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248 lines
7.8 KiB
248 lines
7.8 KiB
6 months ago
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@tool
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extends DialogicSettingsPage
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## Settings tab that holds genreal dialogic settings.
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func _get_title() -> String:
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return "General"
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func _get_priority() -> int:
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return 99
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func _ready() -> void:
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var s := DCSS.inline({
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'padding': 5,
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'background': Color(0.545098, 0.545098, 0.545098, 0.211765)
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})
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%ExtensionsFolderPicker.resource_icon = get_theme_icon("Folder", "EditorIcons")
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# Signals
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%ExtensionsFolderPicker.value_changed.connect(_on_ExtensionsFolder_value_changed)
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%PhysicsTimerButton.toggled.connect(_on_physics_timer_button_toggled)
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# Colors
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%ResetColorsButton.icon = get_theme_icon("Reload", "EditorIcons")
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%ResetColorsButton.button_up.connect(_on_reset_colors_button)
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# Extension creator
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%ExtensionCreator.hide()
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func _refresh() -> void:
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%PhysicsTimerButton.button_pressed = DialogicUtil.is_physics_timer()
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%LayoutNodeEndBehaviour.select(ProjectSettings.get_setting('dialogic/layout/end_behaviour', 0))
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%ExtensionsFolderPicker.set_value(ProjectSettings.get_setting('dialogic/extensions_folder', 'res://addons/dialogic_additions'))
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update_color_palette()
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%SectionList.clear()
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%SectionList.create_item()
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var cached_events := DialogicResourceUtil.get_event_cache()
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var sections := []
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var section_order :Array = DialogicUtil.get_editor_setting('event_section_order', ['Main', 'Logic', 'Flow', 'Audio', 'Visuals','Other', 'Helper'])
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for ev in cached_events:
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if !ev.event_category in sections:
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sections.append(ev.event_category)
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var item :TreeItem = %SectionList.create_item(null)
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item.set_text(0, ev.event_category)
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item.add_button(0, get_theme_icon("ArrowUp", "EditorIcons"))
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item.add_button(0, get_theme_icon("ArrowDown", "EditorIcons"))
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if ev.event_category in section_order:
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item.move_before(item.get_parent().get_child(min(section_order.find(ev.event_category),item.get_parent().get_child_count()-1)))
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%SectionList.get_root().get_child(0).set_button_disabled(0, 0, true)
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%SectionList.get_root().get_child(-1).set_button_disabled(0, 1, true)
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func _on_section_list_button_clicked(item:TreeItem, column, id, mouse_button_index):
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if id == 0:
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item.move_before(item.get_parent().get_child(item.get_index()-1))
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else:
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item.move_after(item.get_parent().get_child(item.get_index()+1))
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for child in %SectionList.get_root().get_children():
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child.set_button_disabled(0, 0, false)
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child.set_button_disabled(0, 1, false)
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%SectionList.get_root().get_child(0).set_button_disabled(0, 0, true)
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%SectionList.get_root().get_child(-1).set_button_disabled(0, 1, true)
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var sections := []
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for child in %SectionList.get_root().get_children():
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sections.append(child.get_text(0))
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DialogicUtil.set_editor_setting('event_section_order', sections)
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force_event_button_list_reload()
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func force_event_button_list_reload() -> void:
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find_parent('EditorsManager').editors['Timeline'].node.get_node('%VisualEditor').load_event_buttons()
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func update_color_palette() -> void:
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# Color Palette
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for child in %Colors.get_children():
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child.queue_free()
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for color in DialogicUtil.get_color_palette():
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var button := ColorPickerButton.new()
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button.custom_minimum_size = Vector2(50 ,50) * DialogicUtil.get_editor_scale()
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%Colors.add_child(button)
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button.color = DialogicUtil.get_color(color)
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button.color_changed.connect(_on_color_change)
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func _on_color_change(color:Color) -> void:
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var new_palette := {}
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for i in %Colors.get_children():
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new_palette['Color'+str(i.get_index()+1)] = i.color
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DialogicUtil.set_editor_setting('color_palette', new_palette)
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func _on_reset_colors_button() -> void:
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DialogicUtil.set_editor_setting('color_palette', null)
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update_color_palette()
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func _on_physics_timer_button_toggled(is_toggled: bool) -> void:
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ProjectSettings.set_setting('dialogic/timer/process_in_physics', is_toggled)
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ProjectSettings.save()
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func _on_ExtensionsFolder_value_changed(property:String, value:String) -> void:
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if value == null or value.is_empty():
