parent
a325679c95
commit
16650b0107
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extends Node2D
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@onready var _http_request = $HTTPRequest
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const Response = preload("res://scenes/util/Response.gd")
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var user_name : String = "FooBar"
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var _user_ulid : String = ""
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var _dojo_ulid : String = ""
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var _dojos: Dictionary = {}
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var _users: Dictionary = {}
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var _own_characters: Dictionary = {}
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var _own_characters_array : Array = []
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var _all_characters: Dictionary = {}
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var _techniques: Dictionary = {}
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var _techniques_array : Array = []
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# Called when the node enters the scene tree for the first time.
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func _ready():
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_http_request.base_address = "http://localhost:8000/api"
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_http_request.auth_token = "_sGFrChRV6ML0eWZC2qSUZzEGNLPbAhP4dwmnWhQ5bQ9xIi2pwHWQ1CzybFPDLeK8dTNx6GgWdR-Jcz-Z9_aC0hlY2h0fDIwMjQtMDYtMTNUMTk6MTU6MzkrMDA6MDA="
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for argument in OS.get_cmdline_user_args():
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print_debug("argument: %s" % argument)
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var key_value = argument.split("=", true, 1)
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if "--token" == key_value[0]:
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_http_request.auth_token = key_value[1]
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elif "--env" == key_value[0]:
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if key_value[1] == "dev":
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_http_request.base_address = "http://localhost:8000/api"
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else:
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_http_request.base_address = "https://dojo.animegame.eu/api"
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var tmp = _http_request.auth_token.replace("-", "/").replace("_", "+")
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# replace \-_ with /\+
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var chunks = Marshalls.base64_to_raw(tmp)
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user_name = chunks.slice(64).get_string_from_utf8().split('|')[0]
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func get_uri(type: String, entity: Variant) -> String:
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return "api/%s/%s" % [type, entity if entity is String else entity["id"]]
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func create_dojo(dojo_name : String) -> Response:
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var body = JSON.stringify({"name": dojo_name})
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return await _http_request.post_http_request("dojos", body)
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func create_character(name: String, strength: int, constitution: int, agility: int, chi: int, techniques: Array) -> bool:
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var technique_uris : Array[String] = []
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for technique in techniques:
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technique_uris.append(get_uri("techniques", technique))
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var body = JSON.stringify({
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"dojo": "/api/dojos/%s" % _dojo_ulid, # meh!
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"name": name,
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"strength": strength,
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"constitution": constitution,
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"agility": agility,
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"chi": chi,
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"techniques": technique_uris
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})
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var response: Response = await _http_request.post_http_request("characters", body)
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return response.status == OK
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func update_user_preferences(values: Dictionary) -> Response:
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var body = JSON.stringify({"properties": values})
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var user = await get_user()
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return await _http_request.patch_http_request("users/%s" % user["id"], body)
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func get_dojo() -> Dictionary:
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if _dojo_ulid == "":
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var result: Response = await _http_request.get_http_request_sync("dojo")
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if result.status == OK:
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_dojo_ulid = result.data["id"]
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_dojos[_dojo_ulid] = result.data
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else:
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return {}
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return _dojos[_dojo_ulid]
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func get_dojo_by_id(id: String) -> Dictionary:
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return await __get_entity_by_id(_dojos, "dojos", id)
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func get_user() -> Dictionary:
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if _user_ulid == "":
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var result = await _http_request.get_http_request_sync("users/authName/%s" % user_name)
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if result.status == OK:
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_user_ulid = result.data["id"]
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_users[_user_ulid] = result.data
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else:
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return {}
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return _users[_user_ulid]
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func get_user_by_id(id: String) -> Dictionary:
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return await __get_entity_by_id(_users, "users", id)
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func get_own_characters() -> Array:
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return await __get_entity_list(_own_characters, _own_characters_array, "dojo/characters")
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func get_techniques() -> Array:
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return await __get_entity_list(_techniques, _techniques_array, "techniques")
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func get_tournaments() -> Array:
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return await _http_request.get_http_request_sync("tournaments")
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func get_character_by_id(id: String) -> Dictionary:
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if _own_characters.has(id):
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return _own_characters[id]
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return await __get_entity_by_id(_all_characters, "characters", id)
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func __get_entity_by_id(entities: Dictionary, type: String, id: String) -> Dictionary:
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if not entities.has(id):
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var result: Response = await _http_request.get_http_request_sync("%s/%s" % [type, id])
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if result.status == OK:
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entities[id] = result.data
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else:
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return {}
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return entities[id];
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func __get_entity_list(entities: Dictionary, _entities_array: Array, type: String) -> Array:
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if entities.is_empty():
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var result: Response = await _http_request.get_http_request_sync(type)
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if result.status == OK:
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for entity in result.data:
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entities[entity["id"]] = entity
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_entities_array.append(entity)
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else:
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return []
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return _entities_array
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@ -1,12 +1,12 @@
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[gd_scene load_steps=3 format=3 uid="uid://3qgip1nsocyh"]
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[ext_resource type="Script" path="res://scenes/Global/Global.gd" id="1_yoteo"]
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[ext_resource type="Script" path="res://scenes/Global/APIRequest.gd" id="2_jxuea"]
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[ext_resource type="Script" path="res://scenes/Global/API.gd" id="1_hqdog"]
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[ext_resource type="Script" path="res://scenes/Global/APIRequest.gd" id="2_yhpn3"]
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[node name="Global" type="Node2D"]
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script = ExtResource("1_yoteo")
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script = ExtResource("1_hqdog")
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[node name="HTTPRequest" type="HTTPRequest" parent="."]
