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580 lines
20 KiB
580 lines
20 KiB
extends DialogicSubsystem
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## Subsystem that handles showing of dialog text (+text effects & modifiers), name label, and next indicator
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#region SIGNALS
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signal about_to_show_text(info:Dictionary)
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signal text_finished(info:Dictionary)
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signal speaker_updated(character:DialogicCharacter)
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signal textbox_visibility_changed(visible:bool)
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signal animation_textbox_new_text
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signal animation_textbox_show
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signal animation_textbox_hide
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# forwards of the dialog_text signals of all present dialog_text nodes
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signal meta_hover_ended(meta:Variant)
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signal meta_hover_started(meta:Variant)
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signal meta_clicked(meta:Variant)
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#endregion
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# used to color names without searching for all characters each time
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var character_colors := {}
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var color_regex := RegEx.new()
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var text_already_read := false
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var text_effects := {}
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var parsed_text_effect_info: Array[Dictionary] = []
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var text_effects_regex := RegEx.new()
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enum TextModifierModes {ALL=-1, TEXT_ONLY=0, CHOICES_ONLY=1}
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enum TextTypes {DIALOG_TEXT, CHOICE_TEXT}
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var text_modifiers := []
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## set by the [speed] effect, multies the letter speed and [pause] effects
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var _speed_multiplier := 1.0
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## stores the pure letter speed (unmultiplied)
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var _pure_letter_speed := 0.1
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var _letter_speed_absolute := false
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var _voice_synced_text := false
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var _autopauses := {}
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#region STATE
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####################################################################################################
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func clear_game_state(clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void:
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update_dialog_text('', true)
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update_name_label(null)
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dialogic.current_state_info['speaker'] = ""
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dialogic.current_state_info['text'] = ''
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set_text_reveal_skippable(ProjectSettings.get_setting('dialogic/text/initial_text_reveal_skippable', true))
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# TODO check whether this can happen on the node directly
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for text_node in get_tree().get_nodes_in_group('dialogic_dialog_text'):
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if text_node.start_hidden:
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text_node.textbox_root.hide()
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func load_game_state(load_flag:=LoadFlags.FULL_LOAD) -> void:
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update_textbox(dialogic.current_state_info.get('text', ''), true)
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update_dialog_text(dialogic.current_state_info.get('text', ''), true)
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var character: DialogicCharacter = null
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if dialogic.current_state_info.get('speaker', ""):
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character = load(dialogic.current_state_info.get('speaker', ""))
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if character:
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update_name_label(character)
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func post_install():
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dialogic.Settings.connect_to_change('text_speed', _update_user_speed)
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collect_character_names()
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collect_text_effects()
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collect_text_modifiers()
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#endregion
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#region MAIN METHODS
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####################################################################################################
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## Applies modifiers, effects and coloring to the text
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func parse_text(text:String, type:int=TextTypes.DIALOG_TEXT, variables := true, glossary := true, modifiers:= true, effects:= true, color_names:= true) -> String:
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if variables and dialogic.has_subsystem('VAR'):
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text = dialogic.VAR.parse_variables(text)
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if modifiers:
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text = parse_text_modifiers(text, type)
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if effects:
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text = parse_text_effects(text)
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if color_names:
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text = color_names(text)
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if glossary and dialogic.has_subsystem('Glossary'):
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text = dialogic.Glossary.parse_glossary(text)
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return text
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## When an event updates the text spoken, this can adjust the state of
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## the dialog text box.
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## This method is async.
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func update_textbox(text: String, instant := false) -> void:
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if text.is_empty():
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await hide_textbox(instant)
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else:
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await show_textbox(instant)
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if !dialogic.current_state_info['text'].is_empty():
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animation_textbox_new_text.emit()
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if dialogic.Animations.is_animating():
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await dialogic.Animations.finished
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## Shows the given text on all visible DialogText nodes.
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## Instant can be used to skip all revieling.
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## If additional is true, the previous text will be kept.
