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Hecht 6 months ago
commit 699905b2ef

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/

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class_name DialogicGameHandler
extends Node
## Class that is used as the Dialogic autoload.
## Autoload script that allows you to interact with all of Dialogic's systems:[br]
## - Holds all important information about the current state of Dialogic.[br]
## - Provides access to all the subsystems.[br]
## - Has methods to start/end timelines.[br]
## States indicating different phases of dialog.
enum States {
IDLE, ## Dialogic is awaiting input to advance.
REVEALING_TEXT, ## Dialogic is currently revealing text.
ANIMATING, ## Some animation is happening.
AWAITING_CHOICE, ## Dialogic awaits the selection of a choice
WAITING ## Dialogic is currently awaiting something.
}
## Flags indicating what to clear when calling [method clear].
enum ClearFlags {
FULL_CLEAR = 0, ## Clears all subsystems
KEEP_VARIABLES = 1, ## Clears all subsystems and info except for variables
TIMELINE_INFO_ONLY = 2 ## Doesn't clear subsystems but current timeline and index
}
## Reference to the currently executed timeline.
var current_timeline: DialogicTimeline = null
## Copy of the [member current_timeline]'s events.
var current_timeline_events: Array = []
## Index of the event the timeline handling is currently at.
var current_event_idx: int = 0
## Contains all information that subsystems consider relevant for
## the current situation
var current_state_info: Dictionary = {}
## Current state (see [member States] enum).
var current_state := States.IDLE:
get:
return current_state
set(new_state):
current_state = new_state
state_changed.emit(new_state)
## Emitted when [member current_state] change.
signal state_changed(new_state:States)
## When `true`, many dialogic processes won't continue until it's `false` again.
var paused := false:
set(value):
paused = value
if paused:
for subsystem in get_children():
if subsystem is DialogicSubsystem:
(subsystem as DialogicSubsystem).pause()
dialogic_paused.emit()
else:
for subsystem in get_children():
if subsystem is DialogicSubsystem:
(subsystem as DialogicSubsystem).resume()
dialogic_resumed.emit()
## Emitted when [member paused] changes to `true`.
signal dialogic_paused
## Emitted when [member paused] changes to `false`.
signal dialogic_resumed
## Emitted when the timeline ends.
## This can be a timeline ending or [method end_timeline] being called.
signal timeline_ended
## Emitted when a timeline starts by calling either [method start]
## or [method start_timeline].
signal timeline_started
## Emitted when an event starts being executed.
## The event may not have finished executing yet.
signal event_handled(resource: DialogicEvent)
## Emitted when a [class SignalEvent] event was reached.
signal signal_event(argument: Variant)
## Emitted when a signal event gets fired from a [class TextEvent] event.
signal text_signal(argument: String)
# Careful, this section is repopulated automatically at certain moments.
#region SUBSYSTEMS
var Audio := preload("res://addons/dialogic/Modules/Audio/subsystem_audio.gd").new():
get: return get_subsystem("Audio")
var Backgrounds := preload("res://addons/dialogic/Modules/Background/subsystem_backgrounds.gd").new():
get: return get_subsystem("Backgrounds")
var Portraits := preload("res://addons/dialogic/Modules/Character/subsystem_portraits.gd").new():
get: return get_subsystem("Portraits")
var Choices := preload("res://addons/dialogic/Modules/Choice/subsystem_choices.gd").new():
get: return get_subsystem("Choices")
var Expressions := preload("res://addons/dialogic/Modules/Core/subsystem_expression.gd").new():
get: return get_subsystem("Expressions")
var Animations := preload("res://addons/dialogic/Modules/Core/subsystem_animation.gd").new():
get: return get_subsystem("Animations")
var Inputs := preload("res://addons/dialogic/Modules/Core/subsystem_input.gd").new():
get: return get_subsystem("Inputs")
var Glossary := preload("res://addons/dialogic/Modules/Glossary/subsystem_glossary.gd").new():
get: return get_subsystem("Glossary")
var History := preload("res://addons/dialogic/Modules/History/subsystem_history.gd").new():
get: return get_subsystem("History")
var Jump := preload("res://addons/dialogic/Modules/Jump/subsystem_jump.gd").new():
get: return get_subsystem("Jump")
var Save := preload("res://addons/dialogic/Modules/Save/subsystem_save.gd").new():
get: return get_subsystem("Save")
var Settings := preload("res://addons/dialogic/Modules/Settings/subsystem_settings.gd").new():
get: return get_subsystem("Settings")
var Styles := preload("res://addons/dialogic/Modules/Style/subsystem_styles.gd").new():
get: return get_subsystem("Styles")
var Text := preload("res://addons/dialogic/Modules/Text/subsystem_text.gd").new():
get: return get_subsystem("Text")
var TextInput := preload("res://addons/dialogic/Modules/TextInput/subsystem_text_input.gd").new():
get: return get_subsystem("TextInput")
var VAR := preload("res://addons/dialogic/Modules/Variable/subsystem_variables.gd").new():
get: return get_subsystem("VAR")
var Voice := preload("res://addons/dialogic/Modules/Voice/subsystem_voice.gd").new():
get: return get_subsystem("Voice")
#endregion
## Autoloads are added first, so this happens REALLY early on game startup.
func _ready() -> void:
DialogicResourceUtil.update()
_collect_subsystems()
clear()
#region TIMELINE & EVENT HANDLING
################################################################################
## Method to start a timeline AND ensure that a layout scene is present.
## For argument info, checkout [method start_timeline].
## -> returns the layout node
func start(timeline:Variant, label:Variant="") -> Node:
# If we don't have a style subsystem, default to just start_timeline()
if !has_subsystem('Styles'):
printerr("[Dialogic] You called Dialogic.start() but the Styles subsystem is missing!")
clear(ClearFlags.KEEP_VARIABLES)
start_timeline(timeline, label)
return null
# Otherwise make sure there is a style active.
var scene: Node = null
if !self.Styles.has_active_layout_node():
scene = self.Styles.load_style()
else:
scene = self.Styles.get_layout_node()
scene.show()
if not scene.is_node_ready():
scene.ready.connect(clear.bind(ClearFlags.KEEP_VARIABLES))
scene.ready.connect(start_timeline.bind(timeline, label))
else:
clear(ClearFlags.KEEP_VARIABLES)
start_timeline(timeline, label)
return scene
## Method to start a timeline without adding a layout scene.
## @timeline can be either a loaded timeline resource or a path to a timeline file.
## @label_or_idx can be a label (string) or index (int) to skip to immediatly.
func start_timeline(timeline:Variant, label_or_idx:Variant = "") -> void:
# load the resource if only the path is given
if typeof(timeline) == TYPE_STRING:
#check the lookup table if it's not a full file name
if (timeline as String).contains("res://"):
timeline = load((timeline as String))
else:
timeline = DialogicResourceUtil.get_timeline_resource((timeline as String))
if timeline == null:
printerr("[Dialogic] There was an error loading this timeline. Check the filename, and the timeline for errors")
return
await (timeline as DialogicTimeline).process()
current_timeline = timeline
current_timeline_events = current_timeline.events
current_event_idx = -1
if typeof(label_or_idx) == TYPE_STRING:
if label_or_idx:
if has_subsystem('Jump'):
Jump.jump_to_label((label_or_idx as String))
elif typeof(label_or_idx) == TYPE_INT:
if label_or_idx >-1:
current_event_idx = label_or_idx -1
timeline_started.emit()
handle_next_event()
## Preloader function, prepares a timeline and returns an object to hold for later
## [param timeline_resource] can be either a path (string) or a loaded timeline (resource)
func preload_timeline(timeline_resource:Variant) -> Variant:
# I think ideally this should be on a new thread, will test
if typeof(timeline_resource) == TYPE_STRING:
timeline_resource = load((timeline_resource as String))
if timeline_resource == null:
printerr("[Dialogic] There was an error preloading this timeline. Check the filename, and the timeline for errors")
return null
await (timeline_resource as DialogicTimeline).process()
return timeline_resource
## Clears and stops the current timeline.
func end_timeline() -> void:
await clear(ClearFlags.TIMELINE_INFO_ONLY)
_on_timeline_ended()
timeline_ended.emit()
## Handles the next event.
func handle_next_event(_ignore_argument: Variant = "") -> void:
handle_event(current_event_idx+1)
## Handles the event at the given index [param event_index].
## You can call this manually, but if another event is still executing, it might have unexpected results.
func handle_event(event_index:int) -> void:
if not current_timeline:
return
if has_meta('previous_event') and get_meta('previous_event') is DialogicEvent and (get_meta('previous_event') as DialogicEvent).event_finished.is_connected(handle_next_event):
(get_meta('previous_event') as DialogicEvent).event_finished.disconnect(handle_next_event)
if paused:
await dialogic_resumed
if event_index >= len(current_timeline_events):
end_timeline()
return
#actually process the event now, since we didnt earlier at runtime
#this needs to happen before we create the copy DialogicEvent variable, so it doesn't throw an error if not ready
if current_timeline_events[event_index].event_node_ready == false:
current_timeline_events[event_index]._load_from_string(current_timeline_events[event_index].event_node_as_text)
current_event_idx = event_index
if not current_timeline_events[event_index].event_finished.is_connected(handle_next_event):
current_timeline_events[event_index].event_finished.connect(handle_next_event)
set_meta('previous_event', current_timeline_events[event_index])
current_timeline_events[event_index].execute(self)
event_handled.emit(current_timeline_events[event_index])
## Resets Dialogic's state fully or partially.
## By using the clear flags from the [member ClearFlags] enum you can specify
## what info should be kept.
## For example, at timeline end usually it doesn't clear node or subsystem info.
func clear(clear_flags := ClearFlags.FULL_CLEAR) -> void:
if !clear_flags & ClearFlags.TIMELINE_INFO_ONLY:
for subsystem in get_children():
if subsystem is DialogicSubsystem:
(subsystem as DialogicSubsystem).clear_game_state(clear_flags)
var timeline := current_timeline
current_timeline = null
current_event_idx = -1
current_timeline_events = []
current_state = States.IDLE
# Resetting variables
if timeline:
await timeline.clean()
#endregion
#region SAVING & LOADING
################################################################################
## Returns a dictionary containing all necessary information to later recreate the same state with load_full_state.
## The [subsystem Save] subsystem might be more useful for you.
## However, this can be used to integrate the info into your own save system.
func get_full_state() -> Dictionary:
if current_timeline:
current_state_info['current_event_idx'] = current_event_idx
current_state_info['current_timeline'] = current_timeline.resource_path
else:
current_state_info['current_event_idx'] = -1
current_state_info['current_timeline'] = null
return current_state_info.duplicate(true)
## This method tries to load the state from the given [param state_info].
## Will automatically start a timeline and add a layout if a timeline was running when
## the dictionary was retrieved with [method get_full_state].
func load_full_state(state_info:Dictionary) -> void:
clear()
current_state_info = state_info
## The Style subsystem needs to run first for others to load correctly.
var scene: Node = null
if has_subsystem('Styles'):
get_subsystem('Styles').load_game_state()
scene = self.Styles.get_layout_node()
var load_subsystems := func() -> void:
for subsystem in get_children():
if subsystem.name == 'Styles':
continue
(subsystem as DialogicSubsystem).load_game_state()
if null != scene and not scene.is_node_ready():
scene.ready.connect(load_subsystems)
else:
await get_tree().process_frame
load_subsystems.call()
if current_state_info.get('current_timeline', null):
start_timeline(current_state_info.current_timeline, current_state_info.get('current_event_idx', 0))
else:
end_timeline.call_deferred()
#endregion
#region SUB-SYTSEMS
################################################################################
func _collect_subsystems() -> void:
var subsystem_nodes := [] as Array[DialogicSubsystem]
for indexer in DialogicUtil.get_indexers():
for subsystem in indexer._get_subsystems():
var subsystem_node := add_subsystem(str(subsystem.name), str(subsystem.script))
subsystem_nodes.push_back(subsystem_node)
for subsystem in subsystem_nodes:
subsystem.post_install()
## Returns `true` if a subystem with the given [param subsystem_name] exists.
func has_subsystem(subsystem_name:String) -> bool:
return has_node(subsystem_name)
## Returns the subsystem node of the given [param subsystem_name] or null if it doesn't exist.
func get_subsystem(subsystem_name:String) -> DialogicSubsystem:
return get_node(subsystem_name)
## Adds a subsystem node with the given [param subsystem_name] and [param script_path].
func add_subsystem(subsystem_name:String, script_path:String) -> DialogicSubsystem:
var node: Node = Node.new()
node.name = subsystem_name
node.set_script(load(script_path))
node = node as DialogicSubsystem
node.dialogic = self
add_child(node)
return node
#endregion
#region HELPERS
################################################################################
## This handles the `Layout End Behaviour` setting that can be changed in the Dialogic settings.
func _on_timeline_ended() -> void:
if self.Styles.has_active_layout_node() and self.Styles.get_layout_node().is_inside_tree():
match ProjectSettings.get_setting('dialogic/layout/end_behaviour', 0):
0:
self.Styles.get_layout_node().get_parent().remove_child(self.Styles.get_layout_node())
self.Styles.get_layout_node().queue_free()
1:
@warning_ignore("unsafe_method_access")
self.Styles.get_layout_node().hide()
func print_debug_moment() -> void:
if not current_timeline:
return
printerr("\tAt event ", current_event_idx+1, " (",current_timeline_events[current_event_idx].event_name, ' Event) in timeline "', DialogicResourceUtil.get_unique_identifier(current_timeline.resource_path), '" (',current_timeline.resource_path,').')
print("\n")
#endregion

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@tool
class_name DialogicResourceUtil
static var label_cache := {}
static var event_cache: Array[DialogicEvent] = []
static var special_resources : Array[Dictionary] = []
static func update() -> void:
update_directory('.dch')
update_directory('.dtl')
update_label_cache()
#region RESOURCE DIRECTORIES
################################################################################
static func get_directory(extension:String) -> Dictionary:
extension = extension.trim_prefix('.')
if Engine.has_meta(extension+'_directory'):
return Engine.get_meta(extension+'_directory', {})
var directory: Dictionary = ProjectSettings.get_setting("dialogic/directories/"+extension+'_directory', {})
Engine.set_meta(extension+'_directory', directory)
return directory
static func set_directory(extension:String, directory:Dictionary) -> void:
extension = extension.trim_prefix('.')
if Engine.is_editor_hint():
ProjectSettings.set_setting("dialogic/directories/"+extension+'_directory', directory)
ProjectSettings.save()
Engine.set_meta(extension+'_directory', directory)
static func update_directory(extension:String) -> void:
var directory := get_directory(extension)
for resource in list_resources_of_type(extension):
if not resource in directory.values():
directory = add_resource_to_directory(resource, directory)
var keys_to_remove := []
for key in directory:
if not ResourceLoader.exists(directory[key]):
keys_to_remove.append(key)
for key in keys_to_remove:
directory.erase(key)
set_directory(extension, directory)
static func add_resource_to_directory(file_path:String, directory:Dictionary) -> Dictionary:
var suggested_name := file_path.get_file().trim_suffix("."+file_path.get_extension())
while suggested_name in directory:
suggested_name = file_path.trim_suffix("/"+suggested_name+"."+file_path.get_extension()).get_file().path_join(suggested_name)
directory[suggested_name] = file_path
return directory
## Returns the unique identifier for the given resource path.
## Returns an empty string if no identifier was found.
static func get_unique_identifier(file_path:String) -> String:
var identifier: String = get_directory(file_path.get_extension()).find_key(file_path)
if typeof(identifier) == TYPE_STRING:
return identifier
return ""
## Returns the resource associated with the given unique identifier.
## The expected extension is needed to use the right directory.
static func get_resource_from_identifier(identifier:String, extension:String) -> Resource:
var path: String = get_directory(extension).get(identifier, '')
if ResourceLoader.exists(path):
return load(path)
return null
static func change_unique_identifier(file_path:String, new_identifier:String) -> void:
var directory := get_directory(file_path.get_extension())
var key: String = directory.find_key(file_path)
while key != null:
if key == new_identifier:
break
directory.erase(key)
directory[new_identifier] = file_path
key = directory.find_key(file_path)
set_directory(file_path.get_extension(), directory)
static func change_resource_path(old_path:String, new_path:String) -> void:
var directory := get_directory(new_path.get_extension())
var key: String = directory.find_key(old_path)
while key != null:
directory[key] = new_path
key = directory.find_key(old_path)
set_directory(new_path.get_extension(), directory)
static func remove_resource(file_path:String) -> void:
var directory := get_directory(file_path.get_extension())
var key: String = directory.find_key(file_path)
while key != null:
directory.erase(key)
key = directory.find_key(file_path)
set_directory(file_path.get_extension(), directory)
static func is_identifier_unused(extension:String, identifier:String) -> bool:
return not identifier in get_directory(extension)
#endregion
#region LABEL CACHE
################################################################################
# The label cache is only for the editor so we don't have to scan all timelines
# whenever we want to suggest labels. This has no use in game and is not always perfect.
static func get_label_cache() -> Dictionary:
if not label_cache.is_empty():
return label_cache
label_cache = DialogicUtil.get_editor_setting('label_ref', {})
return label_cache
static func set_label_cache(cache:Dictionary) -> void:
label_cache = cache
static func update_label_cache() -> void:
var cache := get_label_cache()
var timelines := get_timeline_directory().values()
for timeline in cache:
if !timeline in timelines:
cache.erase(timeline)
set_label_cache(cache)
#endregion
#region EVENT CACHE
################################################################################
## Dialogic keeps a list that has each event once. This allows retrieval of that list.
static func get_event_cache() -> Array:
if not event_cache.is_empty():
return event_cache
event_cache = update_event_cache()
return event_cache
static func update_event_cache() -> Array:
event_cache = []
for indexer in DialogicUtil.get_indexers():
# build event cache
for event in indexer._get_events():
if not ResourceLoader.exists(event):
continue
if not 'event_end_branch.gd' in event and not 'event_text.gd' in event:
event_cache.append(load(event).new())
# Events are checked in order while testing them. EndBranch needs to be first, Text needs to be last
event_cache.push_front(DialogicEndBranchEvent.new())
event_cache.push_back(DialogicTextEvent.new())
return event_cache
#endregion
#region SPECIAL RESOURCES
################################################################################
static func update_special_resources() -> void:
special_resources = []
for indexer in DialogicUtil.get_indexers():
special_resources.append_array(indexer._get_special_resources())
static func list_special_resources_of_type(type:String) -> Array:
if special_resources.is_empty():
update_special_resources()
return special_resources.filter(func(x:Dictionary): return type == x.get('type','')).map(func(x:Dictionary): return x.get('path', ''))
static func guess_special_resource(type:String, name:String, default:="") -> String:
if special_resources.is_empty():
update_special_resources()
if name.begins_with('res://'):
return name
for path in list_special_resources_of_type(type):
if DialogicUtil.pretty_name(path).to_lower() == name.to_lower():
return path
return default
#endregion
#region HELPERS
################################################################################
static func get_character_directory() -> Dictionary:
return get_directory('dch')
static func get_timeline_directory() -> Dictionary:
return get_directory('dtl')
static func get_timeline_resource(timeline_identifier:String) -> DialogicTimeline:
return get_resource_from_identifier(timeline_identifier, 'dtl')
static func get_character_resource(character_identifier:String) -> DialogicCharacter:
return get_resource_from_identifier(character_identifier, 'dch')
static func list_resources_of_type(extension:String) -> Array:
var all_resources := scan_folder('res://', extension)
return all_resources
static func scan_folder(path:String, extension:String) -> Array:
var list: Array = []
if DirAccess.dir_exists_absolute(path):
var dir := DirAccess.open(path)
dir.list_dir_begin()
var file_name := dir.get_next()
while file_name != "":
if dir.current_is_dir() and not file_name.begins_with("."):
list += scan_folder(path.path_join(file_name), extension)
else:
if file_name.ends_with(extension):
list.append(path.path_join(file_name))
file_name = dir.get_next()
return list
#endregion

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@tool
class_name DialogicUtil
## Script that container helper methods for both editor and game execution.
## Used whenever the same thing is needed in different parts of the plugin.
#region EDITOR
# This method should be used instead of EditorInterface.get_editor_scale(), because if you use that
# it will run perfectly fine from the editor, but crash when the game is exported.
static func get_editor_scale() -> float:
return get_dialogic_plugin().get_editor_interface().get_editor_scale()
## Although this does in fact always return a EditorPlugin node,
## that class is apparently not present in export and referencing it here creates a crash.
static func get_dialogic_plugin() -> Node:
for child in Engine.get_main_loop().get_root().get_children():
if child.get_class() == "EditorNode":
return child.get_node('DialogicPlugin')
return null
#endregion
## Returns the autoload when in-game.
static func autoload() -> DialogicGameHandler:
if Engine.is_editor_hint():
return null
if not Engine.get_main_loop().root.has_node("Dialogic"):
return null
return Engine.get_main_loop().root.get_node("Dialogic")
#region FILE SYSTEM
################################################################################
static func listdir(path: String, files_only:= true, throw_error:= true, full_file_path:= false, include_imports := false) -> Array:
var files: Array = []
if path.is_empty(): path = "res://"
if DirAccess.dir_exists_absolute(path):
var dir := DirAccess.open(path)
dir.list_dir_begin()
var file_name := dir.get_next()
while file_name != "":
if not file_name.begins_with("."):
if files_only:
if not dir.current_is_dir() and (not file_name.ends_with('.import') or include_imports):
if full_file_path:
files.append(path.path_join(file_name))
else:
files.append(file_name)
else:
if full_file_path:
files.append(path.path_join(file_name))
else:
files.append(file_name)
file_name = dir.get_next()
dir.list_dir_end()
return files
static func get_module_path(name:String, builtin:=true) -> String:
if builtin:
return "res://addons/dialogic/Modules".path_join(name)
else:
return ProjectSettings.get_setting('dialogic/extensions_folder', 'res://addons/dialogic_additions').path_join(name)
## This is a private and editor-only function.
##
## Populates the [class DialogicGameHandler] with new custom subsystems by
## directly manipulating the file's content and then importing the file.
static func _update_autoload_subsystem_access() -> void:
if not Engine.is_editor_hint():
printerr("[Dialogic] This function is only available in the editor.")
return
var script: Script = load("res://addons/dialogic/Core/DialogicGameHandler.gd")
var new_subsystem_access_list := "#region SUBSYSTEMS\n"
for indexer: DialogicIndexer in get_indexers(true, true):
for subsystem: Dictionary in indexer._get_subsystems().duplicate(true):
new_subsystem_access_list += '\nvar {name} := preload("{script}").new():\n\tget: return get_subsystem("{name}")\n'.format(subsystem)
new_subsystem_access_list += "\n#endregion"
script.source_code = RegEx.create_from_string("#region SUBSYSTEMS\\n#*\\n((?!#endregion)(.*\\n))*#endregion").sub(script.source_code, new_subsystem_access_list)
ResourceSaver.save(script)
Engine.get_singleton("EditorInterface").get_resource_filesystem().reimport_files(["res://addons/dialogic/Core/DialogicGameHandler.gd"])
static func get_indexers(include_custom := true, force_reload := false) -> Array[DialogicIndexer]:
if Engine.get_main_loop().has_meta('dialogic_indexers') and !force_reload:
return Engine.get_main_loop().get_meta('dialogic_indexers')
var indexers: Array[DialogicIndexer] = []
for file in listdir(DialogicUtil.get_module_path(''), false):
var possible_script: String = DialogicUtil.get_module_path(file).path_join("index.gd")
if ResourceLoader.exists(possible_script):
indexers.append(load(possible_script).new())
if include_custom:
var extensions_folder: String = ProjectSettings.get_setting('dialogic/extensions_folder', "res://addons/dialogic_additions/")
for file in listdir(extensions_folder, false, false):
var possible_script: String = extensions_folder.path_join(file + "/index.gd")
if ResourceLoader.exists(possible_script):
indexers.append(load(possible_script).new())
Engine.get_main_loop().set_meta('dialogic_indexers', indexers)
return indexers
enum AnimationType {ALL, IN, OUT, ACTION}
static func get_portrait_animation_scripts(type:=AnimationType.ALL, include_custom:=true) -> Array:
var animations := DialogicResourceUtil.list_special_resources_of_type("PortraitAnimation")
return animations.filter(
func(script):
if type == AnimationType.ALL: return true;
if type == AnimationType.IN: return '_in' in script;
if type == AnimationType.OUT: return '_out' in script;
if type == AnimationType.ACTION: return not ('_in' in script or '_out' in script))
static func pretty_name(script:String) -> String:
var _name := script.get_file().trim_suffix("."+script.get_extension())
_name = _name.replace('_', ' ')
_name = _name.capitalize()
return _name
#endregion
#region EDITOR SETTINGS & COLORS
################################################################################
static func set_editor_setting(setting:String, value:Variant) -> void:
var cfg := ConfigFile.new()
if FileAccess.file_exists('user://dialogic/editor_settings.cfg'):
cfg.load('user://dialogic/editor_settings.cfg')
cfg.set_value('DES', setting, value)
if !DirAccess.dir_exists_absolute('user://dialogic'):
DirAccess.make_dir_absolute('user://dialogic')
cfg.save('user://dialogic/editor_settings.cfg')
static func get_editor_setting(setting:String, default:Variant=null) -> Variant:
var cfg := ConfigFile.new()
if !FileAccess.file_exists('user://dialogic/editor_settings.cfg'):
return default
if !cfg.load('user://dialogic/editor_settings.cfg') == OK:
return default
return cfg.get_value('DES', setting, default)
static func get_color_palette(default:bool = false) -> Dictionary:
var defaults := {
'Color1': Color('#3b8bf2'), # Blue
'Color2': Color('#00b15f'), # Green
'Color3': Color('#e868e2'), # Pink
'Color4': Color('#9468e8'), # Purple
'Color5': Color('#574fb0'), # DarkPurple
'Color6': Color('#1fa3a3'), # Aquamarine
'Color7': Color('#fa952a'), # Orange
'Color8': Color('#de5c5c'), # Red
'Color9': Color('#7c7c7c'), # Gray
}
if default:
return defaults
return get_editor_setting('color_palette', defaults)
static func get_color(value:String) -> Color:
var colors := get_color_palette()
return colors[value]
#endregion
#region TIMER PROCESS MODE
################################################################################
static func is_physics_timer() -> bool:
return ProjectSettings.get_setting('dialogic/timer/process_in_physics', false)
static func update_timer_process_callback(timer:Timer) -> void:
timer.process_callback = Timer.TIMER_PROCESS_PHYSICS if is_physics_timer() else Timer.TIMER_PROCESS_IDLE
#endregion
#region TRANSLATIONS
################################################################################
static func get_next_translation_id() -> String:
ProjectSettings.set_setting('dialogic/translation/id_counter', ProjectSettings.get_setting('dialogic/translation/id_counter', 16)+1)
return '%x' % ProjectSettings.get_setting('dialogic/translation/id_counter', 16)
#endregion
#region VARIABLES
################################################################################
enum VarTypes {ANY, STRING, FLOAT, INT, BOOL}
static func get_default_variables() -> Dictionary:
return ProjectSettings.get_setting('dialogic/variables', {})
# helper that converts a nested variable dictionary into an array with paths
static func list_variables(dict:Dictionary, path := "", type:=VarTypes.ANY) -> Array:
var array := []
for key in dict.keys():
if typeof(dict[key]) == TYPE_DICTIONARY:
array.append_array(list_variables(dict[key], path+key+".", type))
else:
if type == VarTypes.ANY or get_variable_value_type(dict[key]) == type:
array.append(path+key)
return array
static func get_variable_value_type(value:Variant) -> int:
match typeof(value):
TYPE_STRING:
return VarTypes.STRING
TYPE_FLOAT:
return VarTypes.FLOAT
TYPE_INT:
return VarTypes.INT
TYPE_BOOL:
return VarTypes.BOOL
return VarTypes.ANY
static func get_variable_type(path:String, dict:Dictionary={}) -> VarTypes:
if dict.is_empty():
dict = get_default_variables()
return get_variable_value_type(_get_value_in_dictionary(path, dict))
## This will set a value in a dictionary (or a sub-dictionary based on the path)
## e.g. it could set "Something.Something.Something" in {'Something':{'Something':{'Someting':"value"}}}
static func _set_value_in_dictionary(path:String, dictionary:Dictionary, value):
if '.' in path:
var from := path.split('.')[0]
if from in dictionary.keys():
dictionary[from] = _set_value_in_dictionary(path.trim_prefix(from+"."), dictionary[from], value)
else:
if path in dictionary.keys():
dictionary[path] = value
return dictionary
## This will get a value in a dictionary (or a sub-dictionary based on the path)
## e.g. it could get "Something.Something.Something" in {'Something':{'Something':{'Someting':"value"}}}
static func _get_value_in_dictionary(path:String, dictionary:Dictionary, default= null) -> Variant:
if '.' in path:
var from := path.split('.')[0]
if from in dictionary.keys():
return _get_value_in_dictionary(path.trim_prefix(from+"."), dictionary[from], default)
else:
if path in dictionary.keys():
return dictionary[path]
return default
#endregion
#region STYLES
################################################################################
static func get_default_layout_base() -> PackedScene:
return load(DialogicUtil.get_module_path('DefaultLayoutParts').path_join("Base_Default/default_layout_base.tscn"))
static func get_fallback_style() -> DialogicStyle:
return load(DialogicUtil.get_module_path('DefaultLayoutParts').path_join("Style_VN_Default/default_vn_style.tres"))
static func get_default_style() -> DialogicStyle:
var default: String = ProjectSettings.get_setting('dialogic/layout/default_style', '')
if !ResourceLoader.exists(default):
return get_fallback_style()
return load(default)
static func get_style_by_name(name:String) -> DialogicStyle:
if name.is_empty():
return get_default_style()
var styles: Array = ProjectSettings.get_setting('dialogic/layout/style_list', [])
for style in styles:
if not ResourceLoader.exists(style):
continue
if load(style).name == name:
return load(style)
return get_default_style()
#endregion
#region SCENE EXPORT OVERRIDES
################################################################################
static func apply_scene_export_overrides(node:Node, export_overrides:Dictionary, apply := true) -> void:
var default_info := get_scene_export_defaults(node)
if !node.script:
return
var property_info: Array[Dictionary] = node.script.get_script_property_list()
for i in property_info:
if i['usage'] & PROPERTY_USAGE_EDITOR:
if i['name'] in export_overrides:
if str_to_var(export_overrides[i['name']]) == null and typeof(node.get(i['name'])) == TYPE_STRING:
node.set(i['name'], export_overrides[i['name']])
else:
node.set(i['name'], str_to_var(export_overrides[i['name']]))
elif i['name'] in default_info:
node.set(i['name'], default_info.get(i['name']))
if apply:
if node.has_method('apply_export_overrides'):
node.apply_export_overrides()
static func get_scene_export_defaults(node:Node) -> Dictionary:
if !node.script:
return {}
if Engine.get_main_loop().has_meta('dialogic_scene_export_defaults') and \
node.script.resource_path in Engine.get_main_loop().get_meta('dialogic_scene_export_defaults'):
return Engine.get_main_loop().get_meta('dialogic_scene_export_defaults')[node.script.resource_path]
if !Engine.get_main_loop().has_meta('dialogic_scene_export_defaults'):
Engine.get_main_loop().set_meta('dialogic_scene_export_defaults', {})
var defaults := {}
var property_info :Array[Dictionary] = node.script.get_script_property_list()
for i in property_info:
if i['usage'] & PROPERTY_USAGE_EDITOR:
defaults[i['name']] = node.get(i['name'])
Engine.get_main_loop().get_meta('dialogic_scene_export_defaults')[node.script.resource_path] = defaults
return defaults
#endregion
#region INSPECTOR FIELDS
################################################################################
static func setup_script_property_edit_node(property_info: Dictionary, value:Variant, property_changed:Callable) -> Control:
var input: Control = null
match property_info['type']:
TYPE_BOOL:
input = CheckBox.new()
if value != null:
input.button_pressed = value
input.toggled.connect(DialogicUtil._on_export_bool_submitted.bind(property_info.name, property_changed))
TYPE_COLOR:
input = ColorPickerButton.new()
if value != null:
input.color = value
input.color_changed.connect(DialogicUtil._on_export_color_submitted.bind(property_info.name, property_changed))
input.custom_minimum_size.x = get_editor_scale() * 50
TYPE_INT:
if property_info['hint'] & PROPERTY_HINT_ENUM:
input = OptionButton.new()
for x in property_info['hint_string'].split(','):
input.add_item(x.split(':')[0])
if value != null:
input.select(value)
input.item_selected.connect(DialogicUtil._on_export_int_enum_submitted.bind(property_info.name, property_changed))
else:
input = SpinBox.new()
input.value_changed.connect(DialogicUtil._on_export_number_submitted.bind(property_info.name, property_changed))
if property_info.hint_string == 'int':
input.step = 1
input.allow_greater = true
input.allow_lesser = true
elif ',' in property_info.hint_string:
input.min_value = int(property_info.hint_string.get_slice(',', 0))
input.max_value = int(property_info.hint_string.get_slice(',', 1))
if property_info.hint_string.count(',') > 1:
input.step = int(property_info.hint_string.get_slice(',', 2))
if value != null:
input.value = value
TYPE_FLOAT:
input = SpinBox.new()
input.step = 0.01
if ',' in property_info.hint_string:
input.min_value = float(property_info.hint_string.get_slice(',', 0))
input.max_value = float(property_info.hint_string.get_slice(',', 1))
if property_info.hint_string.count(',') > 1:
input.step = float(property_info.hint_string.get_slice(',', 2))
input.value_changed.connect(DialogicUtil._on_export_number_submitted.bind(property_info.name, property_changed))
if value != null:
input.value = value
TYPE_VECTOR2, TYPE_VECTOR3, TYPE_VECTOR4:
var vectorSize: String = type_string(typeof(value))[-1]
input = load("res://addons/dialogic/Editor/Events/Fields/field_vector" + vectorSize + ".tscn").instantiate()
input.property_name = property_info['name']
input.set_value(value)
input.value_changed.connect(DialogicUtil._on_export_vector_submitted.bind(property_changed))
TYPE_STRING:
if property_info['hint'] & PROPERTY_HINT_FILE or property_info['hint'] & PROPERTY_HINT_DIR:
input = load("res://addons/dialogic/Editor/Events/Fields/field_file.tscn").instantiate()
input.file_filter = property_info['hint_string']
input.file_mode = FileDialog.FILE_MODE_OPEN_FILE
if property_info['hint'] == PROPERTY_HINT_DIR:
input.file_mode = FileDialog.FILE_MODE_OPEN_DIR
input.property_name = property_info['name']
input.placeholder = "Default"
input.hide_reset = true
if value != null:
input.set_value(value)
input.value_changed.connect(DialogicUtil._on_export_file_submitted.bind(property_changed))
elif property_info['hint'] & PROPERTY_HINT_ENUM:
input = OptionButton.new()
var options: PackedStringArray = []
for x in property_info['hint_string'].split(','):
options.append(x.split(':')[0].strip_edges())
input.add_item(options[-1])
if value != null:
input.select(options.find(value))
input.item_selected.connect(DialogicUtil._on_export_string_enum_submitted.bind(property_info.name, options, property_changed))
else:
input = LineEdit.new()
if value != null:
input.text = value
input.text_submitted.connect(DialogicUtil._on_export_input_text_submitted.bind(property_info.name, property_changed))
TYPE_OBJECT:
input = load("res://addons/dialogic/Editor/Common/hint_tooltip_icon.tscn").instantiate()
input.hint_text = "Objects/Resources as settings are currently not supported. \nUse @export_file('*.extension') instead and load the resource once needed."
_:
input = LineEdit.new()
if value != null:
input.text = value
input.text_submitted.connect(_on_export_input_text_submitted.bind(property_info.name, property_changed))
return input
static func _on_export_input_text_submitted(text:String, property_name:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(text))
static func _on_export_bool_submitted(value:bool, property_name:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
static func _on_export_color_submitted(color:Color, property_name:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(color))
static func _on_export_int_enum_submitted(item:int, property_name:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(item))
static func _on_export_number_submitted(value:float, property_name:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
static func _on_export_file_submitted(property_name:String, value:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
static func _on_export_string_enum_submitted(value:int, property_name:String, list:PackedStringArray, callable: Callable):
callable.call(property_name, var_to_str(list[value]))
static func _on_export_vector_submitted(property_name:String, value:Variant, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
#endregion
#region EVENT DEFAULTS
################################################################################
static func get_custom_event_defaults(event_name:String) -> Dictionary:
if Engine.is_editor_hint():
return ProjectSettings.get_setting('dialogic/event_default_overrides', {}).get(event_name, {})
else:
if !Engine.get_main_loop().has_meta('dialogic_event_defaults'):
Engine.get_main_loop().set_meta('dialogic_event_defaults', ProjectSettings.get_setting('dialogic/event_default_overrides', {}))
return Engine.get_main_loop().get_meta('dialogic_event_defaults').get(event_name, {})
#endregion
#region CONVERSION
################################################################################
static func str_to_bool(boolstring:String) -> bool:
return true if boolstring == "true" else false
static func logical_convert(value:Variant) -> Variant:
if typeof(value) == TYPE_STRING:
if value.is_valid_int():
return value.to_int()
if value.is_valid_float():
return value.to_float()
if value == 'true':
return true
if value == 'false':
return false
return value
## Takes [param source] and builds a dictionary of keys only.
## The values are `null`.
static func str_to_hash_set(source: String) -> Dictionary:
var dictionary := Dictionary()
for character in source:
dictionary[character] = null
return dictionary
#endregion

