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@tool
extends DialogicSettingsPage
## Settings tab that holds genreal dialogic settings.
func _get_title() -> String:
return "General"
func _get_priority() -> int:
return 99
func _ready() -> void:
var s := DCSS.inline({
'padding': 5,
'background': Color(0.545098, 0.545098, 0.545098, 0.211765)
})
%ExtensionsFolderPicker.resource_icon = get_theme_icon("Folder", "EditorIcons")
# Signals
%ExtensionsFolderPicker.value_changed.connect(_on_ExtensionsFolder_value_changed)
%PhysicsTimerButton.toggled.connect(_on_physics_timer_button_toggled)
# Colors
%ResetColorsButton.icon = get_theme_icon("Reload", "EditorIcons")
%ResetColorsButton.button_up.connect(_on_reset_colors_button)
# Extension creator
%ExtensionCreator.hide()
func _refresh() -> void:
%PhysicsTimerButton.button_pressed = DialogicUtil.is_physics_timer()
%LayoutNodeEndBehaviour.select(ProjectSettings.get_setting('dialogic/layout/end_behaviour', 0))
%ExtensionsFolderPicker.set_value(ProjectSettings.get_setting('dialogic/extensions_folder', 'res://addons/dialogic_additions'))
update_color_palette()
%SectionList.clear()
%SectionList.create_item()
var cached_events := DialogicResourceUtil.get_event_cache()
var sections := []
var section_order :Array = DialogicUtil.get_editor_setting('event_section_order', ['Main', 'Logic', 'Flow', 'Audio', 'Visuals','Other', 'Helper'])
for ev in cached_events:
if !ev.event_category in sections:
sections.append(ev.event_category)
var item :TreeItem = %SectionList.create_item(null)
item.set_text(0, ev.event_category)
item.add_button(0, get_theme_icon("ArrowUp", "EditorIcons"))
item.add_button(0, get_theme_icon("ArrowDown", "EditorIcons"))
if ev.event_category in section_order:
item.move_before(item.get_parent().get_child(min(section_order.find(ev.event_category),item.get_parent().get_child_count()-1)))
%SectionList.get_root().get_child(0).set_button_disabled(0, 0, true)
%SectionList.get_root().get_child(-1).set_button_disabled(0, 1, true)
func _on_section_list_button_clicked(item:TreeItem, column, id, mouse_button_index):
if id == 0:
item.move_before(item.get_parent().get_child(item.get_index()-1))
else:
item.move_after(item.get_parent().get_child(item.get_index()+1))
for child in %SectionList.get_root().get_children():
child.set_button_disabled(0, 0, false)
child.set_button_disabled(0, 1, false)
%SectionList.get_root().get_child(0).set_button_disabled(0, 0, true)
%SectionList.get_root().get_child(-1).set_button_disabled(0, 1, true)
var sections := []
for child in %SectionList.get_root().get_children():
sections.append(child.get_text(0))
DialogicUtil.set_editor_setting('event_section_order', sections)
force_event_button_list_reload()
func force_event_button_list_reload() -> void:
find_parent('EditorsManager').editors['Timeline'].node.get_node('%VisualEditor').load_event_buttons()
func update_color_palette() -> void:
# Color Palette
for child in %Colors.get_children():
child.queue_free()
for color in DialogicUtil.get_color_palette():
var button := ColorPickerButton.new()
button.custom_minimum_size = Vector2(50 ,50) * DialogicUtil.get_editor_scale()
%Colors.add_child(button)
button.color = DialogicUtil.get_color(color)
button.color_changed.connect(_on_color_change)
func _on_color_change(color:Color) -> void:
var new_palette := {}
for i in %Colors.get_children():
new_palette['Color'+str(i.get_index()+1)] = i.color
DialogicUtil.set_editor_setting('color_palette', new_palette)
func _on_reset_colors_button() -> void:
DialogicUtil.set_editor_setting('color_palette', null)
update_color_palette()
func _on_physics_timer_button_toggled(is_toggled: bool) -> void:
ProjectSettings.set_setting('dialogic/timer/process_in_physics', is_toggled)
ProjectSettings.save()
func _on_ExtensionsFolder_value_changed(property:String, value:String) -> void:
