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745 lines
26 KiB
745 lines
26 KiB
<?php
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/*
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*
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* @copyright (c) 2010 animegame.eu
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* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
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*
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*/
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include_once('path.inc.php'); // get the path ;)
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include_once(ROOT_PATH.'/include/config.inc.php');
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include_once(ROOT_PATH.'/include/char.inc.php');
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include_once(ROOT_PATH.'/include/designfunctions.inc.php');
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include_once(ROOT_PATH.'/include/abholcodes.inc.php');
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include_once(ROOT_PATH.'/include/parse.inc.php');
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include_once(ROOT_PATH.'/include/semaphore.inc.php');
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include_once(ROOT_PATH.'/include/fehlerausgabe.inc.php');
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include_once(ROOT_PATH.'/include/img.inc.php');
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include_once(ROOT_PATH.'/include/exp.inc.php');
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// GET-Section
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// Kritisch (SQL-Injections)
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$lvl = validateUnsignedInteger($_GET['lvl'], null);
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$pagenum = validateUnsignedInteger($_GET['pagenum'], null);
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if(is_array($_GET['char_id'])){
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$char_id = validateUnsignedIntegerArray($_GET['char_id'], null);
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} else {
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$char_id = validateUnsignedInteger($_GET['char_id'], null);
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}
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$kampf_id = validateUnsignedInteger($_GET['kampf_id'], null);
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$kampf_zeit = validateUnsignedInteger($_GET['kampf_zeit'], null);
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$kampf_name = validateName($_REQUEST['kampf_name']);
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$portal = validateString($_GET['portal']);
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$kampf_pw = validateString($_GET['kampf_pw']);
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// Wird später geprüft
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$phrase = $_GET['phrase'];
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$imgid = $_GET['imgid'];
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// Unkritisch
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$charm = $_REQUEST['charm'];
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$auth = true;
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?>
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<html>
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<head>
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<title>AnimeGame.eu</title>
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<meta http-equiv="Content-Language" content="de">
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<meta http-equiv="Content-Type" content="text/html;">
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<link href="design/style.css" rel="STYLESHEET" type="text/css">
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</head>
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<body>
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<?php
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function starteFight($chara_1, $chara_2, $kampf_info){
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include 'kampf2.php'; // Muss einfach noch umgeschrieben werden!! (Später!!)
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}
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function erstelleEinenFight($charid, &$user, $kampf_name, $kampf_pw, $kampf_zeit, $lvl){
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// Ermittle ob der User eine Funktionierende Arena besitzt!
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$qry = mysql_query('Select * from arena where besitzer = '.$user['id']);
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if(mysql_num_rows($qry) == 0){
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mysql_query('INSERT arena(besitzer, exp) values (\''.$user_ida['id'].'\', \'0,'.calculateRequiredExpArena(1).'\')');
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$arena = mysql_query('Select * from arena where besitzer = '.$user['id']);
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}
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$arena = mysql_fetch_assoc($qry);
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if($arena['mietlasten'] > 6){
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displayErrorMessage('Kampf erstellen nicht Möglich!', 'Ihre Arena ist geschlossen', displayHistoryBackLink());
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return;
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} else if($arena['zustand'] <= 0.5){
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displayErrorMessage('Kampf erstellen nicht Möglich!', 'Ihre Arena ist in einem mieserablen Zustand', displayHistoryBackLink());
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return;
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}
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$char_a = getChar($charid);
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if(!isUserOwnerOf($user['id'],$charid)){
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return $char_a['name'].': Der Char gehört dir nicht.';
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}
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if($char_a['status'] != 'Frei') {
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return $char_a['name'].': Der Char ist nicht frei!';
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}
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if(($kampf_pw != '' && !is_null($kampf_pw)) && $user['pw_fight'] < 1) {
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return $char_a['name'].': Sie dürfen nur 4 Passwortkämpfe pro Tag machen!';
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}
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$char_hp = explode(',', $char_a['hp']);
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if($char_hp['0'] < 50) {
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return $char_a['name'].': Die HP des Chars ist unter 50.';
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}
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if($char_hp[0] <= ($char_hp[1] / 100) * $char_a['aufgeben']) {
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return $char_a['name'].': Die HP des Chars ist unter seiner Aufgabegrenze.';
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}
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$w_zeit = time() + 43200;
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mysql_query('UPDATE chars SET status=\'Kampf Erstellt\' WHERE id='.$charid);
