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15 lines
319 B
15 lines
319 B
2 years ago
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extends TextureProgressBar
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func _on_value_changed(_old_value, new_value):
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value = new_value
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