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331 lines
18 KiB
331 lines
18 KiB
<?php
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/*
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*
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* @copyright (c) 2010 animegame.eu
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* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
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*
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*/
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include_once('path.inc.php'); // get the path ;)
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include_once (ROOT_PATH . '/include/designfunctions.inc.php');
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include_once (ROOT_PATH . '/include/fehlerausgabe.inc.php');
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include_once (ROOT_PATH . '/include/arena.inc.php');
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include_once (ROOT_PATH . '/include/char.inc.php');
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$k_exp[0] = "";
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$X23 = "";
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$X13 = "";
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if (!$chara_1['id'] OR !$chara_2['id']) {
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echo "Unbekannter B.U.G";
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exit;
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}
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################## Kaempfer 1
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$char1_quis_item = explode(",", $chara_1[kampf_item]);
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$char1_item_helm = mysql_Fetch_Array(mysql_query("SELECT i.hp, i.mp, i.starke, i.verteidigung, i.speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id='$char1_quis_item[0]' LIMIT 1"));
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$char1_item_rustung = mysql_Fetch_Array(mysql_query("SELECT i.hp, i.mp, i.starke, i.verteidigung, i.speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id='$char1_quis_item[1]' LIMIT 1"));
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$char1_item_schild = mysql_Fetch_Array(mysql_query("SELECT i.hp, i.mp, i.starke, i.verteidigung, i.speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id='$char1_quis_item[2]' LIMIT 1"));
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$char1_item_schwert = mysql_Fetch_Array(mysql_query("SELECT i.hp, i.mp, i.starke, i.verteidigung, i.speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id='$char1_quis_item[3]' LIMIT 1"));
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$char1_item_schuhe = mysql_Fetch_Array(mysql_query("SELECT i.hp, i.mp, i.starke, i.verteidigung, i.speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id='$char1_quis_item[4]' LIMIT 1"));
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$k_hp1 = explode(",", $chara_1[hp]);
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$k_mp1 = explode(",", $chara_1[mp]);
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$k_starke[0] = $chara_1[starke] + $char1_item_helm[starke] + $char1_item_rustung[starke] + $char1_item_schild[starke] + $char1_item_schwert[starke] + $char1_item_schuhe[starke];
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$k_speed[0] = $chara_1[speed] + $char1_item_helm[speed] + $char1_item_rustung[speed] + $char1_item_schild[speed] + $char1_item_schwert[speed] + $char1_item_schuhe[speed];
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$k_ver[0] = $chara_1[verteidigung] + $char1_item_helm[verteidigung] + $char1_item_rustung[verteidigung] + $char1_item_schild[verteidigung] + $char1_item_schwert[verteidigung] + $char1_item_schuhe[verteidigung];
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$k_hp1[0] += $char1_item_helm[hp] + $char1_item_rustung[hp] + $char1_item_schild[hp] + $char1_item_schwert[hp] + $char1_item_schuhe[hp];
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$k_hp1[1] += $char1_item_helm[hp] + $char1_item_rustung[hp] + $char1_item_schild[hp] + $char1_item_schwert[hp] + $char1_item_schuhe[hp];
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$k_mp1[0] += $char1_item_helm[mp] + $char1_item_rustung[mp] + $char1_item_schild[mp] + $char1_item_schwert[mp] + $char1_item_schuhe[mp];
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$k_mp1[1] += $char1_item_helm[mp] + $char1_item_rustung[mp] + $char1_item_schild[mp] + $char1_item_schwert[mp] + $char1_item_schuhe[mp];
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$k_ausdauer[0] = $chara_1[ausdauer];
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$k_glueck[0] = $chara_1[glueck];
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$k_attacke1 = explode(",", $chara_1[attacken]);
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$k_select1_1 = explode(",", $chara_1[auswahl1]);
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$k_select1_2 = explode(",", $chara_1[auswahl2]);
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$k_select1_3 = explode(",", $chara_1[auswahl3]);
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$k_attacke1_2 = explode(",", $chara_1[attacken2]);
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$k_hp[0] = round($k_hp1[0]);
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$k_mp[0] = round($k_mp1[0]);
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$k_aufgabe_a_1 = $k_hp1[1] / 100;
