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207 lines
8.0 KiB
207 lines
8.0 KiB
<?php
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/*
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*
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* @copyright (c) 2010 animegame.eu
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* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
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*
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*/
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$uzze = 0;
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while ($uzze < 10) {
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$aktion_AV1[$uzze] = "";
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$aktion_AV2[$uzze] = "";
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$uzze++;
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}
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$ssj_tech_1 = "";
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$ssj_tech_2 = "";
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$play1_ausweich = "";
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$play2_ausweich = "";
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$k_exp[0] = "";
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$X23 = "";
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$X13 = "";
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$schaden_1 = "";
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$schaden_2 = "";
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$runden_type1 = 0;
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$runden_type2 = 0;
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$runden_summon1 = "";
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$runden_summon2 = "";
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$runden_gif1 = "";
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$runden_gif_technik1 = "";
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################## Kaempfer 1
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$k_hp1 = explode(",", $chara_1[hp]);
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$k_mp1 = explode(",", $chara_1[mp]);
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$k_hp1[0] = $k_hp1[1];
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$k_mp1[0] = $k_mp1[1];
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$k_starke[0] = $chara_1[starke] + $k_rustung[ru_mal];
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$k_speed[0] = $chara_1[speed];
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$k_ver[0] = $chara_1[verteidigung] + $k_rustung[ru_mal];
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$k_ausdauer[0] = $chara_1[ausdauer];
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$k_glueck[0] = $chara_1[glueck];
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$k_attacke1 = explode(",", $chara_1[attacken]);
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$k_hp[0] = round($k_hp1[0]);
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$k_mp[0] = round($k_mp1[0]);
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$k_aufgabe_a_1 = $k_hp1[1] / 100;
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$k_aufgabe[0] = $k_aufgabe_a_1 * $chara_1[aufgeben];
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######################################Kaempfer2
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$k_hp2 = explode(",", $chara_2[hp]);
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$k_mp2 = explode(",", $chara_2[mp]);
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$k_hp2[0] = $k_hp2[1];
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$k_mp2[0] = $k_mp2[1];
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$k_starke[1] = $chara_2[starke] + $k_rustung[ru_mal];
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$k_speed[1] = $chara_2[speed];
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$k_ver[1] = $chara_2[verteidigung] + $k_rustung[ru_mal];
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$k_ausdauer[1] = $chara_2[ausdauer];
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$k_glueck[1] = $chara_2[glueck];
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$k_attacke2 = explode(",", $chara_2[attacken]);
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$k_hp[1] = round($k_hp2[0]);
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$k_mp[1] = round($k_mp2[0]);
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$k_aufgabe_a_2 = $k_hp2[1] / 100;
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$k_aufgabe[1] = $k_aufgabe_a_2 * $chara_2[aufgeben];
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$x = 0;
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$sql = "INSERT turnier_kampf SET hp1='$k_hp[0]', hp2='$k_hp[1]', mp1='$k_mp[0]', mp2='$k_mp[1]', schaden1='$schaden_1', schaden2='$schaden_2', attacke1='$technick1[name]', attacke2='$technick2[name]', char1='$chara_1[id]', char2='$chara_2[id]', starke1='$k_starke[0]', starke2='$k_starke[1]', ver1='$k_ver[0]', ver2='$k_ver[1]', speed1='$k_speed[0]', speed2='$k_speed[1]', ausdauer1='$k_ausdauer[0]', ausdauer2='$k_ausdauer[1]', glueck1='$k_glueck[0]', glueck2='$k_glueck[1]'";
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if(mysql_query($sql) === false){
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echo $sql.' Failed!!<br>';
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}
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while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
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$technick1 = mysql_fetch_array(mysql_query("SELECT at_id, aktiv FROM lernen WHERE id='$k_attacke1[$x]' LIMIT 10"));
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$prozent_technik1 = (20 * $technick1[aktiv]) - 20;
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$technick1 = mysql_fetch_array(mysql_query("SELECT * FROM attacken WHERE id='$technick1[at_id]' LIMIT 10"));
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$technick2 = mysql_fetch_array(mysql_query("SELECT at_id, aktiv FROM lernen WHERE id='$k_attacke2[$x]' LIMIT 10"));
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$prozent_technik2 = (20 * $technick2[aktiv]) - 20;
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$technick2 = mysql_fetch_array(mysql_query("SELECT * FROM attacken WHERE id='$technick2[at_id]' LIMIT 10"));
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///////////////////Hier laedt er den RELOAD der technik wenn die zusammen setzung nicht stimmen sollte
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include "kampf/andere_technik.php"; /////////////////// Wenn man ne andere technik sich aussuchen will...