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value = 'res://addons/dialogic_additions'
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ProjectSettings.set_setting('dialogic/extensions_folder', value)
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ProjectSettings.save()
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func _on_layout_node_end_behaviour_item_selected(index:int) -> void:
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ProjectSettings.set_setting('dialogic/layout/end_behaviour', index)
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ProjectSettings.save()
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################################################################################
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## EXTENSION CREATOR
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################################################################################
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func _on_create_extension_button_pressed() -> void:
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%CreateExtensionButton.hide()
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%ExtensionCreator.show()
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%NameEdit.text = ""
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%NameEdit.grab_focus()
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func _on_submit_extension_button_pressed() -> void:
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if %NameEdit.text.is_empty():
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return
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var extensions_folder :String = ProjectSettings.get_setting('dialogic/extensions_folder', 'res://addons/dialogic_additions')
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extensions_folder = extensions_folder.path_join(%NameEdit.text.to_pascal_case())
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DirAccess.make_dir_recursive_absolute(extensions_folder)
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var mode :int= %ExtensionMode.selected
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var file : FileAccess
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var indexer_content := "@tool\nextends DialogicIndexer\n\n"
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if mode != 1: # don't add event in Subsystem Only mode
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indexer_content += """func _get_events() -> Array:
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return [this_folder.path_join('event_"""+%NameEdit.text.to_snake_case()+""".gd')]\n\n"""
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file = FileAccess.open(extensions_folder.path_join('event_'+%NameEdit.text.to_snake_case()+'.gd'), FileAccess.WRITE)
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file.store_string(
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#region EXTENDED EVENT SCRIPT
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"""@tool
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extends DialogicEvent
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class_name Dialogic"""+%NameEdit.text.to_pascal_case()+"""Event
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# Define properties of the event here
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func _execute() -> void:
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# This will execute when the event is reached
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finish() # called to continue with the next event
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#region INITIALIZE
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################################################################################
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# Set fixed settings of this event
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func _init() -> void:
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event_name = \""""+%NameEdit.text.capitalize()+"""\"
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event_category = "Other"
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\n
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#endregion
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#region SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return \""""+%NameEdit.text.to_snake_case()+"""\"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_info
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#"my_parameter" : {"property": "property", "default": "Default"},
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}
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# You can alternatively overwrite these 3 functions: to_text(), from_text(), is_valid_event()
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#endregion
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#region EDITOR REPRESENTATION
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################################################################################
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func build_event_editor() -> void:
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pass
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#endregion
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""")
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#endregion
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if mode != 0: # don't add subsystem in event only mode
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indexer_content += """func _get_subsystems() -> Array:
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return [{'name':'"""+%NameEdit.text.to_pascal_case()+"""', 'script':this_folder.path_join('subsystem_"""+%NameEdit.text.to_snake_case()+""".gd')}]"""
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file = FileAccess.open(extensions_folder.path_join('subsystem_'+%NameEdit.text.to_snake_case()+'.gd'), FileAccess.WRITE)
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file.store_string(
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# region EXTENDED SUBSYSTEM SCRIPT
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"""extends DialogicSubsystem
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## Describe the subsystems purpose here.
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#region STATE
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####################################################################################################
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func clear_game_state(clear_flag:=Dialogic.ClearFlags.FULL_CLEAR) -> void:
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pass
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func load_game_state(load_flag:=LoadFlags.FULL_LOAD) -> void:
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pass
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#endregion
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#region MAIN METHODS
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####################################################################################################
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# Add some useful methods here.
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#endregion
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""")
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file = FileAccess.open(extensions_folder.path_join('index.gd'), FileAccess.WRITE)
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file.store_string(indexer_content)
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%ExtensionCreator.hide()
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%CreateExtensionButton.show()
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find_parent('EditorView').plugin_reference.get_editor_interface().get_resource_filesystem().scan_sources()
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force_event_button_list_reload()
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func _on_reload_pressed() -> void:
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DialogicUtil._update_autoload_subsystem_access()
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