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$k_aufgabe[0] = $k_aufgabe_a_1 * $chara_1[aufgeben];
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################## Kaempfer 2
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$char2_quis_item = explode(",", $chara_2[kampf_item]);
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$char2_item_helm = mysql_Fetch_Array(mysql_query("SELECT i.hp, i.mp, i.starke, i.verteidigung, i.speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id='$char2_quis_item[0]' LIMIT 1"));
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$char2_item_rustung = mysql_Fetch_Array(mysql_query("SELECT i.hp, i.mp, i.starke, i.verteidigung, i.speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id='$char2_quis_item[1]' LIMIT 1"));
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$char2_item_schild = mysql_Fetch_Array(mysql_query("SELECT i.hp, i.mp, i.starke, i.verteidigung, i.speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id='$char2_quis_item[2]' LIMIT 1"));
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$char2_item_schwert = mysql_Fetch_Array(mysql_query("SELECT i.hp, i.mp, i.starke, i.verteidigung, i.speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id='$char2_quis_item[3]' LIMIT 1"));
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$char2_item_schuhe = mysql_Fetch_Array(mysql_query("SELECT i.hp, i.mp, i.starke, i.verteidigung, i.speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id='$char2_quis_item[4]' LIMIT 1"));
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$k_hp2 = explode(",", $chara_2[hp]);
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$k_mp2 = explode(",", $chara_2[mp]);
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$k_starke[1] = $chara_2[starke] + $char2_item_helm[starke] + $char2_item_rustung[starke] + $char2_item_schild[starke] + $char2_item_schwert[starke] + $char2_item_schuhe[starke];
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$k_speed[1] = $chara_2[speed] + $char2_item_helm[speed] + $char2_item_rustung[speed] + $char2_item_schild[speed] + $char2_item_schwert[speed] + $char2_item_schuhe[speed];
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$k_ver[1] = $chara_2[verteidigung] + $char2_item_helm[verteidigung] + $char2_item_rustung[verteidigung] + $char2_item_schild[verteidigung] + $char2_item_schwert[verteidigung] + $char2_item_schuhe[verteidigung];
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$k_hp2[0] += $char2_item_helm[hp] + $char2_item_rustung[hp] + $char2_item_schild[hp] + $char2_item_schwert[hp] + $char2_item_schuhe[hp];
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$k_hp2[1] += $char2_item_helm[hp] + $char2_item_rustung[hp] + $char2_item_schild[hp] + $char2_item_schwert[hp] + $char2_item_schuhe[hp];
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$k_mp2[0] += $char2_item_helm[mp] + $char2_item_rustung[mp] + $char2_item_schild[mp] + $char2_item_schwert[mp] + $char2_item_schuhe[mp];
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$k_mp2[1] += $char2_item_helm[mp] + $char2_item_rustung[mp] + $char2_item_schild[mp] + $char2_item_schwert[mp] + $char2_item_schuhe[mp];
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$k_ausdauer[1] = $chara_2[ausdauer];
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$k_glueck[1] = $chara_2[glueck];
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$k_attacke2 = explode(",", $chara_2[attacken]);
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$k_select2_1 = explode(",", $chara_2[auswahl1]);
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$k_select2_2 = explode(",", $chara_2[auswahl2]);
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$k_select2_3 = explode(",", $chara_2[auswahl3]);
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$k_attacke2_2 = explode(",", $chara_2[attacken2]);
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$k_hp[1] = round($k_hp2[0]);
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$k_mp[1] = round($k_mp2[0]);
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$k_aufgabe_a_2 = $k_hp2[1] / 100;
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$k_aufgabe[1] = $k_aufgabe_a_2 * $chara_2[aufgeben];
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$runden_type1 = 0;
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$runden_type2 = 0;
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$x = 0;
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$runden_summon1 = "";
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$runden_summon2 = "";
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$runden_gif1 = 0;
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$runden_gif_technik1 = "";
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$runden_gif2 = 0;
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$runden_gif_technik2 = "";
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if ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
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$sql = "INSERT kampf SET hp1='$k_hp[0]', hp2='$k_hp[1]', mp1='$k_mp[0]', mp2='$k_mp[1]', schaden1='$schaden_1', schaden2='$schaden_2', attacke1='$technick1[name]', attacke2='$technick2[name]', char1='$chara_1[id]', char2='$chara_2[id]', starke1='$k_starke[0]', starke2='$k_starke[1]', ver1='$k_ver[0]', ver2='$k_ver[1]', speed1='$k_speed[0]', speed2='$k_speed[1]', ausdauer1='$k_ausdauer[0]', ausdauer2='$k_ausdauer[1]', glueck1='$k_glueck[0]', glueck2='$k_glueck[1]'";
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mysql_query($sql);
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// echo $sql . '<br>';
