extends Node2D @onready var _http_request = $HTTPRequest const Response = preload("../util/Response.gd") var user_name : String = "FooBar" var _dojo : Dictionary = {} var _user: Dictionary = {} # Called when the node enters the scene tree for the first time. func _ready(): _http_request.base_address = "http://localhost:8000/api" _http_request.auth_token = "_sGFrChRV6ML0eWZC2qSUZzEGNLPbAhP4dwmnWhQ5bQ9xIi2pwHWQ1CzybFPDLeK8dTNx6GgWdR-Jcz-Z9_aC0hlY2h0fDIwMjQtMDYtMTNUMTk6MTU6MzkrMDA6MDA=" for argument in OS.get_cmdline_user_args(): print_debug("argument: %s" % argument) var key_value = argument.split("=", true, 1) if "--token" == key_value[0]: _http_request.auth_token = key_value[1] elif "--env" == key_value[0]: if key_value[1] == "dev": _http_request.base_address = "http://localhost:8000/api" else: _http_request.base_address = "https://dojo.animegame.eu/api" var tmp = _http_request.auth_token.replace("-", "/").replace("_", "+") # replace \-_ with /\+ var chunks = Marshalls.base64_to_raw(tmp) user_name = chunks.slice(64).get_string_from_utf8().split('|')[0] # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): pass func create_dojo(dojo_name : String) -> Response: var body = JSON.stringify({"name": dojo_name}) return await _http_request.post_http_request("dojos", body) func update_user_preferences(values: Dictionary) -> Response: var body = JSON.stringify({"properties": values}) var user = await get_user() return await _http_request.patch_http_request("users/%s" % user["id"], body) func get_dojo() -> Dictionary: if _dojo.is_empty(): var result: Response = await _http_request.get_http_request_sync("dojo") if result.status == OK: _dojo = result.data return _dojo func get_user() -> Dictionary: if _user.is_empty(): var result = await _http_request.get_http_request_sync("users/authName/%s" % user_name) if result.status == OK: _user = result.data return _user