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extends Node2D
@onready var _http_request = $HTTPRequest
const Response = preload("../util/Response.gd")
var user_name : String = "FooBar"
var _dojo : Dictionary = {}
var _user: Dictionary = {}
# Called when the node enters the scene tree for the first time.
func _ready():
_http_request.base_address = "http://localhost:8000/api"
_http_request.auth_token = "_sGFrChRV6ML0eWZC2qSUZzEGNLPbAhP4dwmnWhQ5bQ9xIi2pwHWQ1CzybFPDLeK8dTNx6GgWdR-Jcz-Z9_aC0hlY2h0fDIwMjQtMDYtMTNUMTk6MTU6MzkrMDA6MDA="
for argument in OS.get_cmdline_user_args():
print_debug("argument: %s" % argument)
var key_value = argument.split("=", true, 1)
if "--token" == key_value[0]:
_http_request.auth_token = key_value[1]
elif "--env" == key_value[0]:
if key_value[1] == "dev":
_http_request.base_address = "http://localhost:8000/api"
else:
_http_request.base_address = "https://dojo.animegame.eu/api"
var tmp = _http_request.auth_token.replace("-", "/").replace("_", "+")
# replace \-_ with /\+
var chunks = Marshalls.base64_to_raw(tmp)
user_name = chunks.slice(64).get_string_from_utf8().split('|')[0]
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func create_dojo(dojo_name : String) -> Response:
var body = JSON.stringify({"name": dojo_name})
return await _http_request.post_http_request("dojos", body)
func update_user_preferences(values: Dictionary) -> Response:
var body = JSON.stringify({"properties": values})
var user = await get_user()
return await _http_request.patch_http_request("users/%s" % user["id"], body)
func get_dojo() -> Dictionary:
if _dojo.is_empty():
var result: Response = await _http_request.get_http_request_sync("dojo")
if result.status == OK:
_dojo = result.data
return _dojo
func get_user() -> Dictionary:
if _user.is_empty():
var result = await _http_request.get_http_request_sync("users/authName/%s" % user_name)
if result.status == OK:
_user = result.data
return _user