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if (mysql_affected_rows() == 0) {
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echo '"' . $sql . '" konnte nicht ausgefürt werden!<br>';
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}
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} else {
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displayErrorMessage(NULL, 'Unbekannter B.U.G!', displayHistoryBackLink());
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exit;
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}
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$tmp_hp = array();
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while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
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$technick1 = mysql_fetch_array(mysql_query("SELECT at_id, aktiv FROM lernen WHERE id='$k_attacke1[$x]' LIMIT 10"));
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$prozent_technik1 = (20 * $technick1[aktiv]) - 20;
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$technick1 = mysql_fetch_array(mysql_query("SELECT * FROM attacken WHERE id='$technick1[at_id]' LIMIT 10"));
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$technick2 = mysql_fetch_array(mysql_query("SELECT at_id, aktiv FROM lernen WHERE id='$k_attacke2[$x]' LIMIT 10"));
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$prozent_technik2 = (20 * $technick2[aktiv]) - 20;
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$technick2 = mysql_fetch_array(mysql_query("SELECT * FROM attacken WHERE id='$technick2[at_id]' LIMIT 10"));
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///////////////////Hier laedt er den RELOAD der technik wenn die zusammen setzung nicht stimmen sollte
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include (ROOT_PATH . '/include/kampf/andere_technik.php'); /////////////////// Wenn man ne andere technik sich aussuchen will...
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$technick1['speed'] = $technick1['speed'] + (($technick1['speed'] / 100) * $prozent_technik1);
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$technick2['speed'] = $technick2['speed'] + (($technick2['speed'] / 100) * $prozent_technik2);
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$technick1['verteidigung'] = $technick1['verteidigung'] + (($technick1['verteidigung'] / 100) * $prozent_technik1);
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$technick2['verteidigung'] = $technick2['verteidigung'] + (($technick2['verteidigung'] / 100) * $prozent_technik2);
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$technick1[starke] = $technick1[starke] + (($technick1[starke] / 100) * $prozent_technik1);
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$technick2[starke] = $technick2[starke] + (($technick2[starke] / 100) * $prozent_technik2);
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$speeds_char1 = ($k_speed[0] + $technick1[speed]);
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$speeds_char2 = ($k_speed[1] + $technick2[speed]);
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// Speedbug
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// $speeds_char1_4 = ($k_speed[0] + $technick1[speed]) / 1.5;
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// $speeds_char2_4 = ($k_speed[1] + $technick2[speed]) / 1.5;
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//
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// if ($speeds_char1_4 < 1) {
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// $speeds_char1_4 = 1;
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// }
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// if ($speeds_char2_4 < 1) {
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// $speeds_char2_4 = 1;
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// }
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//
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// $speed_char1 = mt_rand($speeds_char1_4, $speeds_char1);
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// $speed_char2 = mt_rand($speeds_char2_4, $speeds_char2);
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////// MUSS SO BLEIBEN WICHTIG
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$aussetzten_runde = "";
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$tmp_hp[0] = 0;
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$tmp_hp[1] = 0;
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##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
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include (ROOT_PATH . '/include/kampf/majin.php');
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if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
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include (ROOT_PATH . '/include/kampf/atk_wert.php');
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include (ROOT_PATH . '/include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
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include (ROOT_PATH . '/include/kampf/gift.php');
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include (ROOT_PATH . '/include/kampf/frucht.php');
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include (ROOT_PATH . '/include/kampf/mp.php');
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include (ROOT_PATH . '/include/kampf/hp.php');
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include (ROOT_PATH . '/include/kampf/hp2.php');
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include (ROOT_PATH . '/include/kampf/SSJ.php');