@ -0,0 +1,34 @@
class_name DialogicSubsystem
extends Node
var dialogic: DialogicGameHandler = null
enum LoadFlags {FULL_LOAD, ONLY_DNODES}
# To be overriden by sub-classes
# Called once after every subsystem has been added to the tree
func post_install() -> void:
pass
# To be overriden by sub-classes
# Fill in everything that should be cleared (for example before loading a different state)
func clear_game_state(clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void:
pass
# To be overriden by sub-classes
# Fill in everything that should be loaded using the dialogic_game_handler.current_state_info
# This is called when a save is loaded
func load_game_state(load_flag:=LoadFlags.FULL_LOAD) -> void:
pass
# To be overriden by sub-classes
func pause() -> void:
pass
# To be overriden by sub-classes
func resume() -> void:
pass

@ -0,0 +1,133 @@
@tool
class_name DialogicIndexer
extends RefCounted
## Script that indexes events, subsystems, settings pages and more. [br]
## Place a script of this type in every folder in "addons/Events". [br]
## Overwrite the methods to return the contents of that folder.
var this_folder : String = get_script().resource_path.get_base_dir()
## Overwrite if this module contains any events. [br]
## Return an array with all the paths to the event scripts.[br]
## You can use the [property this_folder].path_join('my_event.gd')
func _get_events() -> Array:
if ResourceLoader.exists(this_folder.path_join('event.gd')):
return [this_folder.path_join('event.gd')]
return []
## Overwrite if this module contains any subsystems.
## Should return an array of dictionaries each with the following keys: [br]
## "name" -> name for this subsystem[br]
## "script" -> array of preview images[br]
func _get_subsystems() -> Array[Dictionary]:
return []
func _get_editors() -> Array[String]:
return []
func _get_settings_pages() -> Array:
return []
func _get_character_editor_sections() -> Array:
return []
#region TEXT EFFECTS & MODIFIERS
## Should return array of dictionaries with the following keys:[br]
## "command" -> the text e.g. "speed"[br]
## "node_path" or "subsystem" -> whichever contains your effect method[br]
## "method" -> name of the effect method[br]
func _get_text_effects() -> Array[Dictionary]:
return []
## Should return array of dictionaries with the same arguments as _get_text_effects()
func _get_text_modifiers() -> Array[Dictionary]:
return []
#endregion
## Return a list of resources, scripts, etc.
## These can later be retrieved with DialogicResourceUtil.
## Each dictionary should contain (at least "type" and "path").
## E.g. {"type":"Animation", "path": "res://..."}
func _get_special_resources() -> Array[Dictionary]:
return []
#region HELPERS
################################################################################
func list_dir(subdir:='') -> Array:
return Array(DirAccess.get_files_at(this_folder.path_join(subdir))).map(func(file):return this_folder.path_join(subdir).path_join(file))
func list_special_resources(subdir:='', type:='', extension:="") -> Array[Dictionary]:
var array := []
for i in list_dir(subdir):
if extension.is_empty() or i.ends_with(extension):
array.append({'type':type, 'path':i})
return Array(array, TYPE_DICTIONARY, "", null)
#endregion
#region STYLES & LAYOUTS
################################################################################
func _get_style_presets() -> Array[Dictionary]:
return []
## Should return an array of dictionaries with the following keys:[br]
## "path" -> the path to the scene[br]
## "name" -> name for this layout[br]
## "description"-> description of this layout. list what features/events are supported[br]
## "preview_image"-> array of preview images[br]
func _get_layout_parts() -> Array[Dictionary]:
return []
## Helper that allows scanning sub directories that might be layout parts or styles
func scan_for_layout_parts() -> Array[Dictionary]:
var dir := DirAccess.open(this_folder)
var style_list :Array[Dictionary] = []
if !dir:
return style_list
dir.list_dir_begin()
var dir_name := dir.get_next()
while dir_name != "":
if !dir.current_is_dir() or !dir.file_exists(dir_name.path_join('part_config.cfg')):
dir_name = dir.get_next()
continue
var config := ConfigFile.new()
config.load(this_folder.path_join(dir_name).path_join('part_config.cfg'))
var default_image_path: String = this_folder.path_join(dir_name).path_join('preview.png')
style_list.append(
{
'type': config.get_value('style', 'type', 'Unknown type'),
'name': config.get_value('style', 'name', 'Unnamed Layout'),
'path': this_folder.path_join(dir_name).path_join(config.get_value('style', 'scene', '')),
'author': config.get_value('style', 'author', 'Anonymous'),
'description': config.get_value('style', 'description', 'No description'),
'preview_image': [config.get_value('style', 'image', default_image_path)],
'style_path':config.get_value('style', 'style_path', ''),
'icon':this_folder.path_join(dir_name).path_join(config.get_value('style', 'icon', '')),
})
if not style_list[-1].style_path.begins_with('res://'):
style_list[-1].style_path = this_folder.path_join(dir_name).path_join(style_list[-1].style_path)
dir_name = dir.get_next()
return style_list
#endregion

@ -0,0 +1,89 @@
@tool
extends DialogicCharacterEditorPortraitSection
## Section that allows setting values of exported scene variables
## for custom portrait scenes
var current_portrait_data := {}
func _get_title() -> String:
return "Settings"
func _init():
hint_text = "The settings here are @export variables from the used scene."
func _load_portrait_data(data:Dictionary) -> void:
_recheck(data)
## Recheck section visibility and reload export fields.
## This allows reacting to changes of the portrait_scene setting.
func _recheck(data:Dictionary):
if data.get('scene', '').is_empty() and ProjectSettings.get_setting('dialogic/portraits/default_portrait', '').is_empty():
hide()
get_parent().get_child(get_index()-1).hide()
get_parent().get_child(get_index()+1).hide()
else:
get_parent().get_child(get_index()-1).show()
current_portrait_data = data
load_portrait_scene_export_variables()
func load_portrait_scene_export_variables():
var scene = null
if !current_portrait_data.get('scene', '').is_empty():
scene = load(current_portrait_data.get('scene'))
elif !ProjectSettings.get_setting('dialogic/portraits/default_portrait', '').is_empty():
scene = load(ProjectSettings.get_setting('dialogic/portraits/default_portrait', ''))
else:
scene = load(character_editor.def_portrait_path)
if !scene:
return
for child in $Grid.get_children():
child.queue_free()
scene = scene.instantiate()
var skip := false
for i in scene.script.get_script_property_list():
if i['usage'] & PROPERTY_USAGE_EDITOR and !skip:
var label = Label.new()
label.text = i['name'].capitalize()
$Grid.add_child(label)
var current_value :Variant = scene.get(i['name'])
if current_portrait_data.has('export_overrides') and current_portrait_data['export_overrides'].has(i['name']):
current_value = str_to_var(current_portrait_data.export_overrides[i['name']])
if current_value == null and typeof(scene.get(i['name'])) == TYPE_STRING:
current_value = current_portrait_data['export_overrides'][i['name']]
var input :Node = DialogicUtil.setup_script_property_edit_node(i, current_value, set_export_override)
input.size_flags_horizontal = SIZE_EXPAND_FILL
$Grid.add_child(input)
if i['usage'] & PROPERTY_USAGE_GROUP:
if i['name'] == 'Main':
skip = true
continue
else:
skip = false
$Label.visible = $Grid.get_child_count() == 0
## On any change, save the export override to the portrait items metadata.
func set_export_override(property_name:String, value:String = "") -> void:
var data:Dictionary = selected_item.get_metadata(0)
if !data.has('export_overrides'):
data['export_overrides'] = {}
if !value.is_empty():
data.export_overrides[property_name] = value
else:
data.export_overrides.erase(property_name)
changed.emit()
update_preview.emit()

@ -0,0 +1,23 @@
[gd_scene load_steps=2 format=3 uid="uid://cfcs7lb6gqnmd"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_exports.gd" id="1_isys8"]
[node name="Settings" type="VBoxContainer"]
custom_minimum_size = Vector2(0, 35)
offset_right = 367.0
offset_bottom = 82.0
script = ExtResource("1_isys8")
[node name="Label" type="Label" parent="."]
layout_mode = 2
theme_type_variation = &"DialogicHintText"
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "There are no exported variables to override. Add @export properties to the root script of your scene and make sure it's in @tool mode."
autowrap_mode = 3
[node name="Grid" type="GridContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/h_separation = 10
columns = 2

@ -0,0 +1,44 @@
@tool
extends DialogicCharacterEditorPortraitSection
## Tab that allows setting size, offset and mirror of a portrait.
func _get_title() -> String:
return "Scale, Offset & Mirror"
func _load_portrait_data(data:Dictionary) -> void:
%IgnoreScale.set_pressed_no_signal(data.get('ignore_char_scale', false))
%PortraitScale.value = data.get('scale', 1.0)*100
%PortraitOffset.set_value(data.get('offset', Vector2()))
%PortraitOffset._load_display_info({'step':1})
%PortraitMirror.set_pressed_no_signal(data.get('mirror', false))
func _on_portrait_scale_value_changed(value:float) -> void:
var data:Dictionary = selected_item.get_metadata(0)
data['scale'] = value/100.0
update_preview.emit()
changed.emit()
func _on_portrait_mirror_toggled(button_pressed:bool)-> void:
var data:Dictionary = selected_item.get_metadata(0)
data['mirror'] = button_pressed
update_preview.emit()
changed.emit()
func _on_ignore_scale_toggled(button_pressed:bool) -> void:
var data:Dictionary = selected_item.get_metadata(0)
data['ignore_char_scale'] = button_pressed
update_preview.emit()
changed.emit()
func _on_portrait_offset_value_changed(property:String, value:Vector2) -> void:
var data:Dictionary = selected_item.get_metadata(0)
data['offset'] = value
update_preview.emit()
changed.emit()

@ -0,0 +1,64 @@
[gd_scene load_steps=3 format=3 uid="uid://crke8suvv52c6"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_layout.gd" id="1_76vf2"]
[ext_resource type="PackedScene" uid="uid://dtimnsj014cu" path="res://addons/dialogic/Editor/Events/Fields/field_vector2.tscn" id="2_c8kyi"]
[node name="Layout" type="HFlowContainer"]
offset_right = 428.0
offset_bottom = 128.0
size_flags_horizontal = 3
script = ExtResource("1_76vf2")
[node name="Label3" type="Label" parent="."]
layout_mode = 2
text = "Ignore Main Scale: "
[node name="IgnoreScale" type="CheckBox" parent="."]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "This portrait will ignore the main scale."
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="HBoxContainer"]
layout_mode = 2
text = "Scale:"
[node name="PortraitScale" type="SpinBox" parent="HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "A scale to be applied on top of the main scale
(unless ignore main scale is pressed)."
value = 100.0
allow_greater = true
suffix = "%"
[node name="HBoxContainer2" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label2" type="Label" parent="HBoxContainer2"]
layout_mode = 2
text = "Offset:"
[node name="PortraitOffset" parent="HBoxContainer2" instance=ExtResource("2_c8kyi")]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Offset that is applied on top of the main portrait offset."
[node name="MirrorOption" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="MirrorOption"]
layout_mode = 2
text = "Mirror:"
[node name="PortraitMirror" type="CheckBox" parent="MirrorOption"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Mirroring that is applied on top of the main portrait mirror."
[connection signal="toggled" from="IgnoreScale" to="." method="_on_ignore_scale_toggled"]
[connection signal="value_changed" from="HBoxContainer/PortraitScale" to="." method="_on_portrait_scale_value_changed"]
[connection signal="value_changed" from="HBoxContainer2/PortraitOffset" to="." method="_on_portrait_offset_value_changed"]
[connection signal="toggled" from="MirrorOption/PortraitMirror" to="." method="_on_portrait_mirror_toggled"]

@ -0,0 +1,36 @@
@tool
extends DialogicCharacterEditorPortraitSection
## Tab that allows setting a custom scene for a portrait.
func _get_title() -> String:
return "Scene"
func _init():
hint_text = "You can use a custom scene for this portrait."
func _ready() -> void:
%ScenePicker.file_filter = "*.tscn, *.scn; Scenes"
%ScenePicker.resource_icon = get_theme_icon('PackedScene', 'EditorIcons')
%ScenePicker.placeholder = 'Default scene'
%OpenSceneButton.icon = get_theme_icon("ExternalLink", "EditorIcons")
func _load_portrait_data(data:Dictionary) -> void:
%ScenePicker.set_value(data.get('scene', ''))
%OpenSceneButton.visible = !data.get('scene', '').is_empty()
func _on_scene_picker_value_changed(prop_name:String, value:String) -> void:
var data:Dictionary = selected_item.get_metadata(0)
data['scene'] = value
update_preview.emit()
changed.emit()
%OpenSceneButton.visible = !data.get('scene', '').is_empty()
func _on_open_scene_button_pressed():
if !%ScenePicker.current_value.is_empty() and ResourceLoader.exists(%ScenePicker.current_value):
DialogicUtil.get_dialogic_plugin().get_editor_interface().open_scene_from_path(%ScenePicker.current_value)
EditorInterface.set_main_screen_editor("2D")

@ -0,0 +1,42 @@
[gd_scene load_steps=5 format=3 uid="uid://djq4aasoihexj"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_main.gd" id="1_ht8lu"]
[ext_resource type="PackedScene" uid="uid://7mvxuaulctcq" path="res://addons/dialogic/Editor/Events/Fields/field_file.tscn" id="2_k8xs0"]
[sub_resource type="Image" id="Image_sbh6e"]
data = {
"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 93, 93, 41, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0),
"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_mbv6v"]
image = SubResource("Image_sbh6e")
[node name="Scene" type="GridContainer"]
offset_right = 298.0
offset_bottom = 86.0
size_flags_horizontal = 3
script = ExtResource("1_ht8lu")
[node name="HBox" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 3
[node name="ScenePicker" parent="HBox" instance=ExtResource("2_k8xs0")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
file_filter = "*.tscn, *.scn; Scenes"
placeholder = "Default scene"
resource_icon = SubResource("ImageTexture_mbv6v")
[node name="OpenSceneButton" type="Button" parent="HBox"]
unique_name_in_owner = true
layout_mode = 2
icon = SubResource("ImageTexture_mbv6v")
[connection signal="value_changed" from="HBox/ScenePicker" to="." method="_on_scene_picker_value_changed"]
[connection signal="pressed" from="HBox/OpenSceneButton" to="." method="_on_open_scene_button_pressed"]

@ -0,0 +1,65 @@
@tool
extends DialogicCharacterEditorPortraitSection
## Portrait Settings Section that only shows the MAIN settings of a portrait scene.
func _show_title() -> bool:
return false
var current_portrait_data := {}
func _load_portrait_data(data:Dictionary) -> void:
get_parent().get_child(get_index()+1).hide()
current_portrait_data = data
load_portrait_scene_export_variables()
func load_portrait_scene_export_variables():
for child in $Grid.get_children():
child.queue_free()
var scene = null
if !current_portrait_data.get('scene', '').is_empty():
scene = load(current_portrait_data.get('scene'))
elif !ProjectSettings.get_setting('dialogic/portraits/default_portrait', '').is_empty():
scene = load(ProjectSettings.get_setting('dialogic/portraits/default_portrait', ''))
else:
scene = load(character_editor.def_portrait_path)
if !scene:
return
scene = scene.instantiate()
var skip := true
for i in scene.script.get_script_property_list():
if i['usage'] & PROPERTY_USAGE_EDITOR and !skip:
var label = Label.new()
label.text = i['name'].capitalize()
$Grid.add_child(label)
var current_value :Variant = scene.get(i['name'])
if current_portrait_data.has('export_overrides') and current_portrait_data['export_overrides'].has(i['name']):
current_value = str_to_var(current_portrait_data['export_overrides'][i['name']])
if current_value == null and typeof(scene.get(i['name'])) == TYPE_STRING:
current_value = current_portrait_data['export_overrides'][i['name']]
var input :Node = DialogicUtil.setup_script_property_edit_node(i, current_value, set_export_override)
input.size_flags_horizontal = SIZE_EXPAND_FILL
$Grid.add_child(input)
if i['usage'] & PROPERTY_USAGE_GROUP:
if i['name'] == 'Main':
skip = false
else:
skip = true
continue
func set_export_override(property_name:String, value:String = "") -> void:
var data:Dictionary = selected_item.get_metadata(0)
if !data.has('export_overrides'):
data['export_overrides'] = {}
if !value.is_empty():
data['export_overrides'][property_name] = value
else:
data['export_overrides'].erase(property_name)
changed.emit()
update_preview.emit()

@ -0,0 +1,15 @@
[gd_scene load_steps=2 format=3 uid="uid://ba5w02lm3ewkj"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_main_exports.gd" id="1_mttrr"]
[node name="MainExports" type="VBoxContainer"]
offset_right = 374.0
offset_bottom = 82.0
script = ExtResource("1_mttrr")
[node name="Grid" type="GridContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/h_separation = 10
columns = 2

@ -0,0 +1,53 @@
@tool
extends DialogicCharacterEditorMainSection
var min_width := 200
## The general character settings tab
func _get_title() -> String:
return "General"
func _start_opened() -> bool:
return true
func _ready() -> void:
# Connecting all necessary signals
%ColorPickerButton.custom_minimum_size.x = DialogicUtil.get_editor_scale() * 30
%ColorPickerButton.color_changed.connect(character_editor.something_changed)
%DisplayNameLineEdit.text_changed.connect(character_editor.something_changed)
%NicknameLineEdit.text_changed.connect(character_editor.something_changed)
%DescriptionTextEdit.text_changed.connect(character_editor.something_changed)
min_width = get_minimum_size().x
resized.connect(_on_resized)
func _load_character(resource:DialogicCharacter) -> void:
%DisplayNameLineEdit.text = resource.display_name
%ColorPickerButton.color = resource.color
%NicknameLineEdit.text = ""
for nickname in resource.nicknames:
%NicknameLineEdit.text += nickname +", "
%NicknameLineEdit.text = %NicknameLineEdit.text.trim_suffix(', ')
%DescriptionTextEdit.text = resource.description
func _save_changes(resource:DialogicCharacter) -> DialogicCharacter:
resource.display_name = %DisplayNameLineEdit.text
resource.color = %ColorPickerButton.color
var nicknames := []
for n_name in %NicknameLineEdit.text.split(','):
nicknames.append(n_name.strip_edges())
resource.nicknames = nicknames
resource.description = %DescriptionTextEdit.text
return resource
func _on_resized() -> void:
if size.x > min_width+20:
self.columns = 2
else:
self.columns = 1

@ -0,0 +1,114 @@
[gd_scene load_steps=5 format=3 uid="uid://bnkck3hocbkk5"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_section_general.gd" id="1_3e1i1"]
[ext_resource type="PackedScene" uid="uid://dbpkta2tjsqim" path="res://addons/dialogic/Editor/Common/hint_tooltip_icon.tscn" id="2_cxfqm"]
[sub_resource type="Image" id="Image_yiygw"]
data = {
"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 93, 93, 41, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0),
"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_hx3oq"]
image = SubResource("Image_yiygw")
[node name="General" type="GridContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 7.5
offset_top = 38.5
offset_right = -7.5
offset_bottom = -7.5
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/h_separation = 6
theme_override_constants/v_separation = 6
columns = 2
script = ExtResource("1_3e1i1")
[node name="HBox" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 0
[node name="Label2" type="Label" parent="HBox"]
layout_mode = 2
size_flags_vertical = 0
text = "Display Name"
[node name="HintTooltip" parent="HBox" instance=ExtResource("2_cxfqm")]
layout_mode = 2
tooltip_text = "This name will be displayed on the name label. You can use a dialogic variable. E.g. :{Player.name}"
texture = SubResource("ImageTexture_hx3oq")
hint_text = "This name will be displayed on the name label. You can use a dialogic variable. E.g. :{Player.name}"
[node name="DisplayName" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 3
[node name="DisplayNameLineEdit" type="LineEdit" parent="DisplayName"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
caret_blink = true
caret_blink_interval = 0.5
[node name="HintTooltip4" parent="DisplayName" instance=ExtResource("2_cxfqm")]
layout_mode = 2
tooltip_text = "This color can be used on the name label and for occurences of the characters name in text (autocolor names)."
texture = SubResource("ImageTexture_hx3oq")
hint_text = "This color can be used on the name label and for occurences of the characters name in text (autocolor names)."
[node name="ColorPickerButton" type="ColorPickerButton" parent="DisplayName"]
unique_name_in_owner = true
custom_minimum_size = Vector2(30, 0)
layout_mode = 2
color = Color(1, 1, 1, 1)
edit_alpha = false
[node name="HBox2" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 0
[node name="Label3" type="Label" parent="HBox2"]
layout_mode = 2
size_flags_vertical = 0
text = "Nicknames"
[node name="HintTooltip2" parent="HBox2" instance=ExtResource("2_cxfqm")]
layout_mode = 2
tooltip_text = "If autocolor names is enabled, these will be colored in the characters color as well."
texture = SubResource("ImageTexture_hx3oq")
hint_text = "If autocolor names is enabled, these will be colored in the characters color as well."
[node name="NicknameLineEdit" type="LineEdit" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
caret_blink = true
caret_blink_interval = 0.5
[node name="HBox3" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 0
[node name="Label4" type="Label" parent="HBox3"]
layout_mode = 2
size_flags_vertical = 0
text = "Description"
[node name="HintTooltip3" parent="HBox3" instance=ExtResource("2_cxfqm")]
layout_mode = 2
tooltip_text = "No effect, just for you."
texture = SubResource("ImageTexture_hx3oq")
hint_text = "No effect, just for you."
[node name="DescriptionTextEdit" type="TextEdit" parent="."]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 65)
layout_mode = 2
size_flags_horizontal = 3
wrap_mode = 1

@ -0,0 +1,77 @@
@tool
extends DialogicCharacterEditorMainSection
## The general portrait settings section
var loading := false
func _get_title() -> String:
return "Portraits"
func _ready() -> void:
# Connecting all necessary signals
%DefaultPortraitPicker.value_changed.connect(default_portrait_changed)
%MainScale.value_changed.connect(main_portrait_settings_update)
%MainOffset._load_display_info({'step':1})
%MainOffset.value_changed.connect(main_portrait_settings_update)
%MainMirror.toggled.connect(main_portrait_settings_update)
# Setting up Default Portrait Picker
%DefaultPortraitPicker.resource_icon = load("res://addons/dialogic/Editor/Images/Resources/portrait.svg")
%DefaultPortraitPicker.get_suggestions_func = suggest_portraits
## Make sure preview get's updated when portrait settings change
func main_portrait_settings_update(_something=null, _value=null) -> void:
if loading:
return
character_editor.current_resource.scale = %MainScale.value/100.0
character_editor.current_resource.offset = %MainOffset.current_value
character_editor.current_resource.mirror = %MainMirror.button_pressed
character_editor.update_preview()
character_editor.something_changed()
func default_portrait_changed(property:String, value:String) -> void:
character_editor.current_resource.default_portrait = value
character_editor.update_default_portrait_star(value)
func set_default_portrait(portrait_name:String) -> void:
%DefaultPortraitPicker.set_value(portrait_name)
default_portrait_changed("", portrait_name)
func _load_character(resource:DialogicCharacter) -> void:
loading = true
%DefaultPortraitPicker.set_value(resource.default_portrait)
%MainScale.value = 100*resource.scale
%MainOffset.set_value(resource.offset)
%MainMirror.button_pressed = resource.mirror
loading = false
func _save_changes(resource:DialogicCharacter) -> DialogicCharacter:
# Portrait settings
if %DefaultPortraitPicker.current_value in resource.portraits.keys():
resource.default_portrait = %DefaultPortraitPicker.current_value
elif !resource.portraits.is_empty():
resource.default_portrait = resource.portraits.keys()[0]
else:
resource.default_portrait = ""
resource.scale = %MainScale.value/100.0
resource.offset = %MainOffset.current_value
resource.mirror = %MainMirror.button_pressed
return resource
## Get suggestions for DefaultPortraitPicker
func suggest_portraits(search:String) -> Dictionary:
var suggestions := {}
for portrait in character_editor.get_updated_portrait_dict().keys():
suggestions[portrait] = {'value':portrait}
return suggestions

@ -0,0 +1,59 @@
[gd_scene load_steps=4 format=3 uid="uid://cmrgbo8qi145o"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_section_portraits.gd" id="1_6sxsl"]
[ext_resource type="PackedScene" uid="uid://dpwhshre1n4t6" path="res://addons/dialogic/Editor/Events/Fields/field_options_dynamic.tscn" id="2_birla"]
[ext_resource type="PackedScene" uid="uid://dtimnsj014cu" path="res://addons/dialogic/Editor/Events/Fields/field_vector2.tscn" id="3_vcvin"]
[node name="Portraits" type="GridContainer"]
offset_right = 453.0
offset_bottom = 141.0
theme_override_constants/h_separation = 1
theme_override_constants/v_separation = 6
columns = 2
script = ExtResource("1_6sxsl")
[node name="Label5" type="Label" parent="."]
layout_mode = 2
size_flags_vertical = 0
text = "Default"
[node name="DefaultPortraitPicker" parent="." instance=ExtResource("2_birla")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Select Default Portrait"
fit_text_length = false
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_vertical = 0
text = "Main Scale"
[node name="MainScale" type="SpinBox" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 8
value = 100.0
allow_greater = true
alignment = 1
suffix = "%"
[node name="Label2" type="Label" parent="."]
layout_mode = 2
size_flags_vertical = 0
text = "Main Offset"
[node name="MainOffset" parent="." instance=ExtResource("3_vcvin")]
unique_name_in_owner = true
layout_mode = 2
alignment = 2
[node name="Label3" type="Label" parent="."]
layout_mode = 2
size_flags_vertical = 0
text = "Main Mirror"
[node name="MainMirror" type="CheckBox" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 8

