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			400 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			PHP
		
	
			
		
		
	
	
			400 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			PHP
		
	
| <?php
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| /*
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|  * Created on 07.08.2008
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|  *
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|  * @copyright (c) 2009 animegame.eu
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|  * @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
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|  *
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|  */
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| 
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| /*
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|  *
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|  * Alle Hilfsfunktionen fuer Chars sollen hier rein!
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|  *
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|  * Die Funktionen der char_profil wären sehr geeignet hierfür
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|  *
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|  */
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| 
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| // required for status calculation!
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| include_once(ROOT_PATH.'/include/event.inc.php');
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| include_once(ROOT_PATH.'/include/clan_fights.inc.php');
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| include_once(ROOT_PATH.'/include/rassen.inc.php');
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| 
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| /*
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|  * Char Status
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|  */
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| 
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| // Dieses Array ist dafuer da, dass nicht unnötig viele SQL-Abfragen gemacht werden!
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| // Fehlgriff im Design, aber solange wir nichts Klassenbasiert machen, gehts nicht anders
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| $GLOBALS['char_buffered_statuses'] = array ();
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| 
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| /* Diese Funktion gibt den Status des Chars wieder, kann ohne probleme mehrfach aufgerufen
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|  * werden da die Anfragen gepuffert werden!
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|  * returns Status des Charakters mit der id = $charid
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|  */
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| function getStatus($charid, $buffer_enabled = true) {
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| 	// Prioritaet, erst Turnier, dann Schatzsuche, dann Kampf
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| 	if ($GLOBALS['char_buffered_statuses'][$charid] != null && $buffer_enabled) {
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| 		return $GLOBALS['char_buffered_statuses'][$charid];
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| 	}
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| 
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| 	$sql = 'SELECT count(*) as anzahl FROM turnier_kampf t where art != \'gross\' and (win = ' . $charid . ' or lose = ' . $charid . ') and dauer > now()';
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| 	$row = mysql_fetch_assoc(mysql_query($sql));
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| 	if ($row['anzahl'] > 0) {
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| 		$GLOBALS['char_buffered_statuses'][$charid] = 'Turnier';
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| 		return 'Turnier';
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| 	}
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| 	$sql = 'SELECT count(*) as anzahl from quests where charid = ' . $charid;
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| 	$row = mysql_fetch_assoc(mysql_query($sql));
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| 	if ($row['anzahl'] > 0) {
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| 		$GLOBALS['char_buffered_statuses'][$charid] = 'Schatz Suche';
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| 		return 'Schatz Suche';
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| 	}
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| 	$sql = 'SELECT count(*) as anzahl from kampf where db_satz = ' . $charid;
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| 	$row = mysql_fetch_assoc(mysql_query($sql));
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| 	if ($row['anzahl'] > 0) {
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| 		$GLOBALS['char_buffered_statuses'][$charid] = 'Kampf';
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| 		return 'Kampf';
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| 	}
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| 
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| 	$sql = 'SELECT count(*) as anzahl FROM kampf_list where charakter = ' . $charid;
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| 	$row = mysql_fetch_assoc(mysql_query($sql));
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| 	if ($row['anzahl'] > 0) {
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| 		$GLOBALS['char_buffered_statuses'][$charid] = 'Kampf erstellt';
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| 		return 'Kampf erstellt';
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| 	}
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| 	$sql = 'SELECT count(*) as anzahl FROM turnier1 where charakter = ' . $charid;
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| 	$row = mysql_fetch_assoc(mysql_query($sql));
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| 	if ($row['anzahl'] > 0) {
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| 		$GLOBALS['char_buffered_statuses'][$charid] = 'Angemeldet';
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| 		return 'Angemeldet';
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| 	}
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| 
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| 	if(isCharBusyWithClanfighting($charid)) {
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| 		$GLOBALS['char_buffered_statuses'][$charid] = 'Clanfight';
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| 		return 'Clanfight';
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| 	}
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| 
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| 	$event_status = getEventStatus($charid);
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| 	if($event_status !== NULL) {
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| 		$GLOBALS['char_buffered_statuses'][$charid] = $event_status;
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| 		return $event_status;
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| 	}
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| 
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| 	$GLOBALS['char_buffered_statuses'][$charid] = 'Frei';
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| 	return 'Frei';
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| }
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| 
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| /*
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|  * Char generell!
