<?php
/*
* Created on 12.07.2008
*
* @copyright (c) 2010 animegame.eu
* @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
*
*/
include_once(ROOT_PATH.'/include/attacke.inc.php');
function displayCharTable($charbild, $charname, $starke, $ver, $speed, $ausdauer, $glueck = -1, $hp_akt, $hp_max, $mp_akt, $mp_max ){
?>
< table class = "stylish" >
< tr >
< td >< img src = " <?php echo $charbild ; ?> " width = "75" height = "75" ></ td >
< td class = "stats" > < span class = "stats" > Name:< / span > < span
class="statvals"><?php echo $charname ; ?> </ span > < br > < span
class="stats">HP:</ span > < span class = "statvals" > <?php echo $hp_akt . ' / ' . $hp_max ; ?> </ span >
< br > < span class = "stats" > MP:</ span > < span class = "statvals" > <?php echo $mp_akt . ' / ' . $mp_max ; ?> </ span >
< br > < span class = "stats" > Stä rke:</ span > < span class = "statvals" > <?php echo round ( $starke ); ?> </ span >
< br > < span class = "stats" > Verteidigung:</ span > < span class = "statvals" > <?php echo round ( $ver ); ?> </ span >
< br > < span class = "stats" > Geschwindigkeit:< / span > < span
class="statvals"><?php echo round ( $speed ); ?> </ span > < br > < span
class="stats">Glü ck</ span > < span class = "statvals" > <?php echo round ( $glueck ); ?> </ span >
< br > < span class = "stats" > Ausdauer:</ span > < span class = "statvals" > <?php echo round ( $ausdauer ); ?> </ span >
< / td >
< / tr >
< / table >
<?php
}
function displayAttacks($attacke1, $schaden1, $attacke2, $schaden2){
?>
< table border = "0" width = "100%" >
< tr >
< td width = "50%" > < span class = "stats" > Technik:< / span > < span
class="statvals"><?php
if(is_numeric($attacke1) || $attacke1 === NULL) {
$atk = getAttack($attacke1);
echo $atk['name'];
} else {
echo $attacke1;
}
?>< / span > < br >
< br > < span class = "stats" > Schaden:</ span > < span class = "statvals" > <?php echo $schaden1 ; ?> </ span >
< / td >
< td width = "50%" > < span class = "stats" > Technik:< / span > < span
class="statvals"><?php
if(is_numeric($attacke2)|| $attacke2 === NULL) {
$atk = getAttack($attacke2);
echo $atk['name'];
} else {
echo $attacke2;
}
?>< / span > < br >
< br > < span class = "stats" > Schaden:</ span > < span class = "statvals" > <?php echo $schaden2 ; ?> </ span >
< / td >
< / tr >
< / table >
<?php
}
function displayFightNotAvailable() {
echo '< tr > < td colspan = "3" > < table class = "stylish" width = "50%" " > < tr > < td > < table width = "100%" > ';
echo '< tr > ' .
'< th class = "greenstats" colspan = "4" > Der Fight existiert nicht oder hat noch nicht angefangen!< / th > '.
'< / tr > ';
echo '< / table > < / td > < / tr > ';
echo '< / table > ';
echo '< / td > < / tr > ';
}
function displayFightIsOngoing($char1_name, $char2_name) {
echo '< tr > < td colspan = "3" > < table class = "stylish" width = "50%" " > < tr > < td > < table width = "100%" > ';
echo '< tr > ' .
'< th class = "greenstats" colspan = "4" > Der Fight läuft noch!< / th > '.
'< / tr > ';
echo '< tr > ' .
'< td class = "greenstats" > '.$char1_status.'< / td > '.
'< td class = "bold" > ???< / td > '.
'< td class = "greenstats" > '.$char2_status.'< / td > '.
'< td class = "bold" > ???< / td > ' .
'< / tr > ';
echo '< / table > < / td > < / tr > ';
echo '< / table > ';
echo '< / td > < / tr > ';
}
function displaySummary($char1_name, $char2_name, $sieger, $exp_char1, $exp_char2, $money_char1, $money_char2, $arena_exp1 = NULL, $arena_exp2 = NULL, $loge = NULL, $sitz = NULL, $steh = NULL){
echo '< tr > < td colspan = "3" > < table class = "stylish" width = "50%" " > < tr > < td > < table width = "100%" > ';
if($sieger == $char1_name){
$char1_status = 'Sieger';
$char2_status = 'Verlierer';
} else{
$char1_status = 'Verlierer';
$char2_status = 'Sieger';
}
echo '< tr > ' .