@ -0,0 +1,658 @@
@tool
extends DialogicEditor
## Editor for editing character resources.
signal character_loaded(resource_path:String)
signal portrait_selected()
# Current state
var loading := false
var current_previewed_scene = null
# References
var selected_item: TreeItem
var def_portrait_path :String= DialogicUtil.get_module_path('Character').path_join('default_portrait.tscn')
######### EDITOR STUFF and LOADING/SAVING ######################################
#region Resource Logic
## Method is called once editors manager is ready to accept registers.
func _register() -> void:
## Makes the editor open this when a .dch file is selected.
## Then _open_resource() is called.
editors_manager.register_resource_editor("dch", self)
## Add an "add character" button
var add_character_button = editors_manager.add_icon_button(
load("res://addons/dialogic/Editor/Images/Toolbar/add-character.svg"),
'Add Character',
self)
add_character_button.pressed.connect(_on_create_character_button_pressed)
add_character_button.shortcut = Shortcut.new()
add_character_button.shortcut.events.append(InputEventKey.new())
add_character_button.shortcut.events[0].keycode = KEY_2
add_character_button.shortcut.events[0].ctrl_pressed = true
## By default show the no character screen
$NoCharacterScreen.show()
func _get_title() -> String:
return "Character"
func _get_icon() -> Texture:
return load("res://addons/dialogic/Editor/Images/Resources/character.svg")
## Called when a character is opened somehow
func _open_resource(resource:Resource) -> void:
if resource == null:
$NoCharacterScreen.show()
return
## Update resource
current_resource = (resource as DialogicCharacter)
## Make sure changes in the ui won't trigger saving
loading = true
## Load other main tabs
for child in %MainSettingsSections.get_children():
if child is DialogicCharacterEditorMainSection:
child._load_character(current_resource)
## Clear and then load Portrait section
%PortraitSearch.text = ""
load_portrait_tree()
loading = false
character_loaded.emit(resource.resource_path)
%CharacterName.text = DialogicResourceUtil.get_unique_identifier(resource.resource_path)
$NoCharacterScreen.hide()
%PortraitChangeInfo.hide()
## Called when the character is opened.
func _open(extra_info:Variant="") -> void:
if !ProjectSettings.get_setting('dialogic/portraits/default_portrait', '').is_empty():
def_portrait_path = ProjectSettings.get_setting('dialogic/portraits/default_portrait', '')
else:
def_portrait_path = DialogicUtil.get_module_path('Character').path_join('default_portrait.tscn')
if current_resource == null:
$NoCharacterScreen.show()
return
update_preview(true)
%PortraitChangeInfo.hide()
func _clear() -> void:
current_resource = null
current_resource_state = ResourceStates.SAVED
$NoCharacterScreen.show()
func _save() -> void:
if ! visible or not current_resource:
return
## Portrait list
current_resource.portraits = get_updated_portrait_dict()
## Main tabs
for child in %MainSettingsSections.get_children():
if child is DialogicCharacterEditorMainSection:
current_resource = child._save_changes(current_resource)
ResourceSaver.save(current_resource, current_resource.resource_path)
current_resource_state = ResourceStates.SAVED
DialogicResourceUtil.update_directory('dch')
## Saves a new empty character to the given path
func new_character(path: String) -> void:
var resource := DialogicCharacter.new()
resource.resource_path = path
resource.display_name = path.get_file().trim_suffix("."+path.get_extension())
resource.color = Color(1,1,1,1)
resource.default_portrait = ""
resource.custom_info = {}
ResourceSaver.save(resource, path)
DialogicResourceUtil.update_directory('dch')
editors_manager.edit_resource(resource)
#endregion
######### INTERFACE ############################################################
#region Interface
func _ready() -> void:
if get_parent() is SubViewport:
return
DialogicUtil.get_dialogic_plugin().resource_saved.connect(_on_some_resource_saved)
# NOTE: This check is required because up to 4.2 this signal is not exposed.
if DialogicUtil.get_dialogic_plugin().has_signal("scene_saved"):
DialogicUtil.get_dialogic_plugin().scene_saved.connect(_on_some_resource_saved)
$NoCharacterScreen.color = get_theme_color("dark_color_2", "Editor")
$NoCharacterScreen.show()
setup_portrait_list_tab()
_on_fit_preview_toggle_toggled(DialogicUtil.get_editor_setting('character_preview_fit', true))
%PreviewLabel.add_theme_color_override("font_color", get_theme_color("readonly_color", "Editor"))
%PortraitChangeWarning.add_theme_color_override("font_color", get_theme_color("warning_color", "Editor"))
%RealPreviewPivot.texture = get_theme_icon("EditorPivot", "EditorIcons")
%MainSettingsCollapse.icon = get_theme_icon("GuiVisibilityVisible", "EditorIcons")
set_portrait_settings_position(DialogicUtil.get_editor_setting('portrait_settings_position', true))
await find_parent('EditorView').ready
## Add general tabs
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_section_general.tscn").instantiate(), %MainSettingsSections)
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_section_portraits.tscn").instantiate(), %MainSettingsSections)
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_main_exports.tscn").instantiate(), %PortraitSettingsSection)
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_exports.tscn").instantiate(), %PortraitSettingsSection)
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_main.tscn").instantiate(), %PortraitSettingsSection)
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_layout.tscn").instantiate(), %PortraitSettingsSection)
## Load custom sections from modules
for indexer in DialogicUtil.get_indexers():
for path in indexer._get_character_editor_sections():
var scene: Control = load(path).instantiate()
if scene is DialogicCharacterEditorMainSection:
add_settings_section(scene, %MainSettingsSections)
elif scene is DialogicCharacterEditorPortraitSection:
add_settings_section(scene, %PortraitSettingsSection)
## Add a section (a control) either to the given settings section (Main or Portraits)
## - sets up the title of the section
## - connects to various signals
func add_settings_section(edit:Control, parent:Node) -> void:
edit.changed.connect(something_changed)
edit.character_editor = self
if edit.has_signal('update_preview'):
edit.update_preview.connect(update_preview)
var button :Button
if edit._show_title():
var hbox := HBoxContainer.new()
hbox.name = edit._get_title()+"BOX"
button = Button.new()
button.flat = true
button.theme_type_variation = "DialogicSection"
button.alignment = HORIZONTAL_ALIGNMENT_LEFT
button.size_flags_horizontal = Control.SIZE_SHRINK_BEGIN
button.text = edit._get_title()
button.icon_alignment = HORIZONTAL_ALIGNMENT_RIGHT
button.pressed.connect(_on_section_button_pressed.bind(button))
button.focus_mode = Control.FOCUS_NONE
button.icon = get_theme_icon("CodeFoldDownArrow", "EditorIcons")
button.add_theme_color_override('icon_normal_color', get_theme_color("font_color", "DialogicSection"))
hbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
hbox.add_child(button)
if !edit.hint_text.is_empty():
var hint :Node = load("res://addons/dialogic/Editor/Common/hint_tooltip_icon.tscn").instantiate()
hint.hint_text = edit.hint_text
hbox.add_child(hint)
parent.add_child(hbox)
parent.add_child(edit)
parent.add_child(HSeparator.new())
if button and !edit._start_opened():
_on_section_button_pressed(button)
func get_settings_section_by_name(name:String, main:=true) -> Node:
var parent := %MainSettingsSections
if not main:
parent = %PortraitSettingsSection
if parent.has_node(name):
return parent.get_node(name)
elif parent.has_node(name+"BOX/"+name):
return parent.get_node(name+"BOX/"+name)
else:
return null
func _on_section_button_pressed(button:Button) -> void:
var section_header := button.get_parent()
var section := section_header.get_parent().get_child(section_header.get_index()+1)
if section.visible:
button.icon = get_theme_icon("CodeFoldedRightArrow", "EditorIcons")
section.visible = false
else:
button.icon = get_theme_icon("CodeFoldDownArrow", "EditorIcons")
section.visible = true
if section_header.get_parent().get_child_count() > section_header.get_index()+2 and section_header.get_parent().get_child(section_header.get_index()+2) is Separator:
section_header.get_parent().get_child(section_header.get_index()+2).visible = section_header.get_parent().get_child(section_header.get_index()+1).visible
func something_changed(fake_argument = "", fake_arg2 = null) -> void:
if not loading:
current_resource_state = ResourceStates.UNSAVED
func _on_main_settings_collapse_toggled(button_pressed:bool) -> void:
%MainSettingsTitle.visible = !button_pressed
%MainSettingsScroll.visible = !button_pressed
if button_pressed:
%MainSettings.hide()
%MainSettingsCollapse.icon = get_theme_icon("GuiVisibilityHidden", "EditorIcons")
else:
%MainSettings.show()
%MainSettingsCollapse.icon = get_theme_icon("GuiVisibilityVisible", "EditorIcons")
func _on_switch_portrait_settings_position_pressed() -> void:
set_portrait_settings_position(!%RightSection.vertical)
func set_portrait_settings_position(is_below:bool) -> void:
%RightSection.vertical = is_below
DialogicUtil.set_editor_setting('portrait_settings_position', is_below)
if is_below:
%SwitchPortraitSettingsPosition.icon = get_theme_icon("ControlAlignRightWide", "EditorIcons")
else:
%SwitchPortraitSettingsPosition.icon = get_theme_icon("ControlAlignBottomWide", "EditorIcons")
#endregion
########## PORTRAIT SECTION ####################################################
#region Portrait Section
func setup_portrait_list_tab() -> void:
%PortraitTree.editor = self
## Portrait section styling/connections
%AddPortraitButton.icon = get_theme_icon("Add", "EditorIcons")
%AddPortraitButton.pressed.connect(add_portrait)
%AddPortraitGroupButton.icon = load("res://addons/dialogic/Editor/Images/Pieces/add-folder.svg")
%AddPortraitGroupButton.pressed.connect(add_portrait_group)
%ImportPortraitsButton.icon = get_theme_icon("Load", "EditorIcons")
%ImportPortraitsButton.pressed.connect(open_portrait_folder_select)
%PortraitSearch.right_icon = get_theme_icon("Search", "EditorIcons")
%PortraitSearch.text_changed.connect(filter_portrait_list)
%PortraitTree.item_selected.connect(load_selected_portrait)
%PortraitTree.item_edited.connect(_on_item_edited)
%PortraitTree.item_activated.connect(_on_item_activated)
func open_portrait_folder_select() -> void:
find_parent("EditorView").godot_file_dialog(
import_portraits_from_folder, "*.svg, *.png",
EditorFileDialog.FILE_MODE_OPEN_DIR)
func import_portraits_from_folder(path:String) -> void:
var parent: TreeItem = %PortraitTree.get_root()
if %PortraitTree.get_selected() and %PortraitTree.get_selected() != parent and %PortraitTree.get_selected().get_metadata(0).has('group'):
parent = %PortraitTree.get_selected()
var dir := DirAccess.open(path)
dir.list_dir_begin()
var file_name :String = dir.get_next()
while file_name != "":
if not dir.current_is_dir():
var file_lower = file_name.to_lower()
if '.svg' in file_lower or '.png' in file_lower:
if not '.import' in file_lower:
var final_name: String = path.path_join(file_name)
%PortraitTree.add_portrait_item(file_name.trim_suffix('.'+file_name.get_extension()),
{'scene':"",'export_overrides':{'image':var_to_str(final_name)}, 'scale':1, 'offset':Vector2(), 'mirror':false}, parent)
file_name = dir.get_next()
## Handle selection
if parent.get_child_count():
parent.get_first_child().select(0)
else:
# Call anyways to clear preview and hide portrait settings section
load_selected_portrait()
something_changed()
func add_portrait(portrait_name:String='New portrait', portrait_data:Dictionary={'scene':"", 'export_overrides':{'image':''}, 'scale':1, 'offset':Vector2(), 'mirror':false}) -> void:
var parent: TreeItem = %PortraitTree.get_root()
if %PortraitTree.get_selected():
if %PortraitTree.get_selected().get_metadata(0) and %PortraitTree.get_selected().get_metadata(0).has('group'):
parent = %PortraitTree.get_selected()
else:
parent = %PortraitTree.get_selected().get_parent()
var item: TreeItem = %PortraitTree.add_portrait_item(portrait_name, portrait_data, parent)
item.set_meta('new', true)
item.set_editable(0, true)
item.select(0)
%PortraitTree.call_deferred('edit_selected')
something_changed()
func add_portrait_group() -> void:
var parent_item: TreeItem = %PortraitTree.get_root()
if %PortraitTree.get_selected() and %PortraitTree.get_selected().get_metadata(0).has('group'):
parent_item = %PortraitTree.get_selected()
var item :TreeItem = %PortraitTree.add_portrait_group("Group", parent_item)
item.set_meta('new', true)
item.set_editable(0, true)
item.select(0)
%PortraitTree.call_deferred('edit_selected')
func load_portrait_tree() -> void:
%PortraitTree.clear_tree()
var root: TreeItem = %PortraitTree.create_item()
for portrait in current_resource.portraits.keys():
var portrait_label = portrait
var parent = %PortraitTree.get_root()
if '/' in portrait:
parent = %PortraitTree.create_necessary_group_items(portrait)
portrait_label = portrait.split('/')[-1]
%PortraitTree.add_portrait_item(portrait_label, current_resource.portraits[portrait], parent)
update_default_portrait_star(current_resource.default_portrait)
if root.get_child_count():
root.get_first_child().select(0)
while %PortraitTree.get_selected().get_child_count():
%PortraitTree.get_selected().get_child(0).select(0)
else:
# Call anyways to clear preview and hide portrait settings section
load_selected_portrait()
func filter_portrait_list(filter_term := "") -> void:
filter_branch(%PortraitTree.get_root(), filter_term)
func filter_branch(parent: TreeItem, filter_term: String) -> bool:
var anything_visible := false
for item in parent.get_children():
if item.get_metadata(0).has('group'):
item.visible = filter_branch(item, filter_term)
anything_visible = item.visible
elif filter_term.is_empty() or filter_term.to_lower() in item.get_text(0).to_lower():
item.visible = true
anything_visible = true
else:
item.visible = false
return anything_visible
## This is used to save the portrait data
func get_updated_portrait_dict() -> Dictionary:
return list_portraits(%PortraitTree.get_root().get_children())
func list_portraits(tree_items: Array[TreeItem], dict := {}, path_prefix := "") -> Dictionary:
for item in tree_items:
if item.get_metadata(0).has('group'):
dict = list_portraits(item.get_children(), dict, path_prefix+item.get_text(0)+"/")
else:
dict[path_prefix +item.get_text(0)] = item.get_metadata(0)
return dict
func load_selected_portrait() -> void:
if selected_item and is_instance_valid(selected_item):
selected_item.set_editable(0, false)
selected_item = %PortraitTree.get_selected()
if selected_item and selected_item.get_metadata(0) != null and !selected_item.get_metadata(0).has('group'):
%PortraitSettingsSection.show()
var current_portrait_data: Dictionary = selected_item.get_metadata(0)
portrait_selected.emit(%PortraitTree.get_full_item_name(selected_item), current_portrait_data)
update_preview()
for child in %PortraitSettingsSection.get_children():
if child is DialogicCharacterEditorPortraitSection:
child.selected_item = selected_item
child._load_portrait_data(current_portrait_data)
else:
%PortraitSettingsSection.hide()
update_preview()
func delete_portrait_item(item: TreeItem) -> void:
if item.get_next_visible(true) and item.get_next_visible(true) != item:
item.get_next_visible(true).select(0)
else:
selected_item = null
load_selected_portrait()
item.free()
something_changed()
func duplicate_item(item: TreeItem) -> void:
var new_item: TreeItem = %PortraitTree.add_portrait_item(item.get_text(0)+'_duplicated', item.get_metadata(0).duplicate(true), item.get_parent())
new_item.set_meta('new', true)
new_item.select(0)
func _input(event: InputEvent) -> void:
if !is_visible_in_tree() or (get_viewport().gui_get_focus_owner()!= null and !name+'/' in str(get_viewport().gui_get_focus_owner().get_path())):
return
if event is InputEventKey and event.pressed:
if event.keycode == KEY_F2 and %PortraitTree.get_selected():
%PortraitTree.get_selected().set_editable(0, true)
%PortraitTree.edit_selected()
get_viewport().set_input_as_handled()
elif event.keycode == KEY_DELETE and get_viewport().gui_get_focus_owner() is Tree and %PortraitTree.get_selected():
delete_portrait_item(%PortraitTree.get_selected())
get_viewport().set_input_as_handled()
func _on_portrait_right_click_menu_index_pressed(id: int) -> void:
# RENAME BUTTON
if id == 0:
_on_item_activated()
# DELETE BUTTON
if id == 2:
delete_portrait_item(%PortraitTree.get_selected())
# DUPLICATE ITEM
elif id == 1:
duplicate_item(%PortraitTree.get_selected())
elif id == 4:
get_settings_section_by_name("Portraits").set_default_portrait(%PortraitTree.get_full_item_name(%PortraitTree.get_selected()))
## This removes/and adds the DEFAULT star on the portrait list
func update_default_portrait_star(default_portrait_name: String) -> void:
var item_list: Array = %PortraitTree.get_root().get_children()
if item_list.is_empty() == false:
while true:
var item := item_list.pop_back()
if item.get_button_by_id(0, 2) != -1:
item.erase_button(0, item.get_button_by_id(0, 2))
if %PortraitTree.get_full_item_name(item) == default_portrait_name:
item.add_button(0, get_theme_icon("Favorites", "EditorIcons"), 2, true, "Default")
item_list.append_array(item.get_children())
if item_list.is_empty():
break
func _on_item_edited() -> void:
selected_item = %PortraitTree.get_selected()
something_changed()
if selected_item:
if %PreviewLabel.text.trim_prefix('Preview of "').trim_suffix('"') == current_resource.default_portrait:
current_resource.default_portrait = %PortraitTree.get_full_item_name(selected_item)
selected_item.set_editable(0, false)
if !selected_item.has_meta('new') and %PortraitTree.get_full_item_name(selected_item) != selected_item.get_meta('previous_name'):
report_name_change(selected_item)
%PortraitChangeInfo.show()
update_preview()
func _on_item_activated() -> void:
if %PortraitTree.get_selected() == null:
return
%PortraitTree.get_selected().set_editable(0, true)
%PortraitTree.edit_selected()
func report_name_change(item: TreeItem) -> void:
if item.get_metadata(0).has('group'):
for s_item in item.get_children():
if s_item.get_metadata(0).has('group') or !s_item.has_meta('new'):
report_name_change(s_item)
else:
if item.get_meta('previous_name') == %PortraitTree.get_full_item_name(item):
return
editors_manager.reference_manager.add_portrait_ref_change(
item.get_meta('previous_name'),
%PortraitTree.get_full_item_name(item),
[DialogicResourceUtil.get_unique_identifier(current_resource.resource_path)])
item.set_meta('previous_name', %PortraitTree.get_full_item_name(item))
%PortraitChangeInfo.show()
#endregion
########### PREVIEW ############################################################
#region Preview
func update_preview(force := false) -> void:
%ScenePreviewWarning.hide()
if selected_item and is_instance_valid(selected_item) and selected_item.get_metadata(0) != null and !selected_item.get_metadata(0).has('group'):
%PreviewLabel.text = 'Preview of "'+%PortraitTree.get_full_item_name(selected_item)+'"'
var current_portrait_data: Dictionary = selected_item.get_metadata(0)
if not force and current_previewed_scene != null \
and current_previewed_scene.get_meta('path', '') == current_portrait_data.get('scene') \
and current_previewed_scene.has_method('_should_do_portrait_update') \
and is_instance_valid(current_previewed_scene.get_script()) \
and current_previewed_scene._should_do_portrait_update(current_resource, selected_item.get_text(0)):
pass # we keep the same scene
else:
for node in %RealPreviewPivot.get_children():
node.queue_free()
current_previewed_scene = null
var scene_path := def_portrait_path
if not current_portrait_data.get('scene', '').is_empty():
scene_path = current_portrait_data.get('scene')
if ResourceLoader.exists(scene_path):
current_previewed_scene = load(scene_path).instantiate()
if current_previewed_scene:
%RealPreviewPivot.add_child(current_previewed_scene)
if current_previewed_scene != null:
var scene: Node = current_previewed_scene
scene.show_behind_parent = true
DialogicUtil.apply_scene_export_overrides(scene, current_portrait_data.get('export_overrides', {}))
var mirror: bool = current_portrait_data.get('mirror', false) != current_resource.mirror
var scale: float = current_portrait_data.get('scale', 1) * current_resource.scale
if current_portrait_data.get('ignore_char_scale', false):
scale = current_portrait_data.get('scale', 1)
var offset: Vector2 = current_portrait_data.get('offset', Vector2()) + current_resource.offset
if is_instance_valid(scene.get_script()) and scene.script.is_tool():
if scene.has_method('_update_portrait'):
## Create a fake duplicate resource that has all the portrait changes applied already
var preview_character := current_resource.duplicate()
preview_character.portraits = get_updated_portrait_dict()
scene._update_portrait(preview_character, %PortraitTree.get_full_item_name(selected_item))
if scene.has_method('_set_mirror'):
scene._set_mirror(mirror)
if !%FitPreview_Toggle.button_pressed:
scene.position = Vector2() + offset
scene.scale = Vector2(1,1)*scale
else:
if is_instance_valid(scene.get_script()) and scene.script.is_tool() and scene.has_method('_get_covered_rect'):
var rect: Rect2= scene._get_covered_rect()
var available_rect: Rect2 = %FullPreviewAvailableRect.get_rect()
scene.scale = Vector2(1,1) * min(available_rect.size.x/rect.size.x, available_rect.size.y/rect.size.y)
%RealPreviewPivot.position = (rect.position)*-1*scene.scale
%RealPreviewPivot.position.x = %FullPreviewAvailableRect.size.x/2
scene.position = Vector2()
else:
%ScenePreviewWarning.show()
else:
%PreviewLabel.text = 'Nothing to preview'
for child in %PortraitSettingsSection.get_children():
if child is DialogicCharacterEditorPortraitSection:
child._recheck(current_portrait_data)
else:
%PreviewLabel.text = 'No portrait to preview.'
for node in %RealPreviewPivot.get_children():
node.queue_free()
current_previewed_scene = null
func _on_some_resource_saved(file:Variant) -> void:
if current_previewed_scene == null:
return
if file is Resource and file == current_previewed_scene.script:
update_preview(true)
if typeof(file) == TYPE_STRING and file == current_previewed_scene.get_meta("path", ""):
update_preview(true)
func _on_full_preview_available_rect_resized():
if %FitPreview_Toggle.button_pressed:
update_preview()
func _on_create_character_button_pressed():
editors_manager.show_add_resource_dialog(
new_character,
'*.dch; DialogicCharacter',
'Create new character',
'character',
)
func _on_fit_preview_toggle_toggled(button_pressed):
%FitPreview_Toggle.set_pressed_no_signal(button_pressed)
if button_pressed:
%FitPreview_Toggle.icon = get_theme_icon("ScrollContainer", "EditorIcons")
%FitPreview_Toggle.tooltip_text = "Real scale"
else:
%FitPreview_Toggle.tooltip_text = "Fit into preview"
%FitPreview_Toggle.icon = get_theme_icon("CenterContainer", "EditorIcons")
DialogicUtil.set_editor_setting('character_preview_fit', button_pressed)
update_preview()
#endregion
## Open the reference manager
func _on_reference_manger_button_pressed():
editors_manager.reference_manager.open()
%PortraitChangeInfo.hide()

@ -0,0 +1,452 @@
[gd_scene load_steps=11 format=3 uid="uid://dlskc36c5hrwv"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/CharacterEditor/character_editor.gd" id="2"]
[ext_resource type="PackedScene" uid="uid://dbpkta2tjsqim" path="res://addons/dialogic/Editor/Common/hint_tooltip_icon.tscn" id="2_uhhqs"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/CharacterEditor/character_editor_portrait_tree.gd" id="2_vad0i"]
[ext_resource type="Texture2D" uid="uid://babwe22dqjta" path="res://addons/dialogic/Editor/Images/Pieces/add-folder.svg" id="3_v1qnr"]
[sub_resource type="Image" id="Image_yiygw"]
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_hx3oq"]
image = SubResource("Image_yiygw")
[sub_resource type="Image" id="Image_1n61j"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_u1a6g"]
image = SubResource("Image_1n61j")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_es2rd"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_4xgdx"]
[node name="CharacterEditor" type="Control"]
self_modulate = Color(0, 0, 0, 1)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("2")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.3
theme_override_constants/separation = 0
[node name="TopSection" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="NameContainer" type="HBoxContainer" parent="VBoxContainer/TopSection"]
layout_mode = 2
[node name="CharacterName" type="Label" parent="VBoxContainer/TopSection/NameContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicTitle"
text = "My Character"
[node name="NameTooltip" parent="VBoxContainer/TopSection/NameContainer" instance=ExtResource("2_uhhqs")]
layout_mode = 2
tooltip_text = "This unique identifier is based on the file name. You can change it in the Reference Manager.
Use this name in timelines to reference this character."
texture = SubResource("ImageTexture_hx3oq")
hint_text = "This unique identifier is based on the file name. You can change it in the Reference Manager.
Use this name in timelines to reference this character."
[node name="MainSettingsCollapse" type="Button" parent="VBoxContainer/TopSection"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 10
size_flags_vertical = 4
toggle_mode = true
text = "Main Settings"
icon = SubResource("ImageTexture_u1a6g")
[node name="MainHSplit" type="HSplitContainer" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="MainSettings" type="VBoxContainer" parent="VBoxContainer/MainHSplit"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.2
[node name="MainSettingsTitle" type="Label" parent="VBoxContainer/MainHSplit/MainSettings"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_type_variation = &"DialogicSubTitle"
text = "Main Settings"
[node name="MainSettingsScroll" type="ScrollContainer" parent="VBoxContainer/MainHSplit/MainSettings"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
theme_override_styles/panel = SubResource("StyleBoxEmpty_es2rd")
horizontal_scroll_mode = 0
[node name="MainSettingsSections" type="VBoxContainer" parent="VBoxContainer/MainHSplit/MainSettings/MainSettingsScroll"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Split" type="HSplitContainer" parent="VBoxContainer/MainHSplit"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/separation = 0
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/MainHSplit/Split"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.2
theme_override_constants/separation = 0
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/MainHSplit/Split/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.2
theme_override_constants/margin_bottom = 10
[node name="PortraitListSection" type="PanelContainer" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_type_variation = &"DialogicPanelA"
[node name="Portraits" type="VBoxContainer" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection"]
layout_mode = 2
[node name="PortraitsTitle" type="Label" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits"]
layout_mode = 2
theme_type_variation = &"DialogicSubTitle"
text = "Portraits"
[node name="PortraitListTools" type="HBoxContainer" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits"]
layout_mode = 2
[node name="AddPortraitButton" type="Button" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitListTools"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Add portrait"
icon = SubResource("ImageTexture_u1a6g")
[node name="AddPortraitGroupButton" type="Button" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitListTools"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Add Group"
icon = ExtResource("3_v1qnr")
[node name="ImportPortraitsButton" type="Button" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitListTools"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Import images from folder"
icon = SubResource("ImageTexture_u1a6g")
[node name="PortraitSearch" type="LineEdit" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitListTools"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
placeholder_text = "Search"
expand_to_text_length = true
clear_button_enabled = true
right_icon = SubResource("ImageTexture_u1a6g")
caret_blink = true
caret_blink_interval = 0.5
[node name="PortraitTreePanel" type="PanelContainer" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits"]
layout_mode = 2
size_flags_vertical = 3
theme_override_styles/panel = SubResource("StyleBoxEmpty_4xgdx")
[node name="PortraitTree" type="Tree" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitTreePanel"]
unique_name_in_owner = true
layout_mode = 2
allow_rmb_select = true
hide_root = true
drop_mode_flags = 3
script = ExtResource("2_vad0i")
[node name="PortraitRightClickMenu" type="PopupMenu" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitTreePanel/PortraitTree"]
size = Vector2i(118, 100)
item_count = 5
item_0/text = "Rename"
item_0/icon = SubResource("ImageTexture_hx3oq")
item_0/id = 2
item_1/text = "Duplicate"
item_1/icon = SubResource("ImageTexture_hx3oq")
item_1/id = 0
item_2/text = "Delete"
item_2/icon = SubResource("ImageTexture_hx3oq")
item_2/id = 1
item_3/text = ""
item_3/id = 3
item_3/separator = true
item_4/text = "Make Default"
item_4/id = 4
[node name="PortraitChangeInfo" type="HBoxContainer" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits"]
unique_name_in_owner = true
layout_mode = 2
[node name="PortraitChangeWarning" type="Label" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitChangeInfo"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "Some portraits were renamed. Make sure no references broke!"
autowrap_mode = 3
[node name="ReferenceMangerButton" type="Button" parent="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitChangeInfo"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 4
text = "Reference
Manager"
[node name="RightSection2" type="VBoxContainer" parent="VBoxContainer/MainHSplit/Split"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 0.5
[node name="Spacer" type="Control" parent="VBoxContainer/MainHSplit/Split/RightSection2"]
custom_minimum_size = Vector2(0, 10)
layout_mode = 2
[node name="RightSection" type="SplitContainer" parent="VBoxContainer/MainHSplit/Split/RightSection2"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 0.5
vertical = true
[node name="PortraitPreviewSection" type="Panel" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection"]
unique_name_in_owner = true
show_behind_parent = true
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_type_variation = &"DialogicPanelB"
[node name="ClipRect" type="Control" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection"]
clip_contents = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Node2D" type="Node2D" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/ClipRect"]
position = Vector2(13, 17)
[node name="RealPreviewPivot" type="Sprite2D" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/ClipRect/Node2D"]
unique_name_in_owner = true
position = Vector2(326.5, 267)
texture = SubResource("ImageTexture_u1a6g")
[node name="ScenePreviewWarning" type="Label" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -143.0
offset_top = -44.5
offset_right = 143.0
offset_bottom = 85.5
grow_horizontal = 2
grow_vertical = 2
text = "Custom scenes can only be viewed in \"Full mode\" if they are in @tool mode and override _get_covered_rect"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 3
metadata/_edit_layout_mode = 1
[node name="PreviewReal" type="CenterContainer" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -302.0
offset_top = -80.0
offset_right = 302.0
grow_horizontal = 2
grow_vertical = 0
mouse_filter = 2
metadata/_edit_layout_mode = 1
[node name="Control" type="Control" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/PreviewReal"]
layout_mode = 2
[node name="RealSizeRemotePivotTransform" type="RemoteTransform2D" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/PreviewReal/Control"]
unique_name_in_owner = true
remote_path = NodePath("../../../ClipRect/Node2D/RealPreviewPivot")
update_rotation = false
update_scale = false
[node name="FullPreviewAvailableRect" type="Control" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 10.0
offset_top = 28.0
offset_right = -10.0
offset_bottom = -16.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
metadata/_edit_layout_mode = 1
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection"]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_left = 6.0
offset_top = 7.0
offset_right = -6.0
offset_bottom = 43.0
grow_horizontal = 2
mouse_filter = 2
[node name="PreviewLabel" type="Label" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/HBoxContainer"]
unique_name_in_owner = true
show_behind_parent = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 0
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "No portrait to preview."
text_overrun_behavior = 1
[node name="FitPreview_Toggle" type="Button" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
tooltip_text = "Real scale"
focus_mode = 0
toggle_mode = true
button_pressed = true
icon = SubResource("ImageTexture_u1a6g")
flat = true
metadata/_edit_layout_mode = 1
[node name="VBox" type="VBoxContainer" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 0.75
[node name="Hbox" type="HBoxContainer" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/VBox"]
layout_mode = 2
[node name="PortraitSettingsTitle" type="Label" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/VBox/Hbox"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicSubTitle"
text = "Portrait Settings"
[node name="SwitchPortraitSettingsPosition" type="Button" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/VBox/Hbox"]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0.647059)
layout_mode = 2
tooltip_text = "Switch position"
focus_mode = 0
icon = SubResource("ImageTexture_u1a6g")
flat = true
[node name="Scroll" type="ScrollContainer" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/VBox"]
layout_mode = 2
size_flags_vertical = 3
size_flags_stretch_ratio = 0.4
[node name="PortraitSettingsSection" type="VBoxContainer" parent="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/VBox/Scroll"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 0.3
[node name="Spacer2" type="Control" parent="VBoxContainer/MainHSplit/Split/RightSection2"]
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
[node name="NoCharacterScreen" type="ColorRect" parent="."]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
color = Color(0, 0, 0, 1)
[node name="CenterContainer" type="CenterContainer" parent="NoCharacterScreen"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="NoCharacterScreen/CenterContainer"]
custom_minimum_size = Vector2(250, 0)
layout_mode = 2
[node name="Label" type="Label" parent="NoCharacterScreen/CenterContainer/VBoxContainer"]
layout_mode = 2
text = "No character opened.
Create a character or double-click one in the file system dock."
horizontal_alignment = 1
autowrap_mode = 3
[node name="CreateCharacterButton" type="Button" parent="NoCharacterScreen/CenterContainer/VBoxContainer"]
layout_mode = 2
text = "Create New Character"
[connection signal="toggled" from="VBoxContainer/TopSection/MainSettingsCollapse" to="." method="_on_main_settings_collapse_toggled"]
[connection signal="item_mouse_selected" from="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitTreePanel/PortraitTree" to="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitTreePanel/PortraitTree" method="_on_item_mouse_selected"]
[connection signal="index_pressed" from="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitTreePanel/PortraitTree/PortraitRightClickMenu" to="." method="_on_portrait_right_click_menu_index_pressed"]
[connection signal="pressed" from="VBoxContainer/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitChangeInfo/ReferenceMangerButton" to="." method="_on_reference_manger_button_pressed"]
[connection signal="resized" from="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/FullPreviewAvailableRect" to="." method="_on_full_preview_available_rect_resized"]
[connection signal="toggled" from="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/HBoxContainer/FitPreview_Toggle" to="." method="_on_fit_preview_toggle_toggled"]
[connection signal="pressed" from="VBoxContainer/MainHSplit/Split/RightSection2/RightSection/VBox/Hbox/SwitchPortraitSettingsPosition" to="." method="_on_switch_portrait_settings_position_pressed"]
[connection signal="pressed" from="NoCharacterScreen/CenterContainer/VBoxContainer/CreateCharacterButton" to="." method="_on_create_character_button_pressed"]

@ -0,0 +1,41 @@
@tool
class_name DialogicCharacterEditorMainSection
extends Control
## Base class for all character editor main sections. Methods should be overriden.
## Emit this, if something changed
signal changed
## Reference to the character editor, set when instantiated
var character_editor:Control
## If not empty, a hint icon is added to the section title.
var hint_text := ""
## Overwrite to set the title of this section
func _get_title() -> String:
return "MainSection"
## Overwrite to set the visibility of the section title
func _show_title() -> bool:
return true
## Overwrite to set whether this should initially be opened.
func _start_opened() -> bool:
return false
## Overwrite to load all the information from the character into this section.
func _load_character(resource:DialogicCharacter) -> void:
pass
## Overwrite to save all changes made in this section to the resource.
## In custom sections you will mostly likely save to the [resource.custom_info]
## dictionary.
func _save_changes(resource:DialogicCharacter) -> DialogicCharacter:
return resource

@ -0,0 +1,48 @@
@tool
class_name DialogicCharacterEditorPortraitSection
extends Control
## Base class for all portrait settings sections. Methods should be overriden.
## Changes made through fields in such a section should instantly be "saved"
## to the portrait_items metadata from where they will be saved to the resource.
## Emit this, if something changed
signal changed
## Emit this if the preview should reload
signal update_preview
## Reference to the character editor, set when instantiated
var character_editor:Control
## Reference to the selected portrait item.
## `selected_item.get_metadata(0)` can access the portraits data
var selected_item :TreeItem = null
## If not empty a hint icon is added to the section title
var hint_text := ""
## Overwrite to set the title of this section
func _get_title() -> String:
return "CustomSection"
## Overwrite to set the visibility of the section title
func _show_title() -> bool:
return true
## Overwrite to set whether this should initially be opened.
func _start_opened() -> bool:
return false
## Overwrite to load all the information from the character into this section.
func _load_portrait_data(data:Dictionary) -> void:
pass
## Overwrite to recheck visibility of your section and the content of your fields.
## This is called whenever the preview is updated so it allows reacting to major
## changes in other portrait sections.
func _recheck(data:Dictionary) -> void:
pass

@ -0,0 +1,138 @@
@tool
extends Tree
## Tree that displays the portrait list as a hirarchy
var editor := find_parent('Character Editor')
var current_group_nodes := {}
func _ready() -> void:
$PortraitRightClickMenu.set_item_icon(0, get_theme_icon('Rename', 'EditorIcons'))
$PortraitRightClickMenu.set_item_icon(1, get_theme_icon('Duplicate', 'EditorIcons'))
$PortraitRightClickMenu.set_item_icon(2, get_theme_icon('Remove', 'EditorIcons'))
$PortraitRightClickMenu.set_item_icon(4, get_theme_icon("Favorites", "EditorIcons"))
func clear_tree() -> void:
clear()
current_group_nodes = {}
func add_portrait_item(portrait_name: String, portrait_data: Dictionary, parent_item: TreeItem, previous_name := "") -> TreeItem:
var item: TreeItem = %PortraitTree.create_item(parent_item)
item.set_text(0, portrait_name)
item.set_metadata(0, portrait_data)
if previous_name.is_empty():
item.set_meta('previous_name', get_full_item_name(item))
else:
item.set_meta('previous_name', previous_name)
if portrait_name == editor.current_resource.default_portrait:
item.add_button(0, get_theme_icon('Favorites', 'EditorIcons'), 2, true, 'Default')
return item
func add_portrait_group(goup_name := "Group", parent_item: TreeItem = get_root(), previous_name := "") -> TreeItem:
var item: TreeItem = %PortraitTree.create_item(parent_item)
item.set_icon(0, get_theme_icon("Folder", "EditorIcons"))
item.set_text(0, goup_name)
item.set_metadata(0, {'group':true})
if previous_name.is_empty():
item.set_meta('previous_name', get_full_item_name(item))
else:
item.set_meta('previous_name', previous_name)
return item
func get_full_item_name(item: TreeItem) -> String:
var item_name := item.get_text(0)
while item.get_parent() != get_root() and item != get_root():
item_name = item.get_parent().get_text(0)+"/"+item_name
item = item.get_parent()
return item_name
## Will create all not yet existing folders in the given path.
## Returns the last folder (the parent of the portrait item of this path).
func create_necessary_group_items(path: String) -> TreeItem:
var last_item := get_root()
var item_path := ""
for i in Array(path.split('/')).slice(0, -1):
item_path += "/"+i
item_path = item_path.trim_prefix('/')
if current_group_nodes.has(item_path+"/"+i):
last_item = current_group_nodes[item_path+"/"+i]
else:
var new_item:TreeItem = add_portrait_group(i, last_item)
current_group_nodes[item_path+"/"+i] = new_item
last_item = new_item
return last_item
func _on_item_mouse_selected(pos: Vector2, mouse_button_index: int) -> void:
if mouse_button_index == MOUSE_BUTTON_RIGHT:
$PortraitRightClickMenu.set_item_disabled(1, get_selected().get_metadata(0).has('group'))
$PortraitRightClickMenu.popup_on_parent(Rect2(get_global_mouse_position(),Vector2()))
################################################################################
## DRAG AND DROP
################################################################################
func _get_drag_data(position: Vector2) -> Variant:
drop_mode_flags = DROP_MODE_INBETWEEN
var preview := Label.new()
preview.text = " "+get_selected().get_text(0)
preview.add_theme_stylebox_override('normal', get_theme_stylebox("Background", "EditorStyles"))
set_drag_preview(preview)
return get_selected()
func _can_drop_data(position: Vector2, data: Variant) -> bool:
return data is TreeItem
func _drop_data(position: Vector2, item: Variant) -> void:
var to_item := get_item_at_position(position)
if to_item:
var test_item:= to_item
while true:
if test_item == item:
return
test_item = test_item.get_parent()
if test_item == get_root():
break
var drop_section := get_drop_section_at_position(position)
var parent := get_root()
if to_item:
parent = to_item.get_parent()
if to_item and to_item.get_metadata(0).has('group') and drop_section == 1:
parent = to_item
var new_item := copy_branch_or_item(item, parent)
if to_item and !to_item.get_metadata(0).has('group') and drop_section == 1:
new_item.move_after(to_item)
if drop_section == -1:
new_item.move_before(to_item)
editor.report_name_change(new_item)
item.free()
func copy_branch_or_item(item: TreeItem, new_parent: TreeItem) -> TreeItem:
var new_item: TreeItem = null
if item.get_metadata(0).has('group'):
new_item = add_portrait_group(item.get_text(0), new_parent, item.get_meta('previous_name'))
else:
new_item = add_portrait_item(item.get_text(0), item.get_metadata(0), new_parent, item.get_meta('previous_name'))
for child in item.get_children():
copy_branch_or_item(child, new_item)
return new_item

@ -0,0 +1,56 @@
@tool
class_name DCSS
static func inline(style:Dictionary) -> StyleBoxFlat:
var scale:float = DialogicUtil.get_editor_scale()
var s := StyleBoxFlat.new()
for property in style.keys():
match property:
'border-left':
s.set('border_width_left', style[property] * scale)
'border-radius':
var radius:float = style[property] * scale
s.set('corner_radius_top_left', radius)
s.set('corner_radius_top_right', radius)
s.set('corner_radius_bottom_left', radius)
s.set('corner_radius_bottom_right', radius)
'background':
s.set('bg_color', style[property])
'border':
var width:float = style[property] * scale
s.set('border_width_left', width)
s.set('border_width_right', width)
s.set('border_width_top', width)
s.set('border_width_bottom', width)
'border-color':
s.set('border_color', style[property])
'padding':
var value_v: float = 0.0
var value_h: float = 0.0
if style[property] is int:
value_v = style[property] * scale
value_h = value_v
else:
value_v = style[property][0] * scale
value_h = style[property][1] * scale
s.set('content_margin_top', value_v)
s.set('content_margin_bottom', value_v)
s.set('content_margin_left', value_h)
s.set('content_margin_right', value_h)
'padding-right':
s.set('content_margin_right', style[property] * scale)
'padding-left':
s.set('content_margin_left', style[property] * scale)
return s
static func style(node, style:Dictionary) -> StyleBoxFlat:
var s:StyleBoxFlat = inline(style)
node.set('theme_override_styles/normal', s)
node.set('theme_override_styles/focus', s)
node.set('theme_override_styles/read_only', s)
node.set('theme_override_styles/hover', s)
node.set('theme_override_styles/pressed', s)
node.set('theme_override_styles/disabled', s)
node.set('theme_override_styles/panel', s)
return s

