|  |  |  | @ -8,23 +8,36 @@ | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | if (!function_exists('getKTChance')) { | 
		
	
		
			
				|  |  |  |  | 	 | 
		
	
		
			
				|  |  |  |  | 	function getKTChance($ktuser_luck, $ktvictim_luck) { | 
		
	
		
			
				|  |  |  |  | 	$chance = 50; | 
		
	
		
			
				|  |  |  |  | 	$ktvictim_luck= mt_rand(0, $ktvictim_luck);	 | 
		
	
		
			
				|  |  |  |  | 	$ktuser_luck = mt_rand(0, $ktuser_luck); | 
		
	
		
			
				|  |  |  |  | 	if($ktvictim_luck < ($ktuser_luck*0.25)) { | 
		
	
		
			
				|  |  |  |  | 		$chance = 75; | 
		
	
		
			
				|  |  |  |  | 	} | 
		
	
		
			
				|  |  |  |  | 	if($ktvictim_luck > ($ktuser_luck*1.75)) { | 
		
	
		
			
				|  |  |  |  | 		$chance = 25; | 
		
	
		
			
				|  |  |  |  | 	} | 
		
	
		
			
				|  |  |  |  | 	return $chance; | 
		
	
		
			
				|  |  |  |  | 	if(!function_exists('calculateChance')) { | 
		
	
		
			
				|  |  |  |  | 		 | 
		
	
		
			
				|  |  |  |  | 		function calculateChance($char1_luck, $char2_luck) { | 
		
	
		
			
				|  |  |  |  | 			$max = max($char1_luck, $char2_luck); | 
		
	
		
			
				|  |  |  |  | 			$min = min($char1_luck, $char2_luck); | 
		
	
		
			
				|  |  |  |  | 			if($max == 0) { | 
		
	
		
			
				|  |  |  |  | 				$max = 1; | 
		
	
		
			
				|  |  |  |  | 			} | 
		
	
		
			
				|  |  |  |  | 			return (($max - $min) / $max) * 50; | 
		
	
		
			
				|  |  |  |  | 		} | 
		
	
		
			
				|  |  |  |  | 	} | 
		
	
		
			
				|  |  |  |  | 	 | 
		
	
		
			
				|  |  |  |  | 	function getKTChance($ktuser_luck, $ktvictim_luck) { | 
		
	
		
			
				|  |  |  |  | 		//bei gleichem glück ist die chance 50% | 
		
	
		
			
				|  |  |  |  | 		$chance = 50; | 
		
	
		
			
				|  |  |  |  | 		if($ktuser_luck >= $ktvictim_luck) { | 
		
	
		
			
				|  |  |  |  | 			//hat der angreifer mehr glück wird der errechnete wert auf die 50% addiert | 
		
	
		
			
				|  |  |  |  | 			$chance += calculateChance($ktuser_luck, $ktvictim_luck);  | 
		
	
		
			
				|  |  |  |  | 		} else { | 
		
	
		
			
				|  |  |  |  | 			//hat der verteidiger mehr glück wird der errechnete wert auf die 50% subtrahiert | 
		
	
		
			
				|  |  |  |  | 			$chance -= calculateChance($ktuser_luck, $ktvictim_luck); | 
		
	
		
			
				|  |  |  |  | 		} | 
		
	
		
			
				|  |  |  |  | 		return $chance; | 
		
	
		
			
				|  |  |  |  | 	}	 | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | ################### Spieler 1 | 
		
	
		
			
				|  |  |  |  | $chance = getKTChance($k_glueck[0], $k_glueck[1]); | 
		
	
		
			
				|  |  |  |  | $char1_luck = mt_rand(0, $k_glueck[0]); | 
		
	
		
			
				|  |  |  |  | $char2_luck = mt_rand(0, $k_glueck[1]); | 
		
	
		
			
				|  |  |  |  | $chance = round(getKTChance($char1_luck, $char2_luck)); | 
		
	
		
			
				|  |  |  |  | $random = mt_rand(0,100); | 
		
	
		
			
				|  |  |  |  | 	 | 
		
	
		
			
				|  |  |  |  | if ($technick1['type'] == tausch) { | 
		
	
	
		
			
				
					|  |  |  | @ -56,30 +69,33 @@ if ($technick1['type'] == tausch) { | 
		
	
		
			
				|  |  |  |  | 				$k_hp[1] = $k_hp_alt[0]; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | 				$k_mp[0] = $k_mp[0] - $technick1['mp']; | 
		
	
		
			
				|  |  |  |  | 				$schaden_1 = "Körpertausch"; | 
		
	
		
			
				|  |  |  |  | 				$schaden_1 = "Chance: ".$chance."%<br>Körpertausch"; | 
		
	
		
			
				|  |  |  |  | 			} | 
		
	
		
			
				|  |  |  |  | 		} else { | 
		
	
		
			
				|  |  |  |  | 			$k_mp[0] = $k_mp[0] - $technick1['mp']; | 
		
	
		
			
				|  |  |  |  | 			if ($k_mp[0] < 0) { | 
		
	
		
			
				|  |  |  |  | 			$k_mp[0] = $k_mp[0] - $technick1['mp'];			 | 
		
	
		
			
				|  |  |  |  | 			$schaden_1 = "Chance: ".$chance."%<br>Körpertausch fehlgeschlagen"; | 
		