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|  */
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| 
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| // Initialisierung des Puffers
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| $GLOBALS['char_buffered_instances'] = array ();
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| $GLOBALS['chars_read_out_user'] = array ();
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| 
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| // Uebergabe der Charid, und optional ob gepuffert werden darf
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| // returns: Char als Array
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| function getChar($charid, $buffer_enabled = true) {
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| 	// Fehlerkontrolle
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| 	if(!is_numeric($charid)){
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| 		return null;
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| 	}
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| 	// 	Wenn Char nicht im Puffer ist, oder nicht gepuffert werden soll
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| 	if ($GLOBALS['char_buffered_instances'][$charid] == null || !$buffer_enabled) {
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| 		$char = getChar2($charid);
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| 		$GLOBALS['char_buffered_instances'][$charid] = &$char; // Speichern des Chars in den Puffer
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| 	}
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| 	// 	Gebe Char zurueck
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| 	return $GLOBALS['char_buffered_instances'][$charid];
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| }
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| 
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| function getChar2($charid) {
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| 	// Fehlerkontrolle
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| 	if(!is_numeric($charid)){
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| 		return null;
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| 	} else {
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| 		$char = mysql_fetch_assoc(mysql_query('Select * from chars where id = '.$charid));
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| 		if(!$char){return null;}
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| 		//		Speichere in $char['stauts'] den aktuellen Status des Chars (buffer-Strategie ist hierbei die selbe)
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| 		$char['status'] = getStatus($char['id'],$buffer_enabled);
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| 		$char['bild'] = getPicture($char);
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| 		// Check if it is new style!
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| 		if(is_numeric($char['rasse']) && $char['rasse'] != 0) {
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| 			$rasse = getRaceById($char['rasse']);
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| 			$char['rasse']=$rasse['name'];
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| 			$type=getRaceTypeById($rasse['type']);
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| 			$char['type']=$type['name'];
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| 			if($rasse['special']) {
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| 				$char['char_type'] = $rasse['name'];
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| 			}
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| 			$char['rasse_a'] = $rasse;
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| 		} else if($char['rasse'] != '0'){
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| 			// it is old style!
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| 			$rasse = getRaceByName($char['rasse']);
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| 			if($rasse != NULL) {
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| 				$char['rasse_a'] = $rasse;
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| 				// update the old styled rasse
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| 				db_query('update chars set rasse = \''.$rasse['id'].'\', type = NULL where id = '.$charid);
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| 			}
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| 		}
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| 		
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| 		if(is_numeric($char['fusion_rasse']) && $char['fusion_rasse'] != 0) {
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| 			$rasse = getRaceById($char['fusion_rasse']);
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| 			$char['fusion_rasse'] = $rasse['name'];
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| 		} else if($char['fusion_rasse'] != '0') {
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| 			$rasse = getRaceByName($char['fusion_rasse']);
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| 			if($rasse != NULL) {
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| 				$char['fusion_rasse_a'] = $rasse;
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| 				// update the old styled fusion_rasse
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| 				db_query('update chars set fusion_rasse = \''.$rasse['id'].'\' where id = '.$charid);
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| 			}
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| 		}
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| 	}
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| 	return $char;
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| }
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| 
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| function getCharWithBuffs($charid, $buffer_enabled = true){
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| 	$char = getChar($charid, $buffer_enabled);
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| 	$char_buffs = getCharBuffs($char['kampf_item']);
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| 	$valueshp = explode(',', $char['hp']);
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| 	$char['hp'] = ($valueshp[0] + $char_buffs['hp']). ','.($valueshp[1] + $char_buffs['hp']);
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| 	$valuesmp = explode(',', $char['mp']);
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| 	$char['mp'] = ($valuesmp[0] + $char_buffs['mp']). ','.($valuesmp[1] + $char_buffs['mp']);
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| 	$char['starke'] += $char_buffs['starke'];
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| 	$char['verteidigung'] += $char_buffs['verteidigung'];
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| 	$char['speed'] += $char_buffs['speed'];
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| 	$char['ausdauer'] += $char_buffs['ausdauer'];
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| 	$char['glueck'] += $char_buffs['glueck'];
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| 	return $char;
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| }
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| 
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| function getCharBuffs($items) {
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| 	if($items != NULL && $items != ',,,,'){
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| 		$char_buffs = mysql_fetch_assoc(mysql_query('SELECT sum(i.hp) as hp, sum(i.mp) as mp, sum(i.starke) as starke, sum(i.verteidigung) as verteidigung, sum(i.speed) as speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id IN ('.$items.')'));
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| 	}
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| 	return $char_buffs;
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| }
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| // Uebergabe der Userid (Nachteil ist, dass Puffer von getChar mit $charid nicht moeglich ist, weil information fehlt, ob alle Chars im Buffer sind
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| 
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| 
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| /*
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|  * Liefert die Url zum Avatarbild (Falls Char keinen Avatar hat gibt es die
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|  * noavatar.gif zurueck!)
