Migration to godot 4.1.1 and added MainUI

main
hecht 1 year ago
parent 1877acabed
commit ced38e0e70

@ -0,0 +1,11 @@
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

@ -0,0 +1,17 @@
[gd_scene load_steps=2 format=3 uid="uid://b2bsdrkc45qco"]
[ext_resource type="Script" path="res://MainUI.gd" id="1_lc711"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_lc711")
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 23.0

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bbklv12cy24d3"
path="res://.godot/imported/Eye-144.png-ca1896ba5bc224ab968c565594a4ec34.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Icon/Eye-144.png"
dest_files=["res://.godot/imported/Eye-144.png-ca1896ba5bc224ab968c565594a4ec34.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bmlgto335a234"
path="res://.godot/imported/Eye-180.png-45343ba967c626c7d5233c0319d1c86b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Icon/Eye-180.png"
dest_files=["res://.godot/imported/Eye-180.png-45343ba967c626c7d5233c0319d1c86b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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Width:  |  Height:  |  Size: 5.9 KiB

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://sabcfp3olosi"
path="res://.godot/imported/Eye-512.png-b405f66d235b86d629c23b315540704e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Icon/Eye-512.png"
dest_files=["res://.godot/imported/Eye-512.png-b405f66d235b86d629c23b315540704e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -14,7 +14,6 @@ encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
encrypt_pck=false encrypt_pck=false
encrypt_directory=false encrypt_directory=false
script_encryption_key=""
[preset.0.options] [preset.0.options]
@ -22,7 +21,7 @@ custom_template/debug=""
custom_template/release="" custom_template/release=""
variant/extensions_support=false variant/extensions_support=false
vram_texture_compression/for_desktop=true vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false vram_texture_compression/for_mobile=true
html/export_icon=true html/export_icon=true
html/custom_html_shell="" html/custom_html_shell=""
html/head_include="" html/head_include=""

@ -12,7 +12,7 @@ config_version=5
config/name="Animegame-Client" config/name="Animegame-Client"
run/main_scene="res://fight.tscn" run/main_scene="res://fight.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility") config/features=PackedStringArray("4.1", "GL Compatibility")
boot_splash/image="res://assets/Splash/splash_b.png" boot_splash/image="res://assets/Splash/splash_b.png"
config/icon="res://icon.svg" config/icon="res://icon.svg"
@ -26,3 +26,4 @@ window/stretch/mode="canvas_items"
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true

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