@ -0,0 +1,119 @@
@tool
extends PanelContainer
enum Modes {EDIT, ADD}
var mode := Modes.EDIT
var item :TreeItem = null
func _ready() -> void:
hide()
%Character.resource_icon = load("res://addons/dialogic/Editor/Images/Resources/character.svg")
%Character.get_suggestions_func = get_character_suggestions
%WholeWords.icon = get_theme_icon("FontItem", "EditorIcons")
%MatchCase.icon = get_theme_icon("MatchCase", "EditorIcons")
func _on_add_pressed() -> void:
if visible:
if mode == Modes.ADD:
hide()
return
elif mode == Modes.EDIT:
save()
%AddButton.text = "Add"
mode = Modes.ADD
show()
%Type.selected = 0
_on_type_item_selected(0)
%Where.selected = 2
_on_where_item_selected(2)
%Old.text = ""
%New.text = ""
func open_existing(_item:TreeItem, info:Dictionary):
mode = Modes.EDIT
item = _item
show()
%AddButton.text = "Update"
%Type.selected = info.type
_on_type_item_selected(info.type)
if !info.character_names.is_empty():
%Where.selected = 1
%Character.set_value(info.character_names[0])
else:
%Where.selected = 0
_on_where_item_selected(%Where.selected)
%Old.text = info.what
%New.text = info.forwhat
func _on_type_item_selected(index:int) -> void:
match index:
0:
%Where.select(0)
%Where.set_item_disabled(0, false)
%Where.set_item_disabled(1, false)
%Where.set_item_disabled(2, true)
1:
%Where.select(0)
%Where.set_item_disabled(0, false)
%Where.set_item_disabled(1, false)
%Where.set_item_disabled(2, true)
2:
%Where.select(1)
%Where.set_item_disabled(0, true)
%Where.set_item_disabled(1, false)
%Where.set_item_disabled(2, true)
3,4:
%Where.select(0)
%Where.set_item_disabled(0, false)
%Where.set_item_disabled(1, true)
%Where.set_item_disabled(2, true)
%PureTextFlags.visible = index == 0
_on_where_item_selected(%Where.selected)
func _on_where_item_selected(index:int) -> void:
%Character.visible = index == 1
func get_character_suggestions(search_text:String) -> Dictionary:
var suggestions := {}
#override the previous _character_directory with the meta, specifically for searching otherwise new nodes wont work
var _character_directory = DialogicResourceUtil.get_character_directory()
var icon := load("res://addons/dialogic/Editor/Images/Resources/character.svg")
suggestions['(No one)'] = {'value':null, 'editor_icon':["GuiRadioUnchecked", "EditorIcons"]}
for resource in _character_directory.keys():
suggestions[resource] = {
'value' : resource,
'tooltip' : _character_directory[resource],
'icon' : icon.duplicate()}
return suggestions
func save():
if %Old.text.is_empty() or %New.text.is_empty():
return
if %Where.selected == 1 and %Character.current_value == null:
return
var previous := {}
if mode == Modes.EDIT:
previous = item.get_metadata(0)
item.get_parent()
item.free()
var ref_manager := find_parent('ReferenceManager')
var character_names := []
if %Character.current_value != null:
character_names = [%Character.current_value]
ref_manager.add_ref_change(%Old.text, %New.text, %Type.selected, %Where.selected, character_names, %WholeWords.button_pressed, %MatchCase.button_pressed, previous)
hide()

@ -0,0 +1,8 @@
[gd_resource type="StyleBoxFlat" format=3 uid="uid://dmsjhgv22dns8"]
[resource]
content_margin_left = 5.0
content_margin_top = 5.0
content_margin_right = 5.0
content_margin_bottom = 5.0
bg_color = Color(0.545098, 0.545098, 0.545098, 0.211765)

@ -0,0 +1,363 @@
@tool
extends VSplitContainer
## This manager shows a list of changed references and allows searching for them and replacing them.
var reference_changes :Array[Dictionary] = []:
set(changes):
reference_changes = changes
update_indicator()
var search_regexes: Array[Array]
var finder_thread: Thread
var progress_mutex: Mutex
var progress_percent: float = 0.0
var progress_message: String = ""
func _ready() -> void:
if owner.get_parent() is SubViewport:
return
%TabA.text = "Broken References"
%TabA.icon = get_theme_icon("Unlinked", "EditorIcons")
owner.get_parent().visibility_changed.connect(func(): if is_visible_in_tree(): open())
%ReplacementSection.hide()
%CheckButton.icon = get_theme_icon("Search", "EditorIcons")
%Replace.icon = get_theme_icon("ArrowRight", "EditorIcons")
%State.add_theme_color_override("font_color", get_theme_color("warning_color", "Editor"))
visibility_changed.connect(func(): if !visible: close())
await get_parent().ready
var tab_button: Control = %TabA
var dot := Sprite2D.new()
dot.texture = get_theme_icon("GuiGraphNodePort", "EditorIcons")
dot.scale = Vector2(0.8, 0.8)
dot.z_index = 10
dot.position = Vector2(tab_button.size.x, tab_button.size.y*0.25)
dot.modulate = get_theme_color("warning_color", "Editor").lightened(0.5)
tab_button.add_child(dot)
update_indicator()
func open() -> void:
%ReplacementEditPanel.hide()
%ReplacementSection.hide()
%ChangeTree.clear()
%ChangeTree.create_item()
%ChangeTree.set_column_expand(0, false)
%ChangeTree.set_column_expand(2, false)
%ChangeTree.set_column_custom_minimum_width(2, 50)
var categories := {null:%ChangeTree.get_root()}
for i in reference_changes:
var parent : TreeItem = null
if !i.get('category', null) in categories:
parent = %ChangeTree.create_item()
parent.set_text(1, i.category)
parent.set_custom_color(1, get_theme_color("disabled_font_color", "Editor"))
categories[i.category] = parent
else:
parent = categories[i.get('category')]
var item :TreeItem = %ChangeTree.create_item(parent)
item.set_text(1, i.what+" -> "+i.forwhat)
item.add_button(1, get_theme_icon("Edit", "EditorIcons"), 1, false, 'Edit')
item.add_button(1, get_theme_icon("Remove", "EditorIcons"), 0, false, 'Remove Change from List')
item.set_cell_mode(0, TreeItem.CELL_MODE_CHECK)
item.set_checked(0, true)
item.set_editable(0, true)
item.set_metadata(0, i)
%CheckButton.disabled = reference_changes.is_empty()
func _on_change_tree_button_clicked(item:TreeItem, column:int, id:int, mouse_button_index:int) -> void:
if id == 0:
reference_changes.erase(item.get_metadata(0))
if item.get_parent().get_child_count() == 1:
item.get_parent().free()
else:
item.free()
update_indicator()
%CheckButton.disabled = reference_changes.is_empty()
if id == 1:
%ReplacementEditPanel.open_existing(item, item.get_metadata(0))
%ReplacementSection.hide()
func _on_change_tree_item_edited() -> void:
if !%ChangeTree.get_selected():
return
%CheckButton.disabled = false
func _on_check_button_pressed() -> void:
var to_be_checked :Array[Dictionary]= []
var item :TreeItem = %ChangeTree.get_root()
while item.get_next_visible():
item = item.get_next_visible()
if item.get_child_count():
continue
if item.is_checked(0):
to_be_checked.append(item.get_metadata(0))
to_be_checked[-1]['item'] = item
to_be_checked[-1]['count'] = 0
open_finder(to_be_checked)
%CheckButton.disabled = true
func open_finder(replacements:Array[Dictionary]) -> void:
%ReplacementSection.show()
%Progress.show()
%ReferenceTree.hide()
search_regexes = []
for i in replacements:
if i.has('character_names') and !i.character_names.is_empty():
i['character_regex'] = RegEx.create_from_string("(?m)^(join|update|leave)?\\s*("+str(i.character_names).replace('"', '').replace(', ', '|').trim_suffix(']').trim_prefix('[').replace('/', '\\/')+")(?(1).*|.*:)")
for regex_string in i.regex:
var regex := RegEx.create_from_string(regex_string)
search_regexes.append([regex, i])
finder_thread = Thread.new()
progress_mutex = Mutex.new()
finder_thread.start(search_timelines.bind(search_regexes))
func _process(delta: float) -> void:
if finder_thread and finder_thread.is_started():
if finder_thread.is_alive():
progress_mutex.lock()
%State.text = progress_message
%Progress.value = progress_percent
progress_mutex.unlock()
else:
var finds := finder_thread.wait_to_finish()
display_search_results(finds)
func display_search_results(finds:Array[Dictionary]) -> void:
%Progress.hide()
%ReferenceTree.show()
for regex_info in search_regexes:
regex_info[1]['item'].set_text(2, str(regex_info[1]['count']))
update_count_coloring()
%State.text = str(len(finds))+ " occurrences found"
%ReferenceTree.clear()
%ReferenceTree.set_column_expand(0, false)
%ReferenceTree.create_item()
var timelines := {}
var height := 0
for i in finds:
var parent: TreeItem = null
if !i.timeline in timelines:
parent = %ReferenceTree.create_item()
parent.set_text(1, i.timeline)
parent.set_custom_color(1, get_theme_color("disabled_font_color", "Editor"))
timelines[i.timeline] = parent
height += %ReferenceTree.get_item_area_rect(parent).size.y+10
else:
parent = timelines[i.timeline]
var item: TreeItem = %ReferenceTree.create_item(parent)
item.set_text(1, 'Line '+str(i.line_number)+': '+i.line)
item.set_tooltip_text(1, i.info.what+' -> '+i.info.forwhat)
item.set_cell_mode(0, TreeItem.CELL_MODE_CHECK)
item.set_checked(0, true)
item.set_editable(0, true)
item.set_metadata(0, i)
height += %ReferenceTree.get_item_area_rect(item).size.y+10
var change_item: TreeItem = i.info.item
change_item.set_meta('found_items', change_item.get_meta('found_items', [])+[item])
%ReferenceTree.custom_minimum_size.y = min(height, 200)
%ReferenceTree.visible = !finds.is_empty()
%Replace.disabled = finds.is_empty()
if finds.is_empty():
%State.text = "Nothing found"
else:
%Replace.grab_focus()
func search_timelines(regexes:Array[Array]) -> Array[Dictionary]:
var finds: Array[Dictionary] = []
var timeline_paths := DialogicResourceUtil.list_resources_of_type('.dtl')
var progress := 0
var progress_max: float = len(timeline_paths)*len(regexes)
for timeline_path:String in timeline_paths:
var timeline_file := FileAccess.open(timeline_path, FileAccess.READ)
var timeline_text: String = timeline_file.get_as_text()
var timeline_event: PackedStringArray = timeline_text.split('\n')
timeline_file.close()
for regex_info in regexes:
progress += 1
progress_mutex.lock()
progress_percent = 1/progress_max*progress
progress_message = "Searching '"+timeline_path+"' for "+regex_info[1].what+' -> '+regex_info[1].forwhat
progress_mutex.unlock()
for i in regex_info[0].search_all(timeline_text):
if regex_info[1].has('character_regex'):
if regex_info[1].character_regex.search(get_line(timeline_text, i.get_start()+1)) == null:
continue
var line_number := timeline_text.count('\n', 0, i.get_start()+1)+1
var line := timeline_text.get_slice('\n', line_number-1)
finds.append({
'match':i,
'timeline':timeline_path,
'info': regex_info[1],
'line_number': line_number,
'line': line,
'line_start': timeline_text.rfind('\n', i.get_start())
})
regex_info[1]['count'] += 1
return finds
func _exit_tree() -> void:
# Shutting of
if finder_thread and finder_thread.is_alive():
finder_thread.wait_to_finish()
func get_line(string:String, at_index:int) -> String:
return string.substr(max(string.rfind('\n', at_index), 0), string.find('\n', at_index)-string.rfind('\n', at_index))
func update_count_coloring() -> void:
var item :TreeItem = %ChangeTree.get_root()
while item.get_next_visible():
item = item.get_next_visible()
if item.get_child_count():
continue
if int(item.get_text(2)) > 0:
item.set_custom_bg_color(1, get_theme_color("warning_color", "Editor").darkened(0.8))
item.set_custom_color(1, get_theme_color("warning_color", "Editor"))
item.set_custom_color(2, get_theme_color("warning_color", "Editor"))
else:
item.set_custom_color(2, get_theme_color("success_color", "Editor"))
item.set_custom_color(1, get_theme_color("readonly_font_color", "Editor"))
if item.get_button_count(1):
item.erase_button(1, 1)
item.add_button(1, get_theme_icon("Eraser", "EditorIcons"), -1, true, "This reference was not found anywhere and will be removed from this list.")
func _on_replace_pressed() -> void:
var to_be_replaced :Array[Dictionary]= []
var item :TreeItem = %ReferenceTree.get_root()
var affected_timelines :Array[String]= []
while item.get_next_visible():
item = item.get_next_visible()
if item.get_child_count():
continue
if item.is_checked(0):
to_be_replaced.append(item.get_metadata(0))
to_be_replaced[-1]['f_item'] = item
if !item.get_metadata(0).timeline in affected_timelines:
affected_timelines.append(item.get_metadata(0).timeline)
replace(affected_timelines, to_be_replaced)
func replace(timelines:Array[String], replacement_info:Array[Dictionary]) -> void:
var reopen_timeline := ""
var timeline_editor :DialogicEditor = find_parent('EditorView').editors_manager.editors['Timeline'].node
if timeline_editor.current_resource != null and timeline_editor.current_resource.resource_path in timelines:
reopen_timeline = timeline_editor.current_resource.resource_path
find_parent('EditorView').editors_manager.clear_editor(timeline_editor)
replacement_info.sort_custom(func(a,b): return a.match.get_start() < b.match.get_start())
for timeline_path in timelines:
%State.text = "Loading '"+timeline_path+"'"
var timeline_file := FileAccess.open(timeline_path, FileAccess.READ_WRITE)
var timeline_text :String = timeline_file.get_as_text()
var timeline_events := timeline_text.split('\n')
timeline_file.close()
var idx := 1
var offset_correction := 0
for replacement in replacement_info:
if replacement.timeline != timeline_path:
continue
%State.text = "Replacing in '"+timeline_path + "' ("+str(idx)+"/"+str(len(replacement_info))+")"
var group := 'replace'
if not 'replace' in replacement.match.names:
group = ''
timeline_text = timeline_text.substr(0, replacement.match.get_start(group) + offset_correction) + \
replacement.info.regex_replacement + \
timeline_text.substr(replacement.match.get_end(group) + offset_correction)
offset_correction += len(replacement.info.regex_replacement)-len(replacement.match.get_string(group))
replacement.info.count -= 1
replacement.info.item.set_text(2, str(replacement.info.count))
replacement.f_item.set_custom_bg_color(1, get_theme_color("success_color", "Editor").darkened(0.8))
timeline_file = FileAccess.open(timeline_path, FileAccess.WRITE)
timeline_file.store_string(timeline_text.strip_edges(false, true))
timeline_file.close()
if ResourceLoader.has_cached(timeline_path):
var tml := load(timeline_path)
tml.from_text(timeline_text)
if !reopen_timeline.is_empty():
find_parent('EditorView').editors_manager.edit_resource(load(reopen_timeline), false, true)
update_count_coloring()
%Replace.disabled = true
%CheckButton.disabled = false
%State.text = "Done Replacing"
func update_indicator() -> void:
%TabA.get_child(0).visible = !reference_changes.is_empty()
func close() -> void:
var item :TreeItem = %ChangeTree.get_root()
if item:
while item.get_next_visible():
item = item.get_next_visible()
if item.get_child_count():
continue
if item.get_text(2) != "" and int(item.get_text(2)) == 0:
reference_changes.erase(item.get_metadata(0))
for i in reference_changes:
i.item = null
DialogicUtil.set_editor_setting('reference_changes', reference_changes)
update_indicator()
find_parent("ReferenceManager").update_indicator()
func _on_add_button_pressed() -> void:
%ReplacementEditPanel._on_add_pressed()

@ -0,0 +1,9 @@
@tool
extends TextureRect
@export_multiline var hint_text = ""
func _ready():
texture = get_theme_icon("NodeInfo", "EditorIcons")
modulate = get_theme_color("contrast_color_1", "Editor")
tooltip_text = hint_text

@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=3 uid="uid://dbpkta2tjsqim"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Common/hint_tooltip_icon.gd" id="1_x8t45"]
[sub_resource type="Image" id="Image_eiyxd"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_lseut"]
image = SubResource("Image_eiyxd")
[node name="HintTooltip" type="TextureRect"]
modulate = Color(0, 0, 0, 1)
texture = SubResource("ImageTexture_lseut")
stretch_mode = 3
script = ExtResource("1_x8t45")

@ -0,0 +1,33 @@
@tool
extends PanelContainer
func _ready() -> void:
if get_parent() is SubViewport:
return
add_theme_stylebox_override("panel", get_theme_stylebox("Background", "EditorStyles"))
for tab in $Tabs/Tabs.get_children():
tab.add_theme_color_override("font_selected_color", get_theme_color("accent_color", "Editor"))
tab.add_theme_font_override("font", get_theme_font("main", "EditorFonts"))
tab.toggled.connect(tab_changed.bind(tab.get_index()+1))
func tab_changed(enabled:bool, index:int) -> void:
for child in $Tabs.get_children():
if child.get_index() == 0 or child.get_index() == index:
child.show()
if child.get_index() == index:
child.open()
else:
if child.visible:
child.close()
child.hide()
for child in $Tabs/Tabs.get_children():
child.set_pressed_no_signal(index-1 == child.get_index())
func open():
show()
$Tabs/BrokenReferences.update_indicator()

@ -0,0 +1,319 @@
[gd_scene load_steps=13 format=3 uid="uid://c7lmt5cp7bxcm"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Common/reference_manager.gd" id="1_3t531"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Common/broken_reference_manager.gd" id="1_agmg4"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Common/ReferenceManager_AddReplacementPanel.gd" id="2_tt4jd"]
[ext_resource type="PackedScene" uid="uid://dpwhshre1n4t6" path="res://addons/dialogic/Editor/Events/Fields/field_options_dynamic.tscn" id="3_yomsc"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Common/unique_identifiers_manager.gd" id="5_wnvbq"]
[sub_resource type="ButtonGroup" id="ButtonGroup_l6uiy"]
[sub_resource type="Image" id="Image_ii0d5"]
data = {
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"height": 16,
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"width": 16
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image = SubResource("Image_ii0d5")
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"height": 16,
"mipmaps": false,
"width": 16
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[sub_resource type="ImageTexture" id="ImageTexture_8oycd"]
image = SubResource("Image_k5gyt")
[sub_resource type="Image" id="Image_qpnp8"]
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_lce2m"]
image = SubResource("Image_qpnp8")
[node name="Manager" type="PanelContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_3t531")
[node name="Tabs" type="VBoxContainer" parent="."]
layout_mode = 2
[node name="Tabs" type="HBoxContainer" parent="Tabs"]
layout_mode = 2
alignment = 1
[node name="TabA" type="Button" parent="Tabs/Tabs"]
unique_name_in_owner = true
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "Broken References"
flat = true
[node name="TabB" type="Button" parent="Tabs/Tabs"]
unique_name_in_owner = true
layout_mode = 2
toggle_mode = true
button_group = SubResource("ButtonGroup_l6uiy")
text = "Unique Identifiers"
flat = true
[node name="BrokenReferences" type="VSplitContainer" parent="Tabs"]
layout_mode = 2
size_flags_vertical = 3
script = ExtResource("1_agmg4")
[node name="ChangesList" type="PanelContainer" parent="Tabs/BrokenReferences"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
theme_type_variation = &"DialogicPanelA"
[node name="VBox" type="VBoxContainer" parent="Tabs/BrokenReferences/ChangesList"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Tabs/BrokenReferences/ChangesList/VBox"]
layout_mode = 2
[node name="SectionTitle" type="Label" parent="Tabs/BrokenReferences/ChangesList/VBox/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "Recent renames"
[node name="AddButton" type="Button" parent="Tabs/BrokenReferences/ChangesList/VBox/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 2
tooltip_text = "Add custom rename"
icon = SubResource("ImageTexture_a0gfq")
[node name="ReplacementEditPanel" type="PanelContainer" parent="Tabs/BrokenReferences/ChangesList/VBox"]
unique_name_in_owner = true
visible = false
layout_mode = 2
script = ExtResource("2_tt4jd")
[node name="VBox" type="HFlowContainer" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel"]
layout_mode = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox"]
layout_mode = 2
[node name="Type" type="OptionButton" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer3"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "This decides the regexes for searching. Pure text allows you to enter your own regex into into \"Old\". "
item_count = 5
selected = 0
popup/item_0/text = "Pure Text"
popup/item_0/id = 0
popup/item_1/text = "Variable"
popup/item_1/id = 1
popup/item_2/text = "Portrait"
popup/item_2/id = 2
popup/item_3/text = "Character (Ref)"
popup/item_3/id = 3
popup/item_4/text = "Timeline (Ref)"
popup/item_4/id = 4
[node name="HBoxContainer" type="HBoxContainer" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Old" type="LineEdit" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Old"
[node name="Label2" type="Label" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer"]
layout_mode = 2
text = "->"
[node name="New" type="LineEdit" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "New"
[node name="PureTextFlags" type="HBoxContainer" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox"]
unique_name_in_owner = true
layout_mode = 2
alignment = 2
[node name="MatchCase" type="Button" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/PureTextFlags"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Match Case"
toggle_mode = true
icon = SubResource("ImageTexture_8oycd")
[node name="WholeWords" type="Button" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/PureTextFlags"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Whole World"
toggle_mode = true
icon = SubResource("ImageTexture_8oycd")
[node name="HBoxContainer4" type="HBoxContainer" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox"]
layout_mode = 2
[node name="Where" type="OptionButton" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer4"]
unique_name_in_owner = true
layout_mode = 2
item_count = 3
selected = 0
fit_to_longest_item = false
popup/item_0/text = "Everywhere"
popup/item_0/id = 0
popup/item_1/text = "Only for Character"
popup/item_1/id = 1
popup/item_2/text = "Texts only"
popup/item_2/id = 2
[node name="Character" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer4" instance=ExtResource("3_yomsc")]
unique_name_in_owner = true
layout_mode = 2
[node name="AddButton" type="Button" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox"]
unique_name_in_owner = true
layout_mode = 2
text = "Add/Save"
[node name="ChangeTree" type="Tree" parent="Tabs/BrokenReferences/ChangesList/VBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/draw_relationship_lines = 1
columns = 3
hide_root = true
[node name="CheckButton" type="Button" parent="Tabs/BrokenReferences/ChangesList/VBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
tooltip_text = "Search timelines for occurences of these renames"
text = "Check Selected"
icon = SubResource("ImageTexture_lce2m")
[node name="ReplacementSection" type="PanelContainer" parent="Tabs/BrokenReferences"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicPanelA"
[node name="FindList" type="VBoxContainer" parent="Tabs/BrokenReferences/ReplacementSection"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
[node name="HBox" type="HBoxContainer" parent="Tabs/BrokenReferences/ReplacementSection/FindList"]
layout_mode = 2
[node name="SectionTitle2" type="Label" parent="Tabs/BrokenReferences/ReplacementSection/FindList/HBox"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "Found references"
[node name="State" type="Label" parent="Tabs/BrokenReferences/ReplacementSection/FindList/HBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 8
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "State"
[node name="ReferenceTree" type="Tree" parent="Tabs/BrokenReferences/ReplacementSection/FindList"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
theme_override_constants/draw_relationship_lines = 1
columns = 2
hide_root = true
[node name="Progress" type="ProgressBar" parent="Tabs/BrokenReferences/ReplacementSection/FindList"]
unique_name_in_owner = true
layout_mode = 2
max_value = 1.0
[node name="Replace" type="Button" parent="Tabs/BrokenReferences/ReplacementSection/FindList"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
tooltip_text = "Replace all selected findings (Careful, no undo!)"
text = "Replace Selected"
icon = SubResource("ImageTexture_lce2m")
[node name="UniqueIdentifiers" type="PanelContainer" parent="Tabs"]
visible = false
layout_mode = 2
size_flags_vertical = 3
theme_type_variation = &"DialogicPanelA"
script = ExtResource("5_wnvbq")
[node name="VBox" type="VBoxContainer" parent="Tabs/UniqueIdentifiers"]
layout_mode = 2
[node name="Tools" type="HBoxContainer" parent="Tabs/UniqueIdentifiers/VBox"]
layout_mode = 2
alignment = 1
[node name="Search" type="LineEdit" parent="Tabs/UniqueIdentifiers/VBox/Tools"]
unique_name_in_owner = true
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
placeholder_text = "Search"
[node name="IdentifierTable" type="Tree" parent="Tabs/UniqueIdentifiers/VBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
columns = 2
column_titles_visible = true
hide_root = true
[node name="RenameNotification" type="Label" parent="Tabs/UniqueIdentifiers/VBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "You've renamed some identifier(s)! Use the \"Broken References\" tab to check if you have used this identifier (and fix it if so)."
autowrap_mode = 3
[node name="HelpButton" type="LinkButton" parent="."]
custom_minimum_size = Vector2(0, 30)
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0
text = "What is this about?"
uri = "https://docs.dialogic.pro/reference-manager.html"
[connection signal="pressed" from="Tabs/BrokenReferences/ChangesList/VBox/HBoxContainer/AddButton" to="Tabs/BrokenReferences" method="_on_add_button_pressed"]
[connection signal="item_selected" from="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer3/Type" to="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel" method="_on_type_item_selected"]
[connection signal="item_selected" from="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer4/Where" to="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel" method="_on_where_item_selected"]
[connection signal="pressed" from="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/AddButton" to="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel" method="save"]
[connection signal="button_clicked" from="Tabs/BrokenReferences/ChangesList/VBox/ChangeTree" to="Tabs/BrokenReferences" method="_on_change_tree_button_clicked"]
[connection signal="item_edited" from="Tabs/BrokenReferences/ChangesList/VBox/ChangeTree" to="Tabs/BrokenReferences" method="_on_change_tree_item_edited"]
[connection signal="pressed" from="Tabs/BrokenReferences/ChangesList/VBox/CheckButton" to="Tabs/BrokenReferences" method="_on_check_button_pressed"]
[connection signal="pressed" from="Tabs/BrokenReferences/ReplacementSection/FindList/Replace" to="Tabs/BrokenReferences" method="_on_replace_pressed"]
[connection signal="text_changed" from="Tabs/UniqueIdentifiers/VBox/Tools/Search" to="Tabs/UniqueIdentifiers" method="_on_search_text_changed"]
[connection signal="button_clicked" from="Tabs/UniqueIdentifiers/VBox/IdentifierTable" to="Tabs/UniqueIdentifiers" method="_on_identifier_table_button_clicked"]
[connection signal="item_edited" from="Tabs/UniqueIdentifiers/VBox/IdentifierTable" to="Tabs/UniqueIdentifiers" method="_on_identifier_table_item_edited"]

@ -0,0 +1,191 @@
@tool
extends Window
## This window manages communication with the replacement manager it contains.
## Other scripts can call the add_ref_change() method to register changes directly
## or use the helpers add_variable_ref_change() and add_portrait_ref_change()
@onready var editors_manager := get_node("../Margin/EditorsManager")
@onready var broken_manager := get_node("Manager/Tabs/BrokenReferences")
enum Where {EVERYWHERE, BY_CHARACTER, TEXTS_ONLY}
enum Types {TEXT, VARIABLE, PORTRAIT, CHARACTER_NAME, TIMELINE_NAME}
var icon_button :Button = null
func _ready() -> void:
if owner.get_parent() is SubViewport:
return
$Manager.theme = owner.get_theme()
icon_button = editors_manager.add_icon_button(get_theme_icon("Unlinked", "EditorIcons"), 'Reference Manager')
icon_button.pressed.connect(open)
var dot := Sprite2D.new()
dot.texture = get_theme_icon("GuiGraphNodePort", "EditorIcons")
dot.scale = Vector2(0.8, 0.8)
dot.z_index = 10
dot.position = Vector2(icon_button.size.x*0.8, icon_button.size.x*0.2)
dot.modulate = get_theme_color("warning_color", "Editor").lightened(0.5)
icon_button.add_child(dot)
var old_changes :Array = DialogicUtil.get_editor_setting('reference_changes', [])
if !old_changes.is_empty():
broken_manager.reference_changes = old_changes
update_indicator()
hide()
get_parent().plugin_reference.get_editor_interface().get_file_system_dock().files_moved.connect(_on_file_moved)
get_parent().plugin_reference.get_editor_interface().get_file_system_dock().file_removed.connect(_on_file_removed)
get_parent().get_node('ResourceRenameWarning').confirmed.connect(open)
func add_ref_change(old_name:String, new_name:String, type:Types, where:=Where.TEXTS_ONLY, character_names:=[],
whole_words:=false, case_sensitive:=false, previous:Dictionary = {}) -> void:
var regexes := []
var category_name := ""
match type:
Types.TEXT:
category_name = "Texts"
if '<replace>' in old_name:
regexes = [old_name]
else:
regexes = [
r'(?<replace>%s)' % old_name.replace('/', '\\/')
]
if !case_sensitive:
regexes[0] = '(?i)'+regexes[0]
if whole_words:
regexes = ['\\b'+regexes[0]+'\\b']
Types.VARIABLE:
regexes = [
r'{(?<replace>\s*%s\s*)}' % old_name.replace("/", "\\/"),
r'var\s*=\s*"(?<replace>\s*%s\s*)"' % old_name.replace("/", "\\/")
]
category_name = "Variables"
Types.PORTRAIT:
regexes = [
r'(?m)^[^:(\n]*\((?<replace>%s)\)' % old_name.replace('/', '\\/'),
r'\[\s*portrait\s*=(?<replace>\s*%s\s*)\]' % old_name.replace('/', '\\/')
]
category_name = "Portraits by "+character_names[0]
Types.CHARACTER_NAME:
# for reference: ((join|leave|update) )?(?<replace>NAME)(?!\B)(?(1)|(?!([^:\n]|\\:)*(\n|$)))
regexes = [
r'((join|leave|update) )?(?<replace>%s)(?!\B)(?(1)|(?!([^:\n]|\\:)*(\n|$)))' % old_name
]
category_name = "Renamed Character Files"
Types.TIMELINE_NAME:
regexes = [
r'timeline ?= ?" ?(?<replace>%s) ?"' % old_name
]
category_name = "Renamed Timeline Files"
if where != Where.BY_CHARACTER:
character_names = []
# previous is only given when an existing item is edited
# in that case the old one is removed first
var idx := len(broken_manager.reference_changes)
if previous in broken_manager.reference_changes:
idx = broken_manager.reference_changes.find(previous)
broken_manager.reference_changes.erase(previous)
if _check_for_ref_change_cycle(old_name, new_name, category_name):
update_indicator()
return
broken_manager.reference_changes.insert(idx,
{'what':old_name,
'forwhat':new_name,
'regex': regexes,
'regex_replacement':new_name,
'category':category_name,
'character_names':character_names,
'texts_only':where == Where.TEXTS_ONLY,
'type':type
})
update_indicator()
if visible:
$Manager.open()
broken_manager.open()
## Checks for reference cycles or chains.
## E.g. if you first rename a portrait from "happy" to "happy1" and then to "Happy/happy1"
## This will make sure only a change "happy" -> "Happy/happy1" is remembered
## This is very important for correct replacement
func _check_for_ref_change_cycle(old_name:String, new_name:String, category:String) -> bool:
for ref in broken_manager.reference_changes:
if ref['forwhat'] == old_name and ref['category'] == category:
if new_name == ref['what']:
broken_manager.reference_changes.erase(ref)
else:
broken_manager.reference_changes[broken_manager.reference_changes.find(ref)]['forwhat'] = new_name
broken_manager.reference_changes[broken_manager.reference_changes.find(ref)]['regex_replacement'] = new_name
return true
return false
## Helper for adding variable ref changes
func add_variable_ref_change(old_name:String, new_name:String) -> void:
add_ref_change(old_name, new_name, Types.VARIABLE, Where.EVERYWHERE)
## Helper for adding portrait ref changes
func add_portrait_ref_change(old_name:String, new_name:String, character_names:PackedStringArray) -> void:
add_ref_change(old_name, new_name, Types.PORTRAIT, Where.BY_CHARACTER, character_names)
## Helper for adding character name ref changes
func add_character_name_ref_change(old_name:String, new_name:String) -> void:
add_ref_change(old_name, new_name, Types.CHARACTER_NAME, Where.EVERYWHERE)
## Helper for adding timeline name ref changes
func add_timeline_name_ref_change(old_name:String, new_name:String) -> void:
add_ref_change(old_name, new_name, Types.TIMELINE_NAME, Where.EVERYWHERE)
func open() -> void:
DialogicResourceUtil.update_directory('dch')
DialogicResourceUtil.update_directory('dtl')
popup_centered_ratio(0.5)
move_to_foreground()
grab_focus()
func _on_close_requested() -> void:
hide()
broken_manager.close()
func update_indicator() -> void:
icon_button.get_child(0).visible = !broken_manager.reference_changes.is_empty()
## FILE MANAGEMENT:
func _on_file_moved(old_file:String, new_file:String) -> void:
if old_file.ends_with('.dch') and new_file.ends_with('.dch'):
DialogicResourceUtil.change_resource_path(old_file, new_file)
if old_file.get_file() != new_file.get_file():
get_parent().get_node('ResourceRenameWarning').popup_centered()
elif old_file.ends_with('.dtl') and new_file.ends_with('.dtl'):
DialogicResourceUtil.change_resource_path(old_file, new_file)
if old_file.get_file() != new_file.get_file():
get_parent().get_node('ResourceRenameWarning').popup_centered()
func _on_file_removed(file:String) -> void:
if file.get_extension() in ['dch', 'dtl']:
DialogicResourceUtil.remove_resource(file)