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func update_dialog_text(text: String, instant := false, additional := false) -> String:
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update_text_speed()
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if !instant: dialogic.current_state = dialogic.States.REVEALING_TEXT
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if additional:
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dialogic.current_state_info['text'] += text
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else:
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dialogic.current_state_info['text'] = text
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for text_node in get_tree().get_nodes_in_group('dialogic_dialog_text'):
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connect_meta_signals(text_node)
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if text_node.enabled and (text_node == text_node.textbox_root or text_node.textbox_root.is_visible_in_tree()):
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if instant:
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text_node.text = text
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else:
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text_node.reveal_text(text, additional)
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if !text_node.finished_revealing_text.is_connected(_on_dialog_text_finished):
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text_node.finished_revealing_text.connect(_on_dialog_text_finished)
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dialogic.current_state_info['text_parsed'] = (text_node as RichTextLabel).get_parsed_text()
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# Reset speed multiplier
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update_text_speed(-1, false, 1)
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# Reset Auto-Advance temporarily and the No-Skip setting:
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dialogic.Inputs.auto_advance.enabled_until_next_event = false
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dialogic.Inputs.auto_advance.override_delay_for_current_event = -1
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dialogic.Inputs.manual_advance.disabled_until_next_event = false
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set_text_reveal_skippable(true, true)
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return text
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func _on_dialog_text_finished() -> void:
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text_finished.emit({'text':dialogic.current_state_info['text'], 'character':dialogic.current_state_info['speaker']})
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## Updates the visible name on all name labels nodes.
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## If a name changes, the [signal speaker_updated] signal is emitted.
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func update_name_label(character:DialogicCharacter):
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var character_path := character.resource_path if character else ""
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var current_character_path: String = dialogic.current_state_info.get("speaker", "")
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if character_path != current_character_path:
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dialogic.current_state_info['speaker'] = character_path
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speaker_updated.emit(character)
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var name_label_text := get_character_name_parsed(character)
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for name_label in get_tree().get_nodes_in_group('dialogic_name_label'):
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name_label.text = name_label_text
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if character:
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if !'use_character_color' in name_label or name_label.use_character_color:
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name_label.self_modulate = character.color
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else:
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name_label.self_modulate = Color(1,1,1,1)
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func update_typing_sound_mood(mood:Dictionary = {}) -> void:
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for typing_sound in get_tree().get_nodes_in_group('dialogic_type_sounds'):
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typing_sound.load_overwrite(mood)
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## instant skips the signal and thus possible animations
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func show_textbox(instant:=false) -> void:
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var emitted := instant
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for text_node in get_tree().get_nodes_in_group('dialogic_dialog_text'):
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if not text_node.enabled:
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continue
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if !text_node.textbox_root.visible and !emitted:
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animation_textbox_show.emit()
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text_node.textbox_root.show()
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if dialogic.Animations.is_animating():
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await dialogic.Animations.finished
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textbox_visibility_changed.emit(true)
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emitted = true
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else:
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text_node.textbox_root.show()
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## Instant skips the signal and thus possible animations
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func hide_textbox(instant:=false) -> void:
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dialogic.current_state_info['text'] = ''
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var emitted := instant
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for name_label in get_tree().get_nodes_in_group('dialogic_name_label'):
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name_label.text = ""
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if !emitted and !get_tree().get_nodes_in_group('dialogic_dialog_text').is_empty() and get_tree().get_nodes_in_group('dialogic_dialog_text')[0].textbox_root.visible:
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animation_textbox_hide.emit()
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if dialogic.Animations.is_animating():
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await dialogic.Animations.finished
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for text_node in get_tree().get_nodes_in_group('dialogic_dialog_text'):
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if text_node.textbox_root.visible and !emitted:
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textbox_visibility_changed.emit(false)
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emitted = true
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text_node.textbox_root.hide()
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func is_textbox_visible() -> bool:
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return get_tree().get_nodes_in_group('dialogic_dialog_text').any(func(x): return x.textbox_root.visible)
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func show_next_indicators(question:=false, autoadvance:=false) -> void:
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for next_indicator in get_tree().get_nodes_in_group('dialogic_next_indicator'):
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if next_indicator.enabled:
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if (question and 'show_on_questions' in next_indicator and next_indicator.show_on_questions) or \
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(autoadvance and 'show_on_autoadvance' in next_indicator and next_indicator.show_on_autoadvance) or (!question and !autoadvance):
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next_indicator.show()
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else:
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next_indicator.hide()
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func hide_next_indicators(_fake_arg :Variant= null) -> void:
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for next_indicator in get_tree().get_nodes_in_group('dialogic_next_indicator'):
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next_indicator.hide()
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## This method will sync the text speed to the voice audio clip length, if a
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## voice is playing.
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## For instance, if the voice is playing for four seconds, the text will finish
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## revealing after this time.
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## This feature ignores Auto-Pauses on letters. Pauses via BBCode will desync
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## the reveal.
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func set_text_voice_synced(enabled: bool = true) -> void:
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_voice_synced_text = enabled
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update_text_speed()
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## Returns whether voice-synced text is enabled.