'< td class = "greenstats" > '.$char1_status.'< / td > '.
'< td class = "bold" > '.$char1_name.'< / td > '.
'< td class = "greenstats" > '.$char2_status.'< / td > '.
'< td class = "bold" > '.$char2_name.'< / td > ' .
'< / tr > ';
if($exp_char1 !== NULL || $exp_char2 !== NULL) {
echo '< tr > ' .
'< td class = "greenstats" > Exp +< / td > ' .
'< td class = "bold" > '.$exp_char1.'< / td > ' .
'< td class = "greenstats" > Exp +< / td > ' .
'< td class = "bold" > '.$exp_char2.'< / td > '.
'< / tr > ';
}
if($money_char1 !== NULL || $money_char2 !== NULL) {
echo '< tr > '.
'< td class = "greenstats" > Geld +< / td > '.
'< td class = "bold" > '.$money_char1.'< / td > '.
'< td class = "greenstats" > Geld +< / td > '.
'< td class = "bold" > '.$money_char2.'< / td > ' .
'< / tr > ';
}
if($arena_exp1 !== NULL || $arena_exp2 !== NULL) {
echo '< tr > '.
'< td class = "greenstats" > Arena Exp +< / td > '.
'< td class = "bold" > '.$arena_exp1.'< / td > '.
'< td class = "greenstats" > Arena Exp +< / td > '.
'< td class = "bold" > '.$arena_exp2.'< / td > ' .
'< / tr > ';
}
echo '< / table > < / td > < / tr > ';
echo '< / table > ';
if($loge !== NULL || $steh !== NULL || $sitz !== NULL) {
?>
< table class = "stylish" width = "50%" " >
< tr >
< td >
< table width = "100%" >
< tr >
< td class = "greenstats" > Zuschauer< / td >
< td class = "bold" > <?php echo $loge + $steh + $sitz ; ?> </ td >
< / tr >
< tr >
< td class = "greenstats" > Stehplä tze< / td >
< td class = "bold" > <?php echo $steh ; ?> </ td >
< / tr >
< tr >
< td class = "greenstats" > Sitzplä tze< / td >
< td class = "bold" > <?php echo $sitz ; ?> </ td >
< / tr >
< tr >
< td class = "greenstats" > Logenplä tze< / td >
< td class = "bold" > <?php echo $loge ; ?> </ td >
< / tr >
< / table >
< / td >
< / tr >
< / table >
<?php
echo '< / td > < / tr > ';
}
}
function displayFinalResult($items, $exp, $money, $final_result){
echo '< tr > < td colspan = "3" > < table class = "stylish" width = "50%" > < tr > < td > ' .
'< table width = "100%" > ';
echo '< tr > < th class = "greenstats" colspan = "2" > Zusammenfassung< / th > < / tr > ';
if($final_result == 'lost') {
echo '< tr > < td class = "greenstats" colspan = "2" > Ihr mü sst euch selbst eingestehen, dass diese Monster zu stark waren. Der Zweifel der euch plagt verringert eure Erfahrung und Diebe den Betrag in eurem Geldbeutel.< / td > < / tr > ';
}
echo '< tr > ' .
'< td class = "greenstats" align = "center" > Exp +< / td > ' .
'< td class = "bold" > '.$exp.'< / td > '.
'< / tr > ';
echo '< tr > ' .
'< td class = "greenstats" align = "center" > Geld +< / td > ' .
'< td class = "bold" > '.$money.'< / td > '.
'< / tr > ';
echo '< tr > ' .
'< td class = "greenstats" align = "center" > Items< / td > ' .
'< td class = "bold" > ';
// Letze Eintrag von Items ist false!!
if(!$items[0]){
echo ' ';
} else{
for($i=0;$items[$i];$i++){
echo $items[$i]['name'].'< br > ';
}
}
echo'< / td > < / tr > ';
echo '< / table > ' .
'< / td > < / tr > < / table > < / td > < / tr > ';
}
function displaySchatzSuche($char){
include_once(ROOT_PATH.'/include/schatz.inc.php');
// Erstmal die Schatzsuche-stammdaten laden!
