You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			77 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			PHP
		
	
			
		
		
	
	
			77 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			PHP
		
	
| <?php
 | |
| /*
 | |
|  *
 | |
|  * @copyright (c) 2010 animegame.eu
 | |
|  * @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
 | |
|  *
 | |
|  */
 | |
| ####################KAIOKEN SPIELER 1
 | |
| 
 | |
| ///////////////Damit es fuer xxx runden bleibt!
 | |
| if($old_ausweich_wert) {
 | |
|   if($schatten_runde > $x) {
 | |
|    	$play1_ausweich=$old_ausweich_wert;
 | |
|   } else {
 | |
|      $old_ausweich_wert = "";
 | |
|      $schatten_runden = "";
 | |
|   }
 | |
| }
 | |
| ///////////////ENDE
 | |
| 
 | |
| 
 | |
| if($technick1[type] == "schatten") {
 | |
| $k_mp[0] = $k_mp[0] - $technick1[mp];
 | |
| $k_hp[0] = $k_hp[0] - $technick1[hp];
 | |
| if($k_mp[0] < 0) {
 | |
| $schaden_2 = "Keinen Schaden";
 | |
| $schaden_1 = "Keine Kraft";
 | |
| $aktion_AV1[$x] = "nein";
 | |
| $k_mp[0] = 0;
 | |
| } else {
 | |
| ///////////////////die rechnung sozusagen.
 | |
| 
 | |
| if(!$old_ausweich_wert) {
 | |
| 	$old_ausweich_wert = $technick1[speed];
 | |
|   $schatten_runden = $x+$technick1[starke];
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| $play1_ausweich=$old_ausweich_wert;
 | |
| 
 | |
| }}
 | |
| 
 | |
| ####################KAIOKEN SPIELER 2
 | |
| 
 | |
| ///////////////Damit es fuer xxx runden bleibt!
 | |
| if($old_ausweich_wert2) {
 | |
|   if($schatten_runde2 > $x) {
 | |
|    	$play2_ausweich=$old_ausweich_wert2;
 | |
|   } else {
 | |
|      $old_ausweich_wert2 = "";
 | |
|      $schatten_runden2 = "";
 | |
|   }
 | |
| }
 | |
| ///////////////ENDE
 | |
| 
 | |
| if($technick2[type] == "schatten") {
 | |
| $k_mp[1] = $k_mp[1] - $technick2[mp];
 | |
| $k_hp[1] = $k_hp[1] - $technick2[hp];
 | |
| if($k_mp[1] < 0) {
 | |
| $schaden_1 = "Keinen Schaden";
 | |
| $schaden_2 = "Keine Kraft";
 | |
| $aktion_AV2[$x] = "nein";
 | |
| $k_mp[1] = 0;
 | |
| } else {
 | |
| 
 | |
| 
 | |
| if(!$old_ausweich_wert2) {
 | |
| 	$old_ausweich_wert2 = $technick2[speed];
 | |
|   $schatten_runden2 = $x+$technick2[starke];
 | |
| }
 | |
| 
 | |
| 
 | |
| $play2_ausweich=$old_ausweich_wert2;
 | |
| 
 | |
| }}
 |