Splitting up the fight calculation in different layers #1

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Hecht wants to merge 3 commits from foo into master
Hecht commented 4 days ago
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First layer is for processing the user input for the Character Lineup (not yet implemented)

Second layer is decomposition into a motion report. This basically means a report is created containing the actions and reactions of the participants in an object oriented description.

Third layer is another decomposition into a render report. All motions are broken down into animation with changes on hp/stamina explicitly stated.

With this approach it is possible to have the first part being calculated on the server (in a later stage) keeping the rest fully functional.

First layer is for processing the user input for the Character Lineup (not yet implemented) Second layer is decomposition into a motion report. This basically means a report is created containing the actions and reactions of the participants in an object oriented description. Third layer is another decomposition into a render report. All motions are broken down into animation with changes on hp/stamina explicitly stated. With this approach it is possible to have the first part being calculated on the server (in a later stage) keeping the rest fully functional.
Hecht added 3 commits 4 days ago
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Reference: Hecht/Animegame-Client#1
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