$sql = 'Select * from quests where charid ='.$char['id'].' and dauer < now ( ) ' ;
$quest = mysql_fetch_assoc(mysql_query($sql));
// echo $sql.'< br > ';
if(!$quest){
return 'Schatzsuche noch nicht beendet!!';
}
// Uberschreibe die Char-Daten mit den Daten aus der Datenbank
$char['starke'] = $quest['st'];
$char['verteidigung'] = $quest['ver'];
$char['speed'] = $quest['sp'];
$char['glueck'] = $quest['gl'];
$char['ausdauer'] = $quest['aus'];
$char['hp_max'] = $quest['hp'];
$char['mp_max'] = $quest['mp'];
$std = $quest['std'];
// Erstmal die Seite starten
echo '< html > < head > < link rel = "stylesheet" type = "text/css" href = "design/FightStyle.css" > < / head > < body > < table width = "100%" > ';
// Einfach mal ne dicke Ueberschrift
$ort = mysql_fetch_assoc(mysql_query('select * from quest_ort where id = '.$quest['ortid']));
echo '< tr > < th class = "top" colspan = "3" > Schatzsuche in '.$ort['stadt'].'< / th > < / tr > ';
// Hole die Ergebnisse die auch in die Datenbank eingetragen werden muessen!
$row = mysql_fetch_assoc(mysql_query('Select sum(exp) as exp, sum(geld) as geld, count(*) as anzahl from quest_fights where charid = '.$char['id']));
// Ermittle den Endzustand des Chars
$end_qf = mysql_fetch_assoc(mysql_query('select max(fightnr) as mf from quest_fights where charid = '.$char['id']));
$end_qr = mysql_fetch_assoc(mysql_query('select max(roundnr) as mr from quest_rounds where fightnr = '.$end_qf['mf'].' and charid = '.$char['id']));
$last_round = mysql_fetch_assoc(mysql_query('Select * from quest_rounds where roundnr = '.$end_qr['mr'].' and fightnr = '.$end_qf['mf'].' and charid = '.$char['id']));
$last_fight = mysql_fetch_assoc(mysql_query('Select * from quest_fights where fightnr = '.$end_qf['mf'].' and charid = '.$char['id']));
// Ermittle die Reqs des Chars!
$sql = 'SELECT c_attack as a_name, count(*) as anzahl FROM quest_rounds q where roundnr > 0 and charid = '.$char['id'].' group by c_attack';
// echo $sql.'< br > ';
$reqs = mysql_query($sql);
while($row_r = mysql_fetch_assoc($reqs)){
$c_attacken[] = $row_r;
// print_r($c_attacken);
// echo '< br > ';
}
if($last_fight['sieger'] == $char['id']){
$final_result = 'won';
// Nur wer gewinnt bekommt was!
$items = getSchatzItems($row['anzahl']);
for($i=0;$items[$i];$i++){
$res = mysql_query('Update quest_item_stats set anzahl = anzahl + 1 WHERE monster = '.$row['anzahl'].' and id = '.$items[$i]['id']);
if(mysql_affected_rows() == 0){
// entry not yet present
mysql_query('INSERT INTO quest_item_stats (monster, id, anzahl) values('.$row['anzahl'].', '.$items[$i]['id'].', 1)');
}
}
} else{
$final_result = 'lost';
$lose_rate = mt_rand(25,60)/100;
$row['exp'] = round($row['exp'] * $lose_rate);
$row['geld'] = round ( $row ['geld'] * $lose_rate );
for($i = 0;$i< count ( $ row_r ) ; $ i + + ) {
$c_attacken[$i]['anzahl'] = floor($c_attacken[$i]['anzahl'] * $lose_rate);
}
}
$res = mysql_query('Update quest_stats set anzahl = anzahl + 1 WHERE zeit = '.$std.' AND monster = '.$row['anzahl'].' AND status = '.($final_result=='won'?1:0));
if(mysql_affected_rows() == 0){
mysql_query('INSERT INTO quest_stats (monster, zeit, anzahl, status) values('.$row['anzahl'].', '.$std.', 1, '.($final_result=='won'?1:0).')');
}
// Zeige als erstes die Zusammenfassung an!