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if($lvl != 0){
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$sql = 'INSERT INTO kampf_list(lvlmin, lvlmax, kampfname, charakter, passwort, besitzer, zeit, zeit_rec, ip) values ('.($char_a['level']-$lvl).', '.($char_a['level']+$lvl).', \''.$kampf_name.'\', '.$charid.', \''.$kampf_pw.'\', \''.$user['nickname'].'\', '.$w_zeit.', '.$kampf_zeit.', \''.$_SERVER['REMOTE_ADDR'].'\')';
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} else{
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$sql = 'INSERT INTO kampf_list(lvlmin, lvlmax, kampfname, charakter, passwort, besitzer, zeit, zeit_rec, ip) values (0, 0, \''.$kampf_name.'\', '.$charid.', \''.$kampf_pw.'\', \''.$user['nickname'].'\', '.$w_zeit.', '.$kampf_zeit.', \''.$_SERVER['REMOTE_ADDR'].'\')';
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}
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// echo $sql.'<br';
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mysql_query($sql);
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if($kampf_pw != '' && !is_null($kampf_pw)){
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mysql_query('UPDATE user SET pw_fight=pw_fight-1 WHERE id='.$user['id']);
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$user['pw_fight']--;
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}
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return $char_a['name'].': Kampf wurde erfolgreich erstellt!';
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}
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function nehmeKampfAn($user, $charid, $kampf_id, $kampf_pw){
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if(!is_numeric($kampf_id)){
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displayErrorMessage(NULL,'Kampfid ist keine Zahl', displayHistoryBackLink());
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return;
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}
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$char_a = getChar($charid);
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if(!isUserOwnerOf($user['id'],$charid)){
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return $char_a['name'].': Der Char gehört dir nicht.';
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}
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if($char_a['status'] != 'Frei') {
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return $char_a['name'].': Der Char ist nicht frei!';
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}
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$char_hp = explode(',', $char_a['hp']);
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if($char_hp['0'] < 50) {
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return $char_a['name'].': Die HP des Chars ist unter 50.';
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}
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if($char_hp[0] <= ($char_hp[1] / 100) * $char_a['aufgeben']) {
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return $char_a['name'].': Die HP des Chars ist unter seiner Aufgabegrenze.';
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}
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// Reserviere den User!!
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$ressource1 = 'User:'.$user['id'];
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// Reserviere den Fight!!
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$ressource2 = 'Kampf:'.$kampf_id;
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if(!semaphoreUP($ressource1)){ // TRUE, diese Anfrage darf bearbeitet werden
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displayErrorMessage(NULL,'Verarbeitung gerade in Gange, bitte warten...', displayHistoryBackLink());
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return;
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}
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if(!semaphoreUP($ressource2)){ // TRUE, diese Anfrage darf bearbeitet werden
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displayErrorMessage(NULL,'Kampf existiert nicht mehr!', displayHistoryBackLink());
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semaphoreDown($ressource1);
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return;
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}
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$sql = 'SELECT * FROM kampf_list where id = '.$kampf_id.' AND ('.$char_a['level'].' between lvlmin and lvlmax OR lvlmax = 0) AND ip != \''.$_SERVER['REMOTE_ADDR'].'\' AND (passwort = \'\' OR passwort = \''.$kampf_pw.'\')';
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// echo $sql.'<br>';
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$fight_row = mysql_fetch_assoc(mysql_query($sql));
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if(!$fight_row){
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$fight_row = mysql_fetch_assoc(mysql_query('SELECT * FROM kampf_list where id = '.$kampf_id));
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if(!$fight_row){
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displayErrorMessage(NULL,'Kampf existiert nicht mehr!', displayHistoryBackLink());
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} else if($_SERVER['REMOTE_ADDR'] == $fight_row['ip']){
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displayErrorMessage(NULL,'Kampf kann nicht angenommen werden, da die IP gleich ist!', displayHistoryBackLink());
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} else if($fight_row['lvlmax'] != 0 && $fight_row['lvlmin'] > $char_a['level']){
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displayErrorMessage(NULL,'Level zu niedring!', displayHistoryBackLink());
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} else if($fight_row['lvlmax'] != 0 && $fight_row['lvlmax'] < $char_a['level']){
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displayErrorMessage(NULL,'Level zu hoch!', displayHistoryBackLink());
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} else if($fight_row['passwort'] != $kampf_pw){
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displayErrorMessage(NULL,'Passwort falsch!', displayHistoryBackLink());
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} else{
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displayErrorMessage(NULL,'Kampf konnte nicht angenommen werden, warum auch immer!', displayHistoryBackLink());
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}
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semaphoreDown($ressource2);
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semaphoreDown($ressource1);
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return;
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}
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$char_b = getChar($fight_row['charakter']);
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if(isUserOwnerOf($user['id'], $fight_row['charakter'])){
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displayErrorMessage(NULL,'Annehmen von eigenen Fights ist nicht möglich!', displayHistoryBackLink());
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semaphoreDown($ressource2);
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semaphoreDown($ressource1);
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return;
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}
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createAbholcode($char_a['id']);
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createAbholcode($char_b['id']);
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// Ein Kampf kostet 1 Aktionspunkt!