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func is_text_voice_synced() -> bool:
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return _voice_synced_text
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## Sets how fast text will be revealed.
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##
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## [param absolute] will force test to display at the given speed, regardless
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## of the user's text speed setting.
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##
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## [param _speed_multiplier] adjusts the speed of the text, if set to -1,
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## the value won't be updated and the current value will persist.
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##
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## [param _user_speed] adjusts the speed of the text, if set to -1, the
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## project setting 'text_speed' will be used.operator
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func update_text_speed(letter_speed: float = -1,
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absolute := false,
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speed_multiplier := _speed_multiplier,
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user_speed: float = dialogic.Settings.get_setting('text_speed', 1)) -> void:
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if letter_speed == -1:
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letter_speed = ProjectSettings.get_setting('dialogic/text/letter_speed', 0.01)
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_pure_letter_speed = letter_speed
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_letter_speed_absolute = absolute
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_speed_multiplier = speed_multiplier
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for text_node in get_tree().get_nodes_in_group('dialogic_dialog_text'):
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if absolute:
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text_node.set_speed(letter_speed)
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else:
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text_node.set_speed(letter_speed * _speed_multiplier * user_speed)
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func set_text_reveal_skippable(skippable:= true, temp:=false) -> void:
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if !dialogic.current_state_info.has('text_reveal_skippable'):
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dialogic.current_state_info['text_reveal_skippable'] = {'enabled':false, 'temp_enabled':false}
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if temp:
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dialogic.current_state_info['text_reveal_skippable']['temp_enabled'] = skippable
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else:
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dialogic.current_state_info['text_reveal_skippable']['enabled'] = skippable
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func is_text_reveal_skippable() -> bool:
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return dialogic.current_state_info['text_reveal_skippable']['enabled'] and dialogic.current_state_info['text_reveal_skippable'].get('temp_enabled', true)
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func skip_text_reveal() -> void:
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for text_node in get_tree().get_nodes_in_group('dialogic_dialog_text'):
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if text_node.is_visible_in_tree():
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text_node.finish_text()
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if dialogic.has_subsystem('Voice'):
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dialogic.Voice.stop_audio()
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#endregion
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#region TEXT EFFECTS & MODIFIERS
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####################################################################################################
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func collect_text_effects() -> void:
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var text_effect_names := ""
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text_effects.clear()
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for indexer in DialogicUtil.get_indexers(true):
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for effect in indexer._get_text_effects():
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text_effects[effect.command] = {}
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if effect.has('subsystem') and effect.has('method'):
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text_effects[effect.command]['callable'] = Callable(dialogic.get_subsystem(effect.subsystem), effect.method)
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elif effect.has('node_path') and effect.has('method'):
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text_effects[effect.command]['callable'] = Callable(get_node(effect.node_path), effect.method)
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else:
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continue
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text_effect_names += effect.command +"|"
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text_effects_regex.compile("(?<!\\\\)\\[\\s*(?<command>"+text_effect_names.trim_suffix("|")+")\\s*(=\\s*(?<value>.+?)\\s*)?\\]")
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## Returns the string with all text effects removed
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## Use get_parsed_text_effects() after calling this to get all effect information
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func parse_text_effects(text:String) -> String:
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parsed_text_effect_info.clear()
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var rtl := RichTextLabel.new()
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rtl.bbcode_enabled = true
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var position_correction := 0
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var bbcode_correction := 0
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for effect_match in text_effects_regex.search_all(text):
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rtl.text = text.substr(0, effect_match.get_start()-position_correction)
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bbcode_correction = effect_match.get_start()-position_correction-len(rtl.get_parsed_text())
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# append [index] = [command, value] to effects dict
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parsed_text_effect_info.append({'index':effect_match.get_start()-position_correction-bbcode_correction, 'execution_info':text_effects[effect_match.get_string('command')], 'value': effect_match.get_string('value').strip_edges()})
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text = text.substr(0,effect_match.get_start()-position_correction)+text.substr(effect_match.get_start()-position_correction+len(effect_match.get_string()))
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position_correction += len(effect_match.get_string())
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text = text.replace('\\[', '[')
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rtl.queue_free()
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return text
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func execute_effects(current_index:int, text_node:Control, skipping := false) -> void:
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# might have to execute multiple effects
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while true:
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if parsed_text_effect_info.is_empty():
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return
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if current_index != -1 and current_index < parsed_text_effect_info[0]['index']:
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return