displayFinalResult($items, $row['exp'], $row['geld'], $final_result);
// Lade nun die Fights runter
$sql = 'Select * from quest_fights where charid = '.$char['id'].' ORDER BY fightnr ASC';
$qry = mysql_query($sql);
while($fight = mysql_fetch_assoc($qry)){
displaySchatzSucheFight($quest, $char, $fight);
}
submitCharChanges($char['id'], $items, $row['exp'], $row['geld'], $quest['ortid'], array($last_round['c_hp']) , array($last_round['c_mp']), $c_attacken);
echo '< / table > < / body > < / html > ';
return null;
}
function displaySchatzSucheFight($quest, $char, $fight){
// Lade das Monster aus der Datenbank
$sql = 'select * from quest_monster where id = '.$fight['monsterid'];
$monster = mysql_fetch_assoc(mysql_query($sql));
if($monster['bild'] == null || $monster['bild'] == ''){
$monster['bild'] = 'design/bilder/avatare/noavart.gif';
}
// Platziere den Table-Header
echo '< tr > < th class = "top" colspan = "3" > '.$char['name'].' Vs '.$monster['name'].'< / th > < / tr > ';
$sql = 'Select * from quest_rounds where charid = '.$char['id']. ' and fightnr = '.$fight['fightnr'];
// echo $sql.'< br > ';
$qry = mysql_query($sql);
while($round = mysql_fetch_assoc($qry)){
displaySchatzSucheFightRound($char, $monster, $fight, $round);
}
displaySummary($char['name'], $monster['name'], $fight['sieger']==$char['id']?$char['name']:$monster['name'], $fight['exp'], 0, $fight['geld'], 0);
// Und dann halt immer noch etwas platz nach unten lassen
echo '< tr height = "5px" > < td > < / td > < / tr > ';
}
function displaySchatzSucheFightRound($char, $monster, $fight, $round){
// Rundennummer:
if($round['roundnr'] == 0){
$runde = 'Start:';
} else{
$runde = 'Runde: '.$round['roundnr'];
}
echo '< tr > < th class = "round" colspan = "3" > '.$runde.'< / th > < / tr > ';
// Bild + Avantarinfo | Attacken + Schaden | Bild + Avantarinfo
// In einer Reihe allerdings
echo '< tr > < td > ';
displayCharTable($char['bild'], $char['name'], $round['c_st'], $round['c_ver'], $round['c_sp'], $round['c_aus'], $round['c_gl'], $round['c_hp'], $char['hp_max'], $round['c_mp'], $char['mp_max'] );
echo '< / td > < td > ';
if($round['roundnr'] != 0){
displayAttacks($round['c_attack'], $round['c_dmg'], $round['m_attack'], $round['m_dmg']);
} else{
echo ' ';
}
echo '< / td > < td > ';
displayCharTable($monster['bild'], $monster['name'], $round['m_st'], $round['m_ver'], $round['m_sp'], $round['m_aus'], $round['m_gl'], $round['m_hp'], $monster['hp'], $round['m_mp'], $monster['mp'] );
echo '< / td > < / tr > ';
}
function displayEventFight($event_id, $event_fight_id) {
include_once(ROOT_PATH.'/include/event.inc.php'); // for the defines :)
// Erstmal die Seite starten
echo '< table width = "100%" > ';
// :D
// first readout the required event data
$sql = 'SELECT *, visible < = now() as passed FROM event_fights WHERE event_id = ' . $event_id . ' AND event_fight_id = ' . $event_fight_id . ' AND `starting` < = now()';
//echo $sql . '< br > ';
$event_fight_data = mysql_fetch_assoc(mysql_query($sql));
if(!$event_fight_data){
displayFightNotAvailable();
echo '< / table > < / body > < / html > ';
return;
}
// Okay and now get the data of the chars ;)
$sql = 'SELECT * FROM event_chars e where event_id = '.$event_id.' and event_char_id IN (SELECT event_char_id from event_fight_rounds where event_id = '.$event_id.' and event_fight_id = '.$event_fight_id.' and `round` = 0)';
// echo $sql . '< br > ';
$qry = mysql_query($sql);
while($row = mysql_fetch_assoc($qry)) {
if($row['char_bild'] == null || $row['char_bild'] == ''){
