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<?php
/*
* Created on 07.08.2008
*
* @copyright (c) 2009 animegame.eu
* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
*
*/
/*
*
* Alle Hilfsfunktionen fuer Chars sollen hier rein!
*
* Die Funktionen der char_profil wären sehr geeignet hierfür
*
*/
/*
* Char Status
*/
// Dieses Array ist dafuer da, dass nicht unnötig viele SQL-Abfragen gemacht werden!
// Fehlgriff im Design, aber solange wir nichts Klassenbasiert machen, gehts nicht anders
$GLOBALS['char_buffered_statuses'] = array ();
/* Diese Funktion gibt den Status des Chars wieder, kann ohne probleme mehrfach aufgerufen
* werden da die Anfragen gepuffert werden!
* returns Status des Charakters mit der id = $charid
*/
function getStatus($charid, $buffer_enabled = true) {
// Prioritaet, erst Turnier, dann Schatzsuche, dann Kampf
if ($GLOBALS['char_buffered_statuses'][$charid] != null && $buffer_enabled) {
return $GLOBALS['char_buffered_statuses'][$charid];
}
$sql = 'SELECT count(*) as anzahl FROM turnier_kampf t where art != \'gross\' and (win = ' . $charid . ' or lose = ' . $charid . ') and dauer > now()';
$row = mysql_fetch_assoc(mysql_query($sql));
if ($row['anzahl'] > 0) {
$GLOBALS['char_buffered_statuses'][$charid] = 'Turnier';
return 'Turnier';
}
$sql = 'SELECT count(*) as anzahl from quests where charid = ' . $charid;
$row = mysql_fetch_assoc(mysql_query($sql));
if ($row['anzahl'] > 0) {
$GLOBALS['char_buffered_statuses'][$charid] = 'Schatz Suche';
return 'Schatz Suche';
}
$sql = 'SELECT count(*) as anzahl from kampf where db_satz = ' . $charid;
$row = mysql_fetch_assoc(mysql_query($sql));
if ($row['anzahl'] > 0) {
$GLOBALS['char_buffered_statuses'][$charid] = 'Kampf';
return 'Kampf';
}
$sql = 'SELECT count(*) as anzahl FROM kampf_list where charakter = ' . $charid;
$row = mysql_fetch_assoc(mysql_query($sql));
if ($row['anzahl'] > 0) {
$GLOBALS['char_buffered_statuses'][$charid] = 'Kampf erstellt';
return 'Kampf erstellt';
}
$sql = 'SELECT count(*) as anzahl FROM turnier1 where charakter = ' . $charid;
$row = mysql_fetch_assoc(mysql_query($sql));
if ($row['anzahl'] > 0) {
$GLOBALS['char_buffered_statuses'][$charid] = 'Angemeldet';
return 'Angemeldet';
}
$GLOBALS['char_buffered_statuses'][$charid] = 'Frei';
return 'Frei';
}
/*
* Char generell!
