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(ns topdown2d.demoscene
(:require
[topdown2d.collision :as collision]
[topdown2d.input :as input]
[topdown2d.sprites :as sprites]))
(defn init [gamestate scenestate]
(merge
scenestate
{:player {:x (- (/ (get-in gamestate [:dimensions :w]) 2) 32)
:y (- (/ (get-in gamestate [:dimensions :h]) 2) 32)
:w 64 :h 64
:d :s
:sprite
{:image (.getElementById js/document "demo-player")
:size 64
:rows {:w 1 :e 3
:n 0 :s 2
:? 2}
:cycle {:pos 0
:from 1
:count 8
:last-cycle 0
;; cycles per second
:cps 10}}}
:viewport {:image (.getElementById js/document "demo-background")
:keep-in {:x 0 :y 0
:w 2239 :h 2235}
:x 1 :y 1
:d :?
;; pixels per second
:pps 150
:w (get-in gamestate [:dimensions :w])
:h (get-in gamestate [:dimensions :h])}}))
(defn update-player [gamestate player dir]
(let [old-dir (:d player)
new-dir (if (= :? dir) old-dir dir)]
(as-> player p
(assoc p :d new-dir)
(if (= :? dir)
(sprites/reset player)
(sprites/proc gamestate p)))))
(defn update-viewport [gamestate viewport dir]
(collision/move-inside
(assoc viewport :d dir)
(:keep-in viewport)
(collision/pps->px gamestate viewport)))
(defn update-scene [gamestate scenestate]
(let [player (:player scenestate)
viewport (:viewport scenestate)
dir (get-in gamestate [:input :dir])]
(assoc scenestate
:player (update-player gamestate player dir)
:viewport (update-viewport gamestate viewport dir))))
(defn draw-scene [gamestate scenestate]
(let [viewport (:viewport scenestate)
{:keys [x y w h background]} viewport]
(.drawImage
(:ctx gamestate)
(:image viewport)
x y w h
0 0 w h))
(sprites/draw
(:ctx gamestate)
(:player scenestate)))