	
		
			
				|  |  |  |  | 		}		 | 
		
	
		
			
				|  |  |  |  | 		if ($k_mp[0] < 0) { | 
		
	
		
			
				|  |  |  |  | 				$k_mp[0] = 0; | 
		
	
		
			
				|  |  |  |  | 			} | 
		
	
		
			
				|  |  |  |  | 			$schaden_1 = "Körpertausch fehlgeschlagen"; | 
		
	
		
			
				|  |  |  |  | 		} | 
		
	
		
			
				|  |  |  |  | 	} | 
		
	
		
			
				|  |  |  |  | 	else { | 
		
	
		
			
				|  |  |  |  | 		$schaden_1 = "Körpertausch fehlgeschlagen"; | 
		
	
		
			
				|  |  |  |  | 		$k_mp[0] = 0; | 
		
	
		
			
				|  |  |  |  | 	} | 
		
	
		
			
				|  |  |  |  | 	$aktion_AV1[$x] = "nein"; | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | ################### Spieler 2 | 
		
	
		
			
				|  |  |  |  | $chance = getKTChance($k_glueck[1], $k_glueck[0]); | 
		
	
		
			
				|  |  |  |  | $char1_luck = mt_rand(0, $k_glueck[0]); | 
		
	
		
			
				|  |  |  |  | $char2_luck = mt_rand(0, $k_glueck[1]); | 
		
	
		
			
				|  |  |  |  | $chance = round(getKTChance($char2_luck, $char1_luck)); | 
		
	
		
			
				|  |  |  |  | $random = mt_rand(0,100); | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | if ($technick2['type'] == tausch) { | 
		
	
		
			
				|  |  |  |  | 	if ($k_mp[1] >= $technick2['mp']) { | 
		
	
		
			
				|  |  |  |  | 		if($random <= $chance) { //Trefferchance abhängig vom ausgewürfeltem Glück | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | 			if ($kampf_info['rasse'] != "NPC") { | 
		
	
		
			
				|  |  |  |  | 			$k_starke_alt[0] = $k_starke[0]; | 
		
	
		
			
				|  |  |  |  | 			$k_speed_alt[0] = $k_speed[0]; | 
		
	
		
			
				|  |  |  |  | 			$k_ver_alt[0] = $k_ver[0]; | 
		
	
	
		
			
				
					|  |  |  | @ -105,17 +121,19 @@ if ($technick2['type'] == tausch) { | 
		
	
		
			
				|  |  |  |  | 			$k_hp[1] = $k_hp_alt[0]; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | 			$k_mp[1] = $k_mp[1] - $technick2['mp']; | 
		
	
		
			
				|  |  |  |  | 			$schaden_2 = "Körpertausch"; | 
		
	
		
			
				|  |  |  |  | 		} else { | 
		
	
		
			
				|  |  |  |  | 			$k_mp[1] = $k_mp[1] - $technick2['mp']; | 
		
	
		
			
				|  |  |  |  | 			if ($k_mp[1] < 0) { | 
		
	
		
			
				|  |  |  |  | 				$k_mp[1] = 0; | 
		
	
		
			
				|  |  |  |  | 			$schaden_2 = "Chance: ".$chance."%<br>Körpertausch"; | 
		
	
		
			
				|  |  |  |  | 			} | 
		
	
		
			
				|  |  |  |  | 			$schaden_1 = "Körpertausch fehlgeschlagen"; | 
		
	
		
			
				|  |  |  |  | 		} else { | 
		
	
		
			
				|  |  |  |  | 			$k_mp[1] = $k_mp[1] - $technick2['mp'];			 | 
		
	
		
			
				|  |  |  |  | 			$schaden_2 = "Chance: ".$chance."%<br>Körpertausch fehlgeschlagen"; | 
		
	
		
			
				|  |  |  |  | 		} | 
		
	
		
			
				|  |  |  |  | 		if ($k_mp[1] < 0) { | 
		
	
		
			
				|  |  |  |  | 			$k_mp[1] = 0; | 
		
	
		
			
				|  |  |  |  | 		} | 
		
	
		
			
				|  |  |  |  | 	} | 
		
	
		
			
				|  |  |  |  | 	else { | 
		
	
		
			
				|  |  |  |  | 		$schaden_2 = "Körpertausch fehlgeschlagen"; | 
		
	
		
			
				|  |  |  |  | 		$k_mp[1] = 0; | 
		
	
		
			
				|  |  |  |  | 	} | 
		
	
		
			
				|  |  |  |  | 	$aktion_AV2[$x] = "nein"; | 
		
	
		
			
				|  |  |  |  | 	 | 
		
	
	
		
			
				
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