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var effect: Dictionary = parsed_text_effect_info.pop_front()
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await (effect['execution_info']['callable'] as Callable).call(text_node, skipping, effect['value'])
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func collect_text_modifiers() -> void:
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text_modifiers.clear()
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for indexer in DialogicUtil.get_indexers(true):
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for modifier in indexer._get_text_modifiers():
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if modifier.has('subsystem') and modifier.has('method'):
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text_modifiers.append({'method':Callable(dialogic.get_subsystem(modifier.subsystem), modifier.method)})
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elif modifier.has('node_path') and modifier.has('method'):
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text_modifiers.append({'method':Callable(get_node(modifier.node_path), modifier.method)})
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text_modifiers[-1]['mode'] = modifier.get('mode', TextModifierModes.TEXT_ONLY)
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func parse_text_modifiers(text:String, type:int=TextTypes.DIALOG_TEXT) -> String:
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for mod in text_modifiers:
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if mod.mode != TextModifierModes.ALL and type != -1 and type != mod.mode:
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continue
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text = mod.method.call(text)
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return text
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#endregion
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#region HELPERS & OTHER STUFF
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####################################################################################################
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func _ready():
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dialogic.event_handled.connect(hide_next_indicators)
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_autopauses = {}
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var autopause_data: Dictionary = ProjectSettings.get_setting('dialogic/text/autopauses', {})
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for i in autopause_data.keys():
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_autopauses[RegEx.create_from_string('(?<!(\\[|\\{))['+i+'](?!([\\w\\s]*!?[\\]\\}]|$))')] = autopause_data[i]
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## Parses the character's display_name and returns the text that
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## should be rendered. Note that characters may have variables in their
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## name, therefore this function should be called to evaluate
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## any potential variables in a character's name.
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func get_character_name_parsed(character:DialogicCharacter) -> String:
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if character:
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var translated_display_name := character.get_display_name_translated()
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if dialogic.has_subsystem('VAR'):
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return dialogic.VAR.parse_variables(translated_display_name)
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else:
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return translated_display_name
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return ""
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## Returns the [class DialogicCharacter] of the current speaker.
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## If there is no current speaker or the speaker is not found, returns null.
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func get_current_speaker() -> DialogicCharacter:
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var speaker_path: String = dialogic.current_state_info.get("speaker", "")
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if speaker_path.is_empty():
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return null
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var speaker_resource := load(speaker_path)
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if speaker_resource == null:
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return null
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var speaker_character := speaker_resource as DialogicCharacter
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return speaker_character
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func _update_user_speed(user_speed:float) -> void:
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update_text_speed(_pure_letter_speed, _letter_speed_absolute)
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func connect_meta_signals(text_node: Node) -> void:
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if not text_node.meta_clicked.is_connected(emit_meta_signal):
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text_node.meta_clicked.connect(emit_meta_signal.bind("meta_clicked"))
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if not text_node.meta_hover_started.is_connected(emit_meta_signal):
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text_node.meta_hover_started.connect(emit_meta_signal.bind("meta_hover_started"))
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if not text_node.meta_hover_ended.is_connected(emit_meta_signal):
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text_node.meta_hover_ended.connect(emit_meta_signal.bind("meta_hover_ended"))
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func emit_meta_signal(meta:Variant, sig:String) -> void:
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emit_signal(sig, meta)
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#endregion
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#region AUTOCOLOR NAMES
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################################################################################
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func color_names(text:String) -> String:
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if !ProjectSettings.get_setting('dialogic/text/autocolor_names', false):
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return text
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var counter := 0
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for result in color_regex.search_all(text):
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text = text.insert(result.get_start("name")+((9+8+8)*counter), '[color=#' + character_colors[result.get_string('name')].to_html() + ']')
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text = text.insert(result.get_end("name")+9+8+((9+8+8)*counter), '[/color]')
|
|
counter += 1
|
|
|
|
return text
|
|
|
|
|
|
func collect_character_names() -> void:
|
|
#don't do this at all if we're not using autocolor names to begin with
|
|
if !ProjectSettings.get_setting('dialogic/text/autocolor_names', false):
|
|
return
|
|
|
|
character_colors = {}
|
|
|
|
for dch_path in DialogicResourceUtil.list_resources_of_type('.dch'):
|
|
var character := (load(dch_path) as DialogicCharacter)
|
|
|
|
if character.display_name:
|
|
character_colors[character.display_name] = character.color
|
|
|
|
for nickname in character.get_nicknames_translated():
|
|
|
|
if nickname.strip_edges():
|
|
character_colors[nickname.strip_edges()] = character.color
|
|
|
|
if dialogic.has_subsystem('Glossary'):
|
|
dialogic.Glossary.color_overrides.merge(character_colors, true)
|
|
|
|
color_regex.compile('(?<=\\W|^)(?<name>'+str(character_colors.keys()).trim_prefix('["').trim_suffix('"]').replace('", "', '|')+')(?=\\W|$)')
|
|
|
|
#endregion
|
|
|
|
|
|
#region DEFAULT TEXT EFFECTS & MODIFIERS
|
|
################################################################################
|
|
|
|
func effect_pause(text_node:Control, skipped:bool, argument:String) -> void:
|
|
if skipped:
