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extends DialogicSubsystem
## Subsystem that manages setting voice lines for text events.
##
## It's recommended to use the [class DialogicVoiceEvent] to set the voice lines
## for text events and not start playing them directly.
## Emitted whenever a new voice line starts playing.
## The [param info] contains the following keys and values:
## [br]
## Key | Value Type | Value [br]
## -------- | ------------- | ----- [br]
## `file` | [type String] | The path to file played. [br]
signal voiceline_started(info: Dictionary)
## Emitted whenever a voice line finished playing.
## The [param info] contains the following keys and values:
## [br]
## Key | Value Type | Value [br]
## ---------------- | ------------- | ----- [br]
## `file` | [type String] | The path to file played. [br]
## `remaining_time` | [type float] | The remaining time of the voiceline. [br]
signal voiceline_finished(info: Dictionary)
## Emitted whenever a voice line gets interrupted and does not finish playing.
## The [param info] contains the following keys and values:
## [br]
## Key | Value Type | Value [br]
## ---------------- | ------------- | ----- [br]
## `file` | [type String] | The path to file played. [br]
## `remaining_time` | [type float] | The remaining time of the voiceline. [br]
signal voiceline_stopped(info: Dictionary)
## The current audio file being played.
var current_audio_file: String
## The audio player for the voiceline.
var voice_player := AudioStreamPlayer.new()
#region STATE
####################################################################################################
## Stops the current voice from playing.
func pause() -> void:
voice_player.stream_paused = true
## Resumes a paused voice.
func resume() -> void:
voice_player.stream_paused = false
#endregion
#region MAIN METHODS
####################################################################################################
func _ready() -> void:
add_child(voice_player)
voice_player.finished.connect(_on_voice_finished)
## Whether the current event is a text event and has a voice
## event before it.
func is_voiced(index: int) -> bool:
if dialogic.current_timeline_events[index] is DialogicTextEvent:
if dialogic.current_timeline_events[index-1] is DialogicVoiceEvent:
return true
return false
## Plays the voice line. This will be invoked by Dialogic.
## Requires [method set_file] to be called before or nothing plays.
func play_voice() -> void:
voice_player.play()
voiceline_started.emit({'file': current_audio_file})
## Set a voice file [param path] to be played, then invoke [method play_voice].
##
## This method does not check if [param path] is a valid file.
func set_file(path: String) -> void:
if current_audio_file == path:
return
current_audio_file = path
var audio: AudioStream = load(path)
voice_player.stream = audio
## Set the volume to a [param value] in decibels.
func set_volume(value: float) -> void:
voice_player.volume_db = value
## Set the voice player's bus to a [param bus_name].
func set_bus(bus_name: String) -> void:
voice_player.bus = bus_name
## Stops the current voice line from playing.
func stop_audio() -> void:
if voice_player.playing:
voiceline_stopped.emit({'file':current_audio_file, 'remaining_time':get_remaining_time()})
voice_player.stop()
## Called when the voice line finishes playing.
## Connected to [signal finished] on [member voice_player]
func _on_voice_finished() -> void:
voiceline_finished.emit({'file':current_audio_file, 'remaining_time':get_remaining_time()})
## Returns the remaining time of the current voice line in seconds.
##
## If there is no voice line playing, returns `0`.
func get_remaining_time() -> float:
if not voice_player or not voice_player.playing:
return 0.0
var stream_length := voice_player.stream.get_length()
var playback_position := voice_player.get_playback_position()
var remaining_seconds := stream_length - playback_position
return remaining_seconds
## Whether there is still positive time remaining for the current voiceline.
func is_running() -> bool:
return get_remaining_time() > 0.0
#endregion