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hasDoneAction($user, 1);
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// So nun kann der Fight in aller Ruhe starten!
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starteFight($char_a, $char_b, $fight_row);
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displayErrorMessage(NULL,'Kampf angenommen...', '');
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semaphoreDown($ressource2);
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semaphoreDown($ressource1);
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}
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function nehmeAutofightAn($user, $charid, $kampf_name, $kampf_zeit, $lvl){
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$char_a = getChar($charid);
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if(!isUserOwnerOf($user['id'],$charid)){
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return $char_a['name'].': Der Char gehört dir nicht.';
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}
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if($char_a['status'] != 'Frei') {
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return $char_a['name'].': Der Char ist nicht frei!';
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}
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$char_hp = explode(',', $char_a['hp']);
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if($char_hp['0'] < 50) {
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return $char_a['name'].': Die HP des Chars ist unter 50.';
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}
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if($char_hp[0] <= ($char_hp[1] / 100) * $char_a['aufgeben']) {
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return $char_a['name'].': Die HP des Chars ist unter seiner Aufgabegrenze.';
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}
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// Char ist ok! Suche Fight ^^
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if($kampf_name !== '' && !is_null($kampf_name)){
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$whereclause = ' kampfname like \''.$kampf_name.'\' AND ';
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}
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if($lvl > 0 && $lvl < 10){
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$sql = 'SELECT kl.id FROM kampf_list kl inner join chars c on kl.charakter = c.id WHERE c.level between '.($char_a['level'] - $lvl).' and '.($char_a['level'] + $lvl).' AND '.$whereclause.' kl.besitzer != \''.$user['nickname'].'\' AND ('.$char_a['level'].' between kl.lvlmin and kl.lvlmax OR kl.lvlmax = 0) AND kl.IP != \''.$_SERVER['REMOTE_ADDR'].'\' AND kl.rasse != \'NPC\' AND kl.zeit_rec = '.$kampf_zeit.' AND passwort = \'\' ORDER BY id ASC';
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} else {
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$sql = 'SELECT id FROM kampf_list WHERE '.$whereclause.' besitzer != \''.$user['nickname'].'\' AND ('.$char_a['level'].' between lvlmin and lvlmax OR lvlmax = 0) AND IP != \''.$_SERVER['REMOTE_ADDR'].'\' AND rasse != \'NPC\' AND zeit_rec = '.$kampf_zeit.' AND passwort = \'\' ORDER BY id ASC';
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}
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// Nur mal die ID-Liste ausgeben
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// echo $sql.'<br>';
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$qry = mysql_query($sql);
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$fight_row = NULL;
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while($row = mysql_fetch_assoc($qry)){
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$ressource = 'Kampf:'.$row['id'];
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// Wichtig, die Semaphore!!
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if(semaphoreUP($ressource)){ // TRUE, diese Anfrage darf bearbeitet werden
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$fight_row = mysql_fetch_assoc(mysql_query('SELECT * FROM kampf_list where id = '.$row['id']));
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if($fight_row){
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break;
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}
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}
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semaphoreDown($ressource); // kein Break?? Dann gebe Ressource frei!!
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}
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if(!$fight_row){
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return $char_a['name'].': Es konnte kein Fight gefunden werden!';
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}
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// Nur noch Informationen ueber den anderen Char holen!!
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$chara_2 = getChar($fight_row['charakter']);
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createAbholcode($char_a['id']);
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createAbholcode($chara_2['id']);
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// Pro Char kostet das annehmen 1 Aktionspunkt
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hasDoneAction($user,1);
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// So nun kann der Fight in aller Ruhe starten!
