First layer is for processing the user input for the Character Lineup (not yet implemented)
Second layer is decomposition into a motion report. This basically means a report is created containing the actions and reactions of the participants in an object oriented description.
Third layer is another decomposition into a render report. All motions are broken down into animation with changes on hp/stamina explicitly stated.
With this approach it is possible to have the first part being calculated on the server (in a later stage) keeping the rest fully functional.
First layer is for processing the user input for the Character Lineup (not yet implemented)
Second layer is decomposition into a motion report. This basically means a report is created containing the actions and reactions of the participants in an object oriented description.
Third layer is another decomposition into a render report. All motions are broken down into animation with changes on hp/stamina explicitly stated.
With this approach it is possible to have the first part being calculated on the server (in a later stage) keeping the rest fully functional.
First layer is for processing the user input for the Character Lineup (not yet implemented)
Second layer is decomposition into a motion report. This basically means a report is created containing the actions and reactions of the participants in an object oriented description.
Third layer is another decomposition into a render report. All motions are broken down into animation with changes on hp/stamina explicitly stated.
With this approach it is possible to have the first part being calculated on the server (in a later stage) keeping the rest fully functional.