|  |  | @ -145,21 +145,21 @@ func _init() -> void: | 
			
		
	
		
		
			
				
					
					|  |  |  | 	var player1 : Someone = Someone.new("John") |  |  |  | 	var player1 : Someone = Someone.new("John") | 
			
		
	
		
		
			
				
					
					|  |  |  | 	var player2 : Someone = Someone.new("Joe") |  |  |  | 	var player2 : Someone = Someone.new("Joe") | 
			
		
	
		
		
			
				
					
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					|  |  |  | 	var rounds : Array[Motion] = [ |  |  |  | 	var motions : Array[Motion] = [ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 		Attack.new(player1, "Kick", player2, 1.0, Absorb.new(player2, "Hit", 1, 12.0)), |  |  |  | 		Attack.new(player1, "Kick", player2, 1.0, Absorb.new(player2, "Hit", 1, 12.0)), | 
			
		
	
		
		
			
				
					
					|  |  |  | 		Buff.new(player2, "SSJ"), |  |  |  | 		Buff.new(player2, "SSJ"), | 
			
		
	
		
		
			
				
					
					|  |  |  | 		Attack.new(player1, "Punch", player2, 2.0, Block.new(player2, "Block", 1.0, true)), |  |  |  | 		Attack.new(player1, "Punch", player2, 2.0, Block.new(player2, "Block", 1.0, true)), | 
			
		
	
		
		
			
				
					
					|  |  |  | 		Wait.new(player2, "Wait", 5.0) |  |  |  | 		Wait.new(player2, "Wait", 5.0) | 
			
		
	
		
		
			
				
					
					|  |  |  | 	] |  |  |  | 	] | 
			
		
	
		
		
			
				
					
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					|  |  |  | 	var r2 = self.convert(player1, player2, rounds) |  |  |  | 	var rounds = self.convert(player1, player2, motions) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | 	for r in r2: |  |  |  | 	for round in rounds: | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | 		var activeIndex = r.action |  |  |  | 		var activeIndex = round.action | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | 		var reactiveIndex = 0 if r.action == 1 else 0 |  |  |  | 		var reactiveIndex = 0 if round.action == 1 else 0 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | 		var orientation = "Left" if r.action == 1 else "Right" |  |  |  | 		var orientation = "Left" if round.action == 1 else "Right" | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | 		print("%s Player {'Animation': '%s', 'hp_change': %f, 'stamina_change': %f}" % [orientation, r.animations[0].animation, r.animations[0].hp_change, r.animations[0].stamina_change]) |  |  |  | 		print("%s Player {'Animation': '%s', 'hp_change': %f, 'stamina_change': %f}" % [orientation, round.animations[0].animation, round.animations[0].hp_change, round.animations[0].stamina_change]) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | 		if r.animations[1] != null:	 |  |  |  | 		if round.animations[1] != null:	 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | 			print("Other Player {'Animation': '%s', 'hp_change': %f, 'stamina_change': %f}" % [r.animations[1].animation, r.animations[1].hp_change, r.animations[1].stamina_change]) |  |  |  | 			print("Other Player {'Animation': '%s', 'hp_change': %f, 'stamina_change': %f}" % [round.animations[1].animation, round.animations[1].hp_change, round.animations[1].stamina_change]) | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 		print() |  |  |  | 		print() | 
			
		
	
	
		
		
			
				
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