*/
// Initialisierung des Puffers
$GLOBALS['char_buffered_instances'] = array ();
$GLOBALS['chars_read_out_user'] = array ();
// Uebergabe der Charid, und optional ob gepuffert werden darf
// returns: Char als Array
function getChar($charid, $buffer_enabled = true) {
// Fehlerkontrolle
if(!is_numeric($charid)){
return null;
}
// Wenn Char nicht im Puffer ist, oder nicht gepuffert werden soll
if ($GLOBALS['char_buffered_instances'][$charid] == null || !$buffer_enabled) {
// Lese das Charfeld aus der Datenbank aus
$char = mysql_fetch_assoc(mysql_query('Select * from chars where id = '.$charid));
if(!$char){return null;}
// Speichere in $char['stauts'] den aktuellen Status des Chars (buffer-Strategie ist hierbei die selbe)
$char['status'] = getStatus($char['id'],$buffer_enabled);
$char['bild'] = getPicture($char);
$GLOBALS['char_buffered_instances'][$charid] = &$char; // Speichern des Chars in den Puffer
}
// Gebe Char zurueck
return $GLOBALS['char_buffered_instances'][$charid];
}
function getChar2($charid) {
// Fehlerkontrolle
if(!is_numeric($charid)){
return null;
} else {
$char = mysql_fetch_assoc(mysql_query('Select * from chars where id = '.$charid));
if(!$char){return null;}
// Speichere in $char['stauts'] den aktuellen Status des Chars (buffer-Strategie ist hierbei die selbe)
$char['status'] = getStatus($char['id'],$buffer_enabled);
$char['bild'] = getPicture($char);
}
return $char;
}
function getCharWithBuffs($charid, $buffer_enabled = true){
$char = getChar($charid, $buffer_enabled);
if($char['kampf_item'] != NULL && $char['kampf_item'] != ',,,,'){
$char_buffs = mysql_fetch_assoc(mysql_query('SELECT sum(i.hp) as hp, sum(i.mp) as mp, sum(i.starke) as starke, sum(i.verteidigung) as verteidigung, sum(i.speed) as speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id IN (' . $char['kampf_item'] . ')'));
}
$char['starke'] += $char_buffs['starke'];
$char['verteidigung'] += $char_buffs['verteidigung'];
$char['speed'] += $char_buffs['speed'];
$char['ausdauer'] += $char_buffs['ausdauer'];
$char['glueck'] += $char_buffs['glueck'];
return $char;
}
// Uebergabe der Userid (Nachteil ist, dass Puffer von getChar mit $charid nicht moeglich ist, weil information fehlt, ob alle Chars im Buffer sind
/*
* Liefert die Url zum Avatarbild (Falls Char keinen Avatar hat gibt es die
* noavatar.gif zurueck!)
* returns Url of Avatar-Picture
* */
function getPicture($char){
// Sichergehen, dass Char geladen wurde
if($char['bild'] == null || $char['bild'] == ''){
return 'design/bilder/avatare/noavart.gif';
}
return $char['bild'];
}
// returns Array von Char-Arrays
function getCharsOfUser($userid, $buffer_enabled = true) {
// Fehlerkontrolle
if(!is_numeric($userid)){
return null;
}
if ($GLOBALS['chars_read_out_user'][$userid] == null || !$buffer_enabled) {
$GLOBALS['chars_read_out_user'][$userid] = array();
$qry = mysql_query('Select * from chars where besitzer = '.$userid.' order by id');
while($char = mysql_fetch_assoc($qry)){
// Speichere in $char['stauts'] den aktuellen Status des Chars (buffer-Strategie ist hierbei die selbe)
$char['status'] = getStatus($char['id'],$buffer_enabled);
$char['bild'] = getPicture($char);
// Speichere den Char in das Globale-Pufferfeld
$GLOBALS['char_buffered_instances'][$char['id']] = $char;
// Gebe dem User eine Referenz auf die globale chars-Variable
$GLOBALS['chars_read_out_user'][$userid][] = &$GLOBALS['char_buffered_instances'][$char['id']];
}
}
return $GLOBALS['chars_read_out_user'][$userid]; // Gebe das globale Userfeld zurück.
}
function deleteChar($userid, $charid){
$char = getChar($charid);
if($char['besitzer'] != $userid){
return 'Char gehoert nicht dir!';
} else if($char['status'] != 'Frei'){
return 'Char ist nicht Frei!';
}
mysql_query('Delete from lernen where besitzer = '.$charid);
mysql_query('Delete from chars where id = '.$charid);
return true;
}
/*
* Funktionen die durch Puffern profitieren würden oder um einfach Code einzusparen und um flexibel zu bleiben
*
*/
// Ermittelt den Besitzer
// Returns true = Ja, False = Nein, NULL = Error
function isUserOwnerOf($userid, $charid, $buffer_enabled = true){
// Fehlerkontrolle
if(!is_numeric($userid) || !is_numeric($charid)){
return null;
}
$char = getChar($charid, $buffer_enabled);
if($char == null){
return null;
}
return $char['besitzer'] == $userid;
}
// Funktion um das Powerlevel zu Berechnen (Kann ja durchaus sein, dass sich mal was dran ändert!)