@ -0,0 +1,100 @@
[gd_scene load_steps=5 format=3 uid="uid://cwe3r2tbh2og1"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Common/sidebar.gd" id="1_jnq65"]
[sub_resource type="Theme" id="Theme_pn0f4"]
VBoxContainer/constants/separation = 4
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_gxwm6"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_n8rql"]
[node name="SideBar" type="VSplitContainer"]
custom_minimum_size = Vector2(100, 130)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = SubResource("Theme_pn0f4")
split_offset = 100
script = ExtResource("1_jnq65")
[node name="VBox" type="VBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 3
[node name="Margin" type="MarginContainer" parent="VBox"]
layout_mode = 2
size_flags_vertical = 3
theme_override_constants/margin_left = 5
theme_override_constants/margin_bottom = 5
[node name="VSplitContainer" type="VSplitContainer" parent="VBox/Margin"]
layout_mode = 2
[node name="VBox" type="VBoxContainer" parent="VBox/Margin/VSplitContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="Logo" type="TextureRect" parent="VBox/Margin/VSplitContainer/VBox"]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0.623529)
texture_filter = 6
custom_minimum_size = Vector2(0, 25)
layout_mode = 2
expand_mode = 3
stretch_mode = 4
[node name="CurrentResource" type="Label" parent="VBox/Margin/VSplitContainer/VBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "No resource"
horizontal_alignment = 1
vertical_alignment = 1
text_overrun_behavior = 1
[node name="Search" type="LineEdit" parent="VBox/Margin/VSplitContainer/VBox"]
unique_name_in_owner = true
layout_mode = 2
placeholder_text = "Filter Resources"
caret_blink = true
caret_blink_interval = 0.5
[node name="ResourcesList" type="ItemList" parent="VBox/Margin/VSplitContainer/VBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
same_column_width = true
[node name="ContentListSection" type="VBoxContainer" parent="VBox/Margin/VSplitContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
[node name="ContentList" type="ItemList" parent="VBox/Margin/VSplitContainer/ContentListSection"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
tooltip_text = "Label events in your timeline will appear here, allowing you to jump to them."
theme_override_styles/selected = SubResource("StyleBoxEmpty_gxwm6")
theme_override_styles/selected_focus = SubResource("StyleBoxEmpty_n8rql")
allow_reselect = true
same_column_width = true
[node name="CurrentVersion" type="Button" parent="VBox"]
unique_name_in_owner = true
layout_mode = 2
text = "Some Version"
flat = true
clip_text = true
[node name="RightClickMenu" type="PopupMenu" parent="."]
unique_name_in_owner = true
size = Vector2i(164, 100)
[connection signal="gui_input" from="VBox/Margin/VSplitContainer/VBox/Logo" to="." method="_on_logo_gui_input"]
[connection signal="text_changed" from="VBox/Margin/VSplitContainer/VBox/Search" to="." method="_on_search_text_changed"]
[connection signal="pressed" from="VBox/CurrentVersion" to="." method="_on_current_version_pressed"]
[connection signal="id_pressed" from="RightClickMenu" to="." method="_on_right_click_menu_id_pressed"]

@ -0,0 +1,188 @@
@tool
extends Control
## Script that handles the editor sidebar.
signal file_activated(file_path)
signal content_item_activated(item_name)
@onready var editors_manager = get_parent().get_parent()
func _ready():
if owner.get_parent() is SubViewport:
return
## CONNECTIONS
%ResourcesList.item_selected.connect(_on_resources_list_item_selected)
%ResourcesList.item_clicked.connect(_on_resources_list_item_clicked)
editors_manager.resource_opened.connect(_on_editors_resource_opened)
editors_manager.editor_changed.connect(_on_editors_editor_changed)
%ContentList.item_selected.connect(func (idx:int): content_item_activated.emit(%ContentList.get_item_text(idx)))
var editor_scale := DialogicUtil.get_editor_scale()
## ICONS
%Logo.texture = load("res://addons/dialogic/Editor/Images/dialogic-logo.svg")
%Logo.custom_minimum_size.y = 30 * editor_scale
%Search.right_icon = get_theme_icon("Search", "EditorIcons")
%CurrentResource.add_theme_stylebox_override('normal', get_theme_stylebox('normal', 'LineEdit'))
%ContentList.add_theme_color_override("font_hovered_color", get_theme_color("warning_color", "Editor"))
%ContentList.add_theme_color_override("font_selected_color", get_theme_color("property_color_z", "Editor"))
## MARGINS
$VBox/Margin.set("theme_override_constants/margin_left", get_theme_constant("base_margin", "Editor") * editor_scale)
$VBox/Margin.set("theme_override_constants/margin_bottom", get_theme_constant("base_margin", "Editor") * editor_scale)
## RIGHT CLICK MENU
%RightClickMenu.clear()
%RightClickMenu.add_icon_item(get_theme_icon("Remove", "EditorIcons"), "Remove From List", 1)
%RightClickMenu.add_separator()
%RightClickMenu.add_icon_item(get_theme_icon("Filesystem", "EditorIcons"), "Show in FileSystem", 2)
%RightClickMenu.add_icon_item(get_theme_icon("ExternalLink", "EditorIcons"), "Open in External Program", 3)
################################################################################
## RESOURCE LIST
################################################################################
func _on_editors_resource_opened(resource:Resource) -> void:
update_resource_list()
func _on_editors_editor_changed(previous:DialogicEditor, current:DialogicEditor) -> void:
%ContentListSection.visible = current.current_resource is DialogicTimeline
update_resource_list()
func clean_resource_list(resources_list:Array = []) -> PackedStringArray:
return PackedStringArray(resources_list.filter(func(x): return ResourceLoader.exists(x)))
func update_resource_list(resources_list:PackedStringArray = []) -> void:
var filter :String = %Search.text
var current_file := ""
if editors_manager.current_editor and editors_manager.current_editor.current_resource:
current_file = editors_manager.current_editor.current_resource.resource_path
var character_directory: Dictionary = DialogicResourceUtil.get_character_directory()
var timeline_directory: Dictionary = DialogicResourceUtil.get_timeline_directory()
if resources_list.is_empty():
resources_list = DialogicUtil.get_editor_setting('last_resources', [])
if !current_file in resources_list:
resources_list.append(current_file)
resources_list = clean_resource_list(resources_list)
%CurrentResource.text = "No Resource"
%CurrentResource.add_theme_color_override("font_color", get_theme_color("disabled_font_color", "Editor"))
%ResourcesList.clear()
var idx := 0
for character_name in character_directory:
if character_directory[character_name] in resources_list:
if filter.is_empty() or filter.to_lower() in character_name.to_lower():
%ResourcesList.add_item(
character_name,
load("res://addons/dialogic/Editor/Images/Resources/character.svg"))
%ResourcesList.set_item_metadata(idx, character_directory[character_name])
%ResourcesList.set_item_tooltip(idx, character_directory[character_name])
if character_directory[character_name] == current_file:
%ResourcesList.select(idx)
%ResourcesList.set_item_custom_fg_color(idx, get_theme_color("accent_color", "Editor"))
%CurrentResource.text = character_directory[character_name].get_file()
idx += 1
for timeline_name in timeline_directory:
if timeline_directory[timeline_name] in resources_list:
if filter.is_empty() or filter.to_lower() in timeline_name.to_lower():
%ResourcesList.add_item(timeline_name, get_theme_icon("TripleBar", "EditorIcons"))
%ResourcesList.set_item_metadata(idx, timeline_directory[timeline_name])
if timeline_directory[timeline_name] == current_file:
%ResourcesList.select(idx)
%ResourcesList.set_item_custom_fg_color(idx, get_theme_color("accent_color", "Editor"))
%CurrentResource.text = timeline_name+'.dtl'
idx += 1
if %CurrentResource.text != "No Resource":
%CurrentResource.add_theme_color_override("font_color", get_theme_color("font_color", "Editor"))
%ResourcesList.sort_items_by_text()
DialogicUtil.set_editor_setting('last_resources', resources_list)
func _on_resources_list_item_selected(index:int) -> void:
if %ResourcesList.get_item_metadata(index) == null:
return
editors_manager.edit_resource(load(%ResourcesList.get_item_metadata(index)))
func _on_resources_list_item_clicked(index: int, at_position: Vector2, mouse_button_index: int) -> void:
# If clicked with the middle mouse button, remove the item from the list
if mouse_button_index == MOUSE_BUTTON_MIDDLE:
remove_item_from_list(index)
if mouse_button_index == MOUSE_BUTTON_RIGHT:
%RightClickMenu.popup_on_parent(Rect2(get_global_mouse_position(), Vector2()))
%RightClickMenu.set_meta('item_index', index)
func _on_search_text_changed(new_text:String) -> void:
update_resource_list()
func set_unsaved_indicator(saved:bool = true) -> void:
if saved and %CurrentResource.text.ends_with('(*)'):
%CurrentResource.text = %CurrentResource.text.trim_suffix('(*)')
if not saved and not %CurrentResource.text.ends_with('(*)'):
%CurrentResource.text = %CurrentResource.text+"(*)"
func _on_logo_gui_input(event:InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
editors_manager.open_editor(editors_manager.editors['HomePage'].node)
func update_content_list(list:PackedStringArray) -> void:
var prev_selected := ""
if %ContentList.is_anything_selected():
prev_selected = %ContentList.get_item_text(%ContentList.get_selected_items()[0])
%ContentList.clear()
%ContentList.add_item('~ Top')
for i in list:
if i.is_empty(): continue
%ContentList.add_item(i)
if i == prev_selected:
%ContentList.select(%ContentList.item_count-1)
if list.is_empty():
return
var current_resource: Resource = editors_manager.get_current_editor().current_resource
var timeline_directory := DialogicResourceUtil.get_timeline_directory()
var label_directory := DialogicResourceUtil.get_label_cache()
if current_resource != null:
for i in timeline_directory:
if timeline_directory[i] == current_resource.resource_path:
label_directory[i] = list
# also always store the current timelines labels for easy access
label_directory[""] = list
DialogicResourceUtil.set_label_cache(label_directory)
func remove_item_from_list(index) -> void:
var new_list := []
for entry in DialogicUtil.get_editor_setting('last_resources', []):
if entry != %ResourcesList.get_item_metadata(index):
new_list.append(entry)
DialogicUtil.set_editor_setting('last_resources', new_list)
%ResourcesList.remove_item(index)
func _on_right_click_menu_id_pressed(id:int) -> void:
match id:
1: # REMOVE ITEM FROM LIST
remove_item_from_list(%RightClickMenu.get_meta("item_index"))
2: # OPEN IN FILESYSTEM
EditorInterface.get_file_system_dock().navigate_to_path(%ResourcesList.get_item_metadata(%RightClickMenu.get_meta("item_index")))
3: # OPEN IN EXTERNAL EDITOR
OS.shell_open(ProjectSettings.globalize_path(%ResourcesList.get_item_metadata(%RightClickMenu.get_meta("item_index"))))

@ -0,0 +1,49 @@
@tool
extends HBoxContainer
# Dialogic Editor toolbar. Works together with editors_mangager.
################################################################################
## EDITOR BUTTONS/LABELS
################################################################################
func _ready():
if owner.get_parent() is SubViewport:
return
%CustomButtons.custom_minimum_size.y = 33 * DialogicUtil.get_editor_scale()
for child in get_children():
if child is Button:
child.queue_free()
func add_icon_button(icon: Texture, tooltip: String) -> Button:
var button := Button.new()
button.icon = icon
button.tooltip_text = tooltip
button.flat = true
button.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
button.add_theme_color_override('icon_hover_color', get_theme_color('warning_color', 'Editor'))
button.add_theme_stylebox_override('focus', StyleBoxEmpty.new())
add_child(button)
move_child(button, -2)
return button
func add_custom_button(label:String, icon:Texture) -> Button:
var button := Button.new()
button.text = label
button.icon = icon
# button.flat = true
button.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
%CustomButtons.add_child(button)
# custom_minimum_size.y = button.size.y
return button
func hide_all_custom_buttons() -> void:
for button in %CustomButtons.get_children():
button.hide()

@ -0,0 +1,95 @@
@tool
extends PanelContainer
func _ready() -> void:
if owner.get_parent() is SubViewport:
return
%TabB.text = "Unique Identifiers"
%TabB.icon = get_theme_icon("CryptoKey", "EditorIcons")
owner.get_parent().visibility_changed.connect(func(): if is_visible_in_tree(): open())
%RenameNotification.add_theme_color_override("font_color", get_theme_color("warning_color", "Editor"))
func open() -> void:
fill_table()
%RenameNotification.hide()
func close() -> void:
pass
func fill_table() -> void:
var t: Tree = %IdentifierTable
t.set_column_expand(1, true)
t.clear()
t.set_column_title(1, "Identifier")
t.set_column_title(0, "Resource Path")
t.set_column_title_alignment(0, 0)
t.set_column_title_alignment(1, 0)
t.create_item()
for d in [["Characters", 'dch'], ["Timelines", "dtl"]]:
var directory := DialogicResourceUtil.get_directory(d[1])
var directory_item := t.create_item()
directory_item.set_text(0, d[0])
directory_item.set_metadata(0, d[1])
for key in directory:
var item: TreeItem = t.create_item(directory_item)
item.set_text(0, directory[key])
item.set_text(1, key)
item.set_editable(1, true)
item.set_metadata(1, key)
item.add_button(1, get_theme_icon("Edit", "EditorIcons"), 0, false, "Edit")
func _on_identifier_table_item_edited() -> void:
var item: TreeItem = %IdentifierTable.get_edited()
var new_identifier : String = item.get_text(1)
if new_identifier == item.get_metadata(1):
return
if new_identifier.is_empty() or not DialogicResourceUtil.is_identifier_unused(item.get_parent().get_metadata(0), new_identifier):
item.set_text(1, item.get_metadata(1))
return
DialogicResourceUtil.change_unique_identifier(item.get_text(0), new_identifier)
match item.get_parent().get_metadata(0):
'dch':
owner.get_parent().add_character_name_ref_change(item.get_metadata(1), new_identifier)
'dtl':
owner.get_parent().add_timeline_name_ref_change(item.get_metadata(1), new_identifier)
%RenameNotification.show()
item.set_metadata(1, new_identifier)
func _on_identifier_table_button_clicked(item: TreeItem, column: int, id: int, mouse_button_index: int) -> void:
item.select(column)
%IdentifierTable.edit_selected(true)
func filter_tree(filter:String= "", item:TreeItem = null) -> bool:
if item == null:
item = %IdentifierTable.get_root()
var any := false
for child in item.get_children():
if child.get_child_count() > 0:
child.visible = filter_tree(filter, child)
if child.visible: any = true
else:
child.visible = filter.is_empty() or filter.to_lower() in child.get_text(0).to_lower() or filter.to_lower() in child.get_text(1).to_lower()
if child.visible: any = true
return any
func _on_search_text_changed(new_text: String) -> void:
filter_tree(new_text)

@ -0,0 +1,176 @@
@tool
extends Control
var current_info : Dictionary = {}
@onready var editor_view := find_parent('EditorView')
func _ready():
await editor_view.ready
theme = editor_view.theme
%Install.icon = editor_view.get_theme_icon("AssetLib", "EditorIcons")
%LoadingIcon.texture = editor_view.get_theme_icon("KeyTrackScale", "EditorIcons")
%InstallWarning.modulate = editor_view.get_theme_color("warning_color", "Editor")
DialogicUtil.get_dialogic_plugin().get_editor_interface().get_resource_filesystem().resources_reimported.connect(_on_resources_reimported)
func open():
get_parent().popup_centered_ratio(0.5)
get_parent().mode = Window.MODE_WINDOWED
get_parent().move_to_foreground()
get_parent().grab_focus()
func load_info(info:Dictionary, update_type:int) -> void:
current_info = info
if update_type == 2:
%State.text = "No Information Available"
%UpdateName.text = "Unable to access versions."
%UpdateName.add_theme_color_override("font_color", editor_view.get_theme_color("readonly_color", "Editor"))
%Content.text = "You are probably not connected to the internet. Fair enough."
%ShortInfo.text = "Huh, what happened here?"
%ReadFull.hide()
%Install.disabled = true
return
# If we are up to date (or beyond):
if info.is_empty():
info['name'] = "You are in the future, Marty!"
info["body"] = "# 😎 You are using the WIP branch!\nSeems like you are using a version that isn't even released yet. Be careful and give us your feedback ;)"
info["published_at"] = "????T"
info["author"] = {'login':"???"}
%State.text = "Where are we Doc?"
%UpdateName.add_theme_color_override("font_color", editor_view.get_theme_color("property_color_z", "Editor"))
%Install.disabled = true
elif update_type == 0:
%State.text = "Update Available!"
%UpdateName.add_theme_color_override("font_color", editor_view.get_theme_color("warning_color", "Editor"))
%Install.disabled = false
else:
%State.text = "You are up to date:"
%UpdateName.add_theme_color_override("font_color", editor_view.get_theme_color("success_color", "Editor"))
%Install.disabled = true
%UpdateName.text = info.name
%Content.text = markdown_to_bbcode('#'+info.body.get_slice('#', 1)).strip_edges()
%ShortInfo.text = "Published on "+info.published_at.substr(0, info.published_at.find('T'))+" by "+info.author.login
if info.has("html_url"):
%ReadFull.uri = info.html_url
%ReadFull.show()
else:
%ReadFull.hide()
if info.has('reactions'):
%Reactions.show()
var reactions := {"laugh":"😂", "hooray":"🎉", "confused":"😕", "heart":"❤️", "rocket":"🚀", "eyes":"👀"}
for i in reactions:
%Reactions.get_node(i.capitalize()).visible = info.reactions[i] > 0
%Reactions.get_node(i.capitalize()).text = reactions[i]+" "+str(info.reactions[i]) if info.reactions[i] > 0 else reactions[i]
if info.reactions['+1']+info.reactions['-1'] > 0:
%Reactions.get_node("Likes").visible = true
%Reactions.get_node("Likes").text = "👍 "+str(info.reactions['+1']+info.reactions['-1'])
else:
%Reactions.get_node("Likes").visible = false
else:
%Reactions.hide()
func _on_window_close_requested():
get_parent().visible = false
func _on_install_pressed():
find_parent('UpdateManager').request_update_download()
%InfoLabel.text = "Downloading. This can take a moment."
%Loading.show()
%LoadingIcon.create_tween().set_loops().tween_property(%LoadingIcon, 'rotation', 2*PI, 1).from(0)
func _on_refresh_pressed():
find_parent('UpdateManager').request_update_check()
func _on_update_manager_downdload_completed(result:int):
%Loading.hide()
match result:
0: # success
%InfoLabel.text = "Installed successfully. Restart needed!"
%InfoLabel.modulate = editor_view.get_theme_color("success_color", "Editor")
%Restart.show()
%Restart.grab_focus()
1: # failure
%InfoLabel.text = "Download failed."
%InfoLabel.modulate = editor_view.get_theme_color("readonly_color", "Editor")
func _on_resources_reimported(resources:Array) -> void:
if is_inside_tree():
await get_tree().process_frame
get_parent().move_to_foreground()
func markdown_to_bbcode(text:String) -> String:
var font_sizes := {1:20, 2:16, 3:16,4:14, 5:14}
var title_regex := RegEx.create_from_string('(^|\n)((?<level>#+)(?<title>.*))\\n')
var res := title_regex.search(text)
while res:
text = text.replace(res.get_string(2), '[font_size='+str(font_sizes[len(res.get_string('level'))])+']'+res.get_string('title').strip_edges()+'[/font_size]')
res = title_regex.search(text)
var link_regex := RegEx.create_from_string('(?<!\\!)\\[(?<text>[^\\]]*)]\\((?<link>[^)]*)\\)')
res = link_regex.search(text)
while res:
text = text.replace(res.get_string(), '[url='+res.get_string('link')+']'+res.get_string('text').strip_edges()+'[/url]')
res = link_regex.search(text)
var image_regex := RegEx.create_from_string('\\!\\[(?<text>[^\\]]*)]\\((?<link>[^)]*)\\)\n*')
res = image_regex.search(text)
while res:
text = text.replace(res.get_string(), '[url='+res.get_string('link')+']'+res.get_string('text').strip_edges()+'[/url]')
res = image_regex.search(text)
var italics_regex := RegEx.create_from_string('\\*(?<text>[^\\*\\n]*)\\*')
res = italics_regex.search(text)
while res:
text = text.replace(res.get_string(), '[i]'+res.get_string('text').strip_edges()+'[/i]')
res = italics_regex.search(text)
var bullets_regex := RegEx.create_from_string('(?<=\\n)(\\*|-)(?<text>[^\\*\\n]*)\\n')
res = bullets_regex.search(text)
while res:
text = text.replace(res.get_string(), '[ul]'+res.get_string('text').strip_edges()+'[/ul]\n')
res = bullets_regex.search(text)
var small_code_regex := RegEx.create_from_string('(?<!`)`(?<text>[^`]+)`')
res = small_code_regex.search(text)
while res:
text = text.replace(res.get_string(), '[code][color='+get_theme_color("accent_color", "Editor").to_html()+']'+res.get_string('text').strip_edges()+'[/color][/code]')
res = small_code_regex.search(text)
var big_code_regex := RegEx.create_from_string('(?<!`)```(?<text>[^`]+)```')
res = big_code_regex.search(text)
while res:
text = text.replace(res.get_string(), '[code][bgcolor='+get_theme_color("box_selection_fill_color", "Editor").to_html()+']'+res.get_string('text').strip_edges()+'[/bgcolor][/code]')
res = big_code_regex.search(text)
return text
func _on_content_meta_clicked(meta:Variant) -> void:
OS.shell_open(str(meta))
func _on_install_mouse_entered():
if not %Install.disabled:
%InstallWarning.show()
func _on_install_mouse_exited():
%InstallWarning.hide()
func _on_restart_pressed():
DialogicUtil.get_dialogic_plugin().get_editor_interface().restart_editor(true)

@ -0,0 +1,298 @@
[gd_scene load_steps=9 format=3 uid="uid://vv3m5m68fwg7"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Common/update_install_window.gd" id="1_p1pbx"]
[ext_resource type="Texture2D" uid="uid://dybg3l5pwetne" path="res://addons/dialogic/Editor/Images/plugin-icon.svg" id="2_20ke0"]
[sub_resource type="Gradient" id="Gradient_lt7uf"]
colors = PackedColorArray(0.296484, 0.648457, 1, 1, 0.732014, 0.389374, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_nl8ke"]
gradient = SubResource("Gradient_lt7uf")
fill_from = Vector2(0.151515, 0.272727)
fill_to = Vector2(1, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_1g1am"]
content_margin_left = 0.0
content_margin_top = 15.0
content_margin_right = 15.0
content_margin_bottom = 15.0
bg_color = Color(0.0627451, 0.0627451, 0.0627451, 0.407843)
corner_radius_top_left = 20
corner_radius_top_right = 20
corner_radius_bottom_right = 20
corner_radius_bottom_left = 20
expand_margin_left = 20.0
expand_margin_right = 20.0
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_j1mw2"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_h4v2s"]
content_margin_left = 5.0
content_margin_top = 3.0
content_margin_right = 5.0
content_margin_bottom = 3.0
bg_color = Color(0, 0, 0, 0.631373)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_utju1"]
content_margin_left = 5.0
content_margin_top = 3.0
content_margin_right = 5.0
content_margin_bottom = 3.0
bg_color = Color(0.0470588, 0.0470588, 0.0470588, 1)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[node name="UpdateInstallWindow" type="ColorRect"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.207843, 0.129412, 0.372549, 1)
script = ExtResource("1_p1pbx")
[node name="TextureRect" type="TextureRect" parent="."]
modulate = Color(0.447059, 0.447059, 0.447059, 1)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("GradientTexture2D_nl8ke")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 14.0
offset_top = 13.0
offset_right = -14.0
offset_bottom = -13.0
grow_horizontal = 2
grow_vertical = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 7
[node name="VBox" type="VBoxContainer" parent="VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(450, 0)
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 3.74
alignment = 1
[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer/HBoxContainer2/VBox"]
clip_contents = false
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
alignment = 1
[node name="Panel" type="PanelContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer"]
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_1g1am")
[node name="VBox" type="VBoxContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel"]
layout_mode = 2
theme_override_constants/separation = -8
[node name="State" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicSubTitle"
text = "Update Available!"
[node name="UpdateName" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicTitle"
theme_override_font_sizes/font_size = 25
text = "Dialogic 2.0 - alpha 9"
uppercase = true
[node name="ShortInfo" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicHintText2"
theme_override_font_sizes/font_size = 10
text = "12/31/23"
[node name="Refresh" type="Button" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0
text = "Refresh
"
flat = true
[node name="Content" type="RichTextLabel" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/normal_font_size = 14
theme_override_styles/normal = SubResource("StyleBoxEmpty_j1mw2")
bbcode_enabled = true
text = "[font_size=25]🎉 New alpha, new stuff![/font_size]
If you are using dialogic 2 alphas then we've got an exciting update. It's not the beta yet, but we are getting closer! As always if you have questions or feedback it's best to reach out on [url=https://discord.gg/2hHQzkf2pX]emilios discord[/url].
This alpha brings a couple of very useful new features to dialogic as well as some syntax changes and a design overhaul (and many, many bug fixes).
"
fit_content = true
[node name="Reactions" type="HBoxContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
[node name="Likes" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "👍12"
[node name="Hooray" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "🎉12"
[node name="Laugh" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "👀12"
[node name="Heart" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "❤12"
[node name="Rocket" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "😕12"
[node name="Eyes" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "🚀12"
[node name="Confused" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "😂12"
[node name="ReadFull" type="LinkButton" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 10
text = "Read Full Announcement"
[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer"]
layout_mode = 2
alignment = 2
[node name="InfoLabel" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
horizontal_alignment = 2
autowrap_mode = 3
[node name="PanelContainer" type="PanelContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer"]
self_modulate = Color(0, 0, 0, 1)
layout_mode = 2
size_flags_horizontal = 4
theme_override_styles/panel = SubResource("StyleBoxFlat_h4v2s")
[node name="HBox" type="HBoxContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer"]
layout_mode = 2
alignment = 2
[node name="Loading" type="CenterContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(30, 0)
layout_mode = 2
[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Loading"]
layout_mode = 2
[node name="LoadingIcon" type="Sprite2D" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Loading/Control"]
unique_name_in_owner = true
texture = ExtResource("2_20ke0")
[node name="Restart" type="Button" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_vertical = 4
text = "Restart Now"
flat = true
[node name="Install" type="Button" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 4
text = "Install"
flat = true
[node name="InstallWarning" type="PanelContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Install"]
unique_name_in_owner = true
visible = false
self_modulate = Color(0, 0, 0, 1)
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -493.0
offset_top = -92.0
offset_right = 5.0
offset_bottom = -8.0
grow_horizontal = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_utju1")
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Install/InstallWarning"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
text = "Be careful. This will delete the addons/dialogic folder and install the new version. Any custom changes in that folder will be lost.
To be on the save side, use version control!"
autowrap_mode = 3
[node name="Control2" type="Control" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 7
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel/Refresh" to="." method="_on_refresh_pressed"]
[connection signal="meta_clicked" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Content" to="." method="_on_content_meta_clicked"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Restart" to="." method="_on_restart_pressed"]
[connection signal="mouse_entered" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Install" to="." method="_on_install_mouse_entered"]
[connection signal="mouse_exited" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Install" to="." method="_on_install_mouse_exited"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Install" to="." method="_on_install_pressed"]

@ -0,0 +1,192 @@
@tool
extends Node
## Script that checks for new versions and can install them.
signal update_check_completed(result:UpdateCheckResult)
signal downdload_completed(result:DownloadResult)
enum UpdateCheckResult {UPDATE_AVAILABLE, UP_TO_DATE, NO_ACCESS}
enum DownloadResult {SUCCESS, FAILURE}
enum ReleaseState {ALPHA, BETA, STABLE}
const REMOTE_RELEASES_URL := "https://api.github.com/repos/dialogic-godot/dialogic/releases"
const TEMP_FILE_NAME = "user://temp.zip"
var current_version : String = ""
var update_info: Dictionary
var current_info: Dictionary
var version_indicator :Button
func _ready() -> void:
request_update_check()
setup_version_indicator()
func get_current_version() -> String:
var plugin_cfg := ConfigFile.new()
plugin_cfg.load("res://addons/dialogic/plugin.cfg")
return plugin_cfg.get_value('plugin', 'version', 'unknown version')
func request_update_check() -> void:
if $UpdateCheckRequest.get_http_client_status() == HTTPClient.STATUS_DISCONNECTED:
$UpdateCheckRequest.request(REMOTE_RELEASES_URL)
func _on_UpdateCheck_request_completed(result:int, response_code:int, headers:PackedStringArray, body:PackedByteArray) -> void:
if result != HTTPRequest.RESULT_SUCCESS:
update_check_completed.emit(UpdateCheckResult.NO_ACCESS)
return
# Work out the next version from the releases information on GitHub
var response :Variant= JSON.parse_string(body.get_string_from_utf8())
if typeof(response) != TYPE_ARRAY: return
var current_release_info := get_release_tag_info(get_current_version())
# GitHub releases are in order of creation, not order of version
var versions :Array = (response as Array).filter(compare_versions.bind(current_release_info))
if versions.size() > 0:
update_info = versions[0]
update_check_completed.emit(UpdateCheckResult.UPDATE_AVAILABLE)
else:
update_info = current_info
update_check_completed.emit(UpdateCheckResult.UP_TO_DATE)
func compare_versions(release, current_release_info:Dictionary) -> bool:
var checked_release_info := get_release_tag_info(release.tag_name)
if checked_release_info.major < current_release_info.major:
return false
if checked_release_info.minor < current_release_info.minor:
return false
if checked_release_info.state < current_release_info.state:
return false
elif checked_release_info.state == current_release_info.state:
if checked_release_info.state_version < current_release_info.state_version:
return false
if checked_release_info.state_version == current_release_info.state_version:
current_info = release
return false
if checked_release_info.state == ReleaseState.STABLE:
if checked_release_info.minor == current_release_info.minor:
current_info = release
return false
return true
func get_release_tag_info(release_tag:String) -> Dictionary:
release_tag = release_tag.strip_edges().trim_prefix('v')
release_tag = release_tag.substr(0, release_tag.find('('))
release_tag = release_tag.to_lower()
var regex := RegEx.create_from_string('(?<major>\\d+\\.\\d+)(-(?<state>alpha|beta)-)?(?(2)(?<stateversion>\\d*)|\\.(?<minor>\\d*))?')
var result: RegExMatch = regex.search(release_tag)
if !result:
return {}
var info:Dictionary = {'tag':release_tag}
info['major'] = float(result.get_string('major'))
info['minor'] = int(result.get_string('minor'))
match result.get_string('state'):
'alpha':
info['state'] = ReleaseState.ALPHA
'beta':
info['state'] = ReleaseState.BETA
_:
info['state'] = ReleaseState.STABLE
info['state_version'] = int(result.get_string('stateversion'))
return info
func request_update_download() -> void:
# Safeguard the actual dialogue manager repo from accidentally updating itself
if DirAccess.dir_exists_absolute("res://test-project/"):
prints("[Dialogic] Looks like you are working on the addon. You can't update the addon from within itself.")
downdload_completed.emit(DownloadResult.FAILURE)
return
$DownloadRequest.request(update_info.zipball_url)
func _on_DownloadRequest_completed(result:int, response_code:int, headers:PackedStringArray, body:PackedByteArray):
if result != HTTPRequest.RESULT_SUCCESS:
downdload_completed.emit(DownloadResult.FAILURE)
return
# Save the downloaded zip
var zip_file: FileAccess = FileAccess.open(TEMP_FILE_NAME, FileAccess.WRITE)
zip_file.store_buffer(body)
zip_file.close()
OS.move_to_trash(ProjectSettings.globalize_path("res://addons/dialogic"))
var zip_reader: ZIPReader = ZIPReader.new()
zip_reader.open(TEMP_FILE_NAME)
var files: PackedStringArray = zip_reader.get_files()
var base_path = files[0].path_join('addons/')
for path in files:
if not "dialogic/" in path:
continue
var new_file_path: String = path.replace(base_path, "")
if path.ends_with("/"):
DirAccess.make_dir_recursive_absolute("res://addons/".path_join(new_file_path))
else:
var file: FileAccess = FileAccess.open("res://addons/".path_join(new_file_path), FileAccess.WRITE)
file.store_buffer(zip_reader.read_file(path))
zip_reader.close()
DirAccess.remove_absolute(TEMP_FILE_NAME)
downdload_completed.emit(DownloadResult.SUCCESS)
###################### SOME UI MANAGEMENT #####################################
################################################################################
func setup_version_indicator():
version_indicator = %Sidebar.get_node('%CurrentVersion')
version_indicator.pressed.connect($Window/UpdateInstallWindow.open)
version_indicator.text = get_current_version()
func _on_update_check_completed(result:int):
var result_color : Color
match result:
UpdateCheckResult.UPDATE_AVAILABLE:
result_color = version_indicator.get_theme_color("warning_color", "Editor")
version_indicator.icon = version_indicator.get_theme_icon("StatusWarning", "EditorIcons")
$Window/UpdateInstallWindow.load_info(update_info, result)
UpdateCheckResult.UP_TO_DATE:
result_color = version_indicator.get_theme_color("success_color", "Editor")
version_indicator.icon = version_indicator.get_theme_icon("StatusSuccess", "EditorIcons")
$Window/UpdateInstallWindow.load_info(current_info, result)
UpdateCheckResult.NO_ACCESS:
result_color = version_indicator.get_theme_color("success_color", "Editor")
version_indicator.icon = version_indicator.get_theme_icon("GuiRadioCheckedDisabled", "EditorIcons")
$Window/UpdateInstallWindow.load_info(update_info, result)
version_indicator.add_theme_color_override('font_color', result_color)
version_indicator.add_theme_color_override('font_hover_color', result_color.lightened(0.5))
version_indicator.add_theme_color_override('font_pressed_color', result_color)
version_indicator.add_theme_color_override('font_focus_color', result_color)

@ -0,0 +1,85 @@
@tool
extends Control
## A scene shown at the end of events that contain other events
var resource: DialogicEndBranchEvent
# References
var parent_node: Control = null
var end_control: Control = null
# Indent
var indent_size := 22
var current_indent_level := 1
var selected := false
func _ready() -> void:
$Icon.icon = get_theme_icon("GuiSpinboxUpdown", "EditorIcons")
$Spacer.custom_minimum_size.x = 90 * DialogicUtil.get_editor_scale()
visual_deselect()
parent_node_changed()
## Called by the visual timeline editor
func visual_select() -> void:
modulate = get_theme_color("highlighted_font_color", "Editor")
selected = true
## Called by the visual timeline editor
func visual_deselect() -> void:
if !parent_node:return
selected = false
modulate = parent_node.resource.event_color.lerp(get_theme_color("font_color", "Editor"), 0.3)
func is_selected() -> bool:
return selected
## Called by the visual timeline editor
func highlight() -> void:
if !parent_node:return
modulate = parent_node.resource.event_color.lerp(get_theme_color("font_color", "Editor"), 0.6)
## Called by the visual timeline editor
func unhighlight() -> void:
modulate = parent_node.resource.event_color
func update_hidden_events_indicator(hidden_events_count:int = 0) -> void:
$HiddenEventsLabel.visible = hidden_events_count > 0
if hidden_events_count == 1:
$HiddenEventsLabel.text = "[1 event hidden]"
else:
$HiddenEventsLabel.text = "["+str(hidden_events_count)+ " events hidden]"
## Called by the visual timeline editor
func set_indent(indent: int) -> void:
$Indent.custom_minimum_size = Vector2(indent_size * indent * DialogicUtil.get_editor_scale(), 0)
$Indent.visible = indent != 0
current_indent_level = indent
queue_redraw()
## Called by the visual timeline editor if something was edited on the parent event block
func parent_node_changed() -> void:
if parent_node and end_control and end_control.has_method('refresh'):
end_control.refresh()
## Called on creation if the parent event provides an end control
func add_end_control(control:Control) -> void:
if !control:
return
add_child(control)
control.size_flags_vertical = SIZE_SHRINK_CENTER
if "parent_resource" in control:
control.parent_resource = parent_node.resource
if control.has_method('refresh'):
control.refresh()
end_control = control

