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1.8 KiB

6 months ago
extends Control
const Response = preload("res://scenes/util/Response.gd")
6 months ago
@onready var _api = get_node("/root/API")
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# Called when the node enters the scene tree for the first time.
func _ready():
Dialogic.signal_event.connect(_on_dialogic_signal)
if _api.user_name:
Dialogic.VAR.user = _api.user_name
var timeline: Variant = "res://timelines/new_player_wizard.dtl"
6 months ago
var dojo : Dictionary = await _api.get_dojo()
if not dojo.is_empty():
Dialogic.VAR.dojo = dojo['name']
var user : Dictionary = await _api.get_user()
if user.has("properties") and user["properties"] is Dictionary:
var properties: Dictionary = user["properties"]
Dialogic.VAR.bg.clan = properties.get("bg.clan", "")
Dialogic.VAR.bg.community = properties.get("bg.community", "")
Dialogic.VAR.bg.country = properties.get("bg.country", "")
Dialogic.VAR.bg.username = properties.get("bg.username", "")
timeline = "res://timelines/main.dtl"
Dialogic.start(timeline)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func _on_dialogic_signal(argument:String):
match argument:
"create_dojo":
create_dojo()
"update_preferences":
update_preferences()
func create_dojo():
var result: Response = await _api.create_dojo(Dialogic.VAR.newdojo)
if result.status == OK:
Dialogic.VAR.dojo = Dialogic.VAR.newdojo
else:
print_debug("create_dojo failed: %s - %s" % [result.code, result.data])
func update_preferences():
var result: Response = await _api.update_user_preferences({
"bg.clan": Dialogic.VAR.bg.clan,
"bg.community": Dialogic.VAR.bg.community,
"bg.country": Dialogic.VAR.bg.country,
"bg.username": Dialogic.VAR.bg.username
})
if result.status == OK:
print_debug("update_preferences was successful!")
else:
print_debug("update_preferences failed: %s - %s" % [result.code, result.data])