'], ',') === FALSE) {
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// echo 'One thing to do<br>';
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// only one attack required :) => use reference
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$other_attack = &$attacke[$attacke[$row['id']]['req_atk']];
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// => this is the id of the required attack, so easy going :)
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$reggs = ($attacke[$row['id']]['geld'] - $other_attack['benutzt']);
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if($reggs < 0) {
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$reggs = 0;
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}
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$overview[$row['id']]['req'][] = array('id' => $other_attack['id'], 'name' => $other_attack['name'], 'reggs' => $reggs);
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} else {
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// echo 'More things to do<br>';
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// multiple attacks required :(
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$attack_ids = explode(',',$attacke[$row['id']]['req_atk']);
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for($i=0;$i<count($attack_ids);$i++) {
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$other_attack = &$attacke[$attack_ids[$i]];
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// => this is the id of the required attack, so easy going :)
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$reggs = ($attacke[$row['id']]['geld'] - $other_attack['benutzt']);
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if($reggs < 0) {
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$reggs = 0;
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}
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$overview[$row['id']]['req'][] = array('id' => $other_attack['id'], 'name' => $other_attack['name'], 'reggs' => $reggs);
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}
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}
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}
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return $overview;
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}
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?>
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