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include (ROOT_PATH . '/include/kampf/kaioken.php');
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include (ROOT_PATH . '/include/kampf/kaioken2.php');
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include (ROOT_PATH . '/include/kampf/copy.php');
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include (ROOT_PATH . '/include/kampf/lose.php');
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include (ROOT_PATH . '/include/kampf/lose2.php');
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include (ROOT_PATH . '/include/kampf/ausdauer.php');
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include (ROOT_PATH . '/include/kampf/mpv.php');
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include (ROOT_PATH . '/include/kampf/tausch.php');
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include (ROOT_PATH . '/include/kampf/hpmp.php');
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//Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert)
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include (ROOT_PATH . '/include/kampf/konter_heal.php');
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//include "kampf/summon.php";
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}
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include (ROOT_PATH . '/include/kampf/atk_wert.php');
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if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
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include (ROOT_PATH . '/include/kampf/schatten.php');
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include (ROOT_PATH . '/include/kampf/runde.php');
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}
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#####################################KAMPF SYSTEM
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include (ROOT_PATH . '/include/kampf/kampf_rechnung.php');
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$db_query = mysql_fetch_array(mysql_query("SELECT * FROM kampf WHERE (char1='$chara_1[id]' OR char1='$chara_2[id]') AND dauer='0' order by id DESC LIMIT 1"));
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mysql_query("UPDATE kampf SET hp1='$db_query[hp1],$k_hp7[0]', hp2='$db_query[hp2],$k_hp7[1]', mp1='$db_query[mp1],$k_mp7[0]', mp2='$db_query[mp2],$k_mp7[1]', schaden1='$db_query[schaden1],$schaden_1', schaden2='$db_query[schaden2],$schaden_2', attacke1='$db_query[attacke1],$technick1[name]', attacke2='$db_query[attacke2],$technick2[name]', starke1='$db_query[starke1],$k_starke[0]', starke2='$db_query[starke2],$k_starke[1]', ver1='$db_query[ver1],$k_ver[0]', ver2='$db_query[ver2],$k_ver[1]', speed1='$db_query[speed1],$k_speed[0]', speed2='$db_query[speed2],$k_speed[1]', ausdauer1='$db_query[ausdauer1],$k_ausdauer[0]', ausdauer2='$db_query[ausdauer2],$k_ausdauer[1]', glueck1='$db_query[glueck1],$k_glueck[0]', glueck2='$db_query[glueck2],$k_glueck[1]' WHERE id='$db_query[id]'");
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$x++;
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}
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###########################EXP VERTEILUNG
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if ($k_hp[0] <= 0 AND $k_hp[1] <= 0) {
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if ($k_hp[0] > $k_hp[1]) {
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$k_hp[0] = $k_hp1[1];
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} else {
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$k_hp[1] = $k_hp2[1];
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}
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}
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$s = 0;
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while ($s < 2) {
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if ($s == 1) {
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$s_k_hp1 = (100 / $k_hp1[1]);
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$s_k_hp2 = (100 / $k_hp2[1]);
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if ($k_hp[0] > $k_hp[1]) {
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$X13 = HALLO;
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} else {
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$X23 = HALLO;
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}
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}
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if ($kampf_info['zeit_rec'] == "300") {
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$exp001 = 0.5;
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}
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if ($kampf_info['zeit_rec'] == "1200") {
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$exp001 = 3;
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}
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if ($kampf_info['zeit_rec'] == "3600") {
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$exp001 = 9;
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}
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// Geldfaktor (nach Zeit)
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if ($kampf_info['zeit_rec'] <= 3600) {
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$geld_factor = pow($kampf_info['zeit_rec'], 3 / 4) / pow(1200, 3 / 4);
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} else {
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$geld_factor = 0.01; // Cheat!!