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starteFight($char_a, $chara_2, $fight_row);
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semaphoreDown($ressource);
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return $char_a['name'].': Kampf wurde erfolgreich angenommen!';
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}
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function autokampf($user, $kampf_name, $char_id, $kampf_zeit, $lvl){
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if(!is_numeric($lvl) || !is_numeric($kampf_zeit) || $kampf_zeit < 0 || c > 4){
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displayErrorMessage(NULL,'Fehlerhafte Eingabe!',displayHistoryBackLink());
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return;
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}
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$kampf_zeit *= 300;
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// User darf erstmal nix mehr machen!
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$ressource = 'User:'.$user['id'];
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// Wichtig, die Semaphore!!
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if(!semaphoreUP($ressource)){ // TRUE, diese Anfrage darf bearbeitet werden
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displayErrorMessage(NULL,'Verarbeitung gerade in Gange, bitte warten...', displayHistoryBackLink());
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return;
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}
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if(is_array($char_id)){
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for($i=0;$i<count($char_id);$i++){
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if(is_numeric($char_id[$i])){
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$tmp .= nehmeAutofightAn($user, $char_id[$i], $kampf_name, $kampf_zeit, $lvl)."<br>\n";
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}
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}
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} else {
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$tmp = 'Kein Char ausgewählt!';
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}
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displayErrorMessage(NULL,$tmp, '');
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semaphoreDown($ressource);
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}
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function erstelleFights($user, $kampf_name, $kampf_pw, $char_id, $kampf_zeit, $lvl){
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if(!is_numeric($lvl) || !is_numeric($kampf_zeit) || $kampf_zeit < 0 || c > 4){
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displayErrorMessage(NULL,'Fehlerhafte Eingabe!',displayHistoryBackLink());
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return;
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}
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$kampf_zeit *= 300;
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if($kampf_name === NULL || $kampf_name == '') { // Kampfname ist fuer alle gleich einzugeben!
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displayErrorMessage(NULL,'Geben sie bitte den Kampfnamen ein.',displayHistoryBackLink());
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return;
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}
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// User darf erstmal nix mehr machen!
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$ressource = 'User:'.$user['id'];
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// Wichtig, die Semaphore!!
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if(!semaphoreUP($ressource)){ // TRUE, diese Anfrage darf bearbeitet werden
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displayErrorMessage(NULL,'Verarbeitung gerade in Gange, bitte warten...', displayHistoryBackLink());
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return;
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}
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if(is_array($char_id)){
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for($i=0;$i<count($char_id);$i++){
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if(is_numeric($char_id[$i])){
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$tmp .= erstelleEinenFight($char_id[$i], $user, $kampf_name, $kampf_pw, $kampf_zeit, $lvl)."<br>\n";
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}
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}
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// Pro erstellter Fight kostet es einen Aktionspunkt!
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hasDoneAction($user,count($char_id));
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} else {
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$tmp = 'Kein Char ausgewählt!';
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}
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displayErrorMessage(NULL,$tmp, '');
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semaphoreDown($ressource);
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}
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function displayAutoFights($user, $portal, $pagenum){
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?>
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<form action="kampf_list.php" method="GET">
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<input type="hidden" name="charm" value="3">
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<input type="hidden" name="portal" value="<?php echo $portal; ?>">
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<input type="hidden" name="pagenum" value="<?php echo $pagenum; ?>">
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<table id="content" width="100%">
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<tr>
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<th id="content" align="center" colspan="2">Autofight!</th>
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</tr>
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<tr>
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<th id="content" align="center">Kampfname</th>
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<td><input id="input" name="kampf_name"/></td>
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</tr>
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<tr>
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<th id="content" align="center">Charakter</th>
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<td id="content">
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<?php
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$chars = getCharsOfUser($user['id']);
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foreach($chars as $row){
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if($row['status'] != 'Frei'){
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$disabled = ' disabled="1" ';
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} else{
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$disabled = '';
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}
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echo '<input id="input" type="checkbox" name="char_id[]" value="'.$row['id'].'"'.$disabled.'>'.$row['name'].'</input><br>'."\n";
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}
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?>
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</td>
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</tr>
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<tr>
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<th id="content" align="center">Kampf Zeit</th>
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<td>
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<select id="input" name="kampf_zeit">
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<option value="1">5min</option>
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<option value="4">20min</option>
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<option value="12" selected>60min</option>
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</select>
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</td>
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</tr>
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<tr>
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<th id="content" align="center">Level Begrenzung</th>
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<td>
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<select id="input" name="lvl">
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<option value="0">alle</option>
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<?php
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// Dynamisches einstellen der Stufen
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for($i=1;$i<10;$i++){
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echo '<option value="'.$i.'">'.$i.'</option>';
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}
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?>
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</select>
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</td>
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</tr>
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<tr>
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<td> </td>
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<td>
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<input id="input" type="submit" value="Autofight!">
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</td>
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</tr>
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</table>
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</form>
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<?php
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}
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function displayKampfErstellen($user, $portal, $pagenum){
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// Ermittle ob der User eine Funktionierende Arena besitzt!