@ -0,0 +1,48 @@
[gd_scene load_steps=4 format=3 uid="uid://de13fdeebrkcb"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/BranchEnd.gd" id="1"]
[sub_resource type="Image" id="Image_8jrl8"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_44ap0"]
image = SubResource("Image_8jrl8")
[node name="EndBranch" type="HBoxContainer"]
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 24.0
grow_horizontal = 2
mouse_filter = 0
script = ExtResource("1")
[node name="Indent" type="Control" parent="."]
layout_mode = 2
size_flags_vertical = 0
[node name="Spacer" type="Control" parent="."]
custom_minimum_size = Vector2(90, 0)
layout_mode = 2
size_flags_vertical = 0
[node name="Icon" type="Button" parent="."]
unique_name_in_owner = true
custom_minimum_size = Vector2(20, 0)
layout_mode = 2
size_flags_vertical = 4
tooltip_text = "Click and drag"
focus_mode = 0
mouse_filter = 1
icon = SubResource("ImageTexture_44ap0")
flat = true
[node name="HiddenEventsLabel" type="Label" parent="."]
visible = false
layout_mode = 2
text = "XX Events hidden"

@ -0,0 +1,414 @@
@tool
extends MarginContainer
## Scene that represents an event in the visual timeline editor.
signal content_changed()
## REFERENCES
var resource : DialogicEvent
var editor_reference
# for choice and condition
var end_node: Node = null:
get:
return end_node
set(node):
end_node = node
%ToggleChildrenVisibilityButton.visible = true if end_node else false
## FLAGS
var selected := false
# Whether the body is visible
var expanded := true
var body_was_build := false
var has_any_enabled_body_content := false
# Whether contained events (e.g. in choices) are visible
var collapsed := false
## CONSTANTS
const icon_size := 28
const indent_size := 22
## STATE
# List that stores visibility conditions
var field_list := []
var current_indent_level := 1
#region UI AND LOGIC INITIALIZATION
################################################################################
func _ready():
if get_parent() is SubViewport:
return
if not resource:
printerr("[Dialogic] Event block was added without a resource specified.")
return
initialize_ui()
initialize_logic()
func initialize_ui() -> void:
var _scale := DialogicUtil.get_editor_scale()
$PanelContainer.self_modulate = get_theme_color("accent_color", "Editor")
# Warning Icon
%Warning.texture = get_theme_icon("NodeWarning", "EditorIcons")
%Warning.size = Vector2(16 * _scale, 16 * _scale)
%Warning.position = Vector2(-5 * _scale, -10 * _scale)
# Expand Button
%ToggleBodyVisibilityButton.icon = get_theme_icon("CodeFoldedRightArrow", "EditorIcons")
%ToggleBodyVisibilityButton.modulate = get_theme_color("contrast_color_1", "Editor")
%ToggleBodyVisibilityButton.set("theme_override_colors/icon_normal_color", get_theme_color("contrast_color_1", "Editor"))
%ToggleBodyVisibilityButton.set("theme_override_colors/icon_pressed_color", get_theme_color("contrast_color_1", "Editor"))
# Icon Panel
%IconPanel.tooltip_text = resource.event_name
%IconPanel.self_modulate = resource.event_color
# Event Icon
%IconTexture.texture = resource._get_icon()
%IconPanel.custom_minimum_size = Vector2(icon_size, icon_size) * _scale
%IconTexture.custom_minimum_size = %IconPanel.custom_minimum_size
var custom_style: StyleBoxFlat = %IconPanel.get_theme_stylebox('panel')
custom_style.set_corner_radius_all(5 * _scale)
# Focus Mode
set_focus_mode(1) # Allowing this node to grab focus
# Separation on the header
%Header.add_theme_constant_override("custom_constants/separation", 5 * _scale)
# Collapse Button
%ToggleChildrenVisibilityButton.toggled.connect(_on_collapse_toggled)
%ToggleChildrenVisibilityButton.icon = get_theme_icon("Collapse", "EditorIcons")
%ToggleChildrenVisibilityButton.hide()
%Body.add_theme_constant_override("margin_left", icon_size * _scale)
visual_deselect()
func initialize_logic() -> void:
resized.connect(get_parent().get_parent().queue_redraw)
resource.ui_update_needed.connect(_on_resource_ui_update_needed)
resource.ui_update_warning.connect(set_warning)
content_changed.connect(recalculate_field_visibility)
_on_ToggleBodyVisibility_toggled(resource.expand_by_default or resource.created_by_button)
#endregion
#region VISUAL METHODS
################################################################################
func visual_select() -> void:
$PanelContainer.add_theme_stylebox_override('panel', load("res://addons/dialogic/Editor/Events/styles/selected_styleboxflat.tres"))
selected = true
%IconPanel.self_modulate = resource.event_color
%IconTexture.modulate = get_theme_color("icon_saturation", "Editor")
func visual_deselect() -> void:
$PanelContainer.add_theme_stylebox_override('panel', load("res://addons/dialogic/Editor/Events/styles/unselected_stylebox.tres"))
selected = false
%IconPanel.self_modulate = resource.event_color.lerp(Color.DARK_SLATE_GRAY, 0.1)
%IconTexture.modulate = get_theme_color('font_color', 'Label')
func is_selected() -> bool:
return selected
func set_warning(text:String= "") -> void:
if !text.is_empty():
%Warning.show()
%Warning.tooltip_text = text
else:
%Warning.hide()
func set_indent(indent: int) -> void:
add_theme_constant_override("margin_left", indent_size * indent * DialogicUtil.get_editor_scale())
current_indent_level = indent
#endregion
#region EVENT FIELDS
################################################################################
var FIELD_SCENES := {
DialogicEvent.ValueType.MULTILINE_TEXT: "res://addons/dialogic/Editor/Events/Fields/field_text_multiline.tscn",
DialogicEvent.ValueType.SINGLELINE_TEXT: "res://addons/dialogic/Editor/Events/Fields/field_text_singleline.tscn",
DialogicEvent.ValueType.FILE: "res://addons/dialogic/Editor/Events/Fields/field_file.tscn",
DialogicEvent.ValueType.BOOL: "res://addons/dialogic/Editor/Events/Fields/field_bool_check.tscn",
DialogicEvent.ValueType.BOOL_BUTTON: "res://addons/dialogic/Editor/Events/Fields/field_bool_button.tscn",
DialogicEvent.ValueType.CONDITION: "res://addons/dialogic/Editor/Events/Fields/field_condition.tscn",
DialogicEvent.ValueType.ARRAY: "res://addons/dialogic/Editor/Events/Fields/field_array.tscn",
DialogicEvent.ValueType.DICTIONARY: "res://addons/dialogic/Editor/Events/Fields/field_dictionary.tscn",
DialogicEvent.ValueType.DYNAMIC_OPTIONS: "res://addons/dialogic/Editor/Events/Fields/field_options_dynamic.tscn",
DialogicEvent.ValueType.FIXED_OPTIONS : "res://addons/dialogic/Editor/Events/Fields/field_options_fixed.tscn",
DialogicEvent.ValueType.NUMBER: "res://addons/dialogic/Editor/Events/Fields/field_number.tscn",
DialogicEvent.ValueType.VECTOR2: "res://addons/dialogic/Editor/Events/Fields/field_vector2.tscn",
DialogicEvent.ValueType.VECTOR3: "res://addons/dialogic/Editor/Events/Fields/field_vector3.tscn",
DialogicEvent.ValueType.VECTOR4: "res://addons/dialogic/Editor/Events/Fields/field_vector4.tscn",
DialogicEvent.ValueType.COLOR: "res://addons/dialogic/Editor/Events/Fields/field_color.tscn"
}
func build_editor(build_header:bool = true, build_body:bool = false) -> void:
var current_body_container: HFlowContainer = null
if build_body and body_was_build:
build_body = false
if build_body:
if body_was_build:
return
current_body_container = HFlowContainer.new()
%BodyContent.add_child(current_body_container)
body_was_build = true
for p in resource.get_event_editor_info():
field_list.append({'node':null, 'location':p.location})
if p.has('condition'):
field_list[-1]['condition'] = p.condition
if !build_body and p.location == 1:
continue
elif !build_header and p.location == 0:
continue
### --------------------------------------------------------------------
### 1. CREATE A NODE OF THE CORRECT TYPE FOR THE PROPERTY
var editor_node : Control
### LINEBREAK
if p.name == "linebreak":
field_list.remove_at(field_list.size()-1)
if !current_body_container.get_child_count():
current_body_container.queue_free()
current_body_container = HFlowContainer.new()
%BodyContent.add_child(current_body_container)
continue
elif p.field_type in FIELD_SCENES:
editor_node = load(FIELD_SCENES[p.field_type]).instantiate()
elif p.field_type == resource.ValueType.LABEL:
editor_node = Label.new()
editor_node.text = p.display_info.text
editor_node.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
editor_node.set('custom_colors/font_color', Color("#7b7b7b"))
editor_node.add_theme_color_override('font_color', resource.event_color.lerp(get_theme_color("font_color", "Editor"), 0.8))
elif p.field_type == resource.ValueType.BUTTON:
editor_node = Button.new()
editor_node.text = p.display_info.text
if typeof(p.display_info.icon) == TYPE_ARRAY:
editor_node.icon = callv('get_theme_icon', p.display_info.icon)
else:
editor_node.icon = p.display_info.icon
editor_node.flat = true
editor_node.custom_minimum_size.x = 30 * DialogicUtil.get_editor_scale()
editor_node.pressed.connect(p.display_info.callable)
## CUSTOM
elif p.field_type == resource.ValueType.CUSTOM:
if p.display_info.has('path'):
editor_node = load(p.display_info.path).instantiate()
## ELSE
else:
editor_node = Label.new()
editor_node.text = p.name
editor_node.add_theme_color_override('font_color', resource.event_color.lerp(get_theme_color("font_color", "Editor"), 0.8))
field_list[-1]['node'] = editor_node
### --------------------------------------------------------------------
# Some things need to be called BEFORE the field is added to the tree
if editor_node is DialogicVisualEditorField:
editor_node.event_resource = resource
editor_node.property_name = p.name
field_list[-1]['property'] = p.name
editor_node._load_display_info(p.display_info)
var location: Control = %HeaderContent
if p.location == 1:
location = current_body_container
location.add_child(editor_node)
# Some things need to be called AFTER the field is added to the tree
if editor_node is DialogicVisualEditorField:
# Only set the value if the field is visible
#
# This prevents events with varied value types (event_setting, event_variable)
# from injecting incorrect types into hidden fields, which then throw errors
# in the console.
if p.has('condition') and not p.condition.is_empty():
if _evaluate_visibility_condition(p):
editor_node._set_value(resource.get(p.name))
else:
editor_node._set_value(resource.get(p.name))
editor_node.value_changed.connect(set_property)
editor_node.tooltip_text = p.display_info.get('tooltip', '')
# Apply autofocus
if resource.created_by_button and p.display_info.get('autofocus', false):
editor_node.call_deferred('take_autofocus')
### --------------------------------------------------------------------
### 4. ADD LEFT AND RIGHT TEXT
var left_label: Label = null
var right_label: Label = null
if !p.get('left_text', '').is_empty():
left_label = Label.new()
left_label.text = p.get('left_text')
left_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
left_label.add_theme_color_override('font_color', resource.event_color.lerp(get_theme_color("font_color", "Editor"), 0.8))
location.add_child(left_label)
location.move_child(left_label, editor_node.get_index())
if !p.get('right_text', '').is_empty():
right_label = Label.new()
right_label.text = p.get('right_text')
right_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
right_label.add_theme_color_override('font_color', resource.event_color.lerp(get_theme_color("font_color", "Editor"), 0.8))
location.add_child(right_label)
location.move_child(right_label, editor_node.get_index()+1)
### --------------------------------------------------------------------
### 5. REGISTER CONDITION
if p.has('condition'):
field_list[-1]['condition'] = p.condition
if left_label:
field_list.append({'node': left_label, 'condition':p.condition, 'location':p.location})
if right_label:
field_list.append({'node': right_label, 'condition':p.condition, 'location':p.location})
if build_body:
if current_body_container.get_child_count() == 0:
expanded = false
%Body.visible = false
recalculate_field_visibility()
func recalculate_field_visibility() -> void:
has_any_enabled_body_content = false
for p in field_list:
if !p.has('condition') or p.condition.is_empty():
if p.node != null:
p.node.show()
if p.location == 1:
has_any_enabled_body_content = true
else:
if _evaluate_visibility_condition(p):
if p.node != null:
p.node.show()
if p.location == 1:
has_any_enabled_body_content = true
else:
if p.node != null:
p.node.hide()
%ToggleBodyVisibilityButton.visible = has_any_enabled_body_content
func set_property(property_name:String, value:Variant) -> void:
resource.set(property_name, value)
content_changed.emit()
if end_node:
end_node.parent_node_changed()
func _evaluate_visibility_condition(p: Dictionary) -> bool:
var expr := Expression.new()
expr.parse(p.condition)
var result: bool
if expr.execute([], resource):
result = true
else:
result = false
if expr.has_execute_failed():
printerr("[Dialogic] Failed executing visibility condition for '",p.get('property', 'unnamed'),"': " + expr.get_error_text())
return result
func _on_resource_ui_update_needed() -> void:
for node_info in field_list:
if node_info.node and node_info.node.has_method('set_value'):
# Only set the value if the field is visible
#
# This prevents events with varied value types (event_setting, event_variable)
# from injecting incorrect types into hidden fields, which then throw errors
# in the console.
if node_info.has('condition') and not node_info.condition.is_empty():
if _evaluate_visibility_condition(node_info):
node_info.node.set_value(resource.get(node_info.property))
else:
node_info.node.set_value(resource.get(node_info.property))
recalculate_field_visibility()
#region SIGNALS
################################################################################
func _on_collapse_toggled(toggled:bool) -> void:
collapsed = toggled
var timeline_editor = find_parent('VisualEditor')
if (timeline_editor != null):
# @todo select item and clear selection is marked as "private" in TimelineEditor.gd
# consider to make it "public" or add a public helper function
timeline_editor.indent_events()
func _on_ToggleBodyVisibility_toggled(button_pressed:bool) -> void:
if button_pressed and !body_was_build:
build_editor(false, true)
%ToggleBodyVisibilityButton.set_pressed_no_signal(button_pressed)
if button_pressed:
%ToggleBodyVisibilityButton.icon = get_theme_icon("CodeFoldDownArrow", "EditorIcons")
else:
%ToggleBodyVisibilityButton.icon = get_theme_icon("CodeFoldedRightArrow", "EditorIcons")
expanded = button_pressed
%Body.visible = button_pressed
if find_parent('VisualEditor') != null:
find_parent('VisualEditor').indent_events()
func _on_EventNode_gui_input(event:InputEvent) -> void:
if event is InputEventMouseButton and event.is_pressed() and event.button_index == 1:
grab_focus() # Grab focus to avoid copy pasting text or events
if event.double_click:
if has_any_enabled_body_content:
_on_ToggleBodyVisibility_toggled(!expanded)
# For opening the context menu
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_RIGHT and event.pressed:
var popup :PopupMenu = get_parent().get_parent().get_node('EventPopupMenu')
popup.current_event = self
popup.popup_on_parent(Rect2(get_global_mouse_position(),Vector2()))
if resource.help_page_path == "":
popup.set_item_disabled(2, true)
else:
popup.set_item_disabled(2, false)

@ -0,0 +1,129 @@
[gd_scene load_steps=8 format=3 uid="uid://bwaxj1n401fp4"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/EventBlock/event_block.gd" id="1"]
[ext_resource type="StyleBox" uid="uid://cl75ikyq2is7c" path="res://addons/dialogic/Editor/Events/styles/unselected_stylebox.tres" id="2_axj84"]
[ext_resource type="Texture2D" uid="uid://dybg3l5pwetne" path="res://addons/dialogic/Editor/Images/plugin-icon.svg" id="6"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_otutu"]
bg_color = Color(1, 1, 1, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="Image" id="Image_wcwsv"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_rc1wh"]
image = SubResource("Image_wcwsv")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ee4ub"]
[node name="EventNode" type="MarginContainer"]
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
size_flags_horizontal = 3
size_flags_vertical = 9
focus_mode = 1
script = ExtResource("1")
[node name="PanelContainer" type="PanelContainer" parent="."]
self_modulate = Color(0, 0, 0, 1)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
mouse_filter = 2
theme_override_styles/panel = ExtResource("2_axj84")
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Header" type="HBoxContainer" parent="PanelContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="IconPanel" type="Panel" parent="PanelContainer/VBoxContainer/Header"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
mouse_filter = 1
mouse_default_cursor_shape = 6
theme_override_styles/panel = SubResource("StyleBoxFlat_otutu")
[node name="IconTexture" type="TextureRect" parent="PanelContainer/VBoxContainer/Header/IconPanel"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 0
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
texture = ExtResource("6")
expand_mode = 1
stretch_mode = 5
[node name="Warning" type="TextureRect" parent="PanelContainer/VBoxContainer/Header/IconPanel"]
unique_name_in_owner = true
visible = false
layout_mode = 0
offset_left = -5.5
offset_top = -11.0
offset_right = 12.1
offset_bottom = 6.6
texture = SubResource("ImageTexture_rc1wh")
stretch_mode = 5
[node name="HeaderContent" type="HBoxContainer" parent="PanelContainer/VBoxContainer/Header"]
unique_name_in_owner = true
layout_mode = 2
[node name="ToggleBodyVisibilityButton" type="Button" parent="PanelContainer/VBoxContainer/Header"]
unique_name_in_owner = true
modulate = Color(0, 0, 0, 1)
layout_mode = 2
size_flags_horizontal = 0
tooltip_text = "Fold/Unfold Settings"
theme_override_styles/focus = SubResource("StyleBoxEmpty_ee4ub")
toggle_mode = true
icon = SubResource("ImageTexture_rc1wh")
flat = true
[node name="ToggleChildrenVisibilityButton" type="Button" parent="PanelContainer/VBoxContainer/Header"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 10
tooltip_text = "Collapse Contained Events"
toggle_mode = true
icon = SubResource("ImageTexture_rc1wh")
flat = true
[node name="Body" type="MarginContainer" parent="PanelContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/margin_left = 4
[node name="BodyContent" type="VBoxContainer" parent="PanelContainer/VBoxContainer/Body"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
mouse_filter = 2
[connection signal="gui_input" from="." to="." method="_on_EventNode_gui_input"]
[connection signal="toggled" from="PanelContainer/VBoxContainer/Header/ToggleBodyVisibilityButton" to="." method="_on_ToggleBodyVisibility_toggled"]

@ -0,0 +1,22 @@
@tool
extends PopupMenu
var current_event : Node = null
func _ready():
clear()
add_icon_item(get_theme_icon("Duplicate", "EditorIcons"), "Duplicate")
add_separator()
add_icon_item(get_theme_icon("Help", "EditorIcons"), "Documentation")
add_icon_item(get_theme_icon("CodeHighlighter", "EditorIcons"), "Open Code")
add_separator()
add_icon_item(get_theme_icon("ArrowUp", "EditorIcons"), "Move up")
add_icon_item(get_theme_icon("ArrowDown", "EditorIcons"), "Move down")
add_separator()
add_icon_item(get_theme_icon("Remove", "EditorIcons"), "Delete")
var menu_background := StyleBoxFlat.new()
menu_background.bg_color = get_parent().get_theme_color("base_color", "Editor")
add_theme_stylebox_override('panel', menu_background)
add_theme_stylebox_override('hover', get_theme_stylebox("FocusViewport", "EditorStyles"))
add_theme_color_override('font_color_hover', get_parent().get_theme_color("accent_color", "Editor"))

@ -0,0 +1,148 @@
@tool
extends PanelContainer
## Event block field part for the Array field.
signal value_changed()
var value_field: Node
var value_type: int = -1
var current_value: Variant
func _ready() -> void:
%ValueType.options = [{
'label': 'String',
'icon': ["String", "EditorIcons"],
'value': TYPE_STRING
},{
'label': 'Number (int)',
'icon': ["int", "EditorIcons"],
'value': TYPE_INT
},{
'label': 'Number (float)',
'icon': ["float", "EditorIcons"],
'value': TYPE_FLOAT
},{
'label': 'Boolean',
'icon': ["bool", "EditorIcons"],
'value': TYPE_BOOL
},{
'label': 'Expression',
'icon': ["Variant", "EditorIcons"],
'value': TYPE_MAX
}
]
%ValueType.symbol_only = true
%ValueType.value_changed.connect(_on_type_changed.bind())
%ValueType.tooltip_text = "Change type"
%Delete.icon = get_theme_icon("Remove", "EditorIcons")
func set_value(value:Variant):
change_field_type(deduce_type(value))
%ValueType.set_value(deduce_type(value))
current_value = value
match value_type:
TYPE_BOOL:
value_field.button_pressed = value
TYPE_STRING:
value_field.text = value
TYPE_FLOAT, TYPE_INT:
value_field.set_value(value)
TYPE_MAX, _:
value_field.text = value.trim_prefix('@')
func deduce_type(value:Variant) -> int:
if value is String and value.begins_with('@'):
return TYPE_MAX
else:
return typeof(value)
func _on_type_changed(prop:String, type:Variant) -> void:
if type == value_type:
return
match type:
TYPE_BOOL:
if typeof(current_value) == TYPE_STRING:
current_value = DialogicUtil.str_to_bool(current_value)
elif value_type == TYPE_FLOAT or value_type == TYPE_INT:
current_value = bool(current_value)
else:
current_value = true if current_value else false
set_value(current_value)
TYPE_STRING:
current_value = str(current_value).trim_prefix('@')
set_value(current_value)
TYPE_FLOAT, TYPE_INT:
current_value = float(current_value)
set_value(current_value)
TYPE_MAX,_:
current_value = var_to_str(current_value)
set_value('@'+current_value)
emit_signal.call_deferred('value_changed')
func get_value() -> Variant:
return current_value
func _on_delete_pressed() -> void:
queue_free()
value_changed.emit()
func change_field_type(type:int) -> void:
if type == value_type:
return
value_type = type
if value_field:
value_field.queue_free()
match type:
TYPE_BOOL:
value_field = CheckBox.new()
value_field.toggled.connect(_on_bool_toggled)
TYPE_STRING:
value_field = LineEdit.new()
value_field.text_changed.connect(_on_str_text_changed)
value_field.expand_to_text_length = true
TYPE_FLOAT, TYPE_INT:
value_field = load("res://addons/dialogic/Editor/Events/Fields/field_number.tscn").instantiate()
if type == TYPE_FLOAT:
value_field.use_float_mode()
else:
value_field.use_int_mode()
value_field.value_changed.connect(_on_number_value_changed.bind(type == TYPE_INT))
TYPE_MAX, _:
value_field = LineEdit.new()
value_field.expand_to_text_length = true
value_field.text_changed.connect(_on_expression_changed)
$Value.add_child(value_field)
$Value.move_child(value_field, 1)
func _on_bool_toggled(value:bool) -> void:
current_value = value
value_changed.emit()
func _on_str_text_changed(value:String) -> void:
current_value = value
value_changed.emit()
func _on_expression_changed(value:String) -> void:
current_value = '@'+value
value_changed.emit()
func _on_number_value_changed(prop:String, value:float, int := false) -> void:
if int:
current_value = int(value)
else:
current_value = value
value_changed.emit()

@ -0,0 +1,58 @@
[gd_scene load_steps=7 format=3 uid="uid://ch4j2lesn1sis"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/array_part.gd" id="1"]
[ext_resource type="Theme" uid="uid://d3g4i4dshtdpu" path="res://addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres" id="2"]
[ext_resource type="PackedScene" uid="uid://d3bhehatwoio" path="res://addons/dialogic/Editor/Events/Fields/field_options_fixed.tscn" id="3_otpho"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_fe32l"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_right = 2.0
content_margin_bottom = 2.0
draw_center = false
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color(0.282353, 0.486275, 0.458824, 1)
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[sub_resource type="Image" id="Image_sbk5s"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_16rly"]
image = SubResource("Image_sbk5s")
[node name="ArrayValue" type="PanelContainer"]
offset_left = 2.0
offset_right = 76.0
offset_bottom = 24.0
theme_override_styles/panel = SubResource("StyleBoxFlat_fe32l")
script = ExtResource("1")
[node name="Value" type="HBoxContainer" parent="."]
layout_mode = 2
theme = ExtResource("2")
[node name="ValueType" parent="Value" instance=ExtResource("3_otpho")]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Change type"
text = ""
[node name="Delete" type="Button" parent="Value"]
unique_name_in_owner = true
layout_mode = 2
icon = SubResource("ImageTexture_16rly")
flat = true
[connection signal="pressed" from="Value/Delete" to="." method="_on_delete_pressed"]

@ -0,0 +1,39 @@
@tool
extends HBoxContainer
## Event block field part for the Array field.
signal value_changed()
func set_key(value:String) -> void:
$Key.text = str(value)
func get_key() -> String:
return $Key.text
func set_value(value:String):
$Value.text = str(value)
func get_value() -> String:
return $Value.text
func _ready() -> void:
$Delete.icon = get_theme_icon("Remove", "EditorIcons")
func _on_Delete_pressed() -> void:
queue_free()
value_changed.emit()
func _on_Key_text_changed(new_text:String) -> void:
value_changed.emit()
func _on_Value_text_changed(new_text:String) -> void:
value_changed.emit()

@ -0,0 +1,38 @@
[gd_scene load_steps=5 format=3 uid="uid://b27yweami3mxi"]
[ext_resource type="Theme" uid="uid://d3g4i4dshtdpu" path="res://addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres" id="1_4ehmb"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/dictionary_part.gd" id="2_q88pg"]
[sub_resource type="Image" id="Image_esvau"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_bywig"]
image = SubResource("Image_esvau")
[node name="Value" type="HBoxContainer"]
theme = ExtResource("1_4ehmb")
script = ExtResource("2_q88pg")
[node name="Key" type="LineEdit" parent="."]
layout_mode = 2
size_flags_horizontal = 3
expand_to_text_length = true
[node name="Value" type="LineEdit" parent="."]
layout_mode = 2
size_flags_horizontal = 3
expand_to_text_length = true
[node name="Delete" type="Button" parent="."]
layout_mode = 2
icon = SubResource("ImageTexture_bywig")
[connection signal="text_changed" from="Key" to="." method="_on_Key_text_changed"]
[connection signal="text_changed" from="Value" to="." method="_on_Value_text_changed"]
[connection signal="pressed" from="Delete" to="." method="_on_Delete_pressed"]

@ -0,0 +1,48 @@
@tool
extends DialogicVisualEditorField
## Event block field for editing arrays.
const ArrayValue := "res://addons/dialogic/Editor/Events/Fields/array_part.tscn"
func _ready():
%Add.icon = get_theme_icon("Add", "EditorIcons")
%Add.pressed.connect(_on_AddButton_pressed)
func _set_value(value:Variant) -> void:
value = value as Array
for child in get_children():
if child != %Add:
child.queue_free()
for item in value:
var x: Node = load(ArrayValue).instantiate()
add_child(x)
x.set_value(item)
x.value_changed.connect(recalculate_values)
move_child(%Add, -1)
func _on_value_changed(value:Variant) -> void:
value_changed.emit(property_name, value)
func recalculate_values() -> void:
var arr := []
for child in get_children():
if child != %Add and !child.is_queued_for_deletion():
arr.append(child.get_value())
_on_value_changed(arr)
func _on_AddButton_pressed() -> void:
var x :Control = load(ArrayValue).instantiate()
add_child(x)
x.set_value("")
x.value_changed.connect(recalculate_values)
recalculate_values()
move_child(%Add, -1)

@ -0,0 +1,27 @@
[gd_scene load_steps=4 format=3 uid="uid://btmy7ageqpyq1"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_array.gd" id="2"]
[sub_resource type="Image" id="Image_u0aqk"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_7iwuk"]
image = SubResource("Image_u0aqk")
[node name="Field_Array" type="HFlowContainer"]
offset_right = 329.0
offset_bottom = 256.0
size_flags_horizontal = 3
script = ExtResource("2")
[node name="Add" type="Button" parent="."]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Add another value"
icon = SubResource("ImageTexture_7iwuk")

@ -0,0 +1,36 @@
@tool
extends DialogicVisualEditorField
## Event block field for boolean values.
#region MAIN METHODS
################################################################################
func _ready() -> void:
add_theme_color_override("icon_normal_color", get_theme_color("disabled_font_color", "Editor"))
add_theme_color_override("icon_hover_color", get_theme_color("warning_color", "Editor"))
add_theme_color_override("icon_pressed_color", get_theme_color("icon_saturation", "Editor"))
add_theme_color_override("icon_hover_pressed_color", get_theme_color("warning_color", "Editor"))
add_theme_color_override("icon_focus_color", get_theme_color("disabled_font_color", "Editor"))
self.toggled.connect(_on_value_changed)
func _load_display_info(info:Dictionary) -> void:
if info.has('editor_icon'):
self.icon = callv('get_theme_icon', info.editor_icon)
else:
self.icon = info.get('icon', null)
func _set_value(value:Variant) -> void:
self.button_pressed = true if value else false
#endregion
#region SIGNAL METHODS
################################################################################
func _on_value_changed(value:bool) -> void:
value_changed.emit(property_name, value)
#endregion

@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://iypxcctv080u"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_bool_button.gd" id="1_t1n1f"]
[node name="Field_BoolButton" type="Button"]
theme_override_colors/icon_normal_color = Color(0, 0, 0, 1)
theme_override_colors/icon_pressed_color = Color(0, 0, 0, 1)
theme_override_colors/icon_hover_color = Color(0, 0, 0, 1)
theme_override_colors/icon_hover_pressed_color = Color(0, 0, 0, 1)
theme_override_colors/icon_focus_color = Color(0, 0, 0, 1)
toggle_mode = true
flat = true
script = ExtResource("1_t1n1f")

@ -0,0 +1,30 @@
@tool
extends DialogicVisualEditorField
## Event block field for boolean values.
#region MAIN METHODS
################################################################################
func _ready() -> void:
self.toggled.connect(_on_value_changed)
func _load_display_info(info:Dictionary) -> void:
pass
func _set_value(value:Variant) -> void:
match DialogicUtil.get_variable_value_type(value):
DialogicUtil.VarTypes.STRING:
self.button_pressed = value and not value.strip_edges() == "false"
_:
self.button_pressed = value and true
#endregion
#region SIGNAL METHODS
################################################################################
func _on_value_changed(value:bool) -> void:
value_changed.emit(property_name, value)
#endregion

@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://dm5hxmhyyxgq"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_bool_check.gd" id="1_ckmtx"]
[node name="Field_BoolCheck" type="CheckButton"]
offset_right = 44.0
offset_bottom = 24.0
script = ExtResource("1_ckmtx")

@ -0,0 +1,30 @@
@tool
extends DialogicVisualEditorField
## Event block field for color values.
#region MAIN METHODS
################################################################################
func _ready() -> void:
self.color_changed.connect(_on_value_changed)
func _load_display_info(info:Dictionary) -> void:
self.edit_alpha = info.get("edit_alpha", true)
func _set_value(value:Variant) -> void:
if value is Color:
self.color = Color(value)
#endregion
#region SIGNAL METHODS
################################################################################
func _on_value_changed(value: Color) -> void:
value_changed.emit(property_name, value)
#endregion

@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://4e0kjekan5e7"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_color.gd" id="1_l666a"]
[node name="Field_Color" type="ColorPickerButton"]
custom_minimum_size = Vector2(48, 0)
offset_right = 64.0
offset_bottom = 31.0
theme_type_variation = &"DialogicEventEdit"
text = " "
color = Color(1, 1, 1, 1)
script = ExtResource("1_l666a")