if value == null or value.is_empty():
value = 'res://addons/dialogic_additions'
ProjectSettings.set_setting('dialogic/extensions_folder', value)
ProjectSettings.save()
func _on_layout_node_end_behaviour_item_selected(index:int) -> void:
ProjectSettings.set_setting('dialogic/layout/end_behaviour', index)
ProjectSettings.save()
################################################################################
## EXTENSION CREATOR
################################################################################
func _on_create_extension_button_pressed() -> void:
%CreateExtensionButton.hide()
%ExtensionCreator.show()
%NameEdit.text = ""
%NameEdit.grab_focus()
func _on_submit_extension_button_pressed() -> void:
if %NameEdit.text.is_empty():
return
var extensions_folder :String = ProjectSettings.get_setting('dialogic/extensions_folder', 'res://addons/dialogic_additions')
extensions_folder = extensions_folder.path_join(%NameEdit.text.to_pascal_case())
DirAccess.make_dir_recursive_absolute(extensions_folder)
var mode :int= %ExtensionMode.selected
var file : FileAccess
var indexer_content := "@tool\nextends DialogicIndexer\n\n"
if mode != 1: # don't add event in Subsystem Only mode
indexer_content += """func _get_events() -> Array:
return [this_folder.path_join('event_"""+%NameEdit.text.to_snake_case()+""".gd')]\n\n"""
file = FileAccess.open(extensions_folder.path_join('event_'+%NameEdit.text.to_snake_case()+'.gd'), FileAccess.WRITE)
file.store_string(
#region EXTENDED EVENT SCRIPT
"""@tool
extends DialogicEvent
class_name Dialogic"""+%NameEdit.text.to_pascal_case()+"""Event
# Define properties of the event here
func _execute() -> void:
# This will execute when the event is reached
finish() # called to continue with the next event
#region INITIALIZE
################################################################################
# Set fixed settings of this event
func _init() -> void:
event_name = \""""+%NameEdit.text.capitalize()+"""\"
event_category = "Other"
\n
#endregion
#region SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return \""""+%NameEdit.text.to_snake_case()+"""\"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
#"my_parameter" : {"property": "property", "default": "Default"},
}
# You can alternatively overwrite these 3 functions: to_text(), from_text(), is_valid_event()
#endregion
#region EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
pass
#endregion
""")
#endregion
if mode != 0: # don't add subsystem in event only mode
indexer_content += """func _get_subsystems() -> Array:
return [{'name':'"""+%NameEdit.text.to_pascal_case()+"""', 'script':this_folder.path_join('subsystem_"""+%NameEdit.text.to_snake_case()+""".gd')}]"""
file = FileAccess.open(extensions_folder.path_join('subsystem_'+%NameEdit.text.to_snake_case()+'.gd'), FileAccess.WRITE)
file.store_string(
# region EXTENDED SUBSYSTEM SCRIPT
"""extends DialogicSubsystem
## Describe the subsystems purpose here.
#region STATE
####################################################################################################
func clear_game_state(clear_flag:=Dialogic.ClearFlags.FULL_CLEAR) -> void:
pass
func load_game_state(load_flag:=LoadFlags.FULL_LOAD) -> void:
pass
#endregion
#region MAIN METHODS
####################################################################################################
# Add some useful methods here.
#endregion
""")
file = FileAccess.open(extensions_folder.path_join('index.gd'), FileAccess.WRITE)
file.store_string(indexer_content)
%ExtensionCreator.hide()
%CreateExtensionButton.show()
find_parent('EditorView').plugin_reference.get_editor_interface().get_resource_filesystem().scan_sources()
force_event_button_list_reload()
func _on_reload_pressed() -> void:
DialogicUtil._update_autoload_subsystem_access()