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$qry = mysql_query('Select * from arena where besitzer = '.$user['id']);
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$arena = mysql_fetch_assoc($qry);
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if(mysql_num_rows($qry) == 0){
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mysql_query('INSERT arena(besitzer, exp) values (\''.$user_ida['id'].'\', \'0,'.calculateRequiredExpArena(1).'\')');
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$arena = mysql_fetch_assoc(mysql_query('Select * from arena where besitzer = '.$user['id']));
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}
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if($arena['mietlasten'] > 7){
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displayErrorMessage('Kampf erstellen nicht Möglich!', 'Ihre Arena ist geschlossen', displayHistoryBackLink());
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return;
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} else if($arena['zustand'] <= 0.5){
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displayErrorMessage('Kampf erstellen nicht Möglich!', 'Ihre Arena ist in einem mieserablen Zustand', displayHistoryBackLink());
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return;
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}
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?>
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<form action="kampf_list.php" method="GET">
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<input type="hidden" name="charm" value="2">
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<input type="hidden" name="portal" value="<?php echo $portal; ?>">
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<input type="hidden" name="pagenum" value="<?php echo $pagenum; ?>">
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<table id="content" width="100%">
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<tr>
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<th id="content" align="center" colspan="2">Kampf Erstellen</th>
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</tr>
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<tr>
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<th id="content" align="center">Kampfname</th>
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<td id="content" ><input id="input" name="kampf_name"></td>
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</tr>
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<tr>
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<th id="content" align="center">Charakter</th>
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<td id="content">
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<?php
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$chars = getCharsOfUser($user['id']);
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foreach($chars as $row){
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if($row['status'] != 'Frei'){
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$disabled = ' disabled="1" ';
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} else{
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$disabled = '';
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}
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echo '<input id="input" type="checkbox" name="char_id[]" value="'.$row['id'].'"'.$disabled.'>'.$row['name'].'</input><br>'."\n";
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}
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?>
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</td>
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</tr>
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<tr>
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<th id="content" align="center">Kampf Zeit</th>
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<td>
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<select id="input" name="kampf_zeit">
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<option value="1">5min</option>
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<option value="4">20min</option>
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<option value="12" selected>60min</option>
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</select>
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</td>
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</tr>
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<tr>
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<th id="content" align="center">Level Begrenzung</th>
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<td id="content" >
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<select id="input" name="lvl">
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<option value="0">alle</option>
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<?php
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// Dynamisches einstellen der Stufen
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for($i=1;$i<10;$i++){
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echo '<option value="'.$i.'">'.$i.'</option>';
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}
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?>
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</select>
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</td>
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</tr>
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<tr>
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<th id="content" align="center">Passwort</th>
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<td id="content">
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<input id="input" name="kampf_pw">
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</td>
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</tr>
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<tr>
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<td id="content"> </td>
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<td id="content">