$row['char_bild'] = 'design/bilder/avatare/noavart.gif';
}
if($event_fight_data['host'] == $row['event_char_id']) {
$char1 = $row;
} else {
$char2 = $row;
}
}
// Platziere den Table-Header
echo '< tr > < th class = "top" colspan = "3" > '.$char1['char_name'].' Vs '.$char2['char_name'].'< / th > < / tr > ';
// now get the round data :D
$sql = 'SELECT * from event_fight_rounds WHERE event_id = ' .$event_id . ' AND event_fight_id = ' .$event_fight_id . ' and visible < = now()';
$qry = mysql_query($sql);
while($row = mysql_fetch_assoc($qry)) {
if($event_fight_data['host'] == $row['event_char_id']) {
$char1_rounds[$row['round']] = $row;
} else {
$char2_rounds[$row['round']] = $row;
}
}
for($i=0;$i< count ( $ char1_rounds ) ; $ i + + ) {
displayEventFightRound($char1, $char2, $char1_rounds[$i], $char2_rounds[$i], $i);
}
// readout the meta-data of this fight :D
$sql = 'SELECT * FROM event_fight_metadata WHERE event_id = ' .$event_id . ' AND event_fight_id = ' .$event_fight_id;
$qry = mysql_query($sql);
$event_fight_metadata = array();
while($row = mysql_fetch_assoc($qry)) {
$event_fight_metadata[$row['key']] = $row['value'];
}
if($event_fight_data['passed'] == 1) {
displaySummary($char1['char_name'], $char2['char_name'], $event_fight_data['winner']==$char1['event_char_id']?$char1['char_name']:$char2['char_name'], $event_fight_metadata[KEY_EXP_CHAR1], $event_fight_metadata[KEY_EXP_CHAR2], $event_fight_metadata[KEY_GELD_CHAR1], $event_fight_metadata[KEY_GELD_CHAR2], $event_fight_metadata[KEY_AXP_CHAR1], $event_fight_metadata[KEY_AXP_CHAR2], $event_fight_metadata[KEY_LOGE], $event_fight_metadata[KEY_SITZ], $event_fight_metadata[KEY_STEH]);
} else {
displayFightIsOngoing($char1['char_name'], $char2['char_name']);
}
// Und dann halt immer noch etwas platz nach unten lassen
echo '< tr height = "5px" > < td > < / td > < / tr > ';
echo '< / table > ';
return null;
}
function displayEventFightRound(array $char1_data, array $char2_data, array $char1_round_data, array $char2_round_data, $roundnr) {
// xD
if($roundnr == 0){
$runde = 'Start:';
} else{
$runde = 'Runde: '.$roundnr;
}
echo '< tr > < th class = "round" colspan = "3" > '.$runde.'< / th > < / tr > ';
$c1_str = $char1_round_data['strength'];
$c1_def = $char1_round_data['defense'];
$c1_spd = $char1_round_data['speed'];
$c1_stm = $char1_round_data['stamina'];
$c1_lck = $char1_round_data['luck'];
$c1_hp = $char1_round_data['hp'];
$c1_hpMax = $char1_data['hp'];
$c1_mp = $char1_round_data['mp'];
$c1_mpMax = $char1_data['mp'];
$c2_str = $char2_round_data['strength'];
$c2_def = $char2_round_data['defense'];
$c2_spd = $char2_round_data['speed'];
$c2_stm = $char2_round_data['stamina'];
$c2_lck = $char2_round_data['luck'];
$c2_hp = $char2_round_data['hp'];
$c2_hpMax = $char2_data['hp'];
$c2_mp = $char2_round_data['mp'];
$c2_mpMax = $char2_data['mp'];
// Bild + Avantarinfo | Attacken + Schaden | Bild + Avantarinfo
// In einer Reihe allerdings
echo '< tr > < td > ';
displayCharTable($char1_data['char_bild'], $char1_data['char_name'], $c1_str, $c1_def, $c1_spd, $c1_stm, $c1_lck, $c1_hp, $c1_hpMax, $c1_mp, $c1_mpMax );
echo '< / td > < td > ';
if($roundnr != 0){
displayAttacks($char1_round_data['attack'], $char1_round_data['damage'], $char2_round_data['attack'], $char2_round_data['damage']);
} else{
echo ' ';
}
echo '< / td > < td > ';
displayCharTable($char2_data['char_bild'], $char2_data['char_name'], $c2_str, $c2_def, $c2_spd, $c2_stm, $c2_lck, $c2_hp, $c2_hpMax, $c2_mp, $c2_mpMax );
echo '< / td > < / tr > ';
}
?>