// Returns Powerlevel als Integer, NULL = Error
function getPowerLevel($charid, $buffer_enabled = true){
$char = getChar($charid, $buffer_enabled);
if($char == null){
return null;
}
// Uncomment for hp/mp in PL
// $hp = explode(",", $char[hp]);
// $mp = explode(",", $char[mp]);
// return $char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck']+ $hp[1]/10 + $mp[1]/5;
return $char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck'];
}
function getPowerLevelWithBuffs($charid, $buffer_enabled = true){
$char = getChar($charid, $buffer_enabled);
if($char == null){
return null;
}
if($char['kampf_item'] != NULL && $char['kampf_item'] != ',,,,'){
$char_buffs = mysql_fetch_assoc(mysql_query('SELECT sum(i.hp) as hp, sum(i.mp) as mp, sum(i.starke) as starke, sum(i.verteidigung) as verteidigung, sum(i.speed) as speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id IN (' . $char['kampf_item'] . ')'));
}
// Uncomment for hp/mp in PL
// $hp = explode(",", $char[hp]);
// $mp = explode(",", $char[mp]);
// return $char_buffs['starke']+$char_buffs['verteidigung']+$char_buffs['speed']+$char_buffs['ausdauer']+$char_buffs['glueck'] + $char_buffs['hp']/10 + $char_buffs['mp']/5 +$char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck'] + $hp[1]/10 + $mp[1]/5;
return $char_buffs['starke']+$char_buffs['verteidigung']+$char_buffs['speed']+$char_buffs['ausdauer']+$char_buffs['glueck']+$char['starke']+$char['verteidigung']+$char['speed']+$char['ausdauer']+$char['glueck'];
}
/*
* Auslesen der Attacken, die der Char beherrscht
*/
function getCharAttacks($charid){
}
// Auslesen der Kampfeinstellungen
function getChoosenAttacks($charid){
}
function getCharRaceId($charid){
$char = getChar($charid);
$rassen_werte = array(
'Mensch' => 1, ///0
'Saiyajin' => 2, ///1
'Dämon' => 3, ///2
'Mutant' => 4, ///3
'Cyborg' => 5, ///4
'Namekianer' => 6, ///5
'Pirat' => 7, ///6
'Shichibukai' => 8, ///7
'Kaioshin' => 9, ///8
'Schwertkämpfer' => 10,///9
'Grandline Maschine'=> 11,///10
'01' => 12,///11
'Leaf Dorf' => 13,///12
'Sand Dorf' => 14,///13
'Sound Dorf' => 15///14
);
return $rassen_werte[$char['rasse']];
}
function getFusionRaceId($charid){
$char = getChar($charid);
$rassen_werte = array(
'Mensch' => 1, ///0
'Saiyajin' => 2, ///1
'Dämon' => 3, ///2
'Mutant' => 4, ///3
'Cyborg' => 5, ///4
'Namekianer' => 6, ///5
'Pirat' => 7, ///6
'Shichibukai' => 8, ///7
'Kaioshin' => 9, ///8
'Schwertkämpfer' => 10,///9
'Grandline Maschine'=> 11,///10
'01' => 12,///11
'Leaf Dorf' => 13,///12
'Sand Dorf' => 14,///13
'Sound Dorf' => 15///14
);
return $rassen_werte[$char['fusion_rasse']];
}
/**
* This function returns an overview about the
* @param $charid the id of the character
* @param $mode 0 = show all available attacks, 1 = show all unavailable attacks, 2 = show both!