@ -0,0 +1,267 @@
@tool
extends DialogicVisualEditorField
## Event block field for displaying conditions in either a simple or complex way.
var _current_value1 :Variant = ""
var _current_value2 :Variant = ""
#region MAIN METHODS
################################################################################
func _set_value(value:Variant) -> void:
var too_complex := is_too_complex(value)
%ToggleComplex.disabled = too_complex
%ToggleComplex.button_pressed = too_complex
%ComplexEditor.visible = too_complex
%SimpleEditor.visible = !too_complex
%ComplexEditor.text = value
if not too_complex:
load_simple_editor(value)
func _autofocus():
%Value1Variable.grab_focus()
#endregion
func _ready() -> void:
for i in [%Value1Type, %Value2Type]:
i.options = [{
'label': 'String',
'icon': ["String", "EditorIcons"],
'value': 0
},{
'label': 'Number',
'icon': ["float", "EditorIcons"],
'value': 1
},{
'label': 'Variable',
'icon': load("res://addons/dialogic/Editor/Images/Pieces/variable.svg"),
'value': 2
},{
'label': 'Bool',
'icon': ["bool", "EditorIcons"],
'value': 3
},{
'label': 'Expression',
'icon': ["Variant", "EditorIcons"],
'value': 4
}]
i.symbol_only = true
i.value_changed.connect(value_type_changed.bind(i.name))
i.value_changed.connect(something_changed)
i.tooltip_text = "Change type"
for i in [%Value1Variable, %Value2Variable]:
i.get_suggestions_func = get_variable_suggestions
i.value_changed.connect(something_changed)
%Value1Number.value_changed.connect(something_changed)
%Value2Number.value_changed.connect(something_changed)
%Value1Text.value_changed.connect(something_changed)
%Value2Text.value_changed.connect(something_changed)
%Value1Bool.value_changed.connect(something_changed)
%Value2Bool.value_changed.connect(something_changed)
%ToggleComplex.icon = get_theme_icon("Enum", "EditorIcons")
%Operator.value_changed.connect(something_changed)
%Operator.options = [
{'label': '==', 'value': '=='},
{'label': '>', 'value': '>'},
{'label': '<', 'value': '<'},
{'label': '<=', 'value': '<='},
{'label': '>=', 'value': '>='},
{'label': '!=', 'value': '!='}
]
func load_simple_editor(condition_string:String) -> void:
var data := complex2simple(condition_string)
%Value1Type.set_value(get_value_type(data[0], 2))
_current_value1 = data[0]
value_type_changed('', get_value_type(data[0], 2), 'Value1')
%Operator.set_value(data[1].strip_edges())
%Value2Type.set_value(get_value_type(data[2], 0))
_current_value2 = data[2]
value_type_changed('', get_value_type(data[2], 0), 'Value2')
func value_type_changed(property:String, value_type:int, value_name:String) -> void:
value_name = value_name.trim_suffix('Type')
get_node('%'+value_name+'Variable').hide()
get_node('%'+value_name+'Text').hide()
get_node('%'+value_name+'Number').hide()
get_node('%'+value_name+'Bool').hide()
var current_val :Variant = ""
if '1' in value_name:
current_val = _current_value1
else:
current_val = _current_value2
match value_type:
0:
get_node('%'+value_name+'Text').show()
get_node('%'+value_name+'Text').set_value(trim_value(current_val, value_type))
1:
get_node('%'+value_name+'Number').show()
get_node('%'+value_name+'Number').set_value(float(current_val.strip_edges()))
2:
get_node('%'+value_name+'Variable').show()
get_node('%'+value_name+'Variable').set_value(trim_value(current_val, value_type))
3:
get_node('%'+value_name+'Bool').show()
get_node('%'+value_name+'Bool').set_value(trim_value(current_val, value_type))
4:
get_node('%'+value_name+'Text').show()
get_node('%'+value_name+'Text').set_value(str(current_val))
func get_value_type(value:String, default:int) -> int:
value = value.strip_edges()
if value.begins_with('"') and value.ends_with('"') and value.count('"')-value.count('\\"') == 2:
return 0
elif value.begins_with('{') and value.ends_with('}') and value.count('{') == 1:
return 2
elif value == "true" or value == "false":
return 3
else:
if value.is_empty():
return default
if value.is_valid_float():
return 1
else:
return 4
func prep_value(value:Variant, value_type:int) -> String:
if value != null: value = str(value)
else: value = ""
value = value.strip_edges()
match value_type:
0: return '"'+value.replace('"', '\\"')+'"'
2: return '{'+value+'}'
_: return value
func trim_value(value:Variant, value_type:int) -> String:
value = value.strip_edges()
match value_type:
0: return value.trim_prefix('"').trim_suffix('"').replace('\\"', '"')
2: return value.trim_prefix('{').trim_suffix('}')
3:
if value == "true" or (value and (typeof(value) != TYPE_STRING or value != "false")):
return "true"
else:
return "false"
_: return value
func something_changed(fake_arg1=null, fake_arg2 = null):
if %ComplexEditor.visible:
value_changed.emit(property_name, %ComplexEditor.text)
return
match %Value1Type.current_value:
0: _current_value1 = prep_value(%Value1Text.text, %Value1Type.current_value)
1: _current_value1 = str(%Value1Number.get_value())
2: _current_value1 = prep_value(%Value1Variable.current_value, %Value1Type.current_value)
3: _current_value1 = prep_value(%Value1Bool.button_pressed, %Value1Type.current_value)
_: _current_value1 = prep_value(%Value1Text.text, %Value1Type.current_value)
match %Value2Type.current_value:
0: _current_value2 = prep_value(%Value2Text.text, %Value2Type.current_value)
1: _current_value2 = str(%Value2Number.get_value())
2: _current_value2 = prep_value(%Value2Variable.current_value, %Value2Type.current_value)
3: _current_value2 = prep_value(%Value2Bool.button_pressed, %Value2Type.current_value)
_: _current_value2 = prep_value(%Value2Text.text, %Value2Type.current_value)
if event_resource:
if not %Operator.text in ['==', '!='] and get_value_type(_current_value2, 0) in [0, 3]:
event_resource.ui_update_warning.emit("This operator doesn't work with strings and booleans.")
else:
event_resource.ui_update_warning.emit("")
value_changed.emit(property_name, get_simple_condition())
func is_too_complex(condition:String) -> bool:
if condition.strip_edges().is_empty():
return false
var comparison_count: int = 0
for i in ['==', '!=', '<=', '<', '>', '>=']:
comparison_count += condition.count(i)
if comparison_count == 1:
return false
return true
## Combines the info from the simple editor fields into a string condition
func get_simple_condition() -> String:
return _current_value1 +" "+ %Operator.text +" "+ _current_value2
func complex2simple(condition:String) -> Array:
if is_too_complex(condition) or condition.strip_edges().is_empty():
return ['', '==','']
for i in ['==', '!=', '<=', '<', '>', '>=']:
if i in condition:
var cond_split := Array(condition.split(i, false))
return [cond_split[0], i, cond_split[1]]
return ['', '==','']
func _on_toggle_complex_toggled(button_pressed:bool) -> void:
if button_pressed:
%ComplexEditor.show()
%SimpleEditor.hide()
%ComplexEditor.text = get_simple_condition()
else:
if !is_too_complex(%ComplexEditor.text):
%ComplexEditor.hide()
%SimpleEditor.show()
load_simple_editor(%ComplexEditor.text)
func _on_complex_editor_text_changed(new_text:String) -> void:
%ToggleComplex.disabled = is_too_complex(%ComplexEditor.text)
something_changed()
func get_variable_suggestions(filter:String) -> Dictionary:
var suggestions := {}
var vars :Dictionary= ProjectSettings.get_setting('dialogic/variables', {})
for var_path in DialogicUtil.list_variables(vars):
suggestions[var_path] = {'value':var_path, 'editor_icon':["ClassList", "EditorIcons"]}
return suggestions
func _on_value_1_variable_value_changed(property_name: Variant, value: Variant) -> void:
var type := DialogicUtil.get_variable_type(value)
match type:
DialogicUtil.VarTypes.BOOL:
if not %Operator.text in ["==", "!="]:
%Operator.text = "=="
if get_value_type(_current_value2, 3) in [0, 1]:
%Value2Type.insert_options()
%Value2Type.index_pressed(3)
DialogicUtil.VarTypes.STRING:
if not %Operator.text in ["==", "!="]:
%Operator.text = "=="
if get_value_type(_current_value2, 0) in [1, 3]:
%Value2Type.insert_options()
%Value2Type.index_pressed(0)
DialogicUtil.VarTypes.FLOAT, DialogicUtil.VarTypes.INT:
if get_value_type(_current_value2, 1) in [0,3]:
%Value2Type.insert_options()
%Value2Type.index_pressed(1)
something_changed()

@ -0,0 +1,101 @@
[gd_scene load_steps=9 format=3 uid="uid://ir6334lqtuwt"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_condition.gd" id="1_owjj0"]
[ext_resource type="PackedScene" uid="uid://d3bhehatwoio" path="res://addons/dialogic/Editor/Events/Fields/field_options_fixed.tscn" id="2_f6v80"]
[ext_resource type="PackedScene" uid="uid://c0vkcehgjsjy" path="res://addons/dialogic/Editor/Events/Fields/field_text_singleline.tscn" id="3_3kfwc"]
[ext_resource type="PackedScene" uid="uid://kdpp3mibml33" path="res://addons/dialogic/Editor/Events/Fields/field_number.tscn" id="4_6q3a6"]
[ext_resource type="PackedScene" uid="uid://dm5hxmhyyxgq" path="res://addons/dialogic/Editor/Events/Fields/field_bool_check.tscn" id="5_1x02a"]
[ext_resource type="PackedScene" uid="uid://dpwhshre1n4t6" path="res://addons/dialogic/Editor/Events/Fields/field_options_dynamic.tscn" id="6_5a2xd"]
[sub_resource type="Image" id="Image_cgfp5"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_4jujf"]
image = SubResource("Image_cgfp5")
[node name="Field_Condition" type="HBoxContainer"]
offset_right = 77.0
offset_bottom = 31.0
script = ExtResource("1_owjj0")
[node name="SimpleEditor" type="HBoxContainer" parent="."]
unique_name_in_owner = true
layout_mode = 2
[node name="Value1Type" parent="SimpleEditor" instance=ExtResource("2_f6v80")]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Change type"
text = ""
[node name="Value1Text" parent="SimpleEditor" instance=ExtResource("3_3kfwc")]
unique_name_in_owner = true
layout_mode = 2
[node name="Value1Number" parent="SimpleEditor" instance=ExtResource("4_6q3a6")]
unique_name_in_owner = true
layout_mode = 2
[node name="Value1Bool" parent="SimpleEditor" instance=ExtResource("5_1x02a")]
unique_name_in_owner = true
layout_mode = 2
[node name="Value1Variable" parent="SimpleEditor" instance=ExtResource("6_5a2xd")]
unique_name_in_owner = true
layout_mode = 2
placeholder_text = "Variable"
[node name="Operator" parent="SimpleEditor" instance=ExtResource("2_f6v80")]
unique_name_in_owner = true
layout_mode = 2
[node name="Value2Type" parent="SimpleEditor" instance=ExtResource("2_f6v80")]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Change type"
text = ""
[node name="Value2Text" parent="SimpleEditor" instance=ExtResource("3_3kfwc")]
unique_name_in_owner = true
layout_mode = 2
[node name="Value2Number" parent="SimpleEditor" instance=ExtResource("4_6q3a6")]
unique_name_in_owner = true
layout_mode = 2
[node name="Value2Variable" parent="SimpleEditor" instance=ExtResource("6_5a2xd")]
unique_name_in_owner = true
layout_mode = 2
placeholder_text = "Variable"
[node name="Value2Bool" parent="SimpleEditor" instance=ExtResource("5_1x02a")]
unique_name_in_owner = true
layout_mode = 2
[node name="ComplexEditor" type="LineEdit" parent="."]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
mouse_filter = 1
theme_type_variation = &"DialogicEventEdit"
text = "VAR.Player.Health > 20 and VAR.Counter < 3 and randi()%3 == 2"
placeholder_text = "Enter condition"
expand_to_text_length = true
[node name="ToggleComplex" type="Button" parent="."]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Use complex expression"
toggle_mode = true
icon = SubResource("ImageTexture_4jujf")
[connection signal="value_changed" from="SimpleEditor/Value1Variable" to="." method="_on_value_1_variable_value_changed"]
[connection signal="text_changed" from="ComplexEditor" to="." method="_on_complex_editor_text_changed"]
[connection signal="toggled" from="ToggleComplex" to="." method="_on_toggle_complex_toggled"]

@ -0,0 +1,60 @@
@tool
extends DialogicVisualEditorField
## Event block field for editing arrays.
const PairValue = "res://addons/dialogic/Editor/Events/Fields/dictionary_part.tscn"
func _ready():
%Add.icon = get_theme_icon("Add", "EditorIcons")
func _set_value(value:Variant) -> void:
for child in %Values.get_children():
child.queue_free()
var dict : Dictionary
# attempt to take dictionary values, create a fresh one if not possible
if typeof(value) == TYPE_DICTIONARY:
dict = value
elif typeof(value) == TYPE_STRING:
if value.begins_with('{'):
var result = JSON.parse_string(value)
if result != null:
dict = result as Dictionary
else:
dict = Dictionary()
else:
dict = Dictionary()
var keys := dict.keys()
var values := dict.values()
for index in dict.size():
var x :Node = load(PairValue).instantiate()
%Values.add_child(x)
x.set_key(keys[index])
x.set_value(values[index])
x.value_changed.connect(recalculate_values)
func _on_value_changed(value:Variant) -> void:
value_changed.emit(property_name, value)
func recalculate_values() -> void:
var dict := {}
for child in %Values.get_children():
if !child.is_queued_for_deletion():
dict[child.get_key()] = child.get_value()
_on_value_changed(dict)
func _on_AddButton_pressed() -> void:
var x :Control = load(PairValue).instantiate()
%Values.add_child(x)
x.set_key("")
x.set_value("")
x.value_changed.connect(recalculate_values)
recalculate_values()

@ -0,0 +1,46 @@
[gd_scene load_steps=5 format=3 uid="uid://c74bnmhefu72w"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_dictionary.gd" id="1_p4kmu"]
[ext_resource type="PackedScene" uid="uid://b27yweami3mxi" path="res://addons/dialogic/Editor/Events/Fields/dictionary_part.tscn" id="2_fg1gy"]
[sub_resource type="Image" id="Image_5s534"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_bnwpy"]
image = SubResource("Image_5s534")
[node name="Pairs" type="VBoxContainer"]
script = ExtResource("1_p4kmu")
[node name="Editing" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 3
alignment = 2
[node name="LeftText" type="Label" parent="Editing"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
[node name="Add" type="Button" parent="Editing"]
unique_name_in_owner = true
layout_mode = 2
icon = SubResource("ImageTexture_bnwpy")
[node name="Values" type="VBoxContainer" parent="."]
unique_name_in_owner = true
layout_mode = 2
[node name="Value" parent="Values" instance=ExtResource("2_fg1gy")]
layout_mode = 2
[node name="Value2" parent="Values" instance=ExtResource("2_fg1gy")]
layout_mode = 2
[connection signal="pressed" from="Editing/Add" to="." method="_on_AddButton_pressed"]

@ -0,0 +1,127 @@
@tool
extends DialogicVisualEditorField
## Event block field for selecting a file or directory.
#region VARIABLES
################################################################################
@export var file_filter := ""
@export var placeholder := ""
@export var file_mode : EditorFileDialog.FileMode = EditorFileDialog.FILE_MODE_OPEN_FILE
var resource_icon:Texture:
get:
return resource_icon
set(new_icon):
resource_icon = new_icon
%Icon.texture = new_icon
if new_icon == null:
%Field.theme_type_variation = ""
else:
%Field.theme_type_variation = "LineEditWithIcon"
var max_width := 200
var current_value : String
var hide_reset:bool = false
#endregion
#region MAIN METHODS
################################################################################
func _ready() -> void:
$FocusStyle.add_theme_stylebox_override('panel', get_theme_stylebox('focus', 'DialogicEventEdit'))
%OpenButton.icon = get_theme_icon("Folder", "EditorIcons")
%OpenButton.button_down.connect(_on_OpenButton_pressed)
%ClearButton.icon = get_theme_icon("Reload", "EditorIcons")
%ClearButton.button_up.connect(clear_path)
%ClearButton.visible = !hide_reset
%Field.set_drag_forwarding(Callable(), self._can_drop_data_fw, self._drop_data_fw)
%Field.placeholder_text = placeholder
func _load_display_info(info:Dictionary) -> void:
file_filter = info.get('file_filter', '')
placeholder = info.get('placeholder', '')
resource_icon = info.get('icon', null)
await ready
if resource_icon == null and info.has('editor_icon'):
resource_icon = callv('get_theme_icon', info.editor_icon)
func _set_value(value:Variant) -> void:
current_value = value
var text := value
if file_mode != EditorFileDialog.FILE_MODE_OPEN_DIR:
text = value.get_file()
%Field.tooltip_text = value
if %Field.get_theme_font('font').get_string_size(
text, 0, -1,
%Field.get_theme_font_size('font_size')).x > max_width:
%Field.expand_to_text_length = false
%Field.custom_minimum_size.x = max_width
%Field.size.x = 0
else:
%Field.custom_minimum_size.x = 0
%Field.expand_to_text_length = true
%Field.text = text
%ClearButton.visible = !value.is_empty() and !hide_reset
#endregion
#region BUTTONS
################################################################################
func _on_OpenButton_pressed() -> void:
find_parent('EditorView').godot_file_dialog(_on_file_dialog_selected, file_filter, file_mode, "Open "+ property_name)
func _on_file_dialog_selected(path:String) -> void:
_set_value(path)
emit_signal("value_changed", property_name, path)
func clear_path() -> void:
_set_value("")
emit_signal("value_changed", property_name, "")
#endregion
#region DRAG AND DROP
################################################################################
func _can_drop_data_fw(at_position: Vector2, data: Variant) -> bool:
if typeof(data) == TYPE_DICTIONARY and data.has('files') and len(data.files) == 1:
if file_filter:
if '*.'+data.files[0].get_extension() in file_filter:
return true
else: return true
return false
func _drop_data_fw(at_position: Vector2, data: Variant) -> void:
_on_file_dialog_selected(data.files[0])
#endregion
#region VISUALS FOR FOCUS
################################################################################
func _on_field_focus_entered():
$FocusStyle.show()
func _on_field_focus_exited():
$FocusStyle.hide()
_on_file_dialog_selected(%Field.text)
#endregion

@ -0,0 +1,87 @@
[gd_scene load_steps=8 format=3 uid="uid://7mvxuaulctcq"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_file.gd" id="1_0grcf"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_tr837"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_wq6bt"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_6b7on"]
[sub_resource type="Image" id="Image_kg01j"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_j8aof"]
image = SubResource("Image_kg01j")
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_raavq"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(1, 0.365, 0.365, 1)
draw_center = false
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
corner_detail = 1
[node name="Field_File" type="MarginContainer"]
offset_right = 314.0
offset_bottom = 40.0
theme_type_variation = &"DialogicEventEdit"
script = ExtResource("1_0grcf")
[node name="BG" type="PanelContainer" parent="."]
layout_mode = 2
theme_type_variation = &"DialogicEventEdit"
[node name="HBox" type="HBoxContainer" parent="BG"]
layout_mode = 2
alignment = 2
[node name="Icon" type="TextureRect" parent="BG/HBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 4
mouse_filter = 2
[node name="Field" type="LineEdit" parent="BG/HBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_horizontal = 3
mouse_filter = 1
theme_override_styles/normal = SubResource("StyleBoxEmpty_tr837")
theme_override_styles/focus = SubResource("StyleBoxEmpty_wq6bt")
theme_override_styles/read_only = SubResource("StyleBoxEmpty_6b7on")
expand_to_text_length = true
[node name="OpenButton" type="Button" parent="BG/HBox"]
unique_name_in_owner = true
layout_mode = 2
icon = SubResource("ImageTexture_j8aof")
flat = true
[node name="ClearButton" type="Button" parent="BG/HBox"]
unique_name_in_owner = true
layout_mode = 2
icon = SubResource("ImageTexture_j8aof")
flat = true
[node name="FocusStyle" type="Panel" parent="."]
visible = false
layout_mode = 2
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_raavq")
[connection signal="focus_entered" from="BG/HBox/Field" to="." method="_on_field_focus_entered"]
[connection signal="focus_exited" from="BG/HBox/Field" to="." method="_on_field_focus_exited"]
[connection signal="text_submitted" from="BG/HBox/Field" to="." method="_on_file_dialog_selected"]

@ -0,0 +1,198 @@
@tool
class_name DialogicVisualEditorFieldNumber
extends DialogicVisualEditorField
## Event block field for integers and floats. Improved version of the native spinbox.
@export var allow_string : bool = false
@export var step: float = 0.1
@export var enforce_step: bool = true
@export var min: float = 0
@export var max: float= 999
@export var value = 0.0
@export var prefix: String = ""
@export var suffix: String = ""
var _is_holding_button: bool = false #For handling incrementing while holding key or click
#region MAIN METHODS
################################################################################
func _ready() -> void:
if %Value.text.is_empty():
set_value(value)
update_prefix(prefix)
update_suffix(suffix)
$Value_Panel.add_theme_stylebox_override('panel', get_theme_stylebox('panel', 'DialogicEventEdit'))
func _load_display_info(info: Dictionary) -> void:
match info.get('mode', 0):
0: #FLOAT
use_float_mode(info.get('step', 0.1))
1: #INT
use_int_mode(info.get('step', 1))
2: #DECIBLE:
use_decibel_mode(info.get('step', step))
for option in info.keys():
match option:
'min': min = info[option]
'max': max = info[option]
'prefix': update_prefix(info[option])
'suffix': update_suffix(info[option])
'step':
enforce_step = true
step = info[option]
'hide_step_button': %Spin.hide()
func _set_value(new_value: Variant) -> void:
_on_value_text_submitted(str(new_value), true)
%Value.tooltip_text = tooltip_text
func _autofocus():
%Value.grab_focus()
func get_value() -> float:
return value
func use_float_mode(value_step: float = 0.1) -> void:
step = value_step
update_suffix("")
enforce_step = false
func use_int_mode(value_step: float = 1) -> void:
step = value_step
update_suffix("")
enforce_step = true
func use_decibel_mode(value_step: float = step) -> void:
max = 6
update_suffix("dB")
min = -80
#endregion
#region UI FUNCTIONALITY
################################################################################
var _stop_button_holding: Callable = func(button: BaseButton) -> void:
_is_holding_button = false
if button.button_up.get_connections().find(_stop_button_holding):
button.button_up.disconnect(_stop_button_holding)
if button.focus_exited.get_connections().find(_stop_button_holding):
button.focus_exited.disconnect(_stop_button_holding)
if button.mouse_exited.get_connections().find(_stop_button_holding):
button.mouse_exited.disconnect(_stop_button_holding)
func _holding_button(value_direction: int, button: BaseButton) -> void:
if _is_holding_button:
return
if _stop_button_holding.get_bound_arguments_count() > 0:
_stop_button_holding.unbind(0)
_is_holding_button = true
#Ensure removal of our value changing routine when it shouldn't run anymore
button.button_up.connect(_stop_button_holding.bind(button))
button.focus_exited.connect(_stop_button_holding.bind(button))
button.mouse_exited.connect(_stop_button_holding.bind(button))
var scene_tree: SceneTree = get_tree()
var delay_timer_ms: int = 600
#Instead of awaiting for the duration, await per-frame so we can catch any changes in _is_holding_button and exit completely
while(delay_timer_ms > 0):
if _is_holding_button == false:
return
var pre_time: int = Time.get_ticks_msec()
await scene_tree.process_frame
delay_timer_ms -= Time.get_ticks_msec() - pre_time
var change_speed: float = 0.25
while(_is_holding_button == true):
await scene_tree.create_timer(change_speed).timeout
change_speed = maxf(0.05, change_speed - 0.01)
_on_value_text_submitted(str(value+(step * value_direction)))
func update_prefix(to_prefix: String) -> void:
prefix = to_prefix
%Prefix.visible = to_prefix != null and to_prefix != ""
%Prefix.text = prefix
func update_suffix(to_suffix: String) -> void:
suffix = to_suffix
%Suffix.visible = to_suffix != null and to_suffix != ""
%Suffix.text = suffix
#endregion
#region SIGNAL METHODS
################################################################################
func _on_gui_input(event: InputEvent) -> void:
if event.is_action('ui_up') and event.get_action_strength('ui_up') > 0.5:
_on_value_text_submitted(str(value+step))
elif event.is_action('ui_down') and event.get_action_strength('ui_down') > 0.5:
_on_value_text_submitted(str(value-step))
func _on_increment_button_down(button: NodePath) -> void:
_on_value_text_submitted(str(value+step))
_holding_button(1.0, get_node(button) as BaseButton)
func _on_decrement_button_down(button: NodePath) -> void:
_on_value_text_submitted(str(value-step))
_holding_button(-1.0, get_node(button) as BaseButton)
func _on_value_text_submitted(new_text: String, no_signal:= false) -> void:
if new_text.is_valid_float():
var temp: float = min(max(new_text.to_float(), min), max)
if !enforce_step:
value = temp
else:
value = snapped(temp, step)
elif allow_string:
value = new_text
%Value.text = str(value).pad_decimals(len(str(float(step)-floorf(step)))-2)
if not no_signal:
value_changed.emit(property_name, value)
# Visually disable Up or Down arrow when limit is reached to better indicate a limit has been hit
%Spin/Decrement.disabled = value <= min
%Spin/Increment.disabled = value >= max
# If prefix or suffix was clicked, select the actual value box instead and move the caret to the closest side.
func _on_sublabel_clicked(event: InputEvent) -> void:
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
var mousePos: Vector2 = get_global_mouse_position()
mousePos.x -= get_minimum_size().x / 2
if mousePos.x > global_position.x:
(%Value as LineEdit).caret_column = (%Value as LineEdit).text.length()
else:
(%Value as LineEdit).caret_column = 0
(%Value as LineEdit).grab_focus()
func _on_value_focus_exited() -> void:
_on_value_text_submitted(%Value.text)
$Value_Panel.add_theme_stylebox_override('panel', get_theme_stylebox('panel', 'DialogicEventEdit'))
func _on_value_focus_entered() -> void:
$Value_Panel.add_theme_stylebox_override('panel', get_theme_stylebox('focus', 'DialogicEventEdit'))
%Value.select_all.call_deferred()
#endregion

@ -0,0 +1,173 @@
[gd_scene load_steps=9 format=3 uid="uid://kdpp3mibml33"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_number.gd" id="1_0jdnn"]
[ext_resource type="Texture2D" uid="uid://dh1ycbmw8anqh" path="res://addons/dialogic/Editor/Images/Interactable/increment_icon.svg" id="3_v5cne"]
[ext_resource type="Texture2D" uid="uid://brjikovneb63n" path="res://addons/dialogic/Editor/Images/Interactable/decrement_icon.svg" id="4_ph52o"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj3oj"]
content_margin_left = 3.0
content_margin_right = 1.0
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8yqsu"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_smq50"]
content_margin_left = 2.0
content_margin_right = 1.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_increment"]
content_margin_left = 2.0
content_margin_top = 6.0
content_margin_right = 2.0
content_margin_bottom = 2.0
bg_color = Color(0.94, 0.94, 0.94, 0)
border_color = Color(0, 0, 0, 0)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_decrement"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_right = 2.0
content_margin_bottom = 6.0
bg_color = Color(0.94, 0.94, 0.94, 0)
border_color = Color(0, 0, 0, 0)
[node name="Field_Number" type="HBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -1102.0
offset_bottom = -617.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 0
script = ExtResource("1_0jdnn")
prefix = null
[node name="Value_Panel" type="PanelContainer" parent="."]
layout_mode = 2
[node name="Layout" type="HBoxContainer" parent="Value_Panel"]
layout_mode = 2
theme_override_constants/separation = 0
[node name="Prefix" type="RichTextLabel" parent="Value_Panel/Layout"]
unique_name_in_owner = true
visible = false
clip_contents = false
layout_direction = 2
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 4
mouse_filter = 1
mouse_default_cursor_shape = 1
theme_override_colors/default_color = Color(0.54099, 0.540991, 0.54099, 1)
theme_override_styles/focus = SubResource("StyleBoxEmpty_sj3oj")
theme_override_styles/normal = SubResource("StyleBoxEmpty_sj3oj")
bbcode_enabled = true
fit_content = true
scroll_active = false
autowrap_mode = 0
tab_size = 2
shortcut_keys_enabled = false
drag_and_drop_selection_enabled = false
text_direction = 1
[node name="Value" type="LineEdit" parent="Value_Panel/Layout"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
focus_mode = 1
theme_override_constants/minimum_character_width = 0
theme_override_styles/normal = SubResource("StyleBoxEmpty_8yqsu")
theme_override_styles/focus = SubResource("StyleBoxEmpty_8yqsu")
theme_override_styles/read_only = SubResource("StyleBoxEmpty_8yqsu")
text = "0"
alignment = 1
expand_to_text_length = true
virtual_keyboard_type = 3
[node name="Suffix" type="RichTextLabel" parent="Value_Panel/Layout"]
unique_name_in_owner = true
visible = false
clip_contents = false
layout_direction = 2
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 4
mouse_default_cursor_shape = 1
theme_override_colors/default_color = Color(0.435192, 0.435192, 0.435192, 1)
theme_override_styles/focus = SubResource("StyleBoxEmpty_smq50")
theme_override_styles/normal = SubResource("StyleBoxEmpty_smq50")
bbcode_enabled = true
fit_content = true
scroll_active = false
autowrap_mode = 0
tab_size = 2
shortcut_keys_enabled = false
drag_and_drop_selection_enabled = false
text_direction = 1
[node name="HBoxContainer" type="HBoxContainer" parent="Value_Panel/Layout"]
layout_mode = 2
theme_override_constants/separation = 0
[node name="Spacer" type="MarginContainer" parent="Value_Panel/Layout/HBoxContainer"]
layout_mode = 2
mouse_filter = 2
theme_override_constants/margin_right = 1
[node name="Spin" type="VBoxContainer" parent="Value_Panel/Layout/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/separation = 0
alignment = 1
[node name="Increment" type="Button" parent="Value_Panel/Layout/HBoxContainer/Spin"]
layout_mode = 2
size_flags_vertical = 3
auto_translate = false
focus_neighbor_left = NodePath("../../../Value")
focus_neighbor_top = NodePath(".")
focus_neighbor_bottom = NodePath("../Decrement")
theme_override_colors/icon_hover_color = Color(0.412738, 0.550094, 0.760917, 1)
theme_override_colors/icon_focus_color = Color(0.412738, 0.550094, 0.760917, 1)
theme_override_styles/normal = SubResource("StyleBoxFlat_increment")
theme_override_styles/hover = SubResource("StyleBoxFlat_increment")
theme_override_styles/pressed = SubResource("StyleBoxFlat_increment")
theme_override_styles/disabled = SubResource("StyleBoxFlat_increment")
theme_override_styles/focus = SubResource("StyleBoxFlat_increment")
icon = ExtResource("3_v5cne")
flat = true
vertical_icon_alignment = 2
[node name="Decrement" type="Button" parent="Value_Panel/Layout/HBoxContainer/Spin"]
layout_mode = 2
size_flags_vertical = 3
auto_translate = false
focus_neighbor_left = NodePath("../../../Value")
focus_neighbor_top = NodePath("../Increment")
focus_neighbor_bottom = NodePath(".")
theme_override_colors/icon_hover_color = Color(0.412738, 0.550094, 0.760917, 1)
theme_override_colors/icon_focus_color = Color(0.412738, 0.550094, 0.760917, 1)
theme_override_styles/normal = SubResource("StyleBoxFlat_decrement")
theme_override_styles/hover = SubResource("StyleBoxFlat_decrement")
theme_override_styles/pressed = SubResource("StyleBoxFlat_decrement")
theme_override_styles/disabled = SubResource("StyleBoxFlat_decrement")
theme_override_styles/focus = SubResource("StyleBoxFlat_decrement")
icon = ExtResource("4_ph52o")
flat = true
vertical_icon_alignment = 2
[node name="Spacer" type="Control" parent="."]
custom_minimum_size = Vector2(3, 0)
layout_mode = 2
[connection signal="gui_input" from="Value_Panel/Layout/Prefix" to="." method="_on_sublabel_clicked"]
[connection signal="focus_entered" from="Value_Panel/Layout/Value" to="." method="_on_value_focus_entered"]
[connection signal="focus_exited" from="Value_Panel/Layout/Value" to="." method="_on_value_focus_exited"]
[connection signal="gui_input" from="Value_Panel/Layout/Value" to="." method="_on_gui_input"]
[connection signal="text_submitted" from="Value_Panel/Layout/Value" to="." method="_on_value_text_submitted"]
[connection signal="gui_input" from="Value_Panel/Layout/Suffix" to="." method="_on_sublabel_clicked"]
[connection signal="button_down" from="Value_Panel/Layout/HBoxContainer/Spin/Increment" to="." method="_on_increment_button_down" binds= [NodePath("%Spin/Increment")]]
[connection signal="gui_input" from="Value_Panel/Layout/HBoxContainer/Spin/Increment" to="." method="_on_gui_input"]
[connection signal="button_down" from="Value_Panel/Layout/HBoxContainer/Spin/Decrement" to="." method="_on_decrement_button_down" binds= [NodePath("%Spin/Decrement")]]
[connection signal="gui_input" from="Value_Panel/Layout/HBoxContainer/Spin/Decrement" to="." method="_on_gui_input"]

@ -0,0 +1,285 @@
@tool
extends DialogicVisualEditorField
## Event block field for strings. Options are determined by a function.
## SETTINGS
@export var placeholder_text := "Select Resource"
@export var empty_text := ""
enum Modes {PURE_STRING, PRETTY_PATH, IDENTIFIER}
@export var mode := Modes.PURE_STRING
@export var fit_text_length := true
var collapse_when_empty := false
var valid_file_drop_extension := ""
var get_suggestions_func: Callable
var resource_icon: Texture = null:
get:
return resource_icon
set(new_icon):
resource_icon = new_icon
%Icon.texture = new_icon
## STATE
var current_value: String
var current_selected := 0
## SUGGESTIONS ITEM LIST
var _v_separation := 0
var _h_separation := 0
var _icon_margin := 0
var _line_height := 24
var _max_height := 200 * DialogicUtil.get_editor_scale()
#region FIELD METHODS
################################################################################
func _set_value(value:Variant) -> void:
if value == null or value.is_empty():
%Search.text = empty_text
else:
match mode:
Modes.PRETTY_PATH:
%Search.text = DialogicUtil.pretty_name(value)
Modes.IDENTIFIER when value.begins_with("res://"):
%Search.text = DialogicResourceUtil.get_unique_identifier(value)
_:
%Search.text = str(value)
%Search.visible = not collapse_when_empty or value
current_value = str(value)
func _load_display_info(info:Dictionary) -> void:
valid_file_drop_extension = info.get('file_extension', '')
collapse_when_empty = info.get('collapse_when_empty', false)
get_suggestions_func = info.get('suggestions_func', get_suggestions_func)
empty_text = info.get('empty_text', '')
placeholder_text = info.get('placeholder', 'Select Resource')
mode = info.get("mode", 0)
resource_icon = info.get('icon', null)
await ready
if resource_icon == null and info.has('editor_icon'):
resource_icon = callv('get_theme_icon', info.editor_icon)
func _autofocus() -> void:
%Search.grab_focus()
#endregion
#region BASIC
################################################################################
func _ready() -> void:
%Focus.add_theme_stylebox_override('panel', get_theme_stylebox('focus', 'DialogicEventEdit'))
%Search.text_changed.connect(_on_Search_text_changed)
%Search.text_submitted.connect(_on_Search_text_entered)
%Search.placeholder_text = placeholder_text
%Search.expand_to_text_length = fit_text_length
%SelectButton.icon = get_theme_icon("Collapse", "EditorIcons")
%Suggestions.add_theme_stylebox_override('bg', load("res://addons/dialogic/Editor/Events/styles/ResourceMenuPanelBackground.tres"))
%Suggestions.hide()
%Suggestions.item_selected.connect(suggestion_selected)
%Suggestions.item_clicked.connect(suggestion_selected)
%Suggestions.fixed_icon_size = Vector2i(16, 16) * DialogicUtil.get_editor_scale()
_v_separation = %Suggestions.get_theme_constant("v_separation")
_h_separation = %Suggestions.get_theme_constant("h_separation")
_icon_margin = %Suggestions.get_theme_constant("icon_margin")
if resource_icon == null:
self.resource_icon = null
func change_to_empty() -> void:
value_changed.emit(property_name, "")
#endregion
#region SEARCH & SUGGESTION POPUP
################################################################################
func _on_Search_text_entered(new_text:String) -> void:
if %Suggestions.get_item_count():
if %Suggestions.is_anything_selected():
suggestion_selected(%Suggestions.get_selected_items()[0])
else:
suggestion_selected(0)
else:
change_to_empty()
func _on_Search_text_changed(new_text:String, just_update:bool = false) -> void:
%Suggestions.clear()
if new_text == "" and !just_update:
change_to_empty()
else:
%Search.show()
var suggestions: Dictionary = get_suggestions_func.call(new_text)
var line_length = 0
var idx: int = 0
for element in suggestions:
if new_text.is_empty() or new_text.to_lower() in element.to_lower() or new_text.to_lower() in str(suggestions[element].value).to_lower() or new_text.to_lower() in suggestions[element].get('tooltip', '').to_lower():
var curr_line_length: int = 0
curr_line_length = get_theme_font('font', 'Label').get_string_size(
element, HORIZONTAL_ALIGNMENT_LEFT, -1, get_theme_font_size("font_size", 'Label')
).x
%Suggestions.add_item(element)
if suggestions[element].has('icon'):
%Suggestions.set_item_icon(idx, suggestions[element].icon)
curr_line_length += %Suggestions.fixed_icon_size.x * %Suggestions.get_icon_scale() + _icon_margin * 2 + _h_separation
elif suggestions[element].has('editor_icon'):
%Suggestions.set_item_icon(idx, get_theme_icon(suggestions[element].editor_icon[0],suggestions[element].editor_icon[1]))
curr_line_length += %Suggestions.fixed_icon_size.x * %Suggestions.get_icon_scale() + _icon_margin * 2 + _h_separation
line_length = max(line_length, curr_line_length)
%Suggestions.set_item_tooltip(idx, suggestions[element].get('tooltip', ''))
%Suggestions.set_item_metadata(idx, suggestions[element].value)
idx += 1
if not %Suggestions.visible:
%Suggestions.show()
%Suggestions.global_position = $PanelContainer.global_position+Vector2(0,1)*$PanelContainer.size.y
if %Suggestions.item_count:
%Suggestions.select(0)
current_selected = 0
else:
current_selected = -1
%Search.grab_focus()
var total_height: int = 0
for item in %Suggestions.item_count:
total_height += _line_height * DialogicUtil.get_editor_scale() + _v_separation
total_height += _v_separation * 2
if total_height > _max_height:
line_length += %Suggestions.get_v_scroll_bar().get_minimum_size().x
%Suggestions.size.x = max(%PanelContainer.size.x, line_length)
%Suggestions.size.y = min(total_height, _max_height)
# Defer setting width to give PanelContainer
# time to update it's size
await get_tree().process_frame
await get_tree().process_frame
%Suggestions.size.x = max(%PanelContainer.size.x, line_length)
func suggestion_selected(index: int, position := Vector2(), button_index := MOUSE_BUTTON_LEFT) -> void:
if button_index != MOUSE_BUTTON_LEFT:
return
if %Suggestions.is_item_disabled(index):
return
%Search.text = %Suggestions.get_item_text(index)
if %Suggestions.get_item_metadata(index) == null:
current_value = ""
else:
current_value = %Suggestions.get_item_metadata(index)
hide_suggestions()
grab_focus()
value_changed.emit(property_name, current_value)
func _input(event:InputEvent) -> void:
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
if %Suggestions.visible:
if !%Suggestions.get_global_rect().has_point(get_global_mouse_position()) and \
!%SelectButton.get_global_rect().has_point(get_global_mouse_position()):
hide_suggestions()
func hide_suggestions() -> void:
%SelectButton.set_pressed_no_signal(false)
%Suggestions.hide()
if !current_value and collapse_when_empty:
%Search.hide()
func _on_SelectButton_toggled(button_pressed:bool) -> void:
if button_pressed:
_on_Search_text_changed('', true)
else:
hide_suggestions()
func _on_focus_entered() -> void:
%Search.grab_focus()
func _on_search_gui_input(event: InputEvent) -> void:
if event is InputEventKey and (event.keycode == KEY_DOWN or event.keycode == KEY_UP) and event.pressed:
if !%Suggestions.visible:
_on_Search_text_changed('', true)
current_selected = -1
if event.keycode == KEY_DOWN:
current_selected = wrapi(current_selected+1, 0, %Suggestions.item_count)
if event.keycode == KEY_UP:
current_selected = wrapi(current_selected-1, 0, %Suggestions.item_count)
%Suggestions.select(current_selected)
%Suggestions.ensure_current_is_visible()
if Input.is_key_pressed(KEY_CTRL):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
if valid_file_drop_extension in [".dch", ".dtl"] and not current_value.is_empty():
EditorInterface.edit_resource(DialogicResourceUtil.get_resource_from_identifier(current_value, valid_file_drop_extension))
if valid_file_drop_extension in [".dch", ".dtl"] and not current_value.is_empty():
%Search.mouse_default_cursor_shape = CURSOR_POINTING_HAND
else:
%Search.mouse_default_cursor_shape = CURSOR_IBEAM
func _on_search_focus_entered() -> void:
if %Search.text == "":
_on_Search_text_changed("")
%Search.call_deferred('select_all')
%Focus.show()
func _on_search_focus_exited() -> void:
%Focus.hide()
if !%Suggestions.get_global_rect().has_point(get_global_mouse_position()):
hide_suggestions()
#endregion
#region DRAG AND DROP
################################################################################
func _can_drop_data(position:Vector2, data:Variant) -> bool:
if typeof(data) == TYPE_DICTIONARY and data.has('files') and len(data.files) == 1:
if valid_file_drop_extension:
if data.files[0].ends_with(valid_file_drop_extension):
return true
else:
return false
return false
func _drop_data(position:Vector2, data:Variant) -> void:
var path := str(data.files[0])
if mode == Modes.IDENTIFIER:
path = DialogicResourceUtil.get_unique_identifier(path)
_set_value(path)
value_changed.emit(property_name, path)
#endregion