|
|
return
|
|
|
|
# We want to ignore pauses if we're skipping.
|
|
if dialogic.Inputs.auto_skip.enabled:
|
|
return
|
|
|
|
var text_speed: float = dialogic.Settings.get_setting('text_speed', 1)
|
|
|
|
if argument:
|
|
|
|
if argument.ends_with('!'):
|
|
await get_tree().create_timer(float(argument.trim_suffix('!'))).timeout
|
|
|
|
elif _speed_multiplier != 0 and dialogic.Settings.get_setting('text_speed', 1) != 0:
|
|
await get_tree().create_timer(float(argument) * _speed_multiplier * dialogic.Settings.get_setting('text_speed', 1)).timeout
|
|
|
|
elif _speed_multiplier != 0 and dialogic.Settings.get_setting('text_speed', 1) != 0:
|
|
await get_tree().create_timer(0.5 * _speed_multiplier*dialogic.Settings.get_setting('text_speed', 1)).timeout
|
|
|
|
|
|
func effect_speed(text_node:Control, skipped:bool, argument:String) -> void:
|
|
if skipped:
|
|
return
|
|
if argument:
|
|
update_text_speed(-1, false, float(argument))
|
|
else:
|
|
update_text_speed(-1, false, 1)
|
|
|
|
|
|
func effect_lspeed(text_node:Control, skipped:bool, argument:String) -> void:
|
|
if skipped:
|
|
return
|
|
if argument:
|
|
if argument.ends_with('!'):
|
|
update_text_speed(float(argument.trim_suffix('!')), true)
|
|
else:
|
|
update_text_speed(float(argument), false)
|
|
else:
|
|
update_text_speed()
|
|
|
|
|
|
func effect_signal(text_node:Control, skipped:bool, argument:String) -> void:
|
|
dialogic.text_signal.emit(argument)
|
|
|
|
|
|
func effect_mood(text_node:Control, skipped:bool, argument:String) -> void:
|
|
if argument.is_empty(): return
|
|
if dialogic.current_state_info.get('speaker', ""):
|
|
update_typing_sound_mood(
|
|
load(dialogic.current_state_info.speaker).custom_info.get('sound_moods', {}).get(argument, {}))
|
|
|
|
|
|
var modifier_words_select_regex := RegEx.create_from_string("(?<!\\\\)\\<[^\\[\\>]+(\\/[^\\>]*)\\>")
|
|
func modifier_random_selection(text:String) -> String:
|
|
for replace_mod_match in modifier_words_select_regex.search_all(text):
|
|
var string: String= replace_mod_match.get_string().trim_prefix("<").trim_suffix(">")
|
|
string = string.replace('//', '<slash>')
|
|
var list: PackedStringArray= string.split('/')
|
|
var item: String= list[randi()%len(list)]
|
|
item = item.replace('<slash>', '/')
|
|
text = text.replace(replace_mod_match.get_string(), item.strip_edges())
|
|
return text
|
|
|
|
|
|
func modifier_break(text:String) -> String:
|
|
return text.replace('[br]', '\n')
|
|
|
|
|
|
func modifier_autopauses(text:String) -> String:
|
|
var absolute: bool = ProjectSettings.get_setting('dialogic/text/absolute_autopauses', false)
|
|
for i in _autopauses.keys():
|
|
var offset := 0
|
|
for result in i.search_all(text):
|
|
if absolute:
|
|
text = text.insert(result.get_end()+offset, '[pause='+str(_autopauses[i])+'!]')
|
|
offset += len('[pause='+str(_autopauses[i])+'!]')
|
|
else:
|
|
text = text.insert(result.get_end()+offset, '[pause='+str(_autopauses[i])+']')
|
|
offset += len('[pause='+str(_autopauses[i])+']')
|
|
return text
|
|
#endregion
|