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<input id="input" type="submit" value="Kampf Erstellen">
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</td>
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</tr>
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</table>
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</form>
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<?php
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}
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function display($user, $portal, $pagenum){
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if(!is_numeric($pagenum)){
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$pagenum = 0;
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}
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?>
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<table id="content" width="100%" border="2">
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<tr id="content">
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<td id="content" align="center" colspan="2">
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<a id="popup" href='kampf_list.php?charm=5' title='Automatische Zuweisung für deine Chars.'>Auto Kampf</a>
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/
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<a id="popup" href='kampf_list.php?portal=NPC' title='Das Portal in dem Noobs gegen NPCs Kämpfen können'>NPC Kampf</a>
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</td>
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<td id="content" align="center" colspan="2">
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<a id="popup" href='kampf_list.php?portal=LVL' title='Alle begrenzten und passwortgeschützten Fights.'>Begrenzt</a>
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/
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<a id="popup" href='kampf_list.php' title='Hier stehen alle freien Fights aufgelistet.'>Free 4 All</a>
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</td>
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<td id="content" align="center" colspan="2">
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<a id="popup" href="kampf_list.php?charm=1">Kampf Erstellen</a>
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</td>
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</tr>
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<tr id="content">
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<td id="content" align="center">Gegner</td>
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<td id="content" align="center">Info</td>
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<td id="content" align="center">Kampf Zeit</td>
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<td id="content" align="center">Arena</td>
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<td id="content" align="center">Passwort</td>
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<td id="content" align="center">Kämpfen</td>
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</tr>
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<?php
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if($portal == 'NPC') {
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$kampf_l = mysql_query('SELECT n.mal, k.rasse, k.id, k.passwort, k.kampfname, k.lvlmin, k.lvlmax, k.zeit_rec, k.besitzer, k.charakter ,a.name as a_name, a.level as a_level, a.luxus, a.loge, a.steh, a.sitz FROM kampf_list k LEFT JOIN chars c ON(c.id=k.charakter) LEFT JOIN npc_item n ON(n.charakter=c.id) inner join arena a ON a.besitzer = c.besitzer WHERE k.rasse=\'NPC\' ORDER BY c.level');
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$total = mysql_fetch_row(mysql_query('SELECT count(*) FROM kampf_list WHERE rasse=\'NPC\''));
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$total = $total[0];
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$entriesPerPage = $total;
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} else if($portal == 'LVL'){
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$entriesPerPage = 10;
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$kampf_l = mysql_query('SELECT k.id, k.passwort, k.kampfname, k.lvlmin, k.lvlmax, k.zeit_rec, k.besitzer, k.charakter, a.name as a_name, a.level as a_level, a.luxus, a.loge, a.steh, a.sitz FROM kampf_list k LEFT JOIN chars c ON(c.id=k.charakter) inner join arena a ON a.besitzer = c.besitzer WHERE k.rasse=\'ALL\' and k.lvlmax != 0 or passwort != \'\' ORDER BY k.id ASC LIMIT '.$pagenum*$entriesPerPage.','.$entriesPerPage);
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$total = mysql_fetch_row(mysql_query('SELECT count(*) FROM kampf_list WHERE rasse=\'ALL\' and lvlmax != 0 or passwort != \'\''));
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$total = $total[0];
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} else{
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$entriesPerPage = 10;
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$kampf_l = mysql_query('SELECT k.id, k.passwort, k.kampfname, k.lvlmin, k.lvlmax, k.zeit_rec, k.besitzer, k.charakter, a.name as a_name, a.level as a_level, a.luxus, a.loge, a.steh, a.sitz FROM kampf_list k LEFT JOIN chars c ON(c.id=k.charakter) inner join arena a ON a.besitzer = c.besitzer WHERE k.rasse=\'ALL\' and k.lvlmax = 0 and passwort = \'\' ORDER BY k.id ASC LIMIT '.$pagenum*$entriesPerPage.','.$entriesPerPage);
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$total = mysql_fetch_row(mysql_query('SELECT count(*) FROM kampf_list WHERE rasse=\'ALL\' and lvlmax = 0 and passwort = \'\''));
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$total = $total[0];
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}
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|
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while($row = mysql_fetch_array($kampf_l)) {
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$char = getChar($row['charakter']);
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if($row['passwort']){