@ -0,0 +1,135 @@
[gd_scene load_steps=7 format=3 uid="uid://dpwhshre1n4t6"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_options_dynamic.gd" id="1_b07gq"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_tmt5n"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_vennf"]
[sub_resource type="Image" id="Image_jcy4w"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_8v6yx"]
image = SubResource("Image_jcy4w")
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2yd2x"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(1, 0.365, 0.365, 1)
draw_center = false
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
corner_detail = 1
[node name="Field_DynamicStringOptions" type="HBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -2.0
offset_top = -2.0
offset_right = -1005.0
offset_bottom = -622.0
grow_horizontal = 2
grow_vertical = 2
focus_mode = 2
script = ExtResource("1_b07gq")
placeholder_text = ""
[node name="PanelContainer" type="MarginContainer" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/margin_left = 0
theme_override_constants/margin_top = 0
theme_override_constants/margin_right = 0
theme_override_constants/margin_bottom = 0
[node name="BG" type="Panel" parent="PanelContainer"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 2
theme_type_variation = &"DialogicEventEdit"
metadata/_edit_use_anchors_ = true
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 2
theme_override_constants/margin_top = 2
theme_override_constants/margin_right = 2
theme_override_constants/margin_bottom = 2
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2
[node name="Icon" type="TextureRect" parent="PanelContainer/MarginContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
mouse_filter = 2
stretch_mode = 5
[node name="Search" type="LineEdit" parent="PanelContainer/MarginContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
focus_neighbor_bottom = NodePath("Suggestions")
focus_mode = 1
mouse_filter = 1
theme_override_styles/normal = SubResource("StyleBoxEmpty_tmt5n")
theme_override_styles/focus = SubResource("StyleBoxEmpty_vennf")
expand_to_text_length = true
flat = true
caret_blink = true
[node name="Suggestions" type="ItemList" parent="PanelContainer/MarginContainer/HBoxContainer/Search"]
unique_name_in_owner = true
visible = false
top_level = true
custom_minimum_size = Vector2(-1086, 0)
layout_mode = 0
offset_left = -5.0
offset_top = 36.0
offset_right = 195.0
offset_bottom = 71.0
size_flags_vertical = 0
auto_translate = false
focus_neighbor_top = NodePath("..")
max_text_lines = 3
item_count = 1
fixed_icon_size = Vector2i(16, 16)
item_0/text = "Hello"
[node name="SelectButton" type="Button" parent="PanelContainer/MarginContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 0
toggle_mode = true
shortcut_in_tooltip = false
icon = SubResource("ImageTexture_8v6yx")
flat = true
[node name="Focus" type="Panel" parent="PanelContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_2yd2x")
metadata/_edit_use_anchors_ = true
[connection signal="focus_entered" from="." to="." method="_on_focus_entered"]
[connection signal="focus_entered" from="PanelContainer/MarginContainer/HBoxContainer/Search" to="." method="_on_search_focus_entered"]
[connection signal="focus_exited" from="PanelContainer/MarginContainer/HBoxContainer/Search" to="." method="_on_search_focus_exited"]
[connection signal="gui_input" from="PanelContainer/MarginContainer/HBoxContainer/Search" to="." method="_on_search_gui_input"]
[connection signal="gui_input" from="PanelContainer/MarginContainer/HBoxContainer/Search/Suggestions" to="." method="_on_suggestions_gui_input"]
[connection signal="toggled" from="PanelContainer/MarginContainer/HBoxContainer/SelectButton" to="." method="_on_SelectButton_toggled"]

@ -0,0 +1,62 @@
@tool
extends DialogicVisualEditorField
## Event block field for constant options. For varying options use ComplexPicker.
var options : Array = []
## if true, only the symbol will be displayed. In the dropdown text will be visible.
## Useful for making UI simpler
var symbol_only := false:
set(value):
symbol_only = value
if value: self.text = ""
var current_value: Variant = -1
func _ready() -> void:
add_theme_color_override("font_disabled_color", get_theme_color("font_color", "MenuButton"))
self.about_to_popup.connect(insert_options)
call("get_popup").index_pressed.connect(index_pressed)
func _load_display_info(info:Dictionary) -> void:
options = info.get('options', [])
self.disabled = info.get('disabled', false)
symbol_only = info.get('symbol_only', false)
func _set_value(value:Variant) -> void:
for option in options:
if option['value'] == value:
if typeof(option.get('icon')) == TYPE_ARRAY:
option.icon = callv('get_theme_icon', option.get('icon'))
if !symbol_only:
self.text = option['label']
self.icon = option.get('icon', null)
current_value = value
func get_value() -> Variant:
return current_value
func insert_options() -> void:
call("get_popup").clear()
var idx := 0
for option in options:
if typeof(option.get('icon')) == TYPE_ARRAY:
option.icon = callv('get_theme_icon', option.get('icon'))
call("get_popup").add_icon_item(option.get('icon', null), option['label'])
call("get_popup").set_item_metadata(idx, option['value'])
idx += 1
func index_pressed(idx:int) -> void:
current_value = idx
if !symbol_only:
self.text = call("get_popup").get_item_text(idx)
self.icon =call("get_popup").get_item_icon(idx)
value_changed.emit(property_name, call("get_popup").get_item_metadata(idx))

@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://d3bhehatwoio"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_options_fixed.gd" id="1"]
[node name="Field_FixedOptions" type="MenuButton"]
offset_right = 137.0
offset_bottom = 43.0
focus_mode = 2
theme_type_variation = &"DialogicEventEdit"
theme_override_colors/font_disabled_color = Color(0.875, 0.875, 0.875, 1)
text = "Placeholder Text"
flat = false
script = ExtResource("1")

@ -0,0 +1,74 @@
@tool
extends DialogicVisualEditorField
## Event block field that allows entering multiline text (mainly text event).
@onready var code_completion_helper: Node = find_parent('EditorsManager').get_node('CodeCompletionHelper')
#region MAIN METHODS
################################################################################
func _ready() -> void:
self.text_changed.connect(_on_text_changed)
self.syntax_highlighter = code_completion_helper.text_syntax_highlighter
func _load_display_info(info:Dictionary) -> void:
pass
func _set_value(value:Variant) -> void:
self.text = str(value)
func _autofocus() -> void:
grab_focus()
#endregion
#region SIGNAL METHODS
################################################################################
func _on_text_changed(value := "") -> void:
value_changed.emit(property_name, self.text)
#endregion
#region AUTO COMPLETION
################################################################################
## Called if something was typed
func _request_code_completion(force:bool):
code_completion_helper.request_code_completion(force, self, 0)
## Filters the list of all possible options, depending on what was typed
## Purpose of the different Kinds is explained in [_request_code_completion]
func _filter_code_completion_candidates(candidates:Array) -> Array:
return code_completion_helper.filter_code_completion_candidates(candidates, self)
## Called when code completion was activated
## Inserts the selected item
func _confirm_code_completion(replace:bool) -> void:
code_completion_helper.confirm_code_completion(replace, self)
#endregion
#region SYMBOL CLICKING
################################################################################
## Performs an action (like opening a link) when a valid symbol was clicked
func _on_symbol_lookup(symbol, line, column):
code_completion_helper.symbol_lookup(symbol, line, column)
## Called to test if a symbol can be clicked
func _on_symbol_validate(symbol:String) -> void:
code_completion_helper.symbol_validate(symbol, self)
#endregion

@ -0,0 +1,29 @@
[gd_scene load_steps=5 format=3 uid="uid://dyp7m2nvab1aj"]
[ext_resource type="StyleBox" uid="uid://cu8otiwksn8ma" path="res://addons/dialogic/Editor/Events/styles/TextBackground.tres" id="1_xq18n"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/TimelineEditor/TextEditor/syntax_highlighter.gd" id="2_ww6ga"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_text_multiline.gd" id="3_q7600"]
[sub_resource type="SyntaxHighlighter" id="SyntaxHighlighter_2q5dk"]
script = ExtResource("2_ww6ga")
[node name="Field_Text_Multiline" type="CodeEdit"]
offset_right = 413.0
offset_bottom = 15.0
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_styles/normal = ExtResource("1_xq18n")
wrap_mode = 1
scroll_fit_content_height = true
syntax_highlighter = SubResource("SyntaxHighlighter_2q5dk")
symbol_lookup_on_click = true
delimiter_strings = Array[String]([])
code_completion_enabled = true
code_completion_prefixes = Array[String](["[", "{"])
indent_automatic_prefixes = Array[String]([":", "{", "[", ")"])
auto_brace_completion_enabled = true
auto_brace_completion_pairs = {
"[": "]",
"{": "}"
}
script = ExtResource("3_q7600")

@ -0,0 +1,40 @@
@tool
extends DialogicVisualEditorField
## Event block field for a single line of text.
var placeholder :String= "":
set(value):
placeholder = value
self.placeholder_text = placeholder
#region MAIN METHODS
################################################################################
func _ready() -> void:
self.text_changed.connect(_on_text_changed)
func _load_display_info(info:Dictionary) -> void:
self.placeholder = info.get('placeholder', '')
func _set_value(value:Variant) -> void:
self.text = str(value)
func _autofocus():
grab_focus()
#endregion
#region SIGNAL METHODS
################################################################################
func _on_text_changed(value := "") -> void:
value_changed.emit(property_name, self.text)
#endregion

@ -0,0 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://c0vkcehgjsjy"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_text_singleline.gd" id="1_4vnxv"]
[node name="Field_Text_Singleline" type="LineEdit"]
offset_right = 1152.0
offset_bottom = 81.0
theme_type_variation = &"DialogicEventEdit"
expand_to_text_length = true
script = ExtResource("1_4vnxv")

@ -0,0 +1,26 @@
@tool
extends DialogicVisualEditorFieldVector
## Event block field for a Vector2.
var current_value := Vector2()
func _set_value(value: Variant) -> void:
current_value = value
super(value)
func get_value() -> Vector2:
return current_value
func _on_sub_value_changed(sub_component: String, value: float) -> void:
match sub_component:
'X': current_value.x = value
'Y': current_value.y = value
_on_value_changed(current_value)
func _update_sub_component_text(value: Variant) -> void:
$X._on_value_text_submitted(str(value.x), true)
$Y._on_value_text_submitted(str(value.y), true)

@ -0,0 +1,29 @@
[gd_scene load_steps=3 format=3 uid="uid://dtimnsj014cu"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_vector2.gd" id="1_v6lp0"]
[ext_resource type="PackedScene" uid="uid://kdpp3mibml33" path="res://addons/dialogic/Editor/Events/Fields/field_number.tscn" id="2_a0b6y"]
[node name="Field_Vector2" type="HBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -1033.0
offset_bottom = -617.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 2
script = ExtResource("1_v6lp0")
[node name="X" parent="." instance=ExtResource("2_a0b6y")]
layout_mode = 2
step = 0.001
min = -9999.0
max = 9999.0
prefix = ""
[node name="Y" parent="." instance=ExtResource("2_a0b6y")]
layout_mode = 2
step = 0.001
min = -9999.0
max = 9999.0
prefix = ""

@ -0,0 +1,28 @@
@tool
extends DialogicVisualEditorFieldVector
## Event block field for a Vector3.
var current_value := Vector3()
func _set_value(value: Variant) -> void:
current_value = value
super(value)
func get_value() -> Vector3:
return current_value
func _on_sub_value_changed(sub_component: String, value: float) -> void:
match sub_component:
'X': current_value.x = value
'Y': current_value.y = value
'Z': current_value.z = value
_on_value_changed(current_value)
func _update_sub_component_text(value: Variant) -> void:
$X._on_value_text_submitted(str(value.x), true)
$Y._on_value_text_submitted(str(value.y), true)
$Z._on_value_text_submitted(str(value.z), true)

@ -0,0 +1,16 @@
[gd_scene load_steps=4 format=3 uid="uid://cklkpfrcvopgw"]
[ext_resource type="PackedScene" uid="uid://dtimnsj014cu" path="res://addons/dialogic/Editor/Events/Fields/field_vector2.tscn" id="1_l3y0o"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_vector3.gd" id="2_gktf1"]
[ext_resource type="PackedScene" uid="uid://kdpp3mibml33" path="res://addons/dialogic/Editor/Events/Fields/field_number.tscn" id="3_k0u0p"]
[node name="Field_Vector3" instance=ExtResource("1_l3y0o")]
offset_right = -973.0
script = ExtResource("2_gktf1")
[node name="Z" parent="." index="2" instance=ExtResource("3_k0u0p")]
layout_mode = 2
step = 0.001
min = -9999.0
max = 9999.0
affix = "z:"

@ -0,0 +1,30 @@
@tool
extends DialogicVisualEditorFieldVector
## Event block field for a Vector4.
var current_value := Vector4()
func _set_value(value: Variant) -> void:
current_value = value
super(value)
func get_value() -> Vector4:
return current_value
func _on_sub_value_changed(sub_component: String, value: float) -> void:
match sub_component:
'X': current_value.x = value
'Y': current_value.y = value
'Z': current_value.z = value
'W': current_value.w = value
_on_value_changed(current_value)
func _update_sub_component_text(value: Variant) -> void:
$X._on_value_text_submitted(str(value.x), true)
$Y._on_value_text_submitted(str(value.y), true)
$Z._on_value_text_submitted(str(value.z), true)
$W._on_value_text_submitted(str(value.w), true)

@ -0,0 +1,16 @@
[gd_scene load_steps=4 format=3 uid="uid://dykss037r2rsc"]
[ext_resource type="PackedScene" uid="uid://cklkpfrcvopgw" path="res://addons/dialogic/Editor/Events/Fields/field_vector3.tscn" id="1_20tvl"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_vector4.gd" id="2_yksrc"]
[ext_resource type="PackedScene" uid="uid://kdpp3mibml33" path="res://addons/dialogic/Editor/Events/Fields/field_number.tscn" id="3_1jogk"]
[node name="Field_Vector4" instance=ExtResource("1_20tvl")]
offset_right = -908.0
script = ExtResource("2_yksrc")
[node name="W" parent="." index="3" instance=ExtResource("3_1jogk")]
layout_mode = 2
step = 0.001
min = -9999.0
max = 9999.0
affix = "w:"

@ -0,0 +1,38 @@
class_name DialogicVisualEditorFieldVector
extends DialogicVisualEditorField
## Base type for Vector event blocks
func _ready() -> void:
for child in get_children():
child.tooltip_text = tooltip_text
child.property_name = child.name #to identify the name of the changed sub-component
child.value_changed.connect(_on_sub_value_changed)
func _load_display_info(info: Dictionary) -> void:
for child in get_children():
if child is DialogicVisualEditorFieldNumber:
if info.get('no_prefix', false):
child._load_display_info(info)
else:
var prefixed_info := info.duplicate()
prefixed_info.merge({'prefix':child.name.to_lower()})
child._load_display_info(prefixed_info)
func _set_value(value: Variant) -> void:
_update_sub_component_text(value)
_on_value_changed(value)
func _on_value_changed(value: Variant) -> void:
value_changed.emit(property_name, value)
func _on_sub_value_changed(sub_component: String, value: float) -> void:
pass
func _update_sub_component_text(value: Variant) -> void:
pass

@ -0,0 +1,35 @@
@tool
class_name DialogicVisualEditorField
extends Control
signal value_changed(property_name:String, value:Variant)
var property_name := ""
var event_resource: DialogicEvent = null
#region OVERWRITES
################################################################################
## To be overwritten
func _load_display_info(info:Dictionary) -> void:
pass
## To be overwritten
func _set_value(value:Variant) -> void:
pass
## To be overwritten
func _autofocus() -> void:
pass
#endregion
func set_value(value:Variant) -> void:
_set_value(value)
func take_autofocus() -> void:
_autofocus()

@ -0,0 +1,50 @@
[gd_resource type="Theme" load_steps=3 format=3 uid="uid://d3g4i4dshtdpu"]
[sub_resource type="StyleBoxFlat" id="1"]
content_margin_left = 30.0
content_margin_top = 5.0
content_margin_right = 20.0
content_margin_bottom = 5.0
bg_color = Color(0.12549, 0.141176, 0.192157, 1)
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color(0.0980392, 0.113725, 0.152941, 1)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
[sub_resource type="StyleBoxFlat" id="2"]
content_margin_left = 11.0
content_margin_top = 5.0
content_margin_right = 20.0
content_margin_bottom = 5.0
bg_color = Color(0.12549, 0.141176, 0.192157, 1)
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color(0.0980392, 0.113725, 0.152941, 1)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
[resource]
LineEdit/colors/clear_button_color = Color(0, 0, 0, 1)
LineEdit/colors/clear_button_color_pressed = Color(0, 0, 0, 1)
LineEdit/colors/cursor_color = Color(1, 1, 1, 1)
LineEdit/colors/font_color = Color(1, 1, 1, 1)
LineEdit/colors/font_color_selected = Color(1, 1, 1, 1)
LineEdit/colors/font_color_uneditable = Color(1, 1, 1, 1)
LineEdit/colors/selection_color = Color(1, 1, 1, 0.235294)
LineEdit/constants/minimum_spaces = 10
LineEdit/fonts/font = null
LineEdit/icons/clear = null
LineEdit/styles/focus = SubResource("1")
LineEdit/styles/normal = SubResource("2")
LineEdit/styles/read_only = SubResource("1")
LineEditWithIcon/base_type = &"LineEdit"
LineEditWithIcon/styles/normal = SubResource("1")

@ -0,0 +1,11 @@
[gd_resource type="StyleBoxFlat" format=2]
[resource]
content_margin_left = 25.0
content_margin_right = 10.0
content_margin_top = 4.0
content_margin_bottom = 4.0
bg_color = Color( 0.466667, 0.466667, 0.466667, 0.141176 )
border_width_bottom = 2
corner_radius_top_left = 4
corner_radius_top_right = 4

@ -0,0 +1,13 @@
[gd_resource type="StyleBoxFlat" format=2]
[resource]
content_margin_left = 25.0
content_margin_right = 10.0
content_margin_top = 4.0
content_margin_bottom = 4.0
bg_color = Color( 0.180392, 0.180392, 0.180392, 0.219608 )
draw_center = false
border_width_bottom = 2
border_color = Color( 0.8, 0.8, 0.8, 0.286275 )
corner_radius_top_left = 4
corner_radius_top_right = 4

@ -0,0 +1,17 @@
[gd_resource type="StyleBoxFlat" format=3 uid="uid://c8k6tbipodsg"]
[resource]
content_margin_left = 10.0
content_margin_top = 10.0
content_margin_right = 10.0
content_margin_bottom = 10.0
bg_color = Color(0, 0, 0, 1)
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color(0.8, 0.8, 0.8, 0.109804)
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4

@ -0,0 +1,17 @@
[gd_resource type="StyleBoxFlat" format=2]
[resource]
content_margin_left = 6.0
content_margin_right = 6.0
content_margin_top = 5.0
content_margin_bottom = 4.0
bg_color = Color( 0.6, 0.6, 0.6, 0 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 0.2, 0.227451, 0.309804, 1 )
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3

@ -0,0 +1,17 @@
[gd_resource type="StyleBoxFlat" format=2]
[resource]
content_margin_left = 3.0
content_margin_right = 3.0
content_margin_top = 3.0
content_margin_bottom = 3.0
bg_color = Color( 0.2, 0.231373, 0.309804, 0.317647 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 0.8, 0.8, 0.8, 0.109804 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4

@ -0,0 +1,17 @@
[gd_resource type="StyleBoxFlat" format=2]
[resource]
content_margin_left = 3.0
content_margin_right = 3.0
content_margin_top = 3.0
content_margin_bottom = 3.0
bg_color = Color( 0.2, 0.231373, 0.309804, 0.235294 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 0.8, 0.8, 0.8, 0.109804 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4

@ -0,0 +1,12 @@
[gd_resource type="StyleBoxFlat" format=3 uid="uid://cu8otiwksn8ma"]
[resource]
content_margin_left = 10.0
content_margin_top = 13.0
content_margin_bottom = 2.0
bg_color = Color(1, 1, 1, 0.0784314)
border_color = Color(0.454902, 0.454902, 0.454902, 1)
corner_radius_top_left = 8
corner_radius_top_right = 8
corner_radius_bottom_right = 8
corner_radius_bottom_left = 8

@ -0,0 +1,16 @@
[gd_resource type="StyleBoxFlat" format=3 uid="uid://obyrr26pqk2p"]
[resource]
content_margin_left = 3.0
content_margin_top = 1.0
content_margin_right = 4.0
content_margin_bottom = 1.0
bg_color = Color(0.776471, 0.776471, 0.776471, 0.207843)
border_color = Color(1, 1, 1, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
expand_margin_left = 1.0
expand_margin_top = 1.0
expand_margin_bottom = 2.0

@ -0,0 +1,7 @@
[gd_resource type="StyleBoxEmpty" format=3 uid="uid://cl75ikyq2is7c"]
[resource]
content_margin_left = 3.0
content_margin_top = 1.0
content_margin_right = 4.0
content_margin_bottom = 1.0

@ -0,0 +1,86 @@
@tool
extends DialogicEditor
## A Main page in the dialogic editor.
var tips : Array = []
func _get_icon() -> Texture:
return load("res://addons/dialogic/Editor/Images/plugin-icon.svg")
func _ready():
self_modulate = get_theme_color("font_color", "Editor")
self_modulate.a = 0.2
var edit_scale := DialogicUtil.get_editor_scale()
%HomePageBox.custom_minimum_size = Vector2(600, 350)*edit_scale
%TopPanel.custom_minimum_size.y = 100*edit_scale
%VersionLabel.set('theme_override_font_sizes/font_size', 10 * edit_scale)
var plugin_cfg := ConfigFile.new()
plugin_cfg.load("res://addons/dialogic/plugin.cfg")
%VersionLabel.text = plugin_cfg.get_value('plugin', 'version', 'unknown version')
%BottomPanel.self_modulate = get_theme_color("dark_color_3", "Editor")
%RandomTipLabel.add_theme_color_override("font_color", get_theme_color("property_color_z", "Editor"))
%RandomTipMoreButton.icon = get_theme_icon("ExternalLink", "EditorIcons")
func _register():
editors_manager.register_simple_editor(self)
self.alternative_text = "Welcome to dialogic!"
func _open(extra_info:Variant="") -> void:
if tips.is_empty():
var file := FileAccess.open('res://addons/dialogic/Editor/HomePage/tips.txt', FileAccess.READ)
tips = file.get_as_text().split('\n')
tips = tips.filter(func(item): return !item.is_empty())
randomize()
var tip :String = tips[randi()%len(tips)]
var text := tip.get_slice(';',0).strip_edges()
var action := tip.get_slice(';',1).strip_edges()
if action == text:
action = ""
show_tip(text, action)
func show_tip(text:String='', action:String='') -> void:
if text.is_empty():
%TipBox.hide()
%RandomTipLabel.hide()
return
%TipBox.show()
%RandomTipLabel.show()
%RandomTip.text = '[i]'+text
if action.is_empty():
%RandomTipMoreButton.hide()
return
%RandomTipMoreButton.show()
if %RandomTipMoreButton.pressed.is_connected(_on_tip_action):
%RandomTipMoreButton.pressed.disconnect(_on_tip_action)
%RandomTipMoreButton.pressed.connect(_on_tip_action.bind(action))
func _on_tip_action(action:String) -> void:
if action.begins_with('https://'):
OS.shell_open(action)
return
elif action.begins_with('editor://'):
var editor_name := action.trim_prefix('editor://').get_slice('->',0)
var extra_info := action.trim_prefix('editor://').get_slice('->',1)
if editor_name in editors_manager.editors:
editors_manager.open_editor(editors_manager.editors[editor_name].node, false, extra_info)
return
print("Tip button doesn't do anything (", action, ")")

@ -0,0 +1,373 @@
[gd_scene load_steps=23 format=3 uid="uid://cqy73hshqqgga"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/HomePage/home_page.gd" id="1_6g38w"]
[ext_resource type="Texture2D" uid="uid://cvmlp5nxb2rer" path="res://addons/dialogic/Editor/HomePage/icon_bg.png" id="1_ed1g1"]
[ext_resource type="Texture2D" uid="uid://bt87p6qlso0ya" path="res://addons/dialogic/Editor/Images/dialogic-logo.svg" id="3_3leok"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_imi2d"]
draw_center = false
corner_radius_top_left = 15
corner_radius_top_right = 15
shadow_color = Color(0.796078, 0.572549, 0.933333, 0.0627451)
shadow_size = 24
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_n2afh"]
corner_radius_top_left = 15
corner_radius_top_right = 15
[sub_resource type="Gradient" id="Gradient_lt7uf"]
colors = PackedColorArray(0.296484, 0.648457, 1, 1, 0.732014, 0.389374, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_2klx3"]
gradient = SubResource("Gradient_lt7uf")
fill_from = Vector2(0.151515, 0.272727)
fill_to = Vector2(1, 1)
[sub_resource type="Gradient" id="Gradient_1gns2"]
offsets = PackedFloat32Array(0.302013, 0.872483)
colors = PackedColorArray(0.365323, 0.360806, 0.260695, 0, 0.615686, 0.615686, 0.615686, 0.592157)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_u0aw3"]
gradient = SubResource("Gradient_1gns2")
fill = 1
fill_from = Vector2(0.497835, 0.493506)
fill_to = Vector2(1, 1)
[sub_resource type="FontVariation" id="FontVariation_vepxx"]
variation_embolden = 2.0
[sub_resource type="LabelSettings" id="LabelSettings_w8q1h"]
font = SubResource("FontVariation_vepxx")
font_size = 40
outline_size = 14
outline_color = Color(0.0901961, 0.0901961, 0.0901961, 0.258824)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_p7ka2"]
content_margin_left = 10.0
content_margin_top = 10.0
content_margin_right = 10.0
content_margin_bottom = 10.0
bg_color = Color(1, 1, 1, 1)
corner_radius_bottom_right = 15
corner_radius_bottom_left = 15
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_es88k"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ce6uo"]
content_margin_left = 7.0
content_margin_top = 7.0
content_margin_right = 7.0
content_margin_bottom = 14.0
bg_color = Color(0.803922, 0.352941, 1, 0.141176)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[sub_resource type="FontVariation" id="FontVariation_elu6e"]
variation_embolden = 1.1
[sub_resource type="FontVariation" id="FontVariation_5kbdj"]
variation_transform = Transform2D(1, 0.239, 0, 1, 0, 0)
[sub_resource type="FontVariation" id="FontVariation_g0m61"]
variation_embolden = 1.43
variation_transform = Transform2D(1, 0.343, 0, 1, 0, 0)
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_a8dvw"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ckyhx"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(0.470588, 0.196078, 0.6, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_l1doy"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(0.470588, 0.196078, 0.6, 1)
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="Image" id="Image_ubn0t"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_jsefb"]
image = SubResource("Image_ubn0t")
[node name="HomePage" type="TextureRect"]
self_modulate = Color(0, 0, 0, 0.2)
clip_contents = true
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -2.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_ed1g1")
expand_mode = 1
stretch_mode = 3
script = ExtResource("1_6g38w")
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="HomePageBox" type="VBoxContainer" parent="CenterContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(600, 350)
layout_mode = 2
theme_override_constants/separation = 0
[node name="TopPanel" type="Panel" parent="CenterContainer/HomePageBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 100)
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_imi2d")
[node name="Header2" type="Panel" parent="CenterContainer/HomePageBox/TopPanel"]
clip_children = 1
clip_contents = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 3
size_flags_stretch_ratio = 0.4
theme_override_styles/panel = SubResource("StyleBoxFlat_n2afh")
[node name="BG" type="TextureRect" parent="CenterContainer/HomePageBox/TopPanel/Header2"]
modulate = Color(0.65098, 0.65098, 0.65098, 1)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 3
size_flags_stretch_ratio = 0.3
texture = SubResource("GradientTexture2D_2klx3")
expand_mode = 1
[node name="Vignette" type="TextureRect" parent="CenterContainer/HomePageBox/TopPanel/Header2"]
modulate = Color(0, 0, 0, 1)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -166.0
offset_bottom = 166.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("GradientTexture2D_u0aw3")
expand_mode = 1
[node name="Logo" type="TextureRect" parent="CenterContainer/HomePageBox/TopPanel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 19.0
offset_top = 10.0
offset_right = -23.0
offset_bottom = -10.0
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 3
size_flags_stretch_ratio = 0.3
texture = ExtResource("3_3leok")
expand_mode = 1
stretch_mode = 5
[node name="Label" type="Label" parent="CenterContainer/HomePageBox/TopPanel/Logo"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = 155.0
offset_top = -37.0
offset_right = 185.0
offset_bottom = 21.0
grow_horizontal = 2
grow_vertical = 2
rotation = -0.201447
text = "2"
label_settings = SubResource("LabelSettings_w8q1h")
[node name="BottomPanel" type="PanelContainer" parent="CenterContainer/HomePageBox"]
unique_name_in_owner = true
self_modulate = Color(0, 0, 0, 1)
layout_mode = 2
size_flags_vertical = 3
theme_override_styles/panel = SubResource("StyleBoxFlat_p7ka2")
[node name="VersionLabel" type="Label" parent="CenterContainer/HomePageBox/BottomPanel"]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0.501961)
layout_mode = 2
size_flags_vertical = 8
theme_override_font_sizes/font_size = 10
text = "2.0-Alpha-13 (Godot 4.2+)"
horizontal_alignment = 2
[node name="ScrollContainer" type="ScrollContainer" parent="CenterContainer/HomePageBox/BottomPanel"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/HomePageBox/BottomPanel/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/separation = 50
[node name="CenterContainer" type="VBoxContainer" parent="CenterContainer/HomePageBox/BottomPanel/ScrollContainer/HBoxContainer"]
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Dialogic variables can be changed from timelines [b]and[/b] scripts! They can be used in conditions and inside of texts!; editor://VariablesEditor
You can create [b]custom modules[/b] for dialogic, including events, subsystems, text effects, ui layouts and even editors!; editor://Settings->General
If there are events you never need, you can hide them from the list in the editor!; editor://Settings->Modules
Did you know that dialogic supports translations? It does!; editor://Settings->Translations
You can use [b]bbcode effects[/b] in text events! What are they though???; https://docs.godotengine.org/en/latest/tutorials/ui/bbcode_in_richtextlabel.html
Writing [/i]<Oh hi/Hello you/Well, well>[i] in a text event will pick a random one of the three strings!
There are a number of cool text effects like [pause=x], [speed=x] and [portrait=x]. Try them out!; editor://Settings->Text
You can use scenes as portraits! This gives you basically limiteless freedom.; https://dialogic-docs.coppolaemilio.com/custom-portraits.html
You can use scenes as backgrounds. This way they can be animated or whatever you want!
Dialogic has a built in save and load system! It's pretty powerful!; editor://Settings->Saving
You can add multiple glossary files, each containing words that can be hovered for information!; editor://GlossaryEditor

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