*/
function getAttacksforChar($charid, $mode = 0) {
$char = getChar($charid);
$char_race = getCharRaceId($charid);
// first read out basic information about our attacks
// $sql = 'select a.name, a.id, a.level, if(find_in_set(\'0\', req_atk) = 0, a.req_atk, substr(a.req_atk, 1, locate(\',0\', a.req_atk) - 1)) as req_atk , geld, ifnull((select l.benutzt from lernen l where l.besitzer = '.$char['id'].' and at_id = a.id),0) as benutzt, a.id not in (select l.at_id from lernen l where l.besitzer = '.$char['id'].') as unknown from attacken a where find_in_set('.$char_race.', a.rassen) order by level';
$sql_append = '';
if($char['frucht'] !== NULL) {
$sql_append1 = ' OR (frucht = (Select id from wochen_markt where item = \''.$char['frucht'].'\')) ';
$sql_append2 = ' AND (frucht <> (Select id from wochen_markt where item = \''.$char['frucht'].'\')) ';
}
// First sql to include all currently learnable attacks
$sql = 'SELECT a.name, a.id, a.level, a.geld, if(find_in_set(\'0\', req_atk) = 0, a.req_atk, substr(a.req_atk, 1, locate(\',0\', a.req_atk) - 1)) as req_atk, ifnull(l.benutzt, 0) as benutzt, if(l.benutzt is null,1,0) as unknown from attacken a left join lernen l on a.id = l.at_id AND l.besitzer = '.$char['id']. ' where find_in_set('.$char_race.', a.rassen) <> 0 '.$sql_append1;
// Second sql to include all currently not learnable attacks (due to an other fruit or fusion race)
$sql2 = 'SELECT a.name, a.id, a.level, a.geld, if(find_in_set(\'0\', req_atk) = 0, a.req_atk, substr(a.req_atk, 1, locate(\',0\', a.req_atk) - 1)) as req_atk, ifnull(l.benutzt, 0) as benutzt, if(l.benutzt is null,1,0) as unknown from lernen l inner join attacken a on l.at_id = a.id where besitzer = '.$char['id'].' and find_in_set('.$char_race.', a.rassen) = 0 '.$sql_append2;
// make a union out of both (TODO: maybe an outer join would result into the same result)
$sql = '('.$sql.') union distinct ('.$sql2.') order by level';
$qry = mysql_query($sql);
if($qry === FALSE) // print sql on error
echo '<br>'.$sql.'<br>';
// The first index is the id of the attack!
// then there is the basic information like
//
// entries {id, name, levelups, benutzt, unknown}
// ==> id, name, required level, times that it has been used , if its still unkown (bool)
// entry {req} -> array {id, name, reggs}
// ==> [0] => first requirenment -> id, name, amount level ups required, times to be used
// ==> [n] => nth requirenment -> ...
$overview = array();
$attacke = array();
$requires = array();
while($row = mysql_fetch_assoc($qry)) {
$attacke[$row['id']] = $row;
if($row['unknown'] == 0 && $mode == 1) {
continue;
} else if($row['unknown'] == 1 && $mode == 0) {
continue;
}
$overview[$row['id']] = array('id' => $row['id'], 'name' => $row['name'], 'levelups' => ($row['level'] - $char['level']), 'benutzt' => $row['benutzt'], 'unknown' => $row['unknown'] == 1);
// as it is straight forward (on level) we already can calculate the dependencies
if($overview[$row['id']]['levelups'] < 0) {
$overview[$row['id']]['levelups'] = 0;
}
// echo $attacke[$row['id']]['name'] . ' = ' . $attacke[$row['id']]['req_atk'] . '<br>';
if($attacke[$row['id']]['req_atk'] == 0) {
// nothing :D
$attacke[$row['id']]['req'] = array(0);
} else if(strpos($attacke[$row['id']]['req_atk'], ',') === FALSE) {
// echo 'One thing to do<br>';
// only one attack required :) => use reference
$other_attack = &$attacke[$attacke[$row['id']]['req_atk']];
// => this is the id of the required attack, so easy going :)
$reggs = ($attacke[$row['id']]['geld'] - $other_attack['benutzt']);
if($reggs < 0) {
$reggs = 0;
}
$overview[$row['id']]['req'][] = array('id' => $other_attack['id'], 'name' => $other_attack['name'], 'reggs' => $reggs);
} else {
// echo 'More things to do<br>';
// multiple attacks required :(
$attack_ids = explode(',',$attacke[$row['id']]['req_atk']);
for($i=0;$i<count($attack_ids);$i++) {
$other_attack = &$attacke[$attack_ids[$i]];
// => this is the id of the required attack, so easy going :)
$reggs = ($attacke[$row['id']]['geld'] - $other_attack['benutzt']);
if($reggs < 0) {
$reggs = 0;
}
$overview[$row['id']]['req'][] = array('id' => $other_attack['id'], 'name' => $other_attack['name'], 'reggs' => $reggs);
}
}
}
return $overview;
}
?>