extends Control const Response = preload("res://scenes/util/Response.gd") @onready var _api = get_node("/root/API") # Called when the node enters the scene tree for the first time. func _ready(): Dialogic.signal_event.connect(_on_dialogic_signal) if _api.user_name: Dialogic.VAR.user = _api.user_name var timeline: Variant = "res://timelines/new_player_wizard.dtl" var dojo : Dictionary = await _api.get_dojo() if not dojo.is_empty(): Dialogic.VAR.dojo = dojo['name'] var user : Dictionary = await _api.get_user() if user.has("properties") and user["properties"] is Dictionary: var properties: Dictionary = user["properties"] Dialogic.VAR.bg.clan = properties.get("bg.clan", "") Dialogic.VAR.bg.community = properties.get("bg.community", "") Dialogic.VAR.bg.country = properties.get("bg.country", "") Dialogic.VAR.bg.username = properties.get("bg.username", "") timeline = "res://timelines/main.dtl" Dialogic.start(timeline) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): pass func _on_dialogic_signal(argument:String): match argument: "create_dojo": create_dojo() "update_preferences": update_preferences() func create_dojo(): var result: Response = await _api.create_dojo(Dialogic.VAR.newdojo) if result.status == OK: Dialogic.VAR.dojo = Dialogic.VAR.newdojo else: print_debug("create_dojo failed: %s - %s" % [result.code, result.data]) func update_preferences(): var result: Response = await _api.update_user_preferences({ "bg.clan": Dialogic.VAR.bg.clan, "bg.community": Dialogic.VAR.bg.community, "bg.country": Dialogic.VAR.bg.country, "bg.username": Dialogic.VAR.bg.username }) if result.status == OK: print_debug("update_preferences was successful!") else: print_debug("update_preferences failed: %s - %s" % [result.code, result.data])