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script = ExtResource("2_jxuea")
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script = ExtResource("2_yhpn3")
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[connection signal="request_completed" from="HTTPRequest" to="HTTPRequest" method="_on_request_completed"]
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@ -1,60 +0,0 @@
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extends Node2D
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@onready var _http_request = $HTTPRequest
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const Response = preload("../util/Response.gd")
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var user_name : String = "FooBar"
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var _dojo : Dictionary = {}
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var _user: Dictionary = {}
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# Called when the node enters the scene tree for the first time.
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func _ready():
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_http_request.base_address = "http://localhost:8000/api"
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_http_request.auth_token = "_sGFrChRV6ML0eWZC2qSUZzEGNLPbAhP4dwmnWhQ5bQ9xIi2pwHWQ1CzybFPDLeK8dTNx6GgWdR-Jcz-Z9_aC0hlY2h0fDIwMjQtMDYtMTNUMTk6MTU6MzkrMDA6MDA="
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for argument in OS.get_cmdline_user_args():
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print_debug("argument: %s" % argument)
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var key_value = argument.split("=", true, 1)
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if "--token" == key_value[0]:
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_http_request.auth_token = key_value[1]
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elif "--env" == key_value[0]:
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if key_value[1] == "dev":
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_http_request.base_address = "http://localhost:8000/api"
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else:
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_http_request.base_address = "https://dojo.animegame.eu/api"
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var tmp = _http_request.auth_token.replace("-", "/").replace("_", "+")
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# replace \-_ with /\+
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var chunks = Marshalls.base64_to_raw(tmp)
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user_name = chunks.slice(64).get_string_from_utf8().split('|')[0]
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func create_dojo(dojo_name : String) -> Response:
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var body = JSON.stringify({"name": dojo_name})
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return await _http_request.post_http_request("dojos", body)
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func update_user_preferences(values: Dictionary) -> Response:
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var body = JSON.stringify({"properties": values})
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var user = await get_user()
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return await _http_request.patch_http_request("users/%s" % user["id"], body)
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func get_dojo() -> Dictionary:
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if _dojo.is_empty():
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var result: Response = await _http_request.get_http_request_sync("dojo")
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if result.status == OK:
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_dojo = result.data
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return _dojo
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func get_user() -> Dictionary:
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if _user.is_empty():
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var result = await _http_request.get_http_request_sync("users/authName/%s" % user_name)
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if result.status == OK:
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_user = result.data
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return _user
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@ -1,4 +1,4 @@
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var status : Error
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var code : HTTPClient.ResponseCode
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var data : Dictionary
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var data : Variant
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[background arg="res://assets/Background/Gymzaal.png" fade="0.0"]
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join Master 0
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Master: Dieses Menü ist leider noch eine Baustelle
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jump main/
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[background arg="res://assets/Background/Gymzaal.png" fade="0.0"]
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join Master 0
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Master: Was möchtest du machen?
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- Charactere
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jump characters/
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- Turniere
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jump tournaments/
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[end_timeline]
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[background arg="res://assets/Background/Gymzaal.png" fade="0.0"]
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join Master 0
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Master: Dieses Menü ist leider noch eine Baustelle
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jump main/
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Loading…
Reference in new issue