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$technick1[speed] = $technick1[speed] + (($technick1[speed] / 100) * $prozent_technik1);
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$technick2[speed] = $technick2[speed] + (($technick2[speed] / 100) * $prozent_technik2);
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$technick1[verteidigung] = $technick1[verteidigung] + (($technick1[verteidigung] / 100) * $prozent_technik1);
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$technick2[verteidigung] = $technick2[verteidigung] + (($technick2[verteidigung] / 100) * $prozent_technik2);
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$technick1[starke] = $technick1[starke] + (($technick1[starke] / 100) * $prozent_technik1);
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$technick2[starke] = $technick2[starke] + (($technick2[starke] / 100) * $prozent_technik2);
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$speeds_char1 = ($k_speed[0] + $technick1[speed]);
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$speeds_char2 = ($k_speed[1] + $technick2[speed]);
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$speeds_char1_4 = ($k_speed[0] + $technick1[speed]) / 1.5;
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$speeds_char2_4 = ($k_speed[1] + $technick2[speed]) / 1.5;
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if ($speeds_char1_4 < 1) {
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$speeds_char1_4 = 1;
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}
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if ($speeds_char2_4 < 1) {
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$speeds_char2_4 = 1;
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}
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$speed_char1 = mt_rand($speeds_char1_4, $speeds_char1);
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$speed_char2 = mt_rand($speeds_char2_4, $speeds_char2);
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include "kampf_include.php"; ////Rechnung
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#####################################KAMPF SYSTEM
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include "kampf/kampf_rechnung.php";
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$sql = "SELECT * FROM turnier_kampf WHERE (char1='$chara_1[id]' OR char1='$chara_2[id]') AND dauer='0' order by id DESC LIMIT 1";
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if(($qry = mysql_query($sql)) === false){
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echo $sql.' Failed!!<br>';
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}
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$db_query = mysql_fetch_array($qry);
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$sql = "UPDATE turnier_kampf SET hp1='$db_query[hp1],$k_hp7[0]', hp2='$db_query[hp2],$k_hp7[1]', mp1='$db_query[mp1],$k_mp7[0]', mp2='$db_query[mp2],$k_mp7[1]', schaden1='$db_query[schaden1],$schaden_1', schaden2='$db_query[schaden2],$schaden_2', attacke1='$db_query[attacke1],$technick1[name]', attacke2='$db_query[attacke2],$technick2[name]', starke1='$db_query[starke1],$k_starke[0]', starke2='$db_query[starke2],$k_starke[1]', ver1='$db_query[ver1],$k_ver[0]', ver2='$db_query[ver2],$k_ver[1]', speed1='$db_query[speed1],$k_speed[0]', speed2='$db_query[speed2],$k_speed[1]', ausdauer1='$db_query[ausdauer1],$k_ausdauer[0]', ausdauer2='$db_query[ausdauer2],$k_ausdauer[1]', glueck1='$db_query[glueck1],$k_glueck[0]', glueck2='$db_query[glueck2],$k_glueck[1]' WHERE id='$db_query[id]'";
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// echo $sql.'<br>';
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mysql_query($sql);
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$x++;
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}
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###########################EXP VERTEILUNG
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if ($k_hp[0] <= 0 AND $k_hp[1] <= 0) {
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if ($k_hp[0] > $k_hp[1]) {
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$k_hp[0] = $k_hp1[1];
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} else {
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$k_hp[1] = $k_hp2[1];
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}
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}
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$s = 0;
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while ($s < 2) {
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if ($s == 1) {
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if ($k_hp[0] > $k_hp[1]) {
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$X13 = HALLO;
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} else {
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$X23 = HALLO;
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}
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}
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if ($k_hp[1] < $k_aufgabe[1] OR $X13 == "HALLO") {
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$k_exp[1] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id']));
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// $k_exp[1] = (($chara_1[starke] + $chara_1[verteidigung] + $chara_1[speed] + $chara_1[ausdauer] + $chara_1[glueck] + $chara_2[starke] + $chara_2[verteidigung] + $chara_2[speed] + $chara_2[ausdauer] + $chara_2[glueck] * ($x / 4)) / 2) * 5;
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//$k_geld[1] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * ($x / 6);
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$k_exp[0] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * 2.2;
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// $k_exp[0] = ($chara_1[starke] + $chara_1[verteidigung] + $chara_1[speed] + $chara_1[ausdauer] + $chara_1[glueck] + $chara_2[starke] + $chara_2[verteidigung] + $chara_2[speed] + $chara_2[ausdauer] + $chara_2[glueck] * ($x / 4)) * 5;
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#$k_geld[0] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * ($x / 6) * 2;
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$k_geld[0] = 0;
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$k_geld[1] = 0;
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$sieger = $chara_1[id];
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$verlierer = $chara_2[id];
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}
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if ($k_hp[0] < $k_aufgabe[0] OR $X23 == "HALLO") {
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$sieger = $chara_2[id];
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$verlierer = $chara_1[id];
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$k_exp[1] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * 2.2;
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// $k_exp[1] = ($chara_1[starke] + $chara_1[verteidigung] + $chara_1[speed] + $chara_1[ausdauer] + $chara_1[glueck] + $chara_2[starke] + $chara_2[verteidigung] + $chara_2[speed] + $chara_2[ausdauer] + $chara_2[glueck] * ($x / 4)) * 5;
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//$k_geld[1] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * ($x / 6) * 2;
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$k_geld[1] = 0;
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$k_exp[0] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id']));
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// $k_exp[0] = (($chara_1[starke] + $chara_1[verteidigung] + $chara_1[speed] + $chara_1[ausdauer] + $chara_1[glueck] + $chara_2[starke] + $chara_2[verteidigung] + $chara_2[speed] + $chara_2[ausdauer] + $chara_2[glueck] * ($x / 4)) / 2) * 5;
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//$k_geld[0] = (getPowerLevelWithBuffs($chara_1['id']) + getPowerLevelWithBuffs($chara_2['id'])) * ($x / 6);
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$k_geld[0] = 0;
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}
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if ($k_exp[0]) {
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$s = 2;
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} else {
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$s++;
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}
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}
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$dauer_Z = time();
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mysql_query("UPDATE turnier_kampf SET art='$art_1', round='$round', exp1='$k_exp[0]', win='$sieger', lose='$verlierer', exp2='$k_exp[1]', geld1='$k_geld[0]', geld2='$k_geld[1]', dauer='$dauer_Z' WHERE id='$db_query[id]'");
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?>
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