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60 lines
1.8 KiB
60 lines
1.8 KiB
extends Control
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const Response = preload("res://scenes/util/Response.gd")
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@onready var _api = get_node("/root/API")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Dialogic.signal_event.connect(_on_dialogic_signal)
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if _api.user_name:
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Dialogic.VAR.user = _api.user_name
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var timeline: Variant = "res://timelines/new_player_wizard.dtl"
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var dojo : Dictionary = await _api.get_dojo()
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if not dojo.is_empty():
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Dialogic.VAR.dojo = dojo['name']
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var user : Dictionary = await _api.get_user()
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if user.has("properties") and user["properties"] is Dictionary:
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var properties: Dictionary = user["properties"]
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Dialogic.VAR.bg.clan = properties.get("bg.clan", "")
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Dialogic.VAR.bg.community = properties.get("bg.community", "")
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Dialogic.VAR.bg.country = properties.get("bg.country", "")
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Dialogic.VAR.bg.username = properties.get("bg.username", "")
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timeline = "res://timelines/main.dtl"
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Dialogic.start(timeline)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func _on_dialogic_signal(argument:String):
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match argument:
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"create_dojo":
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create_dojo()
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"update_preferences":
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update_preferences()
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func create_dojo():
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var result: Response = await _api.create_dojo(Dialogic.VAR.newdojo)
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if result.status == OK:
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Dialogic.VAR.dojo = Dialogic.VAR.newdojo
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else:
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print_debug("create_dojo failed: %s - %s" % [result.code, result.data])
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func update_preferences():
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var result: Response = await _api.update_user_preferences({
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"bg.clan": Dialogic.VAR.bg.clan,
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"bg.community": Dialogic.VAR.bg.community,
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"bg.country": Dialogic.VAR.bg.country,
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"bg.username": Dialogic.VAR.bg.username
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})
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if result.status == OK:
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print_debug("update_preferences was successful!")
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else:
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print_debug("update_preferences failed: %s - %s" % [result.code, result.data])
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