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|  * returns Url of Avatar-Picture
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|  * */
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| function getPicture($char){
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| 	$data = getUserMetaData($GLOBALS['user_array']['id']);
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| 	// Sichergehen, dass Char geladen wurde
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| 	if($char['bild'] == null || $char['bild'] == '' || $data['hide_avatars'] == 1){
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| 		return 'design/bilder/avatare/noavart.gif';
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| 	}
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| 	return $char['bild'];
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| }
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| 
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| 
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| // returns Array von Char-Arrays
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| function getCharsOfUser($userid, $buffer_enabled = true) {
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| 	// Fehlerkontrolle
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| 	if(!is_numeric($userid)){
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| 		return null;
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| 	}
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| 
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| 	if ($GLOBALS['chars_read_out_user'][$userid] == null || !$buffer_enabled) {
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| 		$GLOBALS['chars_read_out_user'][$userid] = array();
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| 		$qry = mysql_query('Select id from chars where besitzer = '.$userid.' order by id');
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| 		while($char = mysql_fetch_assoc($qry)){
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| 			$GLOBALS['chars_read_out_user'][$userid][] = &getChar($char['id'], $buffer_enabled);
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| 		}
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| 	}
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| 	return $GLOBALS['chars_read_out_user'][$userid]; // Gebe das globale Userfeld zurück.
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| }
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| 
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| function deleteChar($userid, $charid){
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| 	$char = getChar($charid);
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| 	if($char['besitzer'] != $userid){
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| 		return 'Char gehoert nicht dir!';
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| 	} else if($char['status'] != 'Frei'){
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| 		return 'Char ist nicht Frei!';
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| 	}
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| 	mysql_query('Delete from lernen where besitzer = '.$charid);
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| 	mysql_query('Delete from chars where id = '.$charid);
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| 	return true;
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| }
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| 
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| 
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| /*
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|  * Funktionen die durch Puffern profitieren würden oder um einfach Code einzusparen und um flexibel zu bleiben
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|  *
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|  */
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| 
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| // Ermittelt den Besitzer
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| // Returns true = Ja, False = Nein, NULL = Error
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| function isUserOwnerOf($userid, $charid, $buffer_enabled = true){
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| 	// Fehlerkontrolle
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| 	if(!is_numeric($userid) || !is_numeric($charid)){
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| 		return null;
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| 	}
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| 	$char = getChar($charid, $buffer_enabled);
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| 	if($char == null){
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| 		return null;
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| 	}
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| 	return $char['besitzer'] == $userid;
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| }
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| 
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| // Funktion um das Powerlevel zu Berechnen (Kann ja durchaus sein, dass sich mal was dran ändert!)