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$pw_exe = 'pass1';
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} else {
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$pw_exe = 'pass2';
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}
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$ca_pl = ($char['starke'] + $char['verteidigung'] + $char['speed'] + $char['ausdauer'] + $char['glueck']);
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$ca_pls = 'PL';
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$char_min = $row['lvlmin'];
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$char_max = $row['lvlmax'];
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if($char_min < 1) {
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$char_min = 0;
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}
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?>
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<tr>
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<td id="content" align="center">
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<br>
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<?php echo $row['kampfname']; ?><br>
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<img border="0" src="<?php echo $char['bild']; ?>" width="75" height="75"><br>
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<?php echo $char['name']; ?>
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</td>
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<td id="content" align="center">
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<?php
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if($char_max == 0){
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$lvlbegr = '';
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}else{
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$lvlbegr = '<br>LVL Begrenzung: '.$char_min.' - '.$char_max;
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}
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echo 'Level: '.$char['level'].'<br>'.$ca_pls.': '.$ca_pl.$lvlbegr;
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?>
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|
</td>
|
|
<td id="content" align="center">
|
|
<?php echo $row['zeit_rec']/60; ?>Min
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|
</td>
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|
<td id="content" align="center">
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|
<?php
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echo '<strong>'.$row['a_name'].'</strong> ('.$row['besitzer'].')<br>';
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echo 'Stehplätze: '.$row['steh'].'<br>';
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|
echo 'Sitzplätze: '.$row['sitz'].'<br>';
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|
echo 'Logenplätze: '.$row['loge'].'<br>';
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|
echo 'Luxus: '.$row['luxus'].'<br>';
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|
?>
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|
</td>
|
|
<td id="content" align="center">
|
|
<?php
|
|
if($row['rasse'] == 'NPC') {
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|
$anzahl_min = mysql_fetch_row(mysql_query('SELECT count(id) FROM npc_ware WHERE charakter=\''.$row['charakter'].'\' AND user='.$user['id'].' LIMIT 50'));
|
|
$anzahl_min = $anzahl_min[0];
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echo 'geschafft ('.$anzahl_min.'/'.$row['mal'].')<br>';
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|
} else {
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|
?>
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|
<img border="0" src="design/bilder/buttons/<?php echo $pw_exe.'.gif'; ?>" width="60" height="16">
|
|
<?php
|
|
}
|
|
?>
|
|
</td>
|
|
<td id="content" align="center">
|
|
|
|
<?php
|
|
if($char['besitzer'] == $user['id']) {
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|
?>
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|
<a id="popup" href="kampf_list.php?charm=7&kampf_id=<?php echo $row['id']; ?>&portal=<?php echo $portal; ?>">zurückziehen</a>
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|
<?php
|
|
} else {
|
|
?>
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|
<a id="popup" href="kampf_list.php?charm=4&kampf_id=<?php echo $row['id']; ?>&portal=<?php echo $portal; ?>">annehmen</a>
|
|
<?php
|
|
}
|
|
|
|
?>
|
|
|
|
</td>
|
|
</tr>
|
|
<?php
|
|
}
|
|
?>
|
|
<tr>
|
|
<td colspan="6">
|
|
<?php echo displayPagelinksNew($entriesPerPage, $total, $pagenum, '<a href="kampf_list.php?pagenum=###PAGE###&portal='.$portal.'">###LABEL###</a>'); ?>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<?php
|
|
}
|
|
|
|
|
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function displayKampfAnnehmen($user, $kampf_id, $portal, $pagenum){
|
|
?>
|
|
<form action="kampf_list.php" method="GET">
|
|
<input type="hidden" name="portal" value="<?php echo $portal; ?>">
|
|
<input type="hidden" name="pagenum" value="<?php echo $pagenum; ?>">
|
|
<input type="hidden" name="charm" value="6">
|
|
<table width="100%" id="content">
|
|
<input type="hidden" name="kampf_id" value="<?php echo $kampf_id; ?>">
|
|
<tr>
|
|
<th id="content" align="center" colspan="2">Kampf annehmen</th>
|
|
</tr>
|
|
<tr>
|
|
<th id="content" align="center">Charakter</th>
|
|
<td id="content">
|
|
<select id="input" name="char_id">
|
|
<?php
|
|
$chars = getCharsOfUser($user['id']);
|
|
foreach($chars as $row){
|
|
echo '<option value="'.$row['id'].'">'.$row['name'].' | '.$row['status'].'</option>'."\n";
|
|
}
|
|
?>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th id="content" align="center">Passwort</th>
|
|
<td id="content">
|
|
<input id="input" name="kampf_pw">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td id="content"> </td>
|
|
<td id="content">
|
|
<input id="input" type="submit" value="annehmen">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</form>
|
|
<?php
|
|
}
|
|
|
|
|
|
function zieheKampfZurueck($user, $kampf_id){
|
|
// User darf erstmal nix mehr machen!