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}
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if ($k_hp[1] < $k_aufgabe[1] OR $X13 == "HALLO") {
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$k_exp[0] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * 2.2 * $exp001;
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// $k_geld[0] = ((($chara_1[starke] + $chara_1[verteidigung] + $chara_1[speed] + $chara_1[ausdauer] + $chara_1[glueck] + $chara_2[starke] + $chara_2[verteidigung] + $chara_2[speed] + $chara_2[ausdauer] + $chara_2[glueck]) / 2)) * $exp001;
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$k_exp[1] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * $exp001;
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// $k_geld[1] = ((((($chara_1[starke] + $chara_1[verteidigung] + $chara_1[speed] + $chara_1[ausdauer] + $chara_1[glueck] + $chara_2[starke] + $chara_2[verteidigung] + $chara_2[speed] + $chara_2[ausdauer] + $chara_2[glueck]) / 2)) / 2)) * $exp001;
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$sieger = $chara_1['name'];
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$verlierer = $chara_2['name'];
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$nw_preis = $chara_2['preis'];
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}
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if ($k_hp[0] < $k_aufgabe[0] OR $X23 == "HALLO") {
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$sieger = $chara_2['name'];
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$verlierer = $chara_1['name'];
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$nw_preis = $chara_1['preis'];
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$k_exp[1] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * 2.2 * $exp001;
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// $k_geld[1] = ((($chara_1[starke] + $chara_1[verteidigung] + $chara_1[speed] + $chara_1[ausdauer] + $chara_1[glueck] + $chara_2[starke] + $chara_2[verteidigung] + $chara_2[speed] + $chara_2[ausdauer] + $chara_2[glueck]) / 2)) * $exp001;
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$k_exp[0] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * $exp001;
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// $k_geld[0] = ((((($chara_1[starke] + $chara_1[verteidigung] + $chara_1[speed] + $chara_1[ausdauer] + $chara_1[glueck] + $chara_2[starke] + $chara_2[verteidigung] + $chara_2[speed] + $chara_2[ausdauer] + $chara_2[glueck]) / 2)) / 2)) * $exp001;
|
|
|
|
}
|
|
|
|
if ($k_exp[0]) {
|
|
$s = 2;
|
|
} else {
|
|
$s++;
|
|
}
|
|
|
|
}
|
|
|
|
$arena_data = calculateArenaData($chara_2['besitzer'], getChar($chara_1['id']), getChar($chara_2['id']), $geld_factor);
|
|
|
|
if ($sieger == $chara_1['name']) {
|
|
// Auswaertschar
|
|
$k_geld[0] = round(0.6 * $arena_data['geld']);
|
|
// Heimchar
|
|
$k_geld[1] = $arena_data['geld'] - $k_geld[0];
|
|
|
|
|
|
} else {
|
|
// Heimchar
|
|
$k_geld[1] = round(0.7 * $arena_data['geld']);
|
|
// Auswaertschar
|
|
$k_geld[0] = $arena_data['geld'] - $k_geld[1];
|
|
}
|
|
|
|
// Umsatzsteuer (auf alles, dafür is ja der Freibetrag höher) :)
|
|
mysql_query('Update arena set einnahmen = einnahmen + '.$k_geld[0].' WHERE besitzer = '.$chara_1['besitzer']);
|
|
mysql_query('Update arena set einnahmen = einnahmen + '.$k_geld[1].' WHERE besitzer = '.$chara_2['besitzer']);
|
|
|
|
/*
|
|
// Das ist der Teil, der an das Heim-Team geht und versteuert werden muss! 10%