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| // Returns Powerlevel als Integer, NULL = Error
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| function getPowerLevel($charid, $buffer_enabled = true){
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| 	$char = getChar($charid, $buffer_enabled);
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| 	if($char == null){
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| 		return null;
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| 	}
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| 	//	Uncomment for hp/mp in PL
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| 	//	$hp = explode(",", $char[hp]);
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| 	//	$mp = explode(",", $char[mp]);
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| 	//	return $char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck']+ $hp[1]/10 + $mp[1]/5;
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| 	return $char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck'];
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| }
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| 
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| function getPowerLevelWithBuffs($charid, $buffer_enabled = true){
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| 	$char = getChar($charid, $buffer_enabled);
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| 	if($char == null){
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| 		return null;
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| 	}
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| 	if($char['kampf_item'] != NULL && $char['kampf_item'] != ',,,,'){
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| 		$char_buffs = mysql_fetch_assoc(mysql_query('SELECT sum(i.hp) as hp, sum(i.mp) as mp, sum(i.starke) as starke, sum(i.verteidigung) as verteidigung, sum(i.speed) as speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id IN (' . $char['kampf_item'] . ')'));
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| 	}
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| 	//	Uncomment for hp/mp in PL
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| 	//	$hp = explode(",", $char[hp]);
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| 	//	$mp = explode(",", $char[mp]);
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| 	//	return $char_buffs['starke']+$char_buffs['verteidigung']+$char_buffs['speed']+$char_buffs['ausdauer']+$char_buffs['glueck'] + $char_buffs['hp']/10 + $char_buffs['mp']/5 +$char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck'] + $hp[1]/10 + $mp[1]/5;
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| 	return $char_buffs['starke']+$char_buffs['verteidigung']+$char_buffs['speed']+$char_buffs['ausdauer']+$char_buffs['glueck']+$char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck'];
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| }
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| 
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| /*
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|  * Auslesen der Attacken, die der Char beherrscht
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|  */
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| function getCharAttacks($charid){
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| 	$attacks = array();
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| 	$qry = mysql_query("SELECT name, id, at_id FROM lernen WHERE besitzer='$charid'	AND aktiv > '0' order by id");
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| 	while($row = mysql_fetch_array($qry)) {
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| 		$attacks[] = array('name'=>$row['name'], 'id'=>$row['id'], 'at_id'=>$row['at_id']);
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| 	}
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| 	return $attacks;
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| }
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| 
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| // Auslesen der Kampfeinstellungen
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| function getChoosenAttacks($charid){
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| 
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| }
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| 
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| 
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| function getCharRaceId($charid){
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| 	$char = getChar($charid);
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| 	return $char['rasse_a']['id'];
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| }
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| 
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| function getFusionRaceId($charid){
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| 	$char = getChar($charid);
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| 	return $char['fusion_rasse_a']['id'];
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| }
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| 
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| /**
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|  * This function returns an overview about the
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|  * @param $charid the id of the character
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|  * @param $mode 0 = show all available attacks, 1 = show all unavailable attacks, 2 = show both!
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|  */
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| function getAttacksforChar($charid, $mode = 0) {
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| 	$char = getChar($charid);
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| 	$char_race = getCharRaceId($charid);
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| 	// first read out basic information about our attacks
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| 
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| 
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| 	//	$sql = 'select a.name, a.id, a.level, if(find_in_set(\'0\', req_atk) = 0, a.req_atk, substr(a.req_atk, 1, locate(\',0\', a.req_atk) - 1)) as req_atk , geld, ifnull((select l.benutzt from lernen l where l.besitzer = '.$char['id'].' and at_id = a.id),0) as benutzt, a.id not in (select l.at_id from lernen l where l.besitzer = '.$char['id'].') as unknown from attacken a where find_in_set('.$char_race.', a.rassen) order by level';
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| 
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| 	$sql_append = '';
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| 
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| 	if($char['frucht'] !== NULL) {
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| 		$sql_append1 = ' OR (frucht = (Select id from wochen_markt where item = \''.$char['frucht'].'\')) ';
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| 		$sql_append2 = ' AND (frucht <> (Select id from wochen_markt where item = \''.$char['frucht'].'\')) ';
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| 	}
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| 
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| 	// First sql to include all currently learnable attacks
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| 	$sql = 'SELECT a.name, a.id, a.level, a.geld, if(find_in_set(\'0\', req_atk) = 0, a.req_atk, substr(a.req_atk, 1, locate(\',0\', a.req_atk) - 1)) as req_atk, ifnull(l.benutzt, 0) as benutzt, if(l.benutzt is null,1,0) as unknown from attacken a left join lernen l on a.id = l.at_id AND l.besitzer = '.$char['id']. ' where find_in_set('.$char_race.', a.rassen) <> 0 '.$sql_append1;
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| 	// Second sql to include all currently not learnable attacks (due to an other fruit or fusion race)
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| 	$sql2 = 'SELECT a.name, a.id, a.level, a.geld, if(find_in_set(\'0\', req_atk) = 0, a.req_atk, substr(a.req_atk, 1, locate(\',0\', a.req_atk) - 1)) as req_atk, ifnull(l.benutzt, 0) as benutzt, if(l.benutzt is null,1,0) as unknown from lernen l inner join attacken a on l.at_id = a.id where besitzer = '.$char['id'].' and find_in_set('.$char_race.', a.rassen) = 0 '.$sql_append2;
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| 
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| 	// make a union out of both (TODO: maybe an outer join would result into the same result)
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| 	$sql = '('.$sql.') union distinct ('.$sql2.') order by level';
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| 
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| 	$qry = mysql_query($sql);
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| 	if($qry === FALSE) // print sql on error
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| 	echo '<br>'.$sql.'<br>';
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| 
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| 	// The first index is the id of the attack!