|
|
if(!is_numeric($kampf_id)){
|
|
return;
|
|
}
|
|
|
|
$kampf_a = mysql_fetch_assoc(mysql_query('SELECT * FROM kampf_list where id = '.$kampf_id));
|
|
if(!$kampf_a){
|
|
displayErrorMessage(NULL,'Kampf ist nicht mehr vorhanden! ('.$kampf_a['charakter'].')', displayHistoryBackLink());
|
|
return;
|
|
}
|
|
$char_id = $kampf_a['charakter'];
|
|
|
|
$char_a = getChar($char_id);
|
|
if(!isUserOwnerOf($user['id'], $char_id)){
|
|
displayErrorMessage(NULL,'Der Char gehoert nicht dir!!', displayHistoryBackLink());
|
|
return;
|
|
}
|
|
|
|
// Reserviere den User!!
|
|
$ressource1 = 'User:'.$user['id'];
|
|
// Reserviere den Fight!!
|
|
$ressource2 = 'Kampf:'.$kampf_id;
|
|
|
|
|
|
if(!semaphoreUP($ressource1)){
|
|
displayErrorMessage(NULL,'Verarbeitung gerade in Gange, bitte warten...', displayHistoryBackLink());
|
|
return;
|
|
}
|
|
|
|
if(!semaphoreUP($ressource2)){
|
|
semaphoreDown($ressource1);
|
|
return;
|
|
}
|
|
|
|
mysql_query('DELETE FROM kampf_list WHERE id = '.$kampf_id);
|
|
mysql_query('UPDATE chars SET status = \'Frei\' WHERE id ='.$char_id);
|
|
if($kampf_a['kampf_pw'] !== '' || $kampf_a['kampf_pw'] !== NULL){
|
|
mysql_query('UPDATE user SET pw_fight = pw_fight + 1 WHERE id ='.$user['id']);
|
|
}
|
|
semaphoreDown($ressource2);
|
|
semaphoreDown($ressource1);
|
|
|
|
displayErrorMessage(NULL,'Der Kampf wurde zurückgezogen!', '');
|
|
}
|
|
|
|
if(hasToAuthenticate($user_ida)){
|
|
if(checkImageCode($imgid, $phrase, $user_ida) ){
|
|
resetUserCounter($user_ida);
|
|
} else{
|
|
$id = generateImageID();
|
|
echo '<form action="kampf_list.php" method="GET">';
|
|
while (list($key, $val) = each($_GET)) {
|
|
echo '<input type="hidden" name="'.$key.'" value="'.$val.'" />';
|
|
}
|
|
echo '<table width="100%" class="content"><tr><th class="content">Bitte Code eingeben</th></tr><tr><td align="center"><img src="img.php?id='.$id.'"></td></tr><tr><td align="center"><input class="input" name="phrase"/><input name="imgid" value="'.$id.'" type="hidden"/></td></tr><tr><td align="center"><input id="input" type="submit" value="eingeben"></td></tr></table></form>';
|
|
$auth = false;
|
|
}
|
|
}
|
|
if($auth == false){
|
|
// Do nothing anymore
|
|
} else if($charm == 1){
|
|
displayKampfErstellen($user_ida, $portal, $pagenum);
|
|
display($user_ida, $portal, $pagenum);
|
|
} else if($charm == 2){
|
|
// function charm2($user, $kampf_name, $kampf_pw, $char_id, $kampf_zeit, $lvl){
|
|
erstelleFights($user_ida, $kampf_name, $kampf_pw, $char_id, $kampf_zeit, $lvl);
|
|
display($user_ida, $portal, $pagenum);
|
|
} else if($charm == 3){
|
|
autokampf($user_ida, $kampf_name, $char_id, $kampf_zeit, $lvl);
|
|
display($user_ida, $portal, $pagenum);
|
|
} else if($charm == 4){
|
|
displayKampfAnnehmen($user_ida, $kampf_id,$portal, $pagenum);
|
|
display($user_ida, $portal, $pagenum);
|
|
} else if($charm == 5){
|
|
displayAutoFights($user_ida, $portal, $pagenum);
|
|
display($user_ida, $portal, $pagenum);
|
|
} else if($charm == 6){
|
|
nehmeKampfAn($user_ida, $char_id, $kampf_id, $kampf_pw);
|
|
display($user_ida, $portal, $pagenum);
|
|
} else if($charm == 7){
|
|
zieheKampfZurueck($user_ida, $kampf_id);
|
|
display($user_ida, $portal, $pagenum);
|
|
} else{
|
|
display($user_ida, $portal, $pagenum);
|
|
}
|
|
?>
|
|
</body>
|
|
</html>
|