|
|
$arena_geld = round($arena_data['geld']*0.1);
|
|
*/
|
|
$arena_geld = 0;
|
|
|
|
$dauer_Z = time() + ($kampf_info[zeit_rec]);
|
|
|
|
$arena_exp_new = round(50 * ($chara_1[level] + $chara_2[level]) * ($exp001 / 3));
|
|
|
|
mysql_query("UPDATE kampf SET preis='$nw_preis', art='$kampf_info[art]', art2='$kampf_info[rasse]', exp1='$k_exp[0]', arena_name = '$arena_data[id]', win='$sieger', lose='$verlierer', exp2='$k_exp[1]', geld1='$k_geld[0]', geld2='$k_geld[1]', loge='$arena[loge]' , sitz='$arena[sitz]', steh='$arena[steh]', db_satz='$chara_1[id]', dauer='$dauer_Z', arena_exp=$arena_exp_new, loge = $arena_data[loge], sitz = $arena_data[sitz], steh = $arena_data[steh] , arena_geld = $arena_geld WHERE id='$db_query[id]'");
|
|
|
|
$db_query2 = mysql_fetch_array(mysql_query("SELECT * FROM kampf WHERE char1='$chara_1[id]' order by id DESC LIMIT 1"));
|
|
|
|
mysql_query("UPDATE chars SET status='Kampf' WHERE id='$chara_1[id]'");
|
|
|
|
/////wenn npcs kaempfen
|
|
if ($kampf_info['rasse'] != "NPC") {
|
|
|
|
$sql = "INSERT kampf SET preis='$nw_preis', art='$kampf_info[art]', art2='$kampf_info[rasse]', hp1='$db_query2[hp1]', hp2='$db_query2[hp2]', mp1='$db_query2[mp1]', mp2='$db_query2[mp2]', attacke1='$db_query2[attacke1]', attacke2='$db_query2[attacke2]', schaden1='$db_query2[schaden1]', schaden2='$db_query2[schaden2]', char1='$db_query2[char1]', char2='$db_query2[char2]', starke1='$db_query2[starke1]', starke2='$db_query2[starke2]', ver1='$db_query2[ver1]', ver2='$db_query2[ver2]', speed1='$db_query2[speed1]',speed2='$db_query2[speed2]', ausdauer1='$db_query2[ausdauer1]', ausdauer2='$db_query2[ausdauer2]', glueck1='$db_query2[glueck1]', glueck2='$db_query2[glueck2]', exp1='$db_query2[exp1]', exp2='$db_query2[exp2]', geld1='$db_query2[geld1]', geld2='$db_query2[geld2]', loge='$db_query2[loge]', sitz=$db_query2[sitz], steh=$db_query2[steh], win='$db_query2[win]', lose='$db_query2[lose]', dauer='$dauer_Z', db_satz ='$chara_2[id]', arena_name='$db_query2[arena_name]', arena_exp=$arena_exp_new, arena_geld='$db_query2[arena_geld]'";
|
|
mysql_query($sql);
|
|
// echo $sql . '<br>';
|
|
if (mysql_affected_rows() == 0) {
|
|
echo '"' . $sql . '" konnte nicht ausgefürt werden!<br>';
|
|
}
|
|
|
|
mysql_query("UPDATE chars SET status='Kampf' WHERE id='$chara_2[id]'");
|
|
mysql_query("DELETE FROM kampf_list WHERE id='$kampf_info[id]'");
|
|
|
|
mysql_query("INSERT top_kampf SET preis='$nw_preis', art='$kampf_info[art]', art2='$kampf_info[rasse]', hp1='$db_query2[hp1]', hp2='$db_query2[hp2]', mp1='$db_query2[mp1]', mp2='$db_query2[mp2]', attacke1='$db_query2[attacke1]', attacke2='$db_query2[attacke2]', schaden1='$db_query2[schaden1]', schaden2='$db_query2[schaden2]', char1='$db_query2[char1]', char2='$db_query2[char2]', starke1='$db_query2[starke1]', starke2='$db_query2[starke2]', ver1='$db_query2[ver1]', ver2='$db_query2[ver2]', speed1='$db_query2[speed1]',speed2='$db_query2[speed2]', ausdauer1='$db_query2[ausdauer1]', ausdauer2='$db_query2[ausdauer2]', glueck1='$db_query2[glueck1]', glueck2='$db_query2[glueck2]', exp1='$db_query2[exp1]', exp2='$db_query2[exp2]', geld1='$db_query2[geld1]', geld2='$db_query2[geld2]', loge='$db_query2[loge]', sitz=$db_query2[sitz], steh=$db_query2[steh], win='$db_query2[win]', lose='$db_query2[lose]', arena_name='$db_query2[arena_name]', arena_exp='$db_query2[arena_exp]', dauer='$dauer_Z', db_satz ='$chara_2[id]'");
|
|
}
|
|
?>
|