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| 	// then there is the basic information like
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| 	//
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| 	// entries {id, name, levelups, benutzt, unknown}
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| 	// ==> id, name, required level, times that it has been used , if its still unkown (bool)
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| 	// entry {req} -> array {id, name, reggs}
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| 	// ==> [0] => first requirenment -> id, name, amount level ups required, times to be used
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| 	// ==> [n] => nth requirenment -> ...
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| 
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| 	$overview = array();
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| 
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| 	$attacke = array();
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| 	$requires = array();
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| 
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| 	while($row = mysql_fetch_assoc($qry)) {
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| 		$attacke[$row['id']] = $row;
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| 
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| 		if($row['unknown'] == 0 && $mode == 1) {
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| 			continue;
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| 		} else if($row['unknown'] == 1 && $mode == 0) {
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| 			continue;
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| 		}
 | |
| 
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| 		$overview[$row['id']] = array('id' => $row['id'], 'name' => $row['name'], 'levelups' => ($row['level'] - $char['level']), 'benutzt' => $row['benutzt'], 'unknown' => $row['unknown'] == 1);
 | |
| 		// as it is straight forward (on level) we already can calculate the dependencies
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| 
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| 		if($overview[$row['id']]['levelups'] < 0) {
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| 			$overview[$row['id']]['levelups'] = 0;
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| 		}
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| 
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| 		// echo $attacke[$row['id']]['name'] . ' = ' . $attacke[$row['id']]['req_atk'] . '<br>';
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| 
 | |
| 		if($attacke[$row['id']]['req_atk'] == 0) {
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| 			// nothing :D
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| 			$attacke[$row['id']]['req'] = array(0);
 | |
| 		} else if(strpos($attacke[$row['id']]['req_atk'], ',') === FALSE) {
 | |
| 			//			echo 'One thing to do<br>';
 | |
| 			// only one attack required :) => use reference
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| 
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| 			$other_attack = &$attacke[$attacke[$row['id']]['req_atk']];
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| 			// => this is the id of the required attack, so easy going :)
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| 			$reggs = ($attacke[$row['id']]['geld'] - $other_attack['benutzt']);
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| 			if($reggs < 0) {
 | |
| 				$reggs = 0;
 | |
| 			}
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| 			$overview[$row['id']]['req'][] = array('id' => $other_attack['id'], 'name' => $other_attack['name'], 'reggs' => $reggs);
 | |
| 		} else {
 | |
| 			//			echo 'More things to do<br>';
 | |
| 			// multiple attacks required :(
 | |
| 			$attack_ids = explode(',',$attacke[$row['id']]['req_atk']);
 | |
| 			for($i=0;$i<count($attack_ids);$i++) {
 | |
| 				$other_attack = &$attacke[$attack_ids[$i]];
 | |
| 				// => this is the id of the required attack, so easy going :)
 | |
| 				$reggs = ($attacke[$row['id']]['geld'] - $other_attack['benutzt']);
 | |
| 				if($reggs < 0) {
 | |
| 					$reggs = 0;
 | |
| 				}
 | |
| 				$overview[$row['id']]['req'][] = array('id' => $other_attack['id'], 'name' => $other_attack['name'], 'reggs' => $reggs);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return $overview;
 | |
| }
